本文整理汇总了C#中Framework.Network.Packets.PacketReader.ReadUInt8方法的典型用法代码示例。如果您正苦于以下问题:C# PacketReader.ReadUInt8方法的具体用法?C# PacketReader.ReadUInt8怎么用?C# PacketReader.ReadUInt8使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Framework.Network.Packets.PacketReader
的用法示例。
在下文中一共展示了PacketReader.ReadUInt8方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleRealmData
void HandleRealmData(byte[] data)
{
using (var reader = new PacketReader(data, false))
{
ClientLink cmd = (ClientLink)reader.ReadUInt8();
switch (cmd)
{
case ClientLink.CMD_AUTH_LOGON_CHALLENGE:
case ClientLink.CMD_AUTH_RECONNECT_CHALLENGE:
HandleAuthLogonChallenge(reader);
break;
case ClientLink.CMD_AUTH_LOGON_PROOF:
case ClientLink.CMD_AUTH_RECONNECT_PROOF:
HandleAuthLogonProof(reader);
break;
case ClientLink.CMD_REALM_LIST:
HandleRealmList(reader);
break;
default:
Log.Message(LogType.NORMAL, "Received unknown ClientLink: {0}", cmd);
break;
}
}
}
示例2: HandleCharDelete
public static void HandleCharDelete(ref PacketReader packet, ref WorldClass session)
{
bool[] guidMask = new bool[8];
byte[] guidBytes = new byte[8];
BitUnpack BitUnpack = new BitUnpack(packet);
var unknown = BitUnpack.GetBit();
guidMask[7] = BitUnpack.GetBit();
guidMask[2] = BitUnpack.GetBit();
guidMask[5] = BitUnpack.GetBit();
guidMask[6] = BitUnpack.GetBit();
guidMask[3] = BitUnpack.GetBit();
guidMask[4] = BitUnpack.GetBit();
guidMask[0] = BitUnpack.GetBit();
guidMask[1] = BitUnpack.GetBit();
if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1);
var guid = BitConverter.ToUInt64(guidBytes, 0);
PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);
deleteChar.WriteUInt8(0x47);
session.Send(ref deleteChar);
DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
}
示例3: HandleMoveStopTurn
public static void HandleMoveStopTurn(ref PacketReader packet, ref WorldClass session)
{
ObjectMovementValues movementValues = new ObjectMovementValues();
BitUnpack BitUnpack = new BitUnpack(packet);
bool[] guidMask = new bool[8];
byte[] guidBytes = new byte[8];
Vector4 vector = new Vector4()
{
X = packet.ReadFloat(),
Z = packet.ReadFloat(),
Y = packet.ReadFloat()
};
bool HasTime = !BitUnpack.GetBit();
guidMask[5] = BitUnpack.GetBit();
bool Unknown = BitUnpack.GetBit();
movementValues.IsTransport = BitUnpack.GetBit();
bool Unknown2 = BitUnpack.GetBit();
guidMask[3] = BitUnpack.GetBit();
bool HasSplineElevation = !BitUnpack.GetBit();
guidMask[0] = BitUnpack.GetBit();
bool HasPitch = !BitUnpack.GetBit();
uint counter = BitUnpack.GetBits<uint>(24);
guidMask[1] = BitUnpack.GetBit();
guidMask[7] = BitUnpack.GetBit();
movementValues.HasMovementFlags = !BitUnpack.GetBit();
movementValues.IsAlive = !BitUnpack.GetBit();
guidMask[2] = BitUnpack.GetBit();
guidMask[6] = BitUnpack.GetBit();
movementValues.HasRotation = !BitUnpack.GetBit();
bool Unknown3 = BitUnpack.GetBit();
movementValues.HasMovementFlags2 = !BitUnpack.GetBit();
bool Unknown4 = BitUnpack.GetBit();
guidMask[4] = BitUnpack.GetBit();
/*if (movementValues.IsTransport)
{
}
if (IsInterpolated)
{
}*/
if (movementValues.HasMovementFlags)
movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30);
if (movementValues.HasMovementFlags2)
movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13);
if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1);
for (int i = 0; i < counter; i++)
packet.ReadUInt32();
if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1);
/*if (movementValues.IsTransport)
{
}*/
if (movementValues.HasRotation)
vector.W = packet.ReadFloat();
if (movementValues.IsAlive)
movementValues.Time = packet.ReadUInt32();
/*if (IsInterpolated)
{
}*/
if (HasPitch)
//.........这里部分代码省略.........
