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C# NetPeer.SendUnconnectedMessage方法代码示例

本文整理汇总了C#中Lidgren.Network.NetPeer.SendUnconnectedMessage方法的典型用法代码示例。如果您正苦于以下问题:C# NetPeer.SendUnconnectedMessage方法的具体用法?C# NetPeer.SendUnconnectedMessage怎么用?C# NetPeer.SendUnconnectedMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetPeer的用法示例。


在下文中一共展示了NetPeer.SendUnconnectedMessage方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main(string[] args)
        {
            NetPeerConfiguration config = new NetPeerConfiguration("unittests");
            config.EnableUPnP = true;
            NetPeer peer = new NetPeer(config);
            peer.Start(); // needed for initialization

            Console.WriteLine("Unique identifier is " + NetUtility.ToHexString(peer.UniqueIdentifier));

            ReadWriteTests.Run(peer);

            NetQueueTests.Run();

            MiscTests.Run(peer);

            BitVectorTests.Run();

            EncryptionTests.Run(peer);

            var om = peer.CreateMessage();
            peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242));
            try
            {
                peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242));
            }
            catch (NetException nex)
            {
                if (nex.Message != "This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently")
                    throw nex;
            }

            peer.Shutdown("bye");

            // read all message
            NetIncomingMessage inc = peer.WaitMessage(5000);
            while (inc != null)
            {
                switch (inc.MessageType)
                {
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        Console.WriteLine("Peer message: " + inc.ReadString());
                        break;
                    case NetIncomingMessageType.Error:
                        throw new Exception("Received error message!");
                }

                inc = peer.ReadMessage();
            }

            Console.WriteLine("Done");
            Console.ReadKey();
        }
开发者ID:JamieH,项目名称:lidgren-network-gen3,代码行数:55,代码来源:Program.cs

示例2: RequestNATIntroduction

		public static void RequestNATIntroduction (IPEndPoint host, NetPeer peer)
		{
			if (host == null) {
				return;
			}

			if (m_masterServer == null)
				throw new Exception ("Must connect to master server first!");

			NetOutgoingMessage om = peer.CreateMessage ();
			om.Write ((byte)2); // NAT intro request

			// write internal ipendpoint
			IPAddress addr = IPAddress.Parse (GetMyLocalIpAddress ());
			om.Write (new IPEndPoint (addr, peer.Port));

			// write external address of host to request introduction to
			IPEndPoint hostEp = new IPEndPoint (host.Address, port);
			om.Write (hostEp);
			om.Write (peer.Configuration.AppIdentifier); // send the app id

			peer.SendUnconnectedMessage (om, m_masterServer);
		}
开发者ID:ValXp,项目名称:MonoGame,代码行数:23,代码来源:MonoGamerPeer.cs

示例3: GetServerList

		/// <summary>
		/// Contacts the Master Server on the net and gets a list of available host games
		/// </summary>
		/// <param name="netPeer"></param>
		private static void GetServerList (NetPeer netPeer)
		{
			m_masterServer = new IPEndPoint (NetUtility.Resolve (masterServer), masterserverport);

			NetOutgoingMessage listRequest = netPeer.CreateMessage ();
			listRequest.Write ((byte)1);
			listRequest.Write (netPeer.Configuration.AppIdentifier);
			netPeer.SendUnconnectedMessage (listRequest, m_masterServer);

		}
开发者ID:ValXp,项目名称:MonoGame,代码行数:14,代码来源:MonoGamerPeer.cs

示例4: Main

        static void Main(string[] args)
        {
            List<IPEndPoint[]> registeredHosts = new List<IPEndPoint[]>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = CommonConstants.MasterServerPort;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
            {
                NetIncomingMessage msg;
                while((msg = peer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch ((MasterServerMessageType)msg.ReadByte())
                            {
                                case MasterServerMessageType.RegisterHost:
                                    // It's a host wanting to register its presence
                                    IPEndPoint[] eps = new IPEndPoint[]
                                    {
                                        msg.ReadIPEndpoint(), // internal
                                        msg.SenderEndpoint // external
                                    };
                                    Console.WriteLine("Got registration for host " + eps[1]);
                                    registeredHosts.Add(eps);
                                    break;

