本文整理汇总了C#中HelixToolkit.Wpf.MeshBuilder.AddPolygon方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.AddPolygon方法的具体用法?C# MeshBuilder.AddPolygon怎么用?C# MeshBuilder.AddPolygon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HelixToolkit.Wpf.MeshBuilder
的用法示例。
在下文中一共展示了MeshBuilder.AddPolygon方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddGroup
public void AddGroup(bool canShowFace)
{
MeshBuilder mesh = new MeshBuilder(false, false);
if (canShowFace)
{
foreach (Point3D pt in this.Points)
mesh.Positions.Add(pt);
foreach (List<int> pts in this.faces)
{
if (pts != null)
mesh.AddPolygon(pts);
}
}
else
{
foreach (Point3D pt in this.Points)
mesh.AddSphere(pt, pointRaduis);
}
var mesh1 = mesh.ToMesh(true);
var redMaterial = MaterialHelper.CreateMaterial(Colors.Green);
var insideMaterial = MaterialHelper.CreateMaterial(Colors.Yellow);
// Add 3 models to the group (using the same mesh, that's why we had to freeze it)
mg.Children.Add(new GeometryModel3D { Geometry = mesh1, Material = redMaterial, BackMaterial = insideMaterial });
}
示例2: AppearanceChanged
private void AppearanceChanged()
{
var y0 = 0d;
var wallBuilder = new MeshBuilder(false, false);
for (int i = 0; i < this.Stories; i++)
{
if (i > 0 && this.FloorThickness > 0)
{
wallBuilder.AddBox(new Point3D(0, 0, y0 + this.FloorThickness / 2), this.Length + 0.2, this.Width + 0.2, this.FloorThickness);
y0 += this.FloorThickness;
}
wallBuilder.AddBox(new Point3D(0, 0, y0 + this.StoryHeight / 2), this.Length, this.Width, this.StoryHeight);
y0 += this.StoryHeight;
}
var theta = Math.PI / 180 * this.RoofAngle;
var roofBuilder = new MeshBuilder(false, false);
var y1 = y0 + Math.Tan(theta) * this.Width / 2;
var p0 = new Point(0, y1);
var p1 = new Point(this.Width / 2 + 0.2 * Math.Cos(theta), y0 - 0.2 * Math.Sin(theta));
var p2 = new Point(p1.X + this.RoofThickness * Math.Sin(theta), p1.Y + this.RoofThickness * Math.Cos(theta));
var p3 = new Point(0, y1 + this.RoofThickness / Math.Cos(theta));
var p4 = new Point(-p2.X, p2.Y);
var p5 = new Point(-p1.X, p1.Y);
var roofSection = new[] { p0, p1, p1, p2, p2, p3, p3, p4, p4, p5, p5, p0 };
roofBuilder.AddExtrudedSegments(roofSection, new Vector3D(0, -1, 0), new Point3D(-this.Length / 2, 0, 0), new Point3D(this.Length / 2, 0, 0));
var cap = new[] { p0, p1, p2, p3, p4, p5 };
roofBuilder.AddPolygon(cap, new Vector3D(0, -1, 0), new Vector3D(0, 0, 1), new Point3D(-this.Length / 2, 0, 0));
roofBuilder.AddPolygon(cap, new Vector3D(0, 1, 0), new Vector3D(0, 0, 1), new Point3D(this.Length / 2, 0, 0));
var p6 = new Point(this.Width / 2, y0);
var p7 = new Point(-this.Width / 2, y0);
wallBuilder.AddPolygon(new[] { p0, p6, p7 }, new Vector3D(0, -1, 0), new Vector3D(0, 0, 1), new Point3D(-this.Length / 2, 0, 0));
wallBuilder.AddPolygon(new[] { p0, p6, p7 }, new Vector3D(0, 1, 0), new Vector3D(0, 0, 1), new Point3D(this.Length / 2, 0, 0));
this.walls.Geometry = wallBuilder.ToMesh(true);
this.roof.Geometry = roofBuilder.ToMesh(true);
}