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C# World.GetRegion方法代码示例

本文整理汇总了C#中LegendsViewer.Legends.World.GetRegion方法的典型用法代码示例。如果您正苦于以下问题:C# World.GetRegion方法的具体用法?C# World.GetRegion怎么用?C# World.GetRegion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LegendsViewer.Legends.World的用法示例。


在下文中一共展示了World.GetRegion方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Duel

 public Duel(List<Property> properties, World world)
     : base(properties, world)
 {
     foreach (Property property in properties)
         switch (property.Name)
         {
             case "ordinal": Ordinal = String.Intern(property.Value); break;
             case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;
             case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;
             case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;
             case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;
             case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;
             case "attacking_hfid": Attacker = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break;
             case "defending_hfid": Defender = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break;
         }
     //foreach (WorldEvent collectionEvent in Collection) this.AddEvent(collectionEvent);
     if (ParentCollection != null && ParentCollection.GetType() == typeof(Battle))
         foreach (HFDied death in Collection.OfType<HFDied>())
         {
             Battle battle = ParentCollection as Battle;
             if (battle.NotableAttackers.Contains(death.HistoricalFigure))
             {
                 battle.AttackerDeathCount++;
                 battle.Attackers.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++;
                 (battle.ParentCollection as War).AttackerDeathCount++;
             }
             else if (battle.NotableDefenders.Contains(death.HistoricalFigure))
             {
                 battle.DefenderDeathCount++;
                 battle.Defenders.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++;
                 (battle.ParentCollection as War).DefenderDeathCount++;
             }
             (ParentCollection.ParentCollection as War).DeathCount++;
         }
 }
开发者ID:RossM,项目名称:Legends-Viewer,代码行数:35,代码来源:Duel.cs

示例2: BeastAttack

        public BeastAttack(List<Property> properties, World world)
            : base(properties, world)
        {
            Initialize();

            foreach (Property property in properties)
                switch (property.Name)
                {
                    case "ordinal": Ordinal = Convert.ToInt32(property.Value); break;
                    case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;
                    case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;
                    case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;
                    case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;
                    case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;
                    case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break;
                }

            Site.BeastAttacks.Add(this);

            //--------Attacking Beast is calculated after parsing event collections in ParseXML()
            //--------So that it can also look at eventsList from duel sub collections to calculate the Beast

            //-------Fill in some missing event details with details from collection
            //-------Filled in after parsing event collections in ParseXML()
        }
开发者ID:karv,项目名称:Legends-Viewer,代码行数:25,代码来源:BeastAttack.cs

示例3: Theft

        public Theft(List<Property> properties, World world)
            : base(properties, world)
        {
            foreach (Property property in properties)
                switch (property.Name)
                {
                    case "ordinal": Ordinal = String.Intern(property.Value); break;
                    case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;
                    case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;
                    case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;
                    case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;
                    case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;
                    case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break;
                    case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break;
                }

            foreach (ItemStolen theft in Collection.OfType<ItemStolen>())
            {
                theft.Site = Site;
                Site.AddEvent(theft);
                Site.Events = Site.Events.OrderBy(ev => ev.ID).ToList();
                if (Attacker.SiteHistory.Count == 1)
                {
                    theft.ReturnSite = Attacker.SiteHistory.First().Site;
                    theft.ReturnSite.AddEvent(theft);
                    theft.ReturnSite.Events = theft.ReturnSite.Events.OrderBy(ev => ev.ID).ToList();
                }

            }
        }
开发者ID:Riock,项目名称:Legends-Viewer,代码行数:30,代码来源:Theft.cs

示例4: Abduction

 public Abduction(List<Property> properties, World world)
     : base(properties, world)
 {
     foreach (Property property in properties)
         switch (property.Name)
         {
             case "ordinal": Ordinal = String.Intern(property.Value); break;
             case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;
             case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;
             case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;
             case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;
             case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;
             case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break;
             case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break;
         }
 }
开发者ID:figment,项目名称:Legends-Viewer,代码行数:16,代码来源:Abduction.cs

示例5: Battle

        public Battle(List<Property> properties, World world)
            : base(properties, world)
        {
            Initialize();

