本文整理汇总了C#中GTA.Ped类的典型用法代码示例。如果您正苦于以下问题:C# Ped类的具体用法?C# Ped怎么用?C# Ped使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Ped类属于GTA命名空间,在下文中一共展示了Ped类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RunCompanion
public static void RunCompanion(Ped companion, int tickCount)
{
//if (tickCount % 1000 == 0)
//{
// companion?.Task.GoTo(Game.Player.Character, new Vector3(1, 1, 0));
//}
if (companion != null)
{
var playerPos = Game.Player.Character.Position;
var desiredPositon = Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0.5f, 1f, 0));
// speed -> 1 walk, 2 jog, 3 sprint (note that drunk only allows jogging)
var speed = 2f;
Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, companion.Handle, desiredPositon.X, desiredPositon.Y, desiredPositon.Z, speed, -1, 0f, 0f);
}
// note - won't work as it's not a sequence
// only thing that does work is this:
// Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, dog.Handle, playerPos.X, playerPos.Y, playerPos.Z, 2f, -1, 0f, 0f); // speed -> 1 walk, 2 jog, 3 sprint (note that drunk only allows jogging)
//if (companion?.TaskSequenceProgress == 100)
//{
//companion.Task.RunTo(Game.Player.Character.GetOffsetInWorldCoords(new Vector3(1, 1, 0)), false);
//companion.Task.GoTo(Game.Player.Character, new Vector3(1, 1, 0));
//}
// companion?.Task.RunTo(Game.Player.Character.GetOffsetInWorldCoords(new Vector3(1, 1, 0)), false);
}
示例2: onKeyDown
private void onKeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.K)
{
if(zulfat != null)
{
zulfat.Delete();
}
UI.Notify("~r~ZULFAT ACTIVATED");
zulfat = World.CreatePed(PedHash.Trevor, Game.Player.Character.Position + Game.Player.Character.ForwardVector);
rifle = zulfat.Weapons.Give(WeaponHash.Minigun, 100, true, true);
rpg = zulfat.Weapons.Give(WeaponHash.RPG, 100, false, true);
knife = zulfat.Weapons.Give(WeaponHash.Knife, 1, false, true);
axe = zulfat.Weapons.Give(WeaponHash.Hatchet, 1, false, true);
hand = zulfat.Weapons.Give(WeaponHash.Unarmed, 1, false, true);
rpg.InfiniteAmmo = true;
rpg.InfiniteAmmoClip = true;
axe.InfiniteAmmo = true;
axe.InfiniteAmmoClip = true;
knife.InfiniteAmmo = true;
knife.InfiniteAmmoClip = true;
zulfat.Weapons.Current.InfiniteAmmo = true;
zulfat.Weapons.Current.InfiniteAmmoClip = true;
zulfat.AddBlip();
zulfat.IsInvincible = true;
UI.Notify(zulfat.TaskSequenceProgress.ToString());
ADD_PEDS_TO_LIST();
}
if (e.KeyCode == Keys.Y)
{
World.CreateRandomPed(Game.Player.Character.Position + Game.Player.Character.RightVector);
}
}
示例3: FirstPersonAimFreelook
public void FirstPersonAimFreelook(Vector2 gazeNormalizedCenterDelta, Ped ped, double aspectRatio)
{
_relativeHeadingVehicle = 0;
_relativePitchVehicle = 0;
if (!GameplayCamera.IsRendering) return;
double deltaX = 0;
double deltaY = 0;
if (_settings.FirstPersonFreelookEnabled
&& (!IsInFixedDeadzone(gazeNormalizedCenterDelta, aspectRatio)))
{
var freelookDeltaVector = new Vector2(gazeNormalizedCenterDelta.X, gazeNormalizedCenterDelta.Y);
if (ped != null && ped != Game.Player.Character)
{
Vector2 screenCoords;
Geometry.WorldToScreenRel(ped.Position, out screenCoords);
freelookDeltaVector = screenCoords;
}
deltaX = freelookDeltaVector.X * (float)(_settings.AimingSensitivity);
deltaY = freelookDeltaVector.Y * (float)(_settings.AimingSensitivity);
}
EmulateHid(deltaX, deltaY);
}
示例4: AddPed
public static void AddPed(Ped p)
{
if (!_pedCache.ContainsKey(p.Handle))
{
_pedCache.Add(p.Handle, p);
}
}
示例5: NewSpawnCopArrest
void NewSpawnCopArrest(Ped player)
{
//So is this from your mod? Provide proof and I'll credit you. Someone sent me this code without any source.
//I also edited it a bit
Random r = new Random();
GTA.Math.Vector3 spawnLoc = player.Position + new Vector3((r.Next(0, 30) / 10), (r.Next(0, 30) / 10), 0);
List<string> model_names = new List<string>();
model_names.Add("s_f_y_cop_01");
model_names.Add("s_m_m_snowcop_01");
model_names.Add("s_m_y_cop_01");
model_names.Add("s_m_y_hwaycop_01");
model_names.Add("csb_cop");
Ped peds = GTA.World.CreatePed(model_names[r.Next(0, model_names.Count)], spawnLoc);
peds.Task.ClearAllImmediately();
peds.Weapons.Give(WeaponHash.Pistol, 9999, true, true);
peds.Weapons.Give(WeaponHash.Nightstick, 9999, true, true);
peds.CanRagdoll = false;
peds.Task.FightAgainst(player);
peds.Armor = 90;
}
示例6: NewSpawnTaserGuy
void NewSpawnTaserGuy(Ped player)
{
//So is this from your mod? Provide proof and I'll credit you. Someone sent me this code without any source.
