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C# Ped.Delete方法代码示例

本文整理汇总了C#中GTA.Ped.Delete方法的典型用法代码示例。如果您正苦于以下问题:C# Ped.Delete方法的具体用法?C# Ped.Delete怎么用?C# Ped.Delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GTA.Ped的用法示例。


在下文中一共展示了Ped.Delete方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CharacterSelection

        private void CharacterSelection()
        {
            //var p = new Point(UI.WIDTH / 2 - 150, UI.HEIGHT - 160);
            //new UIRectangle(new Point(p.X, p.Y + 25), new Size(300, 20), Color.FromArgb(180, 8, 8, 8)).Draw();
            //new UIText("Name: " + PlayerName, new Point(p.X + 150, p.Y + 25), 0.25f, Color.White, 0, true).Draw();
            //var name = AvailablePeds[CurrentCharModel].ToString();
            //
            //new UIRectangle(new Point(p.X, p.Y + 50), new Size(200, 20), Color.FromArgb(180, 8, 8, 8)).Draw();
            //new UIText(name, new Point(p.X + 100, p.Y + 50), 0.25f, Color.White, 0, true).Draw();

            if(!IsOpen(CharSelectMenu))
            {
                if (CarModel != null) CarModel.Delete();
                View.AddMenu(CharSelectMenu);
            }

            if (CharacterModel == null)
            {
                Model m = AvailablePeds[CurrentCharModel];
                m.Request(1000);
                CharacterModel = World.CreatePed(m, new Vector3(_playerPosition.X,_playerPosition.Y, _playerPosition.Z - 0.25f),_playerHeading);
                RPG.WorldData.AddPed(new NpcObject("charCreation", CharacterModel));

                if(CharacterModel != null && !CharacterModel.IsHuman)
                {
                    CharacterModel.Delete();
                    CharacterModel = null;
                    NextModel();
                }
                if(CharacterModel != null)
                {
                    View.RemoveMenu(CharSelectMenu);
                    //Get Variations
                    Variations = new Dictionary<int, int>();
                    CurVariations = new Dictionary<int, int>();
                    for (int i = 0; i < 25; i++)
                    {
                        var a = Function.Call<int>(Hash.GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS, CharacterModel, i);
                        if(a > 1)
                        {
                            Variations.Add(i,a);
                            CurVariations.Add(i,0);
                        }
                    }
                    //Add scrollers for each variation
                    var items = new List<IMenuItem>()
                                    {
                                        new MenuButton("Random Character", "").WithActivate(RandomModel),
                                        new MenuEnumScroller("Character Model","",AvailablePeds.Select(x => x.ToString()).ToArray(),CurrentCharModel).WithEnumActions(SetCharModel,d=> { }),
                                        new MenuLabel("", true)
                                    };

                    var continuebutton = new MenuButton("Continue", "").WithActivate(() => { View.PopMenu(); State = CharCreationState.Car; });

                    var count = 0;
                    foreach (var kvp in Variations)
                    {
                        var varCount = kvp.Value;
                        var enumStrings = new string[varCount];
                        for (int i = 0; i < varCount; i++)
                        {
                            enumStrings[i] = i.ToString();
                        }

                        items.Add(new MenuNumericScroller("Variation  " + (count + 1), "", 0, varCount - 1, 1).WithNumericActions(ChangeVariation, ChangeVariation));
                        count++;
                    }

                    items.Add(new MenuLabel("", true));
                    items.Add(continuebutton);
                    CharSelectMenu = new RPGMenu("Character Creation", new GTASprite("commonmenu", "interaction_bgd", Color.DodgerBlue), items.ToArray());
                    RPGUI.FormatMenu(CharSelectMenu);
                    View.AddMenu(CharSelectMenu);
                    CharSelectMenu.SelectedIndex = 1;
                    Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, CharacterModel.Handle);
                    Camera.Position = _camPosition;
                    Camera.PointAt(CharacterModel.Position + CharacterModel.UpVector - new Vector3(0,0,0.2f));
                }

