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C# MeshBuilder.AddBox方法代码示例

本文整理汇总了C#中HelixToolkit.Wpf.MeshBuilder.AddBox方法的典型用法代码示例。如果您正苦于以下问题:C# MeshBuilder.AddBox方法的具体用法?C# MeshBuilder.AddBox怎么用?C# MeshBuilder.AddBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HelixToolkit.Wpf.MeshBuilder的用法示例。


在下文中一共展示了MeshBuilder.AddBox方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MainViewModel

 public MainViewModel()
 {
     var gm = new MeshBuilder();
     gm.AddBox(new Point3D(0, 0, 0.5), 1, 1, 1);
     gm.AddCylinder(new Point3D(5, 0, 0), new Point3D(5, 0, 5), 1, 36);
     this.Model = new GeometryModel3D(gm.ToMesh(true), Materials.Blue);
     this.Model.Freeze();
 }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:8,代码来源:MainViewModel.cs

示例2: MainViewModel

        /// <summary>
        /// Initializes a new instance of the <see cref="MainViewModel"/> class.
        /// </summary>
        public MainViewModel()
        {
            // Create a model group
            var modelGroup = new Model3DGroup();

            // Create a mesh builder and add a box to it
            var meshBuilder = new MeshBuilder(false, false);
            meshBuilder.AddBox(new Point3D(0, 0, 1), 1, 2, 0.5);
            meshBuilder.AddBox(new Rect3D(0, 0, 1.2, 0.5, 1, 0.4));

            // Create a mesh from the builder (and freeze it)
            var mesh = meshBuilder.ToMesh(true);

            // Create some materials
            var greenMaterial = MaterialHelper.CreateMaterial(Colors.Green);
            var redMaterial = MaterialHelper.CreateMaterial(Colors.Red);
            var blueMaterial = MaterialHelper.CreateMaterial(Colors.Blue);
            var insideMaterial = MaterialHelper.CreateMaterial(Colors.Yellow);

            // Add 3 models to the group (using the same mesh, that's why we had to freeze it)
            modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Material = greenMaterial, BackMaterial = insideMaterial });
            modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Transform = new TranslateTransform3D(-2, 0, 0), Material = redMaterial, BackMaterial = insideMaterial });
            modelGroup.Children.Add(new GeometryModel3D { Geometry = mesh, Transform = new TranslateTransform3D(2, 0, 0), Material = blueMaterial, BackMaterial = insideMaterial });

            // Set the property, which will be bound to the Content property of the ModelVisual3D (see MainWindow.xaml)
            this.Model = modelGroup;
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:30,代码来源:MainViewModel.cs

示例3: Initializer

        private void Initializer(Point3D location)
        {
            var geometryModel = new GeometryModel3D();

            var meshBuilder = new MeshBuilder();

            meshBuilder.AddBox(new Point3D(location.X, location.Y, location.Z + 3.5), 1.5, 1.5, 0.25);

            meshBuilder.AddBox(new Point3D(location.X, location.Y + 1, location.Z + 3.5), 0.25, 1.25, 0.25);
            meshBuilder.AddBox(new Point3D(location.X, location.Y - 1, location.Z + 3.5), 0.25, 1.25, 0.25);

            meshBuilder.AddBox(new Point3D(location.X + 1, location.Y , location.Z + 3.5), 1.25, 0.25, 0.25);
            meshBuilder.AddBox(new Point3D(location.X - 1, location.Y, location.Z + 3.5), 1.25, 0.25, 0.25);

            meshBuilder.AddBox(new Point3D(location.X, location.Y + 1.5, location.Z + 3), 0.25, 0.25, 0.75);
            meshBuilder.AddBox(new Point3D(location.X, location.Y - 1.5, location.Z + 3), 0.25, 0.25, 0.75);

            meshBuilder.AddBox(new Point3D(location.X + 1.5, location.Y, location.Z + 3), 0.25, 0.25, 0.75);
            meshBuilder.AddBox(new Point3D(location.X - 1.5, location.Y, location.Z + 3), 0.25, 0.25, 0.75);

            meshBuilder.AddBox(new Point3D(location.X, location.Y, location.Z + 4), 0.5, 0.5, 1);

            geometryModel.Geometry = meshBuilder.ToMesh();
            geometryModel.Material = Materials.Gold;

            Visual3DModel = geometryModel;
        }
开发者ID:taesiri,项目名称:Simulation,代码行数:27,代码来源:ServiceRobotElement.cs