                                case MasterServerMessageType.RequestHostList:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint);
                                    foreach (IPEndPoint[] ep in registeredHosts)
                                    {
                                        // send registered host to client
                                        NetOutgoingMessage om = peer.CreateMessage();
                                        om.Write(ep[0]);
                                        om.Write(ep[1]);
                                        peer.SendUnconnectedMessage(om, msg.SenderEndpoint);
                                    }

                                    break;
                                case MasterServerMessageType.RequestIntroduction:
                                    // It's a client wanting to connect to a specific (external) host
                                    IPEndPoint clientInternal = msg.ReadIPEndpoint();
                                    IPEndPoint hostExternal = msg.ReadIPEndpoint();
                                    string token = msg.ReadString();

                                    Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")");

                                    // find in list
                                    foreach (IPEndPoint[] elist in registeredHosts)
                                    {
                                        if (elist[1].Equals(hostExternal))
                                        {
                                            // found in list - introduce client and host to eachother
                                            Console.WriteLine("Sending introduction...");
                                            peer.Introduce(
                                                elist[0], // host internal
                                                elist[1], // host external
                                                clientInternal, // client internal
                                                msg.SenderEndpoint, // client external
                                                token // request token
                                            );
                                            break;
                                        }
                                    }
                                    break;
                            }
                            break;

                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            // print diagnostics message
                            Console.WriteLine(msg.ReadString());
                            break;
                    }
                }
            }

            peer.Shutdown("shutting down");
        }
开发者ID:KaptenDavidsson,项目名称:WindowsGame9,代码行数:94,代码来源:Program.cs

示例5: Main

        static void Main(string[] args)
        {
            Console.WriteLine("Server Started");
            
            Dictionary<IPEndPoint, AvailableGame> registeredHosts = new Dictionary<IPEndPoint, AvailableGame>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = 6000;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
            {
                System.Threading.Thread.Sleep(10);
                NetIncomingMessage msg;
                while ((msg = peer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch (msg.ReadByte())
                            {
                                case 0: // register a new game
                                    // currently only one game per host per router.
                                    if (!registeredHosts.ContainsKey(msg.SenderEndpoint))
                                    {
                                        AvailableGame game = new AvailableGame();
                                        game.Count = msg.ReadInt32();
                                        game.GamerTag = msg.ReadString();
                                        game.PrivateGamerSlots = msg.ReadInt32();
                                        game.MaxGamers = msg.ReadInt32();
                                        game.IsHost = msg.ReadBoolean();
                                        game.InternalIP = msg.ReadIPEndpoint();
                                        game.ExternalIP = msg.SenderEndpoint;
                                        game.Game = msg.ReadString();


                                        Console.WriteLine("Got registration for host " + game.ToString());
                                        registeredHosts.Add(game.ExternalIP, game);
                                    }
                                    break;

                                case 1:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint);
                                    string appid = msg.ReadString();
                                    foreach (AvailableGame g1 in registeredHosts.Values)
                                    {
                                        if (g1.Game == appid)
                                        {
                                            // send registered host to client
                                            NetOutgoingMessage om = peer.CreateMessage();
                                            om.Write(g1.Count);
                                            om.Write(g1.GamerTag);
                                            om.Write(g1.PrivateGamerSlots);
                                            om.Write(g1.MaxGamers);
                                            om.Write(g1.IsHost);
                                            om.Write(g1.InternalIP);
                                            om.Write(g1.ExternalIP);
                                            peer.SendUnconnectedMessage(om, msg.SenderEndpoint);
                                        }
                                    }

                                    break;
                                case 2:
                                    // It's a client wanting to connect to a specific (external) host
                                    IPEndPoint clientInternal = msg.ReadIPEndpoint();
                                    IPEndPoint hostExternal = msg.ReadIPEndpoint();
                                    string token = msg.ReadString();

                                    Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")");

