本文整理汇总了C#中LegendsViewer.Legends.World.AddEntityEntityLink方法的典型用法代码示例。如果您正苦于以下问题:C# World.AddEntityEntityLink方法的具体用法?C# World.AddEntityEntityLink怎么用?C# World.AddEntityEntityLink使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LegendsViewer.Legends.World
的用法示例。
在下文中一共展示了World.AddEntityEntityLink方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Entity
public Entity(List<Property> properties, World world)
: base(properties, world)
{
Name = "";
Race = "Unknown";
Type = EntityType.Unknown;
Parent = null;
Worshipped = new List<HistoricalFigure>();
LeaderTypes = new List<string>();
Leaders = new List<List<HistoricalFigure>>();
Groups = new List<Entity>();
SiteHistory = new List<OwnerPeriod>();
SiteLinks = new List<EntitySiteLink>();
EntityLinks = new List<EntityEntityLink>();
Wars = new List<War>();
Populations = new List<Population>();
foreach (Property property in properties)
{
switch (property.Name)
{
case "name": Name = Formatting.InitCaps(property.Value); break;
case "race":
Race = Formatting.MakePopulationPlural(Formatting.FormatRace(property.Value));
break;
case "type":
switch (property.Value)
{
case "civilization":
Type = EntityType.Civilization;
break;
case "religion":
Type = EntityType.Religion;
break;
case "sitegovernment":
Type = EntityType.SiteGovernment;
break;
case "nomadicgroup":
Type = EntityType.NomadicGroup;
break;
case "outcast":
Type = EntityType.Outcast;
break;
case "migratinggroup":
Type = EntityType.MigratingGroup;
break;
case "performancetroupe":
Type = EntityType.PerformanceTroupe;
break;
default:
Type = EntityType.Unknown;
world.ParsingErrors.Report("Unknown Entity Type: " + property.Value);
break;
}
break;
case "child":
property.Known = true;
break;
case "site_link":
SiteLinks.Add(new EntitySiteLink(property.SubProperties, world));
break;
case "entity_link":
property.Known = true;
foreach (Property subProperty in property.SubProperties)
{
subProperty.Known = true;
}
world.AddEntityEntityLink(this, property);
break;
case "worship_id":
property.Known = true;
break;
}
}
}