示例4: ModelVisual3D

        // Add all cubes to a ModelVisual3D, reuse geometry but create new visual for each cube - this is slow
        /*   GeometryModel3D AddGeometrySeparate(IEnumerable<Point3D> centers, double L)
           {
               var mv = new ModelVisual3D();

               var cubit = new CubeVisual3D { SideLength = L * 0.95, Fill = Brushes.Gold };
               var cuboidGeometry = cubit.Model.Geometry as MeshGeometry3D;
               var r = new Random();

               foreach (var center in centers)
               {
                   var tg = new Transform3DGroup();
                   tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(1, 0, 0), (r.NextDouble() - 0.5) * 10)));
                   tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), (r.NextDouble() - 0.5) * 10)));
                   tg.Children.Add(new TranslateTransform3D(center.ToVector3D()));

                   var c = new ModelVisual3D
                               {
                                   Content =
                                       new GeometryModel3D
                                           {
                                               Geometry = cuboidGeometry,
                                               Material = cubit.Material,
                                               Transform = tg
                                           }
                               };
                   mv.Children.Add(c);
               }
              return mv;
           }*/

        // All cubes in one GeometryModel - much faster
        GeometryModel3D AddGeometry(IEnumerable<Point3D> centers, double L)
        {
            var w = new Stopwatch();
            w.Start();
            /*            var geometry = new MeshGeometry3D();
                        foreach (var center in centers)
                        {
                            MeshGeometryHelper.AddBox(geometry,center, L, L, L);
                        }
                        */

            var builder = new MeshBuilder();
            foreach (var center in centers)
            {
                builder.AddBox(center, L, L, L);
            }
            var geometry = builder.ToMesh();
            geometry.Freeze();

            Trace.WriteLine(Level + ": " + w.ElapsedMilliseconds + " ms");

            var mv = new GeometryModel3D
                             {
                                 Geometry = geometry,
                                 Material = MaterialHelper.CreateMaterial(Brushes.Gold)
                             };
            TriangleCount = geometry.TriangleIndices.Count / 3;

            return mv;
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:62,代码来源:MengerSponge.cs

示例5: MoveTo

        /// <summary>
        /// Move the center of this point to here
        /// </summary>
        /// <param name="point"></param>
        public void MoveTo(Point3D point) {
            Center = point;
            GeometryModel3D g = (GeometryModel3D)ModelVisual3D.Content;
            MeshGeometry3D m = (MeshGeometry3D)g.Geometry;

            MeshBuilder meshBuilder = new MeshBuilder();
            meshBuilder.AddBox(Center, Radius, Radius, Radius);
            m.Positions = meshBuilder.Positions;
        }
开发者ID:probuilderz,项目名称:balloon,代码行数:13,代码来源:Cube.cs

示例6: Cube

        public Cube(Point3D center, double radius, Action action) {
            Center = center;
            Radius = radius;
            Action = action;
            Notified = false;
            SolidColorBrush = new SolidColorBrush();
            SolidColorBrush.Opacity = _Constants.BaseOpacity;
            SolidColorBrush.Color = _Constants.DefaultCubeColour;
            Material = new DiffuseMaterial(SolidColorBrush);
            MeshBuilder meshBuilder = new MeshBuilder();
            meshBuilder.AddBox(center, radius, radius, radius);

            ModelVisual3D = Engine._3DUtil.WrapMeshAndMaterialIntoModelVisual3D(meshBuilder.ToMesh(), Material);
        }
开发者ID:probuilderz,项目名称:balloon,代码行数:14,代码来源:Cube.cs

示例7: CreateDice

        private ModelVisual3D CreateDice()
        {
            var diceMesh = new MeshBuilder();
            diceMesh.AddBox(new Point3D(0, 0, 0), 1, 1, 1);
            for (int i = 0; i < 2; i++)
                for (int j = 0; j < 2; j++)
                    for (int k = 0; k < 2; k++)
                    {
                        var points = new List<Point3D>();
                        diceMesh.ChamferCorner(new Point3D(i - 0.5, j - 0.5, k - 0.5), 0.1, 1e-6, points);
                        //foreach (var p in points)
                        //    b.ChamferCorner(p, 0.03);
                    }

            return new ModelVisual3D { Content = new GeometryModel3D { Geometry = diceMesh.ToMesh(), Material = Materials.White } };
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:16,代码来源:MainWindow.xaml.cs

