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C# World.AddHFtoEntityLink方法代码示例

本文整理汇总了C#中LegendsViewer.Legends.World.AddHFtoEntityLink方法的典型用法代码示例。如果您正苦于以下问题:C# World.AddHFtoEntityLink方法的具体用法?C# World.AddHFtoEntityLink怎么用?C# World.AddHFtoEntityLink使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LegendsViewer.Legends.World的用法示例。


在下文中一共展示了World.AddHFtoEntityLink方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HistoricalFigure

 public HistoricalFigure(List<Property> properties, World world)
     : base(properties, world)
 {
     Initialize();
     List<string> knownEntitySubProperties = new List<string>() { "entity_id", "link_strength", "link_type", "position_profile_id", "start_year", "end_year" };
     List<string> knownReputationSubProperties = new List<string>() { "entity_id", "unsolved_murders", "first_ageless_year", "first_ageless_season_count" };
     List<string> knownSiteLinkSubProperties = new List<string>() { "link_type", "site_id", "sub_id", "entity_id" };
     foreach(Property property in properties)
         switch(property.Name)
         {
             case "appeared": Appeared = Convert.ToInt32(property.Value); break;
             case "birth_year": BirthYear = Convert.ToInt32(property.Value); break;
             case "birth_seconds72": BirthSeconds72 = Convert.ToInt32(property.Value); break;
             case "death_year": DeathYear = Convert.ToInt32(property.Value); break;
             case "death_seconds72": DeathSeconds72 = Convert.ToInt32(property.Value); break;
             case "name": Name = String.Intern(Formatting.InitCaps(property.Value)); break;
             case "race": Race = String.Intern(Formatting.FormatRace(property.Value)); break;
             case "caste": Caste = Formatting.InitCaps(property.Value.ToLower().Replace('_', ' ')); break;
             case "associated_type": AssociatedType = Formatting.InitCaps(property.Value.ToLower().Replace('_', ' ')); break;
             case "deity": Deity = true; property.Known = true; break;
             case "skeleton": Skeleton = true; property.Known = true; break;
             case "force": Force = true; property.Known = true; break;
             case "zombie": Zombie = true; property.Known = true; break;
             case "ghost": Ghost = true; property.Known = true; break;
             case "hf_link": //Will be processed after all HFs have been loaded
                 world.AddHFtoHFLink(this, property);
                 property.Known = true;
                 List<string> knownSubProperties = new List<string>() { "hfid", "link_strength", "link_type" };
                 foreach (string subPropertyName in knownSubProperties)
                 {
                     Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                     if (subProperty != null)
                         subProperty.Known = true;
                 }
                 break;
             case "entity_link":
             case "entity_former_position_link":
             case "entity_position_link":
                 world.AddHFtoEntityLink(this, property);
                 foreach (string subPropertyName in knownEntitySubProperties)
                 {
                     Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                     if (subProperty != null)
                         subProperty.Known = true;
                 }
                 break;
             case "entity_reputation":
                 world.AddReputation(this, property);
                 foreach (string subPropertyName in knownReputationSubProperties)
                 {
                     Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                     if (subProperty != null)
                         subProperty.Known = true;
                 }
                 break;
             case "site_link":
                 world.AddHFtoSiteLink(this, property);
                 foreach (string subPropertyName in knownSiteLinkSubProperties)
                 {
                     Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                     if (subProperty != null)
                         subProperty.Known = true;
                 }
                 break;
             case "hf_skill": Skills.Add(new Skill(property.SubProperties)); break;
             case "active_interaction":
                 ActiveInteractions.Add(property.Value);
                 break;
             case "interaction_knowledge":
                 InteractionKnowledge.Add(property.Value);
                 break;
             case "animated": Animated = true; property.Known = true; break;
             case "animated_string":
                 if (AnimatedType != "") throw new Exception("Animated Type already exists.");
                 AnimatedType = Formatting.InitCaps(property.Value); break;
             case "journey_pet": JourneyPets.Add(Formatting.FormatRace(property.Value)); break;
             case "goal": Goal = Formatting.InitCaps(property.Value); break;
             case "sphere":
                 Spheres.Add(property.Value); break;
             case "current_identity_id":
                 world.AddHFCurrentIdentity(this, Convert.ToInt32(property.Value));
                 break;
             case "used_identity_id":
                 world.AddHFUsedIdentity(this, Convert.ToInt32(property.Value));
                 break;
             case "ent_pop_id":
                 EntityPopulation = world.GetEntityPopulation(Convert.ToInt32(property.Value)); break;
             case "holds_artifact":
                 HoldingArtifacts.Add(world.GetArtifact(Convert.ToInt32(property.Value))); break;
             case "adventurer":
                 Adventurer = true;
                 property.Known = true;
                 break;
         }
     if (Name == "") Name = "(Unnamed)";
 }
开发者ID:vulcant,项目名称:Legends-Viewer,代码行数:96,代码来源:HistoricalFigure.cs


注:本文中的LegendsViewer.Legends.World.AddHFtoEntityLink方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。