本文整理汇总了C#中LegendsViewer.Legends.World.AddReputation方法的典型用法代码示例。如果您正苦于以下问题:C# World.AddReputation方法的具体用法?C# World.AddReputation怎么用?C# World.AddReputation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LegendsViewer.Legends.World
的用法示例。
在下文中一共展示了World.AddReputation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HistoricalFigure
public HistoricalFigure(List<Property> properties, World world)
: base(properties, world)
{
Initialize();
List<string> knownEntitySubProperties = new List<string>() { "entity_id", "link_strength", "link_type", "position_profile_id", "start_year", "end_year" };
List<string> knownReputationSubProperties = new List<string>() { "entity_id", "unsolved_murders", "first_ageless_year", "first_ageless_season_count" };
List<string> knownSiteLinkSubProperties = new List<string>() { "link_type", "site_id", "sub_id", "entity_id" };
foreach(Property property in properties)
switch(property.Name)
{
case "appeared": Appeared = Convert.ToInt32(property.Value); break;
case "birth_year": BirthYear = Convert.ToInt32(property.Value); break;
case "birth_seconds72": BirthSeconds72 = Convert.ToInt32(property.Value); break;
case "death_year": DeathYear = Convert.ToInt32(property.Value); break;
case "death_seconds72": DeathSeconds72 = Convert.ToInt32(property.Value); break;
case "name": Name = String.Intern(Formatting.InitCaps(property.Value)); break;
case "race": Race = String.Intern(Formatting.FormatRace(property.Value)); break;
case "caste": Caste = Formatting.InitCaps(property.Value.ToLower().Replace('_', ' ')); break;
case "associated_type": AssociatedType = Formatting.InitCaps(property.Value.ToLower().Replace('_', ' ')); break;
case "deity": Deity = true; property.Known = true; break;
case "skeleton": Skeleton = true; property.Known = true; break;
case "force": Force = true; property.Known = true; break;
case "zombie": Zombie = true; property.Known = true; break;
case "ghost": Ghost = true; property.Known = true; break;
case "hf_link": //Will be processed after all HFs have been loaded
world.AddHFtoHFLink(this, property);
property.Known = true;
List<string> knownSubProperties = new List<string>() { "hfid", "link_strength", "link_type" };
foreach (string subPropertyName in knownSubProperties)
{
Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
if (subProperty != null)
subProperty.Known = true;
}
break;
case "entity_link":
case "entity_former_position_link":
case "entity_position_link":
world.AddHFtoEntityLink(this, property);
foreach (string subPropertyName in knownEntitySubProperties)
{
Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
if (subProperty != null)
subProperty.Known = true;
}
break;
case "entity_reputation":
world.AddReputation(this, property);
foreach (string subPropertyName in knownReputationSubProperties)
{
Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
if (subProperty != null)
subProperty.Known = true;
}
break;
case "site_link":
world.AddHFtoSiteLink(this, property);
foreach (string subPropertyName in knownSiteLinkSubProperties)
{
Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
if (subProperty != null)
subProperty.Known = true;
}
break;
case "hf_skill": Skills.Add(new Skill(property.SubProperties)); break;
case "active_interaction":
ActiveInteractions.Add(property.Value);
break;
case "interaction_knowledge":
InteractionKnowledge.Add(property.Value);
break;
case "animated": Animated = true; property.Known = true; break;
case "animated_string":
if (AnimatedType != "") throw new Exception("Animated Type already exists.");
AnimatedType = Formatting.InitCaps(property.Value); break;
case "journey_pet": JourneyPets.Add(Formatting.FormatRace(property.Value)); break;
case "goal": Goal = Formatting.InitCaps(property.Value); break;
case "sphere":
Spheres.Add(property.Value); break;
case "current_identity_id":
world.AddHFCurrentIdentity(this, Convert.ToInt32(property.Value));
break;
case "used_identity_id":
world.AddHFUsedIdentity(this, Convert.ToInt32(property.Value));
break;
case "ent_pop_id":
EntityPopulation = world.GetEntityPopulation(Convert.ToInt32(property.Value)); break;
case "holds_artifact":
HoldingArtifacts.Add(world.GetArtifact(Convert.ToInt32(property.Value))); break;
case "adventurer":
Adventurer = true;
property.Known = true;
break;
}
if (Name == "") Name = "(Unnamed)";
}