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C# MeshBuilder.ToMesh方法代码示例

本文整理汇总了C#中HelixToolkit.Wpf.MeshBuilder.ToMesh方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.ToMesh方法的具体用法?C# MeshBuilder.ToMesh怎么用?C# MeshBuilder.ToMesh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HelixToolkit.Wpf.MeshBuilder的用法示例。


在下文中一共展示了MeshBuilder.ToMesh方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MainViewModel

 public MainViewModel()
 {
     var gm = new MeshBuilder();
     gm.AddBox(new Point3D(0, 0, 0.5), 1, 1, 1);
     gm.AddCylinder(new Point3D(5, 0, 0), new Point3D(5, 0, 5), 1, 36);
     this.Model = new GeometryModel3D(gm.ToMesh(true), Materials.Blue);
     this.Model.Freeze();
 }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:8,代码来源:MainViewModel.cs

示例2: buildTri

 private static object buildTri()
 {
     var mb = new MeshBuilder(true, false);
     var p0 = new Point3D(0, 0, 0);
     var p1 = new Point3D(1, 0, 0);
     var p2 = new Point3D(1, 1, 0);
     mb.AddTriangle(p0, p1, p2);
     mb.Normals.ToList().ForEach(x => System.Diagnostics.Trace.WriteLine(x.ToString()));
     return mb.ToMesh();
 }
开发者ID:JeremyAnsel,项目名称:helix-toolkit,代码行数:10,代码来源:MainWindow.xaml.cs

示例3: MainViewModel

        /// <summary>
        /// Initializes a new instance of the <see cref="MainViewModel"/> class.
        /// </summary>
        public MainViewModel()
        {
            // Create a model group
            var modelGroup = new Model3DGroup();

            // Create a mesh builder and add a box to it
            var meshBuilder = new MeshBuilder(false, false);
            meshBuilder.AddBox(new Point3D(0, 0, 1), 1, 2, 0.5);
            meshBuilder.AddBox(new Rect3D(0, 0, 1.2, 0.5, 1, 0.4));

            // Create a mesh from the builder (and freeze it)
            var mesh = meshBuilder.ToMesh(true);

            // Create some materials
            var greenMaterial = MaterialHelper.CreateMaterial(Colors.Green);
            var redMaterial = MaterialHelper.CreateMaterial(Colors.Red);
            var blueMaterial = MaterialHelper.CreateMaterial(Colors.Blue);
            var insideMaterial = MaterialHelper.CreateMaterial(Colors.Yellow);

            // Add 3 models to the group (using the same mesh, that's why we had to freeze it)
            modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Material = greenMaterial, BackMaterial = insideMaterial });
            modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Transform = new TranslateTransform3D(-2, 0, 0), Material = redMaterial, BackMaterial = insideMaterial });
            modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Transform = new TranslateTransform3D(2, 0, 0), Material = blueMaterial, BackMaterial = insideMaterial });

            //// Set the property, which will be bound to the Content property of the ModelVisual3D (see MainWindow.xaml)
            //AxisAngleRotation3D rotateAxis = new AxisAngleRotation3D(new Vector3D(0, 1, 0), 180/*or 360*/);
            //Rotation3DAnimation rotateAnimation = new Rotation3DAnimation(rotateAxis, TimeSpan.FromSeconds(2));

            //var rotateTransform = new RotateTransform3D();
            //rotateTransform.BeginAnimation(RotateTransform3D.RotationProperty, rotateAnimation);

            //modelGroup.Transform = rotateTransform;

            this.Model = modelGroup;
        }
开发者ID:BEEden,项目名称:Diplomarbeit,代码行数:38,代码来源:MainViewModel.cs

示例4: ModelVisual3D

        // Add all cubes to a ModelVisual3D, reuse geometry but create new visual for each cube - this is slow
        /*   GeometryModel3D AddGeometrySeparate(IEnumerable<Point3D> centers, double L)
           {
               var mv = new ModelVisual3D();

               var cubit = new CubeVisual3D { SideLength = L * 0.95, Fill = Brushes.Gold };
               var cuboidGeometry = cubit.Model.Geometry as MeshGeometry3D;
               var r = new Random();

               foreach (var center in centers)
               {
                   var tg = new Transform3DGroup();
                   tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(1, 0, 0), (r.NextDouble() - 0.5) * 10)));
                   tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), (r.NextDouble() - 0.5) * 10)));
                   tg.Children.Add(new TranslateTransform3D(center.ToVector3D()));

                   var c = new ModelVisual3D
                               {
                                   Content =
                                       new GeometryModel3D
                                           {
                                               Geometry = cuboidGeometry,
                                               Material = cubit.Material,
                                               Transform = tg
                                           }
                               };
                   mv.Children.Add(c);
               }
              return mv;
           }*/