            List<string> attackerSquadRace, defenderSquadRace;
            List<int> attackerSquadEntityPopulation, attackerSquadNumbers, attackerSquadDeaths, attackerSquadSite,
                         defenderSquadEntityPopulation, defenderSquadNumbers, defenderSquadDeaths, defenderSquadSite;
            NotableAttackers = new List<HistoricalFigure>(); NotableDefenders = new List<HistoricalFigure>();
            AttackerSquads = new List<Squad>(); DefenderSquads = new List<Squad>();
            attackerSquadRace = new List<string>(); attackerSquadEntityPopulation = new List<int>(); attackerSquadNumbers = new List<int>(); attackerSquadDeaths = new List<int>();
            attackerSquadSite = new List<int>();
            defenderSquadRace = new List<string>(); defenderSquadEntityPopulation = new List<int>(); defenderSquadNumbers = new List<int>(); defenderSquadDeaths = new List<int>();
            defenderSquadSite = new List<int>();
            Attackers = new List<Squad>();
            Defenders = new List<Squad>();
            NonCombatants = new List<HistoricalFigure>();
            foreach (Property property in properties)
                switch (property.Name)
                {
                    case "outcome": switch (property.Value)
                        {
                            case "attacker won": Outcome = BattleOutcome.AttackerWon; break;
                            case "defender won": Outcome = BattleOutcome.DefenderWon; break;
                            default: Outcome = BattleOutcome.Unknown; world.ParsingErrors.Report("Unknown Battle Outcome: " + property.Value); break;
                        } break;
                    case "name": Name = Formatting.InitCaps(property.Value); break;
                    case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;
                    case "war_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;
                    case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;
                    case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;
                    case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;
                    case "attacking_hfid": NotableAttackers.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break;
                    case "defending_hfid": NotableDefenders.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break;
                    case "attacking_squad_race": attackerSquadRace.Add(Formatting.FormatRace(property.Value)); break;
                    case "attacking_squad_entity_pop": attackerSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break;
                    case "attacking_squad_number": attackerSquadNumbers.Add(Convert.ToInt32(property.Value)); break;
                    case "attacking_squad_deaths": attackerSquadDeaths.Add(Convert.ToInt32(property.Value)); break;
                    case "attacking_squad_site": attackerSquadSite.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_race": defenderSquadRace.Add(Formatting.FormatRace(property.Value)); break;
                    case "defending_squad_entity_pop": defenderSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_number": defenderSquadNumbers.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_deaths": defenderSquadDeaths.Add(Convert.ToInt32(property.Value)); break;
                    case "defending_squad_site": defenderSquadSite.Add(Convert.ToInt32(property.Value)); break;
                    case "noncom_hfid": NonCombatants.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break;
                }

            if (Collection.OfType<AttackedSite>().Count() > 0)
            {
                Attacker = Collection.OfType<AttackedSite>().First().Attacker;
                Defender = Collection.OfType<AttackedSite>().First().Defender;
            }
            else if (Collection.OfType<FieldBattle>().Count() > 0)
            {
                Attacker = Collection.OfType<FieldBattle>().First().Attacker;
                Defender = Collection.OfType<FieldBattle>().First().Defender;
            }

            foreach (HistoricalFigure attacker in NotableAttackers) attacker.Battles.Add(this);
            foreach (HistoricalFigure defender in NotableDefenders) defender.Battles.Add(this);
            foreach (HistoricalFigure nonCombatant in NonCombatants) nonCombatant.Battles.Add(this);

            for (int i = 0; i < attackerSquadRace.Count; i++)
                AttackerSquads.Add(new Squad(attackerSquadRace[i], attackerSquadNumbers[i], attackerSquadDeaths[i], attackerSquadSite[i], attackerSquadEntityPopulation[i]));
            for (int i = 0; i < defenderSquadRace.Count; i++)
                DefenderSquads.Add(new Squad(defenderSquadRace[i], defenderSquadNumbers[i], defenderSquadDeaths[i], defenderSquadSite[i], defenderSquadEntityPopulation[i]));

            var groupedAttackerSquads = from squad in AttackerSquads
                                        group squad by squad.Race into squadRace
                                        select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) };
            foreach (var squad in groupedAttackerSquads)
                Attackers.Add(new Squad(squad.Race, squad.Count + NotableAttackers.Count(attacker => attacker.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableAttackers.Contains(death.HistoricalFigure)), -1, -1));
            foreach (var attacker in NotableAttackers.Where(hf => Attackers.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() }))
            {
                Attackers.Add(new Squad(attacker.Race, attacker.Count, Collection.OfType<HFDied>().Count(death => NotableAttackers.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == attacker.Race), -1, -1));
            }
            AttackersAsList = new List<string>();
            foreach (Squad squad in Attackers)
                for (int i = 0; i < squad.Numbers; i++)
                    AttackersAsList.Add(squad.Race);

            var groupedDefenderSquads = from squad in DefenderSquads
                                        group squad by squad.Race into squadRace
                                        select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) };
            foreach (var squad in groupedDefenderSquads)
                Defenders.Add(new Squad(squad.Race, squad.Count + NotableDefenders.Count(defender => defender.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableDefenders.Contains(death.HistoricalFigure)), -1, -1));
            foreach (var defender in NotableDefenders.Where(hf => Defenders.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() }))
            {
                Defenders.Add(new Squad(defender.Race, defender.Count, Collection.OfType<HFDied>().Count(death => NotableDefenders.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == defender.Race), -1, -1));
            }
            DefendersAsList = new List<string>();
            foreach (Squad squad in Defenders)
                for (int i = 0; i < squad.Numbers; i++)
                    DefendersAsList.Add(squad.Race);

            Deaths = new List<string>();
            foreach (Squad squad in Attackers.Concat(Defenders))
                for (int i = 0; i < squad.Deaths; i++)
                    Deaths.Add(squad.Race);

//.........这里部分代码省略.........
开发者ID:karv,项目名称:Legends-Viewer,代码行数:101,代码来源:Battle.cs


注:本文中的LegendsViewer.Legends.World.GetRegion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。