                                    // find in list
                                    foreach (AvailableGame elist in registeredHosts.Values)
                                    {
                                        if (elist.ExternalIP.Equals(hostExternal))
                                        {
                                            // found in list - introduce client and host to eachother
                                            Console.WriteLine("Sending introduction...");
                                            peer.Introduce(
                                                    elist.InternalIP, // host internal
                                                    elist.ExternalIP, // host external
                                                    clientInternal, // client internal
                                                    msg.SenderEndpoint, // client external
                                                    token // request token
                                            );
                                            break;
                                        }
                                    }
                                    break;
                                case 3:
//.........这里部分代码省略.........
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:101,代码来源:Program.cs

示例6: Main

        static void Main(string[] args)
        {
            Dictionary<long, ServerData> registeredHosts = new Dictionary<long, ServerData>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = SharedConfiguration.MasterServerEndPoint.Port;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape) {
                NetIncomingMessage msg;
                while ((msg = peer.ReadMessage()) != null) {
                    switch (msg.MessageType) {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch ((MasterServerMessageType)msg.ReadByte()) {
                                case MasterServerMessageType.RegisterHost:

                                    // It's a host wanting to register its presence
                                    var id = msg.ReadInt64(); // server unique identifier
                                    Console.WriteLine("Got registration for host " + id);

                                    ServerData serverData = new ServerData();
                                    serverData.IPEndPoint[0] = msg.ReadIPEndPoint();
                                    serverData.IPEndPoint[1] = msg.SenderEndPoint;

                                    serverData.ServerName = msg.ReadString();
                                    serverData.ScriptName = msg.ReadString();
                                    serverData.Players = msg.ReadInt32();
                                    serverData.MaxPlayers = msg.ReadInt32();

                                    registeredHosts[id] = serverData;
                                    break;

                                case MasterServerMessageType.RequestHostList:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndPoint);
                                    foreach (var kvp in registeredHosts) {
                                        // send registered host to client
                                        NetOutgoingMessage om = peer.CreateMessage();
                                        om.Write(kvp.Key);
                                        om.Write(kvp.Value.IPEndPoint[0]);
                                        om.Write(kvp.Value.IPEndPoint[1]);
                                        om.Write(kvp.Value.ServerName);
                                        om.Write(kvp.Value.ScriptName);
                                        om.Write(kvp.Value.Players);
                                        om.Write(kvp.Value.MaxPlayers);
                                        peer.SendUnconnectedMessage(om, msg.SenderEndPoint);
                                    }

                                    break;
                            }
                            break;

                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            // print diagnostics message
                            Console.WriteLine(msg.ReadString());
                            break;
                    }
                }
            }

            peer.Shutdown("shutting down");
        }
开发者ID:westre,项目名称:Stroopwaffle,代码行数:75,代码来源:Program.cs

示例7: RequestNATIntroduction

 public static void RequestNATIntroduction(IPEndPoint host, NetPeer peer)
 {
   if (host == null)
     return;
   if (MonoGamerPeer.m_masterServer == null)
     throw new Exception("Must connect to master server first!");
   NetOutgoingMessage message = peer.CreateMessage();
   message.Write((byte) 2);
   IPAddress address = IPAddress.Parse(MonoGamerPeer.GetMyLocalIpAddress());
   message.Write(new IPEndPoint(address, peer.get_Port()));
   IPEndPoint ipEndPoint = new IPEndPoint(host.Address, MonoGamerPeer.port);
   message.Write(ipEndPoint);
   message.Write(peer.get_Configuration().get_AppIdentifier());
   peer.SendUnconnectedMessage(message, MonoGamerPeer.m_masterServer);
 }
开发者ID:Zeludon,项目名称:FEZ,代码行数:15,代码来源:MonoGamerPeer.cs

示例8: GetServerList

 private static void GetServerList(NetPeer netPeer)
 {
   MonoGamerPeer.m_masterServer = new IPEndPoint(NetUtility.Resolve(MonoGamerPeer.masterServer), MonoGamerPeer.masterserverport);
   NetOutgoingMessage message = netPeer.CreateMessage();
   message.Write((byte) 1);
   message.Write(netPeer.get_Configuration().get_AppIdentifier());
   netPeer.SendUnconnectedMessage(message, MonoGamerPeer.m_masterServer);
 }
开发者ID:Zeludon,项目名称:FEZ,代码行数:8,代码来源:MonoGamerPeer.cs


注:本文中的Lidgren.Network.NetPeer.SendUnconnectedMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。