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C# NetPeer.Recycle方法代码示例

本文整理汇总了C#中Lidgren.Network.NetPeer.Recycle方法的典型用法代码示例。如果您正苦于以下问题:C# NetPeer.Recycle方法的具体用法?C# NetPeer.Recycle怎么用?C# NetPeer.Recycle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetPeer的用法示例。


在下文中一共展示了NetPeer.Recycle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PeerListener

        public void PeerListener(NetPeer peer)
        {
            
            while (true)
            {
                NetIncomingMessage msg;
                while ((msg=peer.ReadMessage())!=null)
                {
                    NetConnection connection = msg.SenderConnection;

                    switch (msg.MessageType)
                    {
                      
                        case NetIncomingMessageType.StatusChanged:
                            switch (msg.SenderConnection.Status)
                            {    
                                case NetConnectionStatus.Connected:
                                    logger.Info("{0}: connected",connection.RemoteEndPoint.Address.ToString());
                                    ExecuteCommand(new CmdInitOk(connection));
                                    break;
                                case NetConnectionStatus.Disconnected:
                                    logger.Info("{0}: disconnected", connection.RemoteEndPoint.Address.ToString());
                                    break;
                                case NetConnectionStatus.Disconnecting:
                                    logger.Info("{0}: disconnecting", connection.RemoteEndPoint.Address.ToString());
                                    break;
                                    
                                                                                                     
                            }
                            break;
                    
                        case NetIncomingMessageType.Data:
                            msg.Decrypt(new NetRC2Encryption(peer, connection.CryptoKey));  
                            string[] OpData = msg.ReadString().Split('&');
                            var OpCode = (LoginOperation)Enum.Parse(typeof(LoginOperation), OpData[0]);

                            switch (OpCode)
                            {                                
                                case LoginOperation.AuthLog:   
                                    string[] authData = OpData[1].Split('#');
                                    string login = authData[0];
                                    string pass = authData[1];
                                    ExecuteCommand(new CmdLoginOkFail(connection, login,pass));
                                    break;
                            }


                            break;                    
                    }

                    peer.Recycle(msg);
                }
            }

        }
开发者ID:Aslan125,项目名称:GameNet,代码行数:55,代码来源:LoginCmdInvoker.cs

示例2: Listen

        private static void Listen(NetPeer peer)
        {
            //TODO FIXME!

            if (peer == null)
                return;

            NetIncomingMessage msg;

            while ((msg = peer.ReadMessage()) != null)
            {
                switch (msg.MessageType)
                {
                    case NetIncomingMessageType.Data:
                        //JapeLog.WriteLine("Message received: Data");
                        IncomingData(msg);
                        break;
                    case NetIncomingMessageType.ConnectionApproval:

                        // Read the first byte of the packet
                        // ( Enums can be casted to bytes, so it be used to make bytes human readable )

                        int type = msg.ReadInt32();
                        if (type == (int)DataType.Login)
                        {
                            JapeLog.WriteLine("Incoming LOGIN");

                            msg.SenderConnection.Approve();
                            string hailMessage = msg.ReadString();

                            JapeLog.WriteLine("Approved new connection: " + hailMessage);
                        }
                        break;
                    case NetIncomingMessageType.StatusChanged:
                        if (msg.SenderConnection.Status == NetConnectionStatus.Connected)
                        {
                            if (!IsHost)
                            {
                                SendMessageParams(NetDeliveryMethod.ReliableOrdered,
                                    (int)DataType.NewPlayer,
                                    DataStorage.GetLocalPlayerConfig().UserName,
                                    (IsHost) ? 0 : -1,
                                    RemoteUID
                                    );

                                JapeLog.WriteLine("SEND NEWPLAYER");
                            }
                            else
                                JapeLog.WriteLine("This server is Dedicated (Not sending a new player message)");
                        }
                        if (msg.SenderConnection.Status == NetConnectionStatus.Disconnected)
                        {
                            JapeLog.WriteLine("Player Disconnected");
                            //if player is in connected => remove from play
                        }
                        if (msg.SenderConnection.Status == NetConnectionStatus.Disconnecting)
                        {
                            JapeLog.WriteLine("Player Disconnecting");
                            //if player is in connected => remove from play
                        }
                        break;
                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        //JapeLog.WriteLine(msg.ReadString());
                        break;
                }
                peer.Recycle(msg);
            }
        }
开发者ID:Johanw123,项目名称:MonoPlatformerGame,代码行数:71,代码来源:NetManager.cs


注:本文中的Lidgren.Network.NetPeer.Recycle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。