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C# NetPeer.Start方法代码示例

本文整理汇总了C#中Lidgren.Network.NetPeer.Start方法的典型用法代码示例。如果您正苦于以下问题:C# NetPeer.Start方法的具体用法?C# NetPeer.Start怎么用?C# NetPeer.Start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetPeer的用法示例。


在下文中一共展示了NetPeer.Start方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

		static void Main()
		{
			Application.EnableVisualStyles();
			Application.SetCompatibleTextRenderingDefault(false);
			s_mainForm = new Form1();

			WriteToConsole("Type 'connect <host> <port>' to connect to another peer, or 'connect <port>' to connect to another localhost peer");

			NetConfiguration config = new NetConfiguration("p2pchat");
			config.MaxConnections = 256;
			s_peer = new NetPeer(config);
			//s_peer.VerboseLog = true;

			s_peer.SetMessageTypeEnabled(NetMessageType.ConnectionRejected | NetMessageType.BadMessageReceived | NetMessageType.VerboseDebugMessage, true);

			// start listening for incoming connections
			s_peer.Start();

			// create a buffer to read data into
			s_readBuffer = s_peer.CreateBuffer();

			Application.Idle += new EventHandler(OnAppIdle);
			Application.Run(s_mainForm);

			s_peer.Shutdown("Application exiting");
		}
开发者ID:zakvdm,项目名称:Frenetic,代码行数:26,代码来源:Program.cs

示例2: Peer

        public Peer(NetPeer peer)
        {
            this.peer = peer;

            //start the client
            peer.Start();
        }
开发者ID:toshinto,项目名称:2dBattleground,代码行数:7,代码来源:Peer.cs

示例3: Program

        public Program()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = API.MasterServer.MasterServerPort;

            peer = new NetPeer(config);
            peer.Start();
        }
开发者ID:imGoose,项目名称:SkyrimOnline,代码行数:9,代码来源:Program.cs

示例4: Main

        static void Main(string[] args)
        {
            NetPeerConfiguration config = new NetPeerConfiguration("unittests");
            config.EnableUPnP = true;
            NetPeer peer = new NetPeer(config);
            peer.Start(); // needed for initialization

            Console.WriteLine("Unique identifier is " + NetUtility.ToHexString(peer.UniqueIdentifier));

            ReadWriteTests.Run(peer);

            NetQueueTests.Run();

            MiscTests.Run(peer);

            BitVectorTests.Run();

            EncryptionTests.Run(peer);

            var om = peer.CreateMessage();
            peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242));
            try
            {
                peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242));
            }
            catch (NetException nex)
            {
                if (nex.Message != "This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently")
                    throw nex;
            }

            peer.Shutdown("bye");

            // read all message
            NetIncomingMessage inc = peer.WaitMessage(5000);
            while (inc != null)
            {
                switch (inc.MessageType)
                {
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        Console.WriteLine("Peer message: " + inc.ReadString());
                        break;
                    case NetIncomingMessageType.Error:
                        throw new Exception("Received error message!");
                }

                inc = peer.ReadMessage();
            }

            Console.WriteLine("Done");
            Console.ReadKey();
        }
开发者ID:JamieH,项目名称:lidgren-network-gen3,代码行数:55,代码来源:Program.cs

示例5: Start

        public void Start()
        {
            peer = new NetPeer(config);
            peer.Start();
            localIdentifier = peer.UniqueIdentifier;

            listener = new peerListener(peer, localIdentifier);
            moveQueue = new Queue<string>();

            NetThread = new Thread(new ThreadStart(listener.processNetwork));
            NetThread.Start();
        }
开发者ID:bradleypaul,项目名称:Kulami,代码行数:12,代码来源:kulamiPeer.cs

示例6: button1_Click

        private void button1_Click(object sender, EventArgs e)
        {
            NetPeerConfiguration config = new NetPeerConfiguration("MMC");
            config.MaximumConnections = 100;
            config.Port = 3939;
            // Enable DiscoveryResponse messages
            config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
            config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest);

            s_server = new NetPeer(config);
            Output("listening on " + config.Port.ToString());
            s_server.Start();
        }
开发者ID:jluchiji,项目名称:MMC_Server,代码行数:13,代码来源:Form1.cs