            }
            else
            {
                CharacterModel.FreezePosition = true;
                CharacterModel.Task.ClearAll();
            }
        }
开发者ID:logicspawn,项目名称:GTARPG,代码行数:86,代码来源:CharCreationNew.cs

示例2: Bombat_Tick

        //メイン処理
        private void Bombat_Tick(object sender, EventArgs e)
        {
            if (AllF == true)
            {
                //ここからヘリカメラの処理
                if (Game.isGameKeyPressed(GameKey.LookBehind))
                {
                    if (Game.isGameKeyPressed(GameKey.RadarZoom) || CameraFlag)
                    {
                        CameraFlag = true;
                    }
                }

                if (Game.isGameKeyPressed(GameKey.LookBehind) && !Game.isGameKeyPressed(GameKey.RadarZoom))
                {
                    CameraFlag = false;
                }

                if (Player.Character.isDead || !Player.Character.isInVehicle())
                {
                    CameraFlag = false;
                }

                //ここからカオスヘリ自体の処理

                if (Player.Character.isDead)
                {
                    //主人公が死んだらヘリを解放
                    Reset();
                    Timer = 0;
                    return;
                }
                else if (Exists(heli) && Player.Character.isInVehicle(heli))
                {
                    heli.PetrolTankHealth = -1.0f;
                    if (Exists(driver)) { driver.Invincible = false; }
                    Reset();
                    heli = null;
                }

                if (Timer < 0)
                {
                    //40秒に1回、ヘリを再生成すべきかチェック
                    if (Exists(heli) && (heli.Speed < 0.2f || heli.Position.DistanceTo2D(Player.Character.Position) > 150.0f))
                    {
                        heli.PetrolTankHealth = -1.0f;
                        Reset();
                    }
                    if (!Exists(heli) || !heli.isAlive)
                    {
                        Reset();
                        CreateHeli();
                    }
                    else
                    {
                        Timer = 40 * 2;
                    }
                }
                else
                {
                    if (!Exists(heli)) { Timer--; return; }

                    if (Exists(driver))
                    {
                        if (driver.isInVehicle())
                        {
                            driver.Task.DriveTo(heli, Player.Character.Position + new Vector3(0, 0, 20), 100, true, true);
                        }
                        else
                        {
                            driver.NoLongerNeeded();
                            driver.Money = 0;
                            driver.Invincible = false;
                            driver = heli.CreatePedOnSeat(VehicleSeat.Driver);
                            if (Exists(driver))
                            {
                                driver.Money = 500;
                                driver.Invincible = true;
                            }

                        }
                    }
                    if (Exists(p[0])) { if (!p[0].isInVehicle()) { p[0].NoLongerNeeded(); p[0] = heli.CreatePedOnSeat(VehicleSeat.LeftRear); } }
                    if (Exists(p[1])) { if (!p[1].isInVehicle()) { p[1].NoLongerNeeded(); p[1] = heli.CreatePedOnSeat(VehicleSeat.RightFront); } }
                    if (Exists(p[2])) { if (!p[2].isInVehicle()) { p[2].NoLongerNeeded(); p[2] = heli.CreatePedOnSeat(VehicleSeat.RightRear); } }
                }

                if (Exists(A)) { A.Delete(); }

                if (Exists(heli))
                {

                    if (Share.Nico_Engo > 0)
                    {
                        Share.Nico_Engo--;

                        A = World.CreatePed(heli.Position + new Vector3(0, 0, -2.5f));
                        Ped[] Tlist=new Ped[0];
                        try
//.........这里部分代码省略.........
开发者ID:TORISOUP,项目名称:GTA4-Inferno-scripts,代码行数:101,代码来源:ChaosHeli.cs


注:本文中的GTA.Ped.Delete方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。