本文整理汇总了C#中GTA.Ped.Exists方法的典型用法代码示例。如果您正苦于以下问题:C# Ped.Exists方法的具体用法?C# Ped.Exists怎么用?C# Ped.Exists使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GTA.Ped
的用法示例。
在下文中一共展示了Ped.Exists方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: preparePed
public void preparePed(Ped ped)
{
if (ped.Exists())
{
ped.Invincible = true;
ped.WillFlyThroughWindscreen = false;
ped.PreventRagdoll = true;
}
}
示例2: StartEntry
public void StartEntry(int entryPoint, Ped[] team)
{
float heading = 0f;
switch (entryPoint)
{
case 0: // Water
var entryPos = new Vector3(3098.805f, -4801.487f, 2.037071f);
heading = 14.18145f;
Ped lastped = new Ped(0);
for (int index = 0; index < team.Length; index++)
{
team[index].Position = entryPos;
if (lastped.Exists()) team[index].Position -= lastped.ForwardVector*2;
team[index].Heading = heading;
lastped = team[index];
}
var enforcermodel = new Model(VehicleHash.Dinghy2);
enforcermodel.Request(10);
var enforcer = World.CreateVehicle(enforcermodel, new Vector3(3094.513f, -4802.502f, 0.1324978f), 15.62522f);
CleanupBag.Add(enforcer);
EntryComplete = true;
break;
case 1: // Plane
planeEntry = new PlaneEntry(new Vector3(-1598.288f, -2992.517f, 14.87434f), 241.2218f, new Vector3(2541.847f, -3829.26f, 115.3642f),
new Vector3(3002.718f, -4602.471f, 15.26161f), new Vector3(3049.975f, -4704.251f, 15.25679f));
foreach (Ped ped in team)
{
planeEntry.AddPassenger(ped);
}
planeEntry.Start();
break;
case 2: // Rappel
Vector3[] rappelpads = new[]
{
new Vector3(-1114.415f, -2884.573f, 14.04894f),
new Vector3(-1145.432f, -2864.025f, 14.05568f),
};
for (int i = 0; i < Convert.ToInt32(team.Length/2); i++)
{
var rappel = new RappelEntry(rappelpads[i], new Vector3(3079.936f, -4649.66f, 23.87023f));
var team2 = team.Reverse().ToList();
for (int d = 0 + (2*i); d < 2 + (2*i); d++)
{
Ped t = team2[d];
rappel.AddPassenger(t);
}
rappelUpdates.Add(rappel);
}
break;
}
}
示例3: StartEntry
public void StartEntry(int entryPoint, Ped[] team)
{
float heading = 0f;
switch (entryPoint)
{
case 0: // Front
var entryPos = new Vector3(-74.42314f, 6271.079f, 31.3722f);
heading = 216.744f;
for (int index = 0; index < team.Length; index++)
{
team[index].Position = entryPos;
team[index].Heading = heading;
}
var enforcermodel = new Model(VehicleHash.Riot);
enforcermodel.Request(10);
var enforcer = World.CreateVehicle(enforcermodel, new Vector3(-79.03268f, 6277.942f, 31.11718f), 32.41939f);
enforcer.SirenActive = true;
enforcer.OpenDoor(VehicleDoor.BackLeftDoor, false, true);
enforcer.OpenDoor(VehicleDoor.BackRightDoor, false, true);
CleanupBag.Add(enforcer);
var polmodel2 = new Model(VehicleHash.Police2);
polmodel2.Request(10);
var polcar = World.CreateVehicle(polmodel2, new Vector3(-83.34383f, 6274.731f, 30.95424f), 324.9319f);
var polcar3 = World.CreateVehicle(polmodel2, new Vector3(-76.00045f, 6281.345f, 31.03065f), 270.7873f);
polcar.SirenActive = true;
polcar3.SirenActive = true;
CleanupBag.Add(polcar);
CleanupBag.Add(polcar3);
EntryComplete = true;
break;
case 1: // Back
var entryPosBack = new Vector3(-133.1731f, 6133.387f, 31.43232f);
heading = 43.69439f;
Ped lastpedback = new Ped(0);
for (int index = 0; index < team.Length; index++)
{
team[index].Position = entryPosBack;
if (lastpedback.Exists()) team[index].Position -= lastpedback.ForwardVector * 2;
team[index].Heading = heading;
lastpedback = team[index];
}
var enforcermodelb = new Model(VehicleHash.Riot);
enforcermodelb.Request(10);
var enforcerb = World.CreateVehicle(enforcermodelb, new Vector3(-127.5568f, 6144.007f, 31.25361f), 335.7838f);
enforcerb.SirenActive = true;
enforcerb.OpenDoor(VehicleDoor.BackLeftDoor, false, true);
enforcerb.OpenDoor(VehicleDoor.BackRightDoor, false, true);
CleanupBag.Add(enforcerb);
var polmodel = new Model(VehicleHash.Police2);
polmodel.Request(10);
var polcar1 = World.CreateVehicle(polmodel, new Vector3(-143.3609f, 6126.71f, 31.22926f), 252.053f);
polcar1.SirenActive = true;
CleanupBag.Add(polcar1);
EntryComplete = true;
break;
case 2: // Back2
var entryPos2 = new Vector3(-182.2727f, 6166.434f, 31.35259f);
heading = 221.0143f;
for (int index = 0; index < team.Length; index++)
{
team[index].Position = entryPos2;
team[index].Heading = heading;
}