示例7: Network

        /// <summary>
        /// Start local network peer.  
        /// </summary>
        public Network()
        {
            m_netPeerConfiguration.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            m_netPeerConfiguration.Port = APIMain.MasterServerPort;

            m_netPeer = new NetPeer(m_netPeerConfiguration);
            m_netPeer.Start();

            m_updateThread = new Thread(Update);
            m_updateThread.Start();

            m_updateServersListThread = new Thread(UpdateServerList);
            m_updateServersListThread.Start();
        }
开发者ID:WopsS,项目名称:L.O.G,代码行数:17,代码来源:Network.cs

示例8: Main

        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            MainForm = new Form1();

            NetPeerConfiguration config = new NetPeerConfiguration("unconntest");
            config.EnableMessageType(NetIncomingMessageType.UnconnectedData);
            config.AcceptIncomingConnections = false; // don't accept connections; we're just using unconnected messages in this sample

            Peer = new NetPeer(config);
            Peer.Start();

            Application.Idle += new EventHandler(AppLoop);
            Application.Run(MainForm);
        }
开发者ID:robinschiro,项目名称:MonopolyDeal,代码行数:16,代码来源:Program.cs

示例9: Main

        static void Main(string[] args)
        {
            NetPeerConfiguration config = new NetPeerConfiguration("unittests");
            NetPeer peer = new NetPeer(config);
            peer.Start(); // needed for initialization

            System.Threading.Thread.Sleep(50);

            Console.WriteLine("Unique identifier is " + NetUtility.ToHexString(peer.UniqueIdentifier));

            ReadWriteTests.Run(peer);

            NetQueueTests.Run();

            MiscTests.Run(peer);

            BitVectorTests.Run();

            EncryptionTests.Run(peer);

            peer.Shutdown("bye");

            // read all message
            NetIncomingMessage inc;
            while((inc = peer.ReadMessage()) != null)
            {
                switch(inc.MessageType)
                {
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        Console.WriteLine("Peer message: " + inc.ReadString());
                        break;
                    case NetIncomingMessageType.Error:
                        throw new Exception("Received error message!");
                }
            }

            Console.WriteLine("Done");
            Console.ReadKey();
        }
开发者ID:cody82,项目名称:spacewar-arena,代码行数:42,代码来源:Program.cs

示例10: PentagoNetwork

        public PentagoNetwork(string playerName)
        {
            lastPingTime = DateTime.Now;
            nextPingTime = lastPingTime.AddSeconds(1);

            availablePeers = new List<peerType>();

            config = new NetPeerConfiguration("Pentago");
            // Enable DiscoveryResponse messages
            config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
            config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest);
            config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
            config.EnableMessageType(NetIncomingMessageType.UnconnectedData);
            config.EnableMessageType(NetIncomingMessageType.Data);
            config.ConnectionTimeout = 5;
            config.AcceptIncomingConnections = true;
            config.MaximumConnections = 32;
            config.Port = PORT_NUMBER;

            peer = new NetPeer(config);
            try
            {
                peer.Start();
                peerOn = true;

                Console.WriteLine("Peer Started");

                Thread t = new Thread(waitForMessages);
                t.SetApartmentState(ApartmentState.STA);
                peerName = playerName;
                t.Start();

                Console.WriteLine(peerName);

                peer.DiscoverLocalPeers(PORT_NUMBER);
            }
            catch(Exception ex)
            {
                Console.WriteLine("Caught exception: " + ex.Data);
            }
        }
开发者ID:Bang-Bang-Studios,项目名称:Integration,代码行数:41,代码来源:PentagoNetwork.cs