示例8: Tessellate

        protected override MeshGeometry3D Tessellate()
        {
            double width = Columns*grid - margin*2;
            double length = Rows*grid - margin*2;
            double height = Height*plateThickness;
            var builder = new MeshBuilder(true, true);

            for (int i = 0; i < Columns; i++)
                for (int j = 0; j < Rows; j++)
                {
                    var o = new Point3D((i + 0.5)*grid, (j + 0.5)*grid, height);
                    builder.AddCone(o, new Vector3D(0, 0, 1), knobDiameter/2, knobDiameter/2, knobHeight, false, true,
                                    Divisions);
                    builder.AddPipe(new Point3D(o.X, o.Y, o.Z - wallThickness), new Point3D(o.X, o.Y, wallThickness),
                                    knobDiameter, outerDiameter, Divisions);
                }

            builder.AddBox(new Point3D(Columns * 0.5 * grid, Rows * 0.5 * grid, height - wallThickness / 2), width, length,
                          wallThickness,
                          MeshBuilder.BoxFaces.All);
            builder.AddBox(new Point3D(margin + wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2),
                           wallThickness, length, height - wallThickness,
                           MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(
                new Point3D(Columns * grid - margin - wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2),
                wallThickness, length, height - wallThickness,
                MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(new Point3D(Columns * 0.5 * grid, margin + wallThickness / 2, height / 2 - wallThickness / 2),
                           width, wallThickness, height - wallThickness,
                           MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(
                new Point3D(Columns * 0.5 * grid, Rows * grid - margin - wallThickness / 2, height / 2 - wallThickness / 2),
                width, wallThickness, height - wallThickness,
                MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);

            return builder.ToMesh();
        }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:37,代码来源:LegoVisual3D.cs

示例9: AppearanceChanged

        private void AppearanceChanged()
        {
            var y0 = 0d;
            var wallBuilder = new MeshBuilder(false, false);
            for (int i = 0; i < this.Stories; i++)
            {
                if (i > 0 && this.FloorThickness > 0)
                {
                    wallBuilder.AddBox(new Point3D(0, 0, y0 + this.FloorThickness / 2), this.Length + 0.2, this.Width + 0.2, this.FloorThickness);
                    y0 += this.FloorThickness;
                }

                wallBuilder.AddBox(new Point3D(0, 0, y0 + this.StoryHeight / 2), this.Length, this.Width, this.StoryHeight);
                y0 += this.StoryHeight;
            }

            var theta = Math.PI / 180 * this.RoofAngle;
            var roofBuilder = new MeshBuilder(false, false);
            var y1 = y0 + Math.Tan(theta) * this.Width / 2;
            var p0 = new Point(0, y1);
            var p1 = new Point(this.Width / 2 + 0.2 * Math.Cos(theta), y0 - 0.2 * Math.Sin(theta));
            var p2 = new Point(p1.X + this.RoofThickness * Math.Sin(theta), p1.Y + this.RoofThickness * Math.Cos(theta));
            var p3 = new Point(0, y1 + this.RoofThickness / Math.Cos(theta));
            var p4 = new Point(-p2.X, p2.Y);
            var p5 = new Point(-p1.X, p1.Y);
            var roofSection = new[] { p0, p1, p1, p2, p2, p3, p3, p4, p4, p5, p5, p0 };
            roofBuilder.AddExtrudedSegments(roofSection, new Vector3D(0, -1, 0), new Point3D(-this.Length / 2, 0, 0), new Point3D(this.Length / 2, 0, 0));
            var cap = new[] { p0, p1, p2, p3, p4, p5 };
            roofBuilder.AddPolygon(cap, new Vector3D(0, -1, 0), new Vector3D(0, 0, 1), new Point3D(-this.Length / 2, 0, 0));
            roofBuilder.AddPolygon(cap, new Vector3D(0, 1, 0), new Vector3D(0, 0, 1), new Point3D(this.Length / 2, 0, 0));
            var p6 = new Point(this.Width / 2, y0);
            var p7 = new Point(-this.Width / 2, y0);
            wallBuilder.AddPolygon(new[] { p0, p6, p7 }, new Vector3D(0, -1, 0), new Vector3D(0, 0, 1), new Point3D(-this.Length / 2, 0, 0));
            wallBuilder.AddPolygon(new[] { p0, p6, p7 }, new Vector3D(0, 1, 0), new Vector3D(0, 0, 1), new Point3D(this.Length / 2, 0, 0));
            this.walls.Geometry = wallBuilder.ToMesh(true);
            this.roof.Geometry = roofBuilder.ToMesh(true);
        }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:37,代码来源:HouseVisual3D.cs