var enforcermodel2 = new Model(VehicleHash.Riot);
enforcermodel2.Request(10);
var enforcer2 = World.CreateVehicle(enforcermodel2, new Vector3(-187.0582f, 6171.55f, 31.13244f), 43.85089f);
enforcer2.SirenActive = true;
enforcer2.OpenDoor(VehicleDoor.BackLeftDoor, false, true);
enforcer2.OpenDoor(VehicleDoor.BackRightDoor, false, true);
CleanupBag.Add(enforcer2);
EntryComplete = true;
break;
}
}
示例4: Meteoat_Tick
private void Meteoat_Tick(object sender, EventArgs e)
{
if (rnd.Next(0, 100) < 1)
{
GC.Collect();
}
if (AllF == true && Player.Character.isAlive)
{
// lc.CountDown();
T = (T + 17) % 360;
if (Exists(A)) { A.Delete(); } //一回前の処理で作ったAさんを消す
if (F_Probability >= 0) { Probability = F_Probability; MeteoInterval = 0; }
else
{
if (--MeteoInterval < 0)
{
MeteoInterval = rnd.Next(25, 101);
ProbabilityChangedTime = 50;
if (Easy)
{
Probability = rnd.Next(0, 6) * 10;
}
else
{
Probability = rnd.Next(0, 11) * 10;
}
}
}
/*
Random rnd2 = new Random(((int)Player.Character.Position.X / 80 + (int)Player.Character.Position.Y / 80) + seed + (GTA.World.CurrentDayTime.Minutes / 10));
//rnd2からその場所での降爆確率を求める
if (Easy)
{
Probability = rnd2.Next(0, 51);
}
else
{
Probability = rnd2.Next(0, 101);
}
if (F_Probability >= 0) { Probability = F_Probability; }
*/
// 降爆確率を元にメテオを1つ降らすか決める
if (rnd.Next(0, 101) > Probability)
{
return;
}
//
Vector3 posit, playpos; // posit: Aさんの位置(メテオ落下位置) playpos:主人公の位置
Vector3 POS; // 落下エフェクト描画位置
playpos = Player.Character.Position;
posit = playpos;
posit = posit.Around(rnd.Next(150)); //Aさんの出現位置を150mでランダムに決める
posit.Z = playpos.Z + 50.0f; //主人公より50m高い位置にAさんを配置する
A = GTA.World.CreatePed(posit); //Aさん召喚
if (Exists(A))
{
//Aさんの召喚に成功したなら
if (IsMeteoOut() && A.Position.DistanceTo2D(Player.Character.Position) < 15.0f)
{
//メテオがそれる条件を満たしている時に近くにメテオが振りそうならAさんの位置をズラす
A.Position = new Vector3(playpos.X + rnd.Next(20, 50), playpos.Y + rnd.Next(20, 50), 50);
}
POS = A.Position;
POS.Z = playpos.Z;
A.Visible = false; //Aさんの姿を透明にする
float PlayerVelo = 0;
if (Player.Character.isInVehicle())
{
PlayerVelo = Player.Character.CurrentVehicle.Speed * 3;
}
//メテオ落下予定地点にエフェクトを描画
//車で移動している時は描画範囲を広げる
if (Player.Character.Position.DistanceTo2D(POS) < 20.0f + PlayerVelo) {
if (Player.Character.Position.Z - World.GetGroundZ(Player.Character.Position) > 2)
{
GTA.Native.Function.Call("TRIGGER_PTFX", "qub_lg_explode_red", POS.X, POS.Y, POS.Z, 0, 0, 0, 2.5f);
}
else
{
GTA.Native.Function.Call("TRIGGER_PTFX", "qub_lg_explode_red", POS.X, POS.Y, World.GetGroundZ(POS)+1.0f, 0, 0, 0, 2.5f);
}
// this.lc.AddLights(Color.Red, 10.0f, 15.0f, new Vector3(POS.X,POS.Y,World.GetGroundZ(POS)+1.0f), 5);
}
//.........这里部分代码省略.........
示例5: StartEntry
public void StartEntry(int entryPoint, Ped[] team)
{
float heading = 0f;
switch (entryPoint)
{
case 0: // Front
var entryPos = new Vector3(-1793.309f, -1196.424f, 12.017f);
heading = 51.61f;
Ped lastped = new Ped(0);
for (int index = 0; index < team.Length; index++)
{
team[index].Position = entryPos;
if (lastped.Exists()) team[index].Position -= lastped.ForwardVector*2;
team[index].Heading = heading;
lastped = team[index];
}
var enforcermodel = new Model(VehicleHash.Riot);
enforcermodel.Request(10);
var enforcer = World.CreateVehicle(enforcermodel, new Vector3(-1794.152f, -1188.071f, 12.74f), 9.35f);
enforcer.SirenActive = true;
enforcer.OpenDoor(VehicleDoor.BackLeftDoor, false, true);
enforcer.OpenDoor(VehicleDoor.BackRightDoor, false, true);
CleanupBag.Add(enforcer);
EntryComplete = true;
break;
case 1: // Water
var model = new Model(VehicleHash.Predator);
model.Request(10);
var car = World.CreateVehicle(model, new Vector3(-1799.512f, -1230.37f, 0.568f), 139.47f
);
CleanupBag.Add(car);
entryPos = new Vector3(-1800.013f, -1227.414f, 1.66f);
heading = 149.15f;
foreach (Ped ped in team)
{
ped.Position = entryPos;
ped.Heading = heading;
}
EntryComplete = true;
break;
case 2: // Rappel
for (int i = 0; i < Convert.ToInt32(team.Length/2); i++)
{
var rappel = new RappelEntry(new Vector3(-1492.215f, -1230.166f, 2.87f).Around(20f), new Vector3(-1837.12f, -1254.43f, 20.18f));
var team2 = team.Reverse().ToList();
for (int d = 0 + (2*i); d < 2 + (2*i); d++)
{
Ped t = team2[d];
rappel.AddPassenger(t);
}
rappelUpdates.Add(rappel);
}
break;
}
}