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C# MeshBuilder.AddPipe方法代码示例

本文整理汇总了C#中HelixToolkit.Wpf.MeshBuilder.AddPipe方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.AddPipe方法的具体用法?C# MeshBuilder.AddPipe怎么用?C# MeshBuilder.AddPipe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HelixToolkit.Wpf.MeshBuilder的用法示例。


在下文中一共展示了MeshBuilder.AddPipe方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Tessellate

        protected override MeshGeometry3D Tessellate()
        {
            double width = Columns*grid - margin*2;
            double length = Rows*grid - margin*2;
            double height = Height*plateThickness;
            var builder = new MeshBuilder(true, true);

            for (int i = 0; i < Columns; i++)
                for (int j = 0; j < Rows; j++)
                {
                    var o = new Point3D((i + 0.5)*grid, (j + 0.5)*grid, height);
                    builder.AddCone(o, new Vector3D(0, 0, 1), knobDiameter/2, knobDiameter/2, knobHeight, false, true,
                                    Divisions);
                    builder.AddPipe(new Point3D(o.X, o.Y, o.Z - wallThickness), new Point3D(o.X, o.Y, wallThickness),
                                    knobDiameter, outerDiameter, Divisions);
                }

            builder.AddBox(new Point3D(Columns * 0.5 * grid, Rows * 0.5 * grid, height - wallThickness / 2), width, length,
                          wallThickness,
                          MeshBuilder.BoxFaces.All);
            builder.AddBox(new Point3D(margin + wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2),
                           wallThickness, length, height - wallThickness,
                           MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(
                new Point3D(Columns * grid - margin - wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2),
                wallThickness, length, height - wallThickness,
                MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(new Point3D(Columns * 0.5 * grid, margin + wallThickness / 2, height / 2 - wallThickness / 2),
                           width, wallThickness, height - wallThickness,
                           MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(
                new Point3D(Columns * 0.5 * grid, Rows * grid - margin - wallThickness / 2, height / 2 - wallThickness / 2),
                width, wallThickness, height - wallThickness,
                MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);

            return builder.ToMesh();
        }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:37,代码来源:LegoVisual3D.cs

示例2: UpdateGeometry

 /// <summary>
 /// Updates the geometry.
 /// </summary>
 protected override void UpdateGeometry()
 {
     var mb = new MeshBuilder(false, false);
     var p0 = new Point3D(0, 0, 0);
     var d = this.Axis;
     d.Normalize();
     var p1 = p0 - (d * this.Length * 0.5);
     var p2 = p0 + (d * this.Length * 0.5);
     mb.AddPipe(p1, p2, this.InnerDiameter, this.Diameter, 60);
     this.Model.Geometry = mb.ToMesh();
 }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:14,代码来源:BindableRotateManipulator.cs

示例3: Tessellate

 /// <summary>
 /// Do the tesselation and return the <see cref="MeshGeometry3D"/>.
 /// </summary>
 /// <returns>A triangular mesh geometry.</returns>
 protected override MeshGeometry3D Tessellate()
 {
     var builder = new MeshBuilder(false,false);
     builder.AddPipe(this.Point1, this.Point2, this.InnerDiameter, this.Diameter, this.ThetaDiv);
     return builder.ToMesh();
 }
开发者ID:BEEden,项目名称:Diplomarbeit,代码行数:10,代码来源:PipeVisual3D.cs

示例4: AddPipe

        /// <summary>
        /// Add a pipe geometry object pointing up with base centred at (0,0,0).
        /// </summary>
        /// <param name="shapeName">The 3DView object.</param>
        /// <param name="length">The length of the pipe.</param>
        /// <param name="innerDiameter">The inner diameter of the pipe.</param>
        /// <param name="outerDiameter">The outer diameter of the pipe.</param>
        /// <param name="divisions">The number of divisions for the pipe (default 18).</param>
        /// <param name="colour">A colour or gradient brush for the object.</param>
        /// <param name="materialType">A material for the object.
        /// The available options are:
        /// "E" Emmissive - constant brightness.
        /// "D" Diffusive - affected by lights.
        /// "S" Specular  - specular highlights.
        /// </param>
        /// <returns>The 3DView Geometry name.</returns>
        public static Primitive AddPipe(Primitive shapeName, Primitive length, Primitive innerDiameter, Primitive outerDiameter, Primitive divisions, Primitive colour, Primitive materialType)
        {
            UIElement obj;

            try
            {
                if (_objectsMap.TryGetValue((string)shapeName, out obj))
                {
                    InvokeHelperWithReturn ret = new InvokeHelperWithReturn(delegate
                    {
                        try
                        {
                            if (obj.GetType() == typeof(Viewport3D))
                            {
                                MeshBuilder builder = new MeshBuilder(true, true);
                                builder.AddPipe(new Point3D(0, 0, 0), new Point3D(0, length, 0), innerDiameter, outerDiameter, divisions);
                                MeshGeometry3D mesh = builder.ToMesh();

                                Viewport3D viewport3D = (Viewport3D)obj;
                                return AddGeometry(viewport3D, mesh.Positions, mesh.TriangleIndices, mesh.Normals, mesh.TextureCoordinates, colour, materialType);
                            }
                        }
                        catch (Exception ex)
                        {
                            Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                        }
                        return "";
                    });
                    return FastThread.InvokeWithReturn(ret).ToString();
                }
                else
                {
                    Utilities.OnShapeError(Utilities.GetCurrentMethod(), shapeName);
                }
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
            }
            return "";
        }
开发者ID:litdev1,项目名称:LitDev,代码行数:57,代码来源:3DView.cs


注:本文中的HelixToolkit.Wpf.MeshBuilder.AddPipe方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。