示例11: Find

		internal static void Find (NetworkSessionType sessionType)
		{
			NetPeerConfiguration config = new NetPeerConfiguration (applicationIdentifier);			
			if (sessionType == NetworkSessionType.PlayerMatch) {
				config.EnableMessageType (NetIncomingMessageType.UnconnectedData);
				config.EnableMessageType (NetIncomingMessageType.NatIntroductionSuccess);
			} else {
				config.EnableMessageType (NetIncomingMessageType.DiscoveryRequest);
			}
            if (MonoGameNetworkConfiguration.Broadcast != IPAddress.None)
            {
                config.BroadcastAddress = MonoGameNetworkConfiguration.Broadcast;
            }
			netPeer = new NetPeer (config);
			netPeer.Start ();

			if (sessionType == NetworkSessionType.PlayerMatch) {
				GetServerList (netPeer);
			} else {
				netPeer.DiscoverLocalPeers (port);
			}

			DateTime now = DateTime.Now;

			discoveryMsgs = new List<NetIncomingMessage> ();

			do {
				NetIncomingMessage msg;
				while ((msg = netPeer.ReadMessage ()) != null) {
					switch (msg.MessageType) {
					case NetIncomingMessageType.DiscoveryResponse:
						discoveryMsgs.Add (msg);
						break;
					case NetIncomingMessageType.UnconnectedData:
						if (msg.SenderEndpoint.Equals (m_masterServer)) {
							discoveryMsgs.Add (msg);
							/*
				* // it's from the master server - must be a host
				IPEndPoint hostInternal = msg.ReadIPEndpoint();
				IPEndPoint hostExternal = msg.ReadIPEndpoint();

				m_hostList.Add(new IPEndPoint[] { hostInternal, hostExternal });                            
				*/
						}
						break;
					case NetIncomingMessageType.VerboseDebugMessage:
					case NetIncomingMessageType.DebugMessage:
					case NetIncomingMessageType.WarningMessage:
					case NetIncomingMessageType.ErrorMessage:
						//
						// Just print diagnostic messages to console
						//
#if DEBUG
						Console.WriteLine ("Find: " + msg.ReadString ());
#endif
						break;
					}
				}
			} while ((DateTime.Now - now).Seconds <= 2);

			netPeer.Shutdown ("Find shutting down");
		}
开发者ID:ValXp,项目名称:MonoGame,代码行数:62,代码来源:MonoGamerPeer.cs

示例12: startServer

        public void startServer()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network");

            config.Port = 3456;
            _peer = new NetServer(config);
            _peer.Start();
            _role = NetRole.Server;
            _game.addMessage("Started server on port 3456.");
        }
开发者ID:klutch,项目名称:SFMLFarseerNetwork,代码行数:10,代码来源:NetManager.cs

示例13: startClient

        public void startClient()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network");

            _peer = new NetClient(config);
            _peer.Start();
            _role = NetRole.Client;
            _game.addMessage("Started client.");
        }
开发者ID:klutch,项目名称:SFMLFarseerNetwork,代码行数:9,代码来源:NetManager.cs

示例14: Main

        static void Main(string[] args)
        {
            List<IPEndPoint[]> registeredHosts = new List<IPEndPoint[]>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = CommonConstants.MasterServerPort;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
            {
                NetIncomingMessage msg;
                while((msg = peer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch ((MasterServerMessageType)msg.ReadByte())
                            {
                                case MasterServerMessageType.RegisterHost:
                                    // It's a host wanting to register its presence
                                    IPEndPoint[] eps = new IPEndPoint[]
                                    {
                                        msg.ReadIPEndpoint(), // internal
                                        msg.SenderEndpoint // external
                                    };
                                    Console.WriteLine("Got registration for host " + eps[1]);
                                    registeredHosts.Add(eps);
                                    break;

                                case MasterServerMessageType.RequestHostList:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint);
                                    foreach (IPEndPoint[] ep in registeredHosts)
                                    {
                                        // send registered host to client
                                        NetOutgoingMessage om = peer.CreateMessage();
                                        om.Write(ep[0]);
                                        om.Write(ep[1]);
                                        peer.SendUnconnectedMessage(om, msg.SenderEndpoint);
                                    }