//I also edited it a bit
Random r = new Random();
GTA.Math.Vector3 spawnLoc = player.Position + new Vector3((r.Next(0, 30) / 10), (r.Next(0, 30) / 10), 0);
List<string> model_names = new List<string>();
model_names.Add("a_m_m_tramp_01");
model_names.Add("a_f_m_trampbeac_01");
model_names.Add("a_m_m_trampbeac_01");
model_names.Add("s_m_y_robber_01");
model_names.Add("a_f_m_beach_01");
model_names.Add("a_m_m_beach_01");
model_names.Add("a_m_m_beach_02");
Ped peds = GTA.World.CreatePed(model_names[r.Next(0, model_names.Count)], spawnLoc);
peds.Weapons.Give(WeaponHash.StunGun, 1, true, true);
peds.CanRagdoll = false;
peds.Task.FightAgainst(player);
peds.Armor = 90;
}
示例7: ProcessLookingAtPedestrion
public void ProcessLookingAtPedestrion(Ped ped, TimeSpan time)
{
_lastPed = ped;
var rotationDiff = ped.Rotation - Game.Player.Character.Rotation;
var rotationDiffBound = Geometry.BoundRotationDeg(rotationDiff.Z);
//_debugText4.Caption = ped.Rotation.Z + " | " + Game.Player.Character.Rotation.Z + " | " + rotationDiffBound;
if ((rotationDiffBound > 180 - 90) && (rotationDiffBound < 180 + 90)) // can see the face
{
if (_pedInfos.ContainsKey(ped.Handle))
{
_pedInfos[ped.Handle].LastLookTime = DateTime.UtcNow;
_pedInfos[ped.Handle].TotalLookTime += time;
}
else
{
_pedInfos[ped.Handle] = new PedInfo
{
LastLookTime = DateTime.UtcNow,
TotalLookTime = TimeSpan.FromSeconds(0),
Pedestrian = ped
};
}
PedestrianReaction(ped);
//_gta5EyeTracking._debugText1.Caption = "ped: " + ped.Handle + " | " + ped.Gender + " | " +
// (int) _pedInfos[ped.Handle].TotalLookTime.TotalMilliseconds;
}
}
示例8: CreateGroup
public static Group CreateGroup(Ped leader)
{
var group = Internal.Function.Call<Group>(0x062F, 0);
group.AddPed(leader, true);
return group;
}
示例9: Soliton
public Soliton()
{
X = 0.75f;
Y = 0.15f;
W = 0.2f;
H = 0.2f;
ActiveF = false;
Shiya = Resources.GetTexture("shiya.png");
Shiya2 = Resources.GetTexture("shiya2.png");
Shiya3 = Resources.GetTexture("shiya3.png");
screenBoxColor = Color.FromArgb(200, 0, 111, 0);
PlayerColor = Color.FromArgb(200, 162, 240, 162);
ShiyaColor = Color.FromArgb(200, 0, 0, 255);
Scale = 1000.0f;
player = Player.Character;
ped = World.GetPeds(Player.Character.Position, 50.0f);
CheckPoint = Player.Character.Position;
Interval = 1000;
inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.S, Keys.O, Keys.L, Keys.I, Keys.T, Keys.O, Keys.N });
this.Tick += new EventHandler(this.Bombat_Tick);
this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing);
KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown);
}
示例10: GiveAllWeapons1
public void GiveAllWeapons1(Ped ped)
{
WeaponHash w = WeaponHash.Knife;
ped.Weapons.Give(w, 0, true, true);
currentWeapon = ped.Weapons.Current;
currentWeapon.Ammo = currentWeapon.MaxAmmo;
}
示例11: GetLastWeaponImpact
public static Vector3 GetLastWeaponImpact(Ped ped)
{
var coord = new OutputArgument();
if (!Function.Call<bool>(Hash.GET_PED_LAST_WEAPON_IMPACT_COORD, ped.Handle, coord)) {
return new Vector3();
}
return coord.GetResult<Vector3>();
}
示例12: Update
public override void Update()
{
Ped player = Game.Player.Character;
NearestPed = World.GetNearbyPeds(player, 3).FirstOrDefault();
NearbyLoot = PlayerMethods.GetNearbyLoot(2.5f).FirstOrDefault();
IsWideScreen = Function.Call<bool>(Hash.GET_IS_WIDESCREEN);
Wait(400);
}
示例13: Critter
public Critter(Ped ped)
{
// Store
this.critterPed = ped;
// Load Attributes
LoadAttributes();
}
示例14: AddPed
public bool AddPed(Ped p)
{
if (peds.Add(p))
{
AmountPed++;
return true;
}
return false;
}
示例15: GiveAllWeapons
public void GiveAllWeapons(Ped ped)
{
foreach (WeaponHash w in weapons)
{
ped.Weapons.Give(w, 0, true, true);
currentWeapon = ped.Weapons.Current;
currentWeapon.Ammo = currentWeapon.MaxAmmo;
}
}