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C# LTexture.Dispose方法代码示例

本文整理汇总了C#中Loon.Core.Graphics.OpenGL.LTexture.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# LTexture.Dispose方法的具体用法?C# LTexture.Dispose怎么用?C# LTexture.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Loon.Core.Graphics.OpenGL.LTexture的用法示例。


在下文中一共展示了LTexture.Dispose方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EmulatorButtons

        public EmulatorButtons(EmulatorListener el, int w, int h, float scale)
        {
            this.emulatorListener = el;
            this.dpad = XNAConfig.LoadTex(LSystem.FRAMEWORK_IMG_NAME + "e1.png");
            this.buttons = XNAConfig.LoadTex(LSystem.FRAMEWORK_IMG_NAME + "e2.png");

            this.width = w;
            this.height = h;

            if (scale <= 1f)
            {
                this.up = new EmulatorButton(dpad, 40, 40, 40, 0, true, 60, 60);
                this.left = new EmulatorButton(dpad, 40, 40, 0, 40, true, 60, 60);
                this.right = new EmulatorButton(dpad, 40, 40, 80, 40, true, 60, 60);
                this.down = new EmulatorButton(dpad, 40, 40, 40, 80, true, 60, 60);

                this.triangle = new EmulatorButton(buttons, 48, 48, 48, 0, true,
                        68, 68);
                this.square = new EmulatorButton(buttons, 48, 48, 0, 48, true, 68,
                        68);
                this.circle = new EmulatorButton(buttons, 48, 48, 96, 48, true, 68,
                        68);
                this.cancel = new EmulatorButton(buttons, 48, 48, 48, 96, true, 68,
                        68);
            }
            else
            {

                this.up = new EmulatorButton(dpad, 40, 40, 40, 0, true,
                        (int)(60 * scale), (int)(60 * scale));
                this.left = new EmulatorButton(dpad, 40, 40, 0, 40, true,
                        (int)(60 * scale), (int)(60 * scale));
                this.right = new EmulatorButton(dpad, 40, 40, 80, 40, true,
                        (int)(60 * scale), (int)(60 * scale));
                this.down = new EmulatorButton(dpad, 40, 40, 40, 80, true,
                        (int)(60 * scale), (int)(60 * scale));

                this.triangle = new EmulatorButton(buttons, 48, 48, 48, 0, true,
                        (int)(68 * scale), (int)(68 * scale));
                this.square = new EmulatorButton(buttons, 48, 48, 0, 48, true,
                        (int)(68 * scale), (int)(68 * scale));
                this.circle = new EmulatorButton(buttons, 48, 48, 96, 48, true,
                        (int)(68 * scale), (int)(68 * scale));
                this.cancel = new EmulatorButton(buttons, 48, 48, 48, 96, true,
                        (int)(68 * scale), (int)(68 * scale));
            }

            if (dpad != null)
            {
                dpad.Dispose();
                dpad = null;
            }
            if (buttons != null)
            {
                buttons.Dispose();
                buttons = null;
            }
            this.visible = true;

            this.SetLocation(0, 0);
        }
开发者ID:hellogithubtesting,项目名称:LGame,代码行数:61,代码来源:EmulatorButtons.cs


注:本文中的Loon.Core.Graphics.OpenGL.LTexture.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。