        // All cubes in one GeometryModel - much faster
        GeometryModel3D AddGeometry(IEnumerable<Point3D> centers, double L)
        {
            var w = new Stopwatch();
            w.Start();
            /*            var geometry = new MeshGeometry3D();
                        foreach (var center in centers)
                        {
                            MeshGeometryHelper.AddBox(geometry,center, L, L, L);
                        }
                        */

            var builder = new MeshBuilder();
            foreach (var center in centers)
            {
                builder.AddBox(center, L, L, L);
            }
            var geometry = builder.ToMesh();
            geometry.Freeze();

            Trace.WriteLine(Level + ": " + w.ElapsedMilliseconds + " ms");

            var mv = new GeometryModel3D
                             {
                                 Geometry = geometry,
                                 Material = MaterialHelper.CreateMaterial(Brushes.Gold)
                             };
            TriangleCount = geometry.TriangleIndices.Count / 3;

            return mv;
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:62,代码来源:MengerSponge.cs

示例5: Initializer

        private void Initializer(Point3D location)
        {
            var geometryModel = new GeometryModel3D();

            var meshBuilder = new MeshBuilder();

            meshBuilder.AddBox(new Point3D(location.X, location.Y, location.Z + 3.5), 1.5, 1.5, 0.25);

            meshBuilder.AddBox(new Point3D(location.X, location.Y + 1, location.Z + 3.5), 0.25, 1.25, 0.25);
            meshBuilder.AddBox(new Point3D(location.X, location.Y - 1, location.Z + 3.5), 0.25, 1.25, 0.25);

            meshBuilder.AddBox(new Point3D(location.X + 1, location.Y , location.Z + 3.5), 1.25, 0.25, 0.25);
            meshBuilder.AddBox(new Point3D(location.X - 1, location.Y, location.Z + 3.5), 1.25, 0.25, 0.25);

            meshBuilder.AddBox(new Point3D(location.X, location.Y + 1.5, location.Z + 3), 0.25, 0.25, 0.75);
            meshBuilder.AddBox(new Point3D(location.X, location.Y - 1.5, location.Z + 3), 0.25, 0.25, 0.75);

            meshBuilder.AddBox(new Point3D(location.X + 1.5, location.Y, location.Z + 3), 0.25, 0.25, 0.75);
            meshBuilder.AddBox(new Point3D(location.X - 1.5, location.Y, location.Z + 3), 0.25, 0.25, 0.75);

            meshBuilder.AddBox(new Point3D(location.X, location.Y, location.Z + 4), 0.5, 0.5, 1);

            geometryModel.Geometry = meshBuilder.ToMesh();
            geometryModel.Material = Materials.Gold;

            Visual3DModel = geometryModel;
        }
开发者ID:taesiri,项目名称:Simulation,代码行数:27,代码来源:ServiceRobotElement.cs

示例6: CreateModel

        private void CreateModel()
        {
            const double dt = 0.1;
            const int nSteps = 100;
            var mb = new MeshBuilder(true, true);
            for (double y0 = -5; y0 <= 5; y0 += 0.25)
            {
                var p0 = new Point(-3, y0);
                Point[] pts = Solve(Velocity, p0, dt, nSteps);
                var vel = new double[pts.Length];
                var diam = new double[pts.Length];
                int i = 0;
                var pts3d = new Point3D[pts.Length];
                double vmax = 0;
                foreach (Point pt in pts)
                {
                    pts3d[i] = new Point3D(pt.X, pt.Y, 0);
                    double v = Velocity(pt.X, pt.Y).Length;
                    if (v > vmax) vmax = v;
                    vel[i++] = v;
                }
                for (int j = 0; j < vel.Length; j++)
                    vel[j] /= vmax;
                for (int j = 0; j < vel.Length; j++)
                    diam[j] = 0.075;

                mb.AddTube(pts3d, vel, diam, 12, false);
            }

            this.StreamLinesModel = new GeometryModel3D();
            this.StreamLinesModel.Geometry = mb.ToMesh();
            this.StreamLinesModel.Material = Materials.Hue;
            this.StreamLinesModel.BackMaterial = Materials.Hue;
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:34,代码来源:MainWindow.xaml.cs

示例7: CreateModel

        private Model3D CreateModel()
        {
            var plotModel = new Model3DGroup();

            var mb = new MeshBuilder();

            Point3D centre = new Point3D(1, 0.5, 0);

            double radius = 0.4;
            AddCircleInZCross(mb,centre, radius, 121);

            var a = mb.ToMesh();

            plotModel.Children.Add(new GeometryModel3D(mb.ToMesh(), MaterialHelper.CreateMaterial(TopBrush.Clone())));

            return plotModel;
        }
开发者ID:woodxiang,项目名称:WpfApplication2,代码行数:17,代码来源:TestModelVisual3D.cs

示例8: LineSegment

        public LineSegment(Point3D startPoint, Point3D endPoint)
        {
            StartPoint = startPoint;
            EndPoint = endPoint;

            var meshBuilder = new MeshBuilder(false, false);
            meshBuilder.AddCylinder(startPoint, endPoint, 0.2, 10);

