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C# Living.Distance方法代码示例

本文整理汇总了C#中Game.Logic.Phy.Object.Living.Distance方法的典型用法代码示例。如果您正苦于以下问题:C# Living.Distance方法的具体用法?C# Living.Distance怎么用?C# Living.Distance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game.Logic.Phy.Object.Living的用法示例。


在下文中一共展示了Living.Distance方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Beat

        public bool Beat(Living target, string action, int demageAmount, int criticalAmount, int delay, int livingCount, int attackEffect)
        {
            if (target == null || target.IsLiving == false)
                return false;

            demageAmount = MakeDamage(target);
            //Console.WriteLine("Living.Beat() : {0}", demageAmount);
            int dis = (int)target.Distance(X, Y);
            if (dis <= MaxBeatDis)   //加了等号
            {
                if (X - target.X > 0)
                {
                    Direction = -1;
                }
                else
                {
                    Direction = 1;
                }
                m_game.AddAction(new LivingBeatAction(this, target, demageAmount, criticalAmount, action, delay, livingCount, attackEffect));
                return true;
            }
            else
            {
                return false;
            }
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:26,代码来源:Living.cs

示例2: MakeDamage

        protected int MakeDamage(Living target)
        {
            double baseDamage = m_owner.BaseDamage;
            double baseGuard = target.BaseGuard;

            double defence = target.Defence;
            double attack = m_owner.Attack;
            if (m_owner.IgnoreArmor)
            {
                baseGuard = 0;
                defence = 0;
            }

            float damagePlus = m_owner.CurrentDamagePlus;
            float shootMinus = m_owner.CurrentShootMinus;

            //伤害={ 基础伤害*(1+攻击*0.1%)*[1-(基础护甲/200+防御*0.03%)] }*(1+道具攻击加成)*炸弹威力*连击系数
            // double damage = (baseDamage * ( 1 + attack * 0.001) * (1 - (baseGuard / 200 + defence * 0.003))) * (1 + damagePlus) * shootMinus ;

            double DR1 = 0.95 * (target.BaseGuard - 3 * m_owner.Grade) / (500 + target.BaseGuard - 3 * m_owner.Grade);//护甲提供伤害减免
            double DR2 = 0;
            if ((target.Defence - m_owner.Lucky) < 0)
            {
                DR2 = 0;
            }
            else
            {

                DR2 = 0.95 * (target.Defence - m_owner.Lucky) / (600 + target.Defence - m_owner.Lucky); //防御提供的伤害减免
            }
            //DR2 = DR2 < 0 ? 0 : DR2;

            double damage = (baseDamage * (1 + attack * 0.001) * (1 - (DR1 + DR2 - DR1 * DR2))) * damagePlus * shootMinus;

            Point p = new Point(X, Y);
            double distance = target.Distance(p);
            if (distance < m_radius)
            {
                damage = damage * (1 - distance / m_radius / 4);
                if (damage < 0)
                {
                    return 1;
                }
            }
            else
            {
                return 0;
            }
            return (int)damage;
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:50,代码来源:SimpleBomb.cs


注:本文中的Game.Logic.Phy.Object.Living.Distance方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。