示例10: GetHighlightModel3D

        private Model3DGroup GetHighlightModel3D(Gesture g, List<GestureFrame> fs)
        {
            // Create material
              EmissiveMaterial material = new EmissiveMaterial(new SolidColorBrush() { Color = Colors.White, Opacity = 0.3 });

              Model3DGroup modelGroup = new Model3DGroup();
              foreach (GestureFrame f in fs)
              {
            foreach (GestureFrameCell fc in f.FrontCells.Where(fc => fc.IsHotspot == true))
            {
              int fcIndex = Array.IndexOf(f.FrontCells, fc);
              foreach (GestureFrameCell sc in f.SideCells.Where(
              sc => sc.IsHotspot == true && (int)(Array.IndexOf(f.SideCells, sc) / 20) == (int)(fcIndex / 20)))
              {
            // Init mesh
            MeshBuilder meshBuilder = new MeshBuilder(false, false);
            // Make cube and add to mesh
            double y = (fc.LeftCM + fc.RightCM) / 2;
            double z = (fc.TopCM + fc.BottomCM) / 2;
            double x = (sc.LeftCM + sc.RightCM) / 2;
            Point3D cubeCenter = new Point3D(x, y, z);
            meshBuilder.AddBox(cubeCenter, 15, 15, 15);
            // Create and freeze mesh
            var mesh = meshBuilder.ToMesh(true);
            // Create models
            modelGroup.Children.Add(new GeometryModel3D(mesh, material));
              }
            }
              }
              return modelGroup;
        }
开发者ID:birbilis,项目名称:Hotspotizer,代码行数:31,代码来源:MainWindow.KinectUtils.cs

示例11: CreateMazeGeometry

        /// <summary>
        /// Creates the maze geometry.
        /// </summary>
        /// <param name="themaze">
        /// The maze.
        /// </param>
        /// <param name="height">
        /// The height of the blocks.
        /// </param>
        /// <param name="size">
        /// The size of the blocks.
        /// </param>
        /// <returns>
        /// The geometry.
        /// </returns>
        private MeshGeometry3D CreateMazeGeometry(bool[,] themaze, double height = 2, double size = 0.995)
        {
            var builder = new MeshBuilder();
            int m = themaze.GetUpperBound(0) + 1;
            int n = themaze.GetUpperBound(1) + 1;
            for (int i = 0; i < m; i++)
            {
                for (int j = 0; j < n; j++)
                {
                    if (themaze[i, j])
                    {
                        builder.AddBox(this.GetPosition(i, j, height * 0.5), size, size, height);
                    }
                }
            }

            return builder.ToMesh();
        }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:33,代码来源:MainViewModel.cs

示例12: CreateBox

        public void CreateBox(Point3D location, double xLen, double yLen, double zLen, string textureUri)
        {
            var geometryModel = new GeometryModel3D();

            var meshBuilder = new MeshBuilder();
            meshBuilder.AddBox(location, xLen, yLen, zLen);

            geometryModel.Geometry = meshBuilder.ToMesh();
            geometryModel.Material = MaterialHelper.CreateImageMaterial(textureUri);

            Visual3DModel = geometryModel;

            Initializer();
        }
开发者ID:taesiri,项目名称:Simulation,代码行数:14,代码来源:ServiceBoxElement.cs

示例13: SyncEditorGrids_3D

    /// <summary>
    /// Sync 3D Viewport with grids
    /// </summary>
    private void SyncEditorGrids_3D(Gesture g) //TODO: split into smaller methods
    {
      // Init 3D stuff
      Model3DGroup modelGroup = new Model3DGroup();
      foreach (GestureFrame f in g.Frames)
      {
        // Create material
        SolidColorBrush materialBrush = new SolidColorBrush()
        {
          Color = Colors.DarkSlateBlue,
          Opacity = 0.1 + ((double)(g.Frames.IndexOf(f) + 1) / (double)g.Frames.Count) * 0.8
        };
        DiffuseMaterial material = new DiffuseMaterial(materialBrush);

        foreach (GestureFrameCell fc in f.FrontCells.Where(fc => fc.IsHotspot == true))
        {
          int fcIndex = Array.IndexOf(f.FrontCells, fc);
          foreach (GestureFrameCell sc in f.SideCells.Where(
                   sc => sc.IsHotspot == true && (int)(Array.IndexOf(f.SideCells, sc) / 20) == (int)(fcIndex / 20)))
          {
            // Init mesh
            MeshBuilder meshBuilder = new MeshBuilder(false, false);
            // Make cube and add to mesh
            double y = (fc.LeftCM + fc.RightCM) / 2;
            double z = (fc.TopCM + fc.BottomCM) / 2;
            double x = (sc.LeftCM + sc.RightCM) / 2;
            Point3D cubeCenter = new Point3D(x, y, z);
            meshBuilder.AddBox(cubeCenter, 15, 15, 15);