                                    break;
                                case MasterServerMessageType.RequestIntroduction:
                                    // It's a client wanting to connect to a specific (external) host
                                    IPEndPoint clientInternal = msg.ReadIPEndpoint();
                                    IPEndPoint hostExternal = msg.ReadIPEndpoint();
                                    string token = msg.ReadString();

                                    Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")");

                                    // find in list
                                    foreach (IPEndPoint[] elist in registeredHosts)
                                    {
                                        if (elist[1].Equals(hostExternal))
                                        {
                                            // found in list - introduce client and host to eachother
                                            Console.WriteLine("Sending introduction...");
                                            peer.Introduce(
                                                elist[0], // host internal
                                                elist[1], // host external
                                                clientInternal, // client internal
                                                msg.SenderEndpoint, // client external
                                                token // request token
                                            );
                                            break;
                                        }
                                    }
                                    break;
                            }
                            break;

                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            // print diagnostics message
                            Console.WriteLine(msg.ReadString());
                            break;
                    }
                }
            }

            peer.Shutdown("shutting down");
        }
开发者ID:KaptenDavidsson,项目名称:WindowsGame9,代码行数:94,代码来源:Program.cs

示例15: Main

        static void Main(string[] args)
        {
            Console.WriteLine("Server Started");
            
            Dictionary<IPEndPoint, AvailableGame> registeredHosts = new Dictionary<IPEndPoint, AvailableGame>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = 6000;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
            {
                System.Threading.Thread.Sleep(10);
                NetIncomingMessage msg;
                while ((msg = peer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch (msg.ReadByte())
                            {
                                case 0: // register a new game
                                    // currently only one game per host per router.
                                    if (!registeredHosts.ContainsKey(msg.SenderEndpoint))
                                    {
                                        AvailableGame game = new AvailableGame();
                                        game.Count = msg.ReadInt32();
                                        game.GamerTag = msg.ReadString();
                                        game.PrivateGamerSlots = msg.ReadInt32();
                                        game.MaxGamers = msg.ReadInt32();
                                        game.IsHost = msg.ReadBoolean();
                                        game.InternalIP = msg.ReadIPEndpoint();
                                        game.ExternalIP = msg.SenderEndpoint;
                                        game.Game = msg.ReadString();


                                        Console.WriteLine("Got registration for host " + game.ToString());
                                        registeredHosts.Add(game.ExternalIP, game);
                                    }
                                    break;

                                case 1:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint);
                                    string appid = msg.ReadString();
                                    foreach (AvailableGame g1 in registeredHosts.Values)
                                    {
                                        if (g1.Game == appid)
                                        {
                                            // send registered host to client
                                            NetOutgoingMessage om = peer.CreateMessage();
                                            om.Write(g1.Count);
                                            om.Write(g1.GamerTag);
                                            om.Write(g1.PrivateGamerSlots);
                                            om.Write(g1.MaxGamers);
                                            om.Write(g1.IsHost);
                                            om.Write(g1.InternalIP);
                                            om.Write(g1.ExternalIP);
                                            peer.SendUnconnectedMessage(om, msg.SenderEndpoint);
                                        }
                                    }

                                    break;
                                case 2:
                                    // It's a client wanting to connect to a specific (external) host
                                    IPEndPoint clientInternal = msg.ReadIPEndpoint();
                                    IPEndPoint hostExternal = msg.ReadIPEndpoint();
                                    string token = msg.ReadString();

                                    Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")");

                                    // find in list
                                    foreach (AvailableGame elist in registeredHosts.Values)
                                    {
                                        if (elist.ExternalIP.Equals(hostExternal))
                                        {
                                            // found in list - introduce client and host to eachother
                                            Console.WriteLine("Sending introduction...");
                                            peer.Introduce(
                                                    elist.InternalIP, // host internal
                                                    elist.ExternalIP, // host external
                                                    clientInternal, // client internal
                                                    msg.SenderEndpoint, // client external
                                                    token // request token
                                            );
                                            break;
                                        }
                                    }
                                    break;
                                case 3:
//.........这里部分代码省略.........
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:101,代码来源:Program.cs


注:本文中的Lidgren.Network.NetPeer.Start方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。