            Model = meshBuilder.ToMesh();
        }
开发者ID:rsemenov,项目名称:cave,代码行数:10,代码来源:LineSegment.cs

示例9: DemoElement3D

        public DemoElement3D()
        {
            var gm = new GeometryModel3D();
            var mb = new MeshBuilder();
            mb.AddSphere(new Point3D(0, 0, 0), 2, 100, 50);
            gm.Geometry = mb.ToMesh();
            gm.Material = Materials.Blue;

            Visual3DModel = gm;
        }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:10,代码来源:DemoElement3D.cs

示例10: AddTube

        void AddTube(List<Point3D> path, Color color)
        {
            var mb = new MeshBuilder();

            mb.AddTube(path, 0.1, 3, false);
            var geom = new GeometryModel3D { Geometry = mb.ToMesh(true), Material = MaterialHelper.CreateMaterial(color) };          // create a model
            var model = new ModelVisual3D();
            model.Content = geom;
            _Helix.Children.Add(model);
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:10,代码来源:MainWindow.xaml.cs

示例11: AddGroup

 public void AddGroup(List<int> selectedVertex)
 {
     MeshBuilder mesh = new MeshBuilder(false, false);
     foreach (int index in selectedVertex)
         mesh.AddSphere(this.Points[index], pointRaduis);
     var mesh1 = mesh.ToMesh(true);
     var redMaterial = MaterialHelper.CreateMaterial(Colors.Red);
     var insideMaterial = MaterialHelper.CreateMaterial(Colors.Yellow);
     
     // Add 3 models to the group (using the same mesh, that's why we had to freeze it)
     mg.Children.Add(new GeometryModel3D { Geometry = mesh1, Material = redMaterial, BackMaterial = insideMaterial });
 }
开发者ID:chantsunman,项目名称:RobustGeometry.NET,代码行数:12,代码来源:MainViewModel.cs

示例12: MainWindow

        public MainWindow()
        {
            InitializeComponent();

            var material = MaterialHelper.CreateMaterial(Colors.Aqua);

            var builder = new MeshBuilder();
            builder.AddTriangle(new Point3D(0, 0, 0), new Point3D(0, 10, 100), new Point3D(100, 0, 0));
            var mesh = builder.ToMesh();
            var geo = new GeometryModel3D { Geometry = mesh, Material = material , Transform = null};
            var model = new ModelVisual3D { Content = geo, Transform = null };
            _visual.Children.Add(model);
        }
开发者ID:0x53A,项目名称:helix-crash,代码行数:13,代码来源:MainWindow.xaml.cs

示例13: Cube

        public Cube(Point3D center, double radius, Action action) {
            Center = center;
            Radius = radius;
            Action = action;
            Notified = false;
            SolidColorBrush = new SolidColorBrush();
            SolidColorBrush.Opacity = _Constants.BaseOpacity;
            SolidColorBrush.Color = _Constants.DefaultCubeColour;
            Material = new DiffuseMaterial(SolidColorBrush);
            MeshBuilder meshBuilder = new MeshBuilder();
            meshBuilder.AddBox(center, radius, radius, radius);

            ModelVisual3D = Engine._3DUtil.WrapMeshAndMaterialIntoModelVisual3D(meshBuilder.ToMesh(), Material);
        }
开发者ID:probuilderz,项目名称:balloon,代码行数:14,代码来源:Cube.cs

示例14: CreateDice

        private ModelVisual3D CreateDice()
        {
            var diceMesh = new MeshBuilder();
            diceMesh.AddBox(new Point3D(0, 0, 0), 1, 1, 1);
            for (int i = 0; i < 2; i++)
                for (int j = 0; j < 2; j++)
                    for (int k = 0; k < 2; k++)
                    {
                        var points = new List<Point3D>();
                        diceMesh.ChamferCorner(new Point3D(i - 0.5, j - 0.5, k - 0.5), 0.1, 1e-6, points);
                        //foreach (var p in points)
                        //    b.ChamferCorner(p, 0.03);
                    }

            return new ModelVisual3D { Content = new GeometryModel3D { Geometry = diceMesh.ToMesh(), Material = Materials.White } };
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:16,代码来源:MainWindow.xaml.cs

示例15: MainWindow

        public MainWindow()
        {
            InitializeComponent();

            var container = new ContainerUIElement3D();
            var element = new ModelUIElement3D();
            var geometry = new GeometryModel3D();
            var meshBuilder = new MeshBuilder();
            meshBuilder.AddSphere(new Point3D(0, 0, 0), 2, 100, 50);
            geometry.Geometry = meshBuilder.ToMesh();
            geometry.Material = Materials.Green;
            element.Model = geometry;
            element.Transform = new TranslateTransform3D(5, 0, 0);
            element.MouseDown += this.ContainerElementMouseDown;
            container.Children.Add(element);
            view1.Children.Add(container);
        }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:17,代码来源:MainWindow.xaml.cs


注:本文中的HelixToolkit.Wpf.MeshBuilder.ToMesh方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。