            // Create and freeze mesh
            var mesh = meshBuilder.ToMesh(true);

            // Create model
            modelGroup.Children.Add(new GeometryModel3D(mesh, material));
          }
        }
      }

      // Suggest other gestures too
      foreach (Gesture gg in GestureCollection)
      {
        foreach (GestureFrame f in gg.Frames)
        {
          // Create material
          SolidColorBrush materialBrush = new SolidColorBrush()
          {
            Color = Visualizer_GestureColors[GestureCollection.IndexOf(gg) % Visualizer_GestureColors.Length].Color,
            Opacity = ((double)(gg.Frames.IndexOf(f) + 1) / (double)gg.Frames.Count) * 0.09
          };
          DiffuseMaterial material = new DiffuseMaterial(materialBrush);

          foreach (GestureFrameCell fc in f.FrontCells.Where(fc => fc.IsHotspot == true))
          {
            int fcIndex = Array.IndexOf(f.FrontCells, fc);
            foreach (GestureFrameCell sc in f.SideCells.Where(
                sc => sc.IsHotspot == true && (int)(Array.IndexOf(f.SideCells, sc) / 20) == (int)(fcIndex / 20)))
            {
              // Init mesh
              MeshBuilder meshBuilder = new MeshBuilder(false, false);

              // Make cube and add to mesh
              double y = (fc.LeftCM + fc.RightCM) / 2;
              double z = (fc.TopCM + fc.BottomCM) / 2;
              double x = (sc.LeftCM + sc.RightCM) / 2;
              Point3D cubeCenter = new Point3D(x, y, z);
              meshBuilder.AddBox(cubeCenter, 15, 15, 15);

              // Create and freeze mesh
              var mesh = meshBuilder.ToMesh(true);

              // Create model
              modelGroup.Children.Add(new GeometryModel3D(mesh, material));
            }
          }
        }
      }

      HotspotCellsModelVisual3D_Editor.Content = modelGroup;
    }
开发者ID:birbilis,项目名称:Hotspotizer,代码行数:82,代码来源:MainWindow.EditorUtils.cs

示例14: Worker3

        private void Worker3(object d)
        {
            var dispatcher = (Dispatcher)d;
            var m = MaterialHelper.CreateMaterial(Colors.Green);
            Interlocked.Increment(ref this.runningWorkers);
            while (!this.source.IsCancellationRequested)
            {
                if (!this.AddFrozenModel || this.runningWorkers < 4)
                {
                    Thread.Yield();
                    continue;
                }

                for (int i = 1; i <= n; i++)
                {
                    var b = new MeshBuilder();
                    for (int j = 1; j <= n; j++)
                    {
                        for (int k = 1; k <= n; k++)
                        {
                            b.AddBox(new Point3D(i, j, -k), 0.8, 0.8, 0.8);
                        }
                    }

                    var box = new GeometryModel3D { Geometry = b.ToMesh(false), Material = m };
                    box.Freeze();

                    dispatcher.Invoke(new Action<Model3D, ModelVisual3D>(this.Add), box, this.model3);
                }

                dispatcher.Invoke((Action)(() => this.Count3++));
                dispatcher.Invoke(new Action<ModelVisual3D>(this.Clear), model3);
            }
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:34,代码来源:MainWindow.xaml.cs

示例15: CreateVoxelModel3D

 private static GeometryModel3D CreateVoxelModel3D(Voxel v)
 {
     const double size = 0.98;
     var m = new GeometryModel3D();
     var mb = new MeshBuilder();
     mb.AddBox(new Point3D(0, 0, 0), size, size, size);
     m.Geometry = mb.ToMesh();
     m.Material = MaterialHelper.CreateMaterial(v.Colour);
     m.Transform = new TranslateTransform3D(v.Position.X, v.Position.Y, v.Position.Z);
     return m;
 }
开发者ID:TLandmann,项目名称:Bachelor-HSRM-Medieninformatik,代码行数:11,代码来源:MainViewModel.cs


注:本文中的HelixToolkit.Wpf.MeshBuilder.AddBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。