本文整理汇总了C#中Loon.Core.Graphics.OpenGL.LTexture.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# LTexture.Dispose方法的具体用法?C# LTexture.Dispose怎么用?C# LTexture.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Loon.Core.Graphics.OpenGL.LTexture
的用法示例。
在下文中一共展示了LTexture.Dispose方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EmulatorButtons
public EmulatorButtons(EmulatorListener el, int w, int h, float scale)
{
this.emulatorListener = el;
this.dpad = XNAConfig.LoadTex(LSystem.FRAMEWORK_IMG_NAME + "e1.png");
this.buttons = XNAConfig.LoadTex(LSystem.FRAMEWORK_IMG_NAME + "e2.png");
this.width = w;
this.height = h;
if (scale <= 1f)
{
this.up = new EmulatorButton(dpad, 40, 40, 40, 0, true, 60, 60);
this.left = new EmulatorButton(dpad, 40, 40, 0, 40, true, 60, 60);
this.right = new EmulatorButton(dpad, 40, 40, 80, 40, true, 60, 60);
this.down = new EmulatorButton(dpad, 40, 40, 40, 80, true, 60, 60);
this.triangle = new EmulatorButton(buttons, 48, 48, 48, 0, true,
68, 68);
this.square = new EmulatorButton(buttons, 48, 48, 0, 48, true, 68,
68);
this.circle = new EmulatorButton(buttons, 48, 48, 96, 48, true, 68,
68);
this.cancel = new EmulatorButton(buttons, 48, 48, 48, 96, true, 68,
68);
}
else
{
this.up = new EmulatorButton(dpad, 40, 40, 40, 0, true,
(int)(60 * scale), (int)(60 * scale));
this.left = new EmulatorButton(dpad, 40, 40, 0, 40, true,
(int)(60 * scale), (int)(60 * scale));
this.right = new EmulatorButton(dpad, 40, 40, 80, 40, true,
(int)(60 * scale), (int)(60 * scale));
this.down = new EmulatorButton(dpad, 40, 40, 40, 80, true,
(int)(60 * scale), (int)(60 * scale));
this.triangle = new EmulatorButton(buttons, 48, 48, 48, 0, true,
(int)(68 * scale), (int)(68 * scale));
this.square = new EmulatorButton(buttons, 48, 48, 0, 48, true,
(int)(68 * scale), (int)(68 * scale));
this.circle = new EmulatorButton(buttons, 48, 48, 96, 48, true,
(int)(68 * scale), (int)(68 * scale));
this.cancel = new EmulatorButton(buttons, 48, 48, 48, 96, true,
(int)(68 * scale), (int)(68 * scale));
}
if (dpad != null)
{
dpad.Dispose();
dpad = null;
}
if (buttons != null)
{
buttons.Dispose();
buttons = null;
}
this.visible = true;
this.SetLocation(0, 0);
}