示例4: HandleActivePlayer
public static void HandleActivePlayer(ref PacketReader packet, ref WorldClass session)
{
byte active = packet.ReadUInt8(); // Always 0
Log.Message(LogType.DEBUG, "Player {0} (Guid: {1}) is active.", session.Character.Name, session.Character.Guid);
}
示例5: HandleViolenceLevel
public static void HandleViolenceLevel(ref PacketReader packet, ref WorldClass session)
{
byte violenceLevel = packet.ReadUInt8();
Log.Message(LogType.DEBUG, "Violence level from account '{0} (Id: {1})' is {2}.", session.Account.Name, session.Account.Id, violenceLevel);
}
示例6: HandleDBQueryBulk
public static void HandleDBQueryBulk(ref PacketReader packet, ref WorldClass session)
{
List<int> IdList = new List<int>();
BitUnpack BitUnpack = new BitUnpack(packet);
var type = (DBTypes)packet.ReadUInt32();
var count = BitUnpack.GetBits<uint>(21);
bool[][] Mask = new bool[count][];
byte[][] Bytes = new byte[count][];
for (int i = 0; i < count; i++)
{
Mask[i] = new bool[8];
Bytes[i] = new byte[8];
}
for (int i = 0; i < count; i++)
{
Mask[i][7] = BitUnpack.GetBit();
Mask[i][2] = BitUnpack.GetBit();
Mask[i][3] = BitUnpack.GetBit();
Mask[i][5] = BitUnpack.GetBit();
Mask[i][4] = BitUnpack.GetBit();
Mask[i][6] = BitUnpack.GetBit();
Mask[i][0] = BitUnpack.GetBit();
Mask[i][1] = BitUnpack.GetBit();
}
for (int i = 0; i < count; i++)
{
if (Mask[i][5])
Bytes[i][5] = (byte)(packet.ReadUInt8() ^ 1);
IdList.Add(packet.ReadInt32());
if (Mask[i][7])
Bytes[i][7] = (byte)(packet.ReadByte() ^ 1);
if (Mask[i][3])
Bytes[i][3] = (byte)(packet.ReadByte() ^ 1);
if (Mask[i][0])
Bytes[i][0] = (byte)(packet.ReadByte() ^ 1);
if (Mask[i][1])
Bytes[i][1] = (byte)(packet.ReadByte() ^ 1);
if (Mask[i][6])
Bytes[i][6] = (byte)(packet.ReadByte() ^ 1);
if (Mask[i][2])
Bytes[i][2] = (byte)(packet.ReadByte() ^ 1);
if (Mask[i][4])
Bytes[i][4] = (byte)(packet.ReadByte() ^ 1);
}
switch (type)
{
case DBTypes.BroadcastText:
{
foreach (var id in IdList)
HandleBroadcastText(ref session, id);
break;
}
default:
break;
}
}
示例7: HandleMoveFallLand
public static void HandleMoveFallLand(ref PacketReader packet, ref WorldClass session)
{
ObjectMovementValues movementValues = new ObjectMovementValues();
BitUnpack BitUnpack = new BitUnpack(packet);
bool[] guidMask = new bool[8];
byte[] guidBytes = new byte[8];
Vector4 vector = new Vector4()
{
Y = packet.ReadFloat(),
X = packet.ReadFloat(),
Z = packet.ReadFloat()
};
uint counter = BitUnpack.GetBits<uint>(24);
guidMask[2] = BitUnpack.GetBit();
bool HasTime = !BitUnpack.GetBit();
bool HasSplineElevation = !BitUnpack.GetBit();
guidMask[6] = BitUnpack.GetBit();
guidMask[0] = BitUnpack.GetBit();
movementValues.IsTransport = BitUnpack.GetBit();
bool Unknown3 = BitUnpack.GetBit();
bool Unknown = BitUnpack.GetBit();
guidMask[4] = BitUnpack.GetBit();
movementValues.HasMovementFlags2 = !BitUnpack.GetBit();
bool HasPitch = !BitUnpack.GetBit();
movementValues.HasRotation = !BitUnpack.GetBit();
bool Unknown2 = BitUnpack.GetBit();
guidMask[1] = BitUnpack.GetBit();
movementValues.IsAlive = !BitUnpack.GetBit();
movementValues.HasMovementFlags = !BitUnpack.GetBit();
guidMask[5] = BitUnpack.GetBit();
guidMask[7] = BitUnpack.GetBit();
guidMask[3] = BitUnpack.GetBit();
bool Unknown4 = BitUnpack.GetBit();
/*if (movementValues.IsTransport)
{
vehicleGuidMask[4] = BitUnpack.GetBit();
vehicleGuidMask[1] = BitUnpack.GetBit();
bool vehicleUnknown2 = BitUnpack.GetBit();
vehicleGuidMask[2] = BitUnpack.GetBit();
vehicleGuidMask[3] = BitUnpack.GetBit();
vehicleGuidMask[7] = BitUnpack.GetBit();
vehicleGuidMask[0] = BitUnpack.GetBit();
bool vehicleUnknown1 = BitUnpack.GetBit();
vehicleGuidMask[5] = BitUnpack.GetBit();
vehicleGuidMask[6] = BitUnpack.GetBit();
}
if (movementValues.IsInterpolated)
movementValues.IsInterpolated2 = BitUnpack.GetBit();*/
if (movementValues.HasMovementFlags2)
movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13);
if (movementValues.HasMovementFlags)
movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30);
if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1);
for (int i = 0; i < counter; i++)
packet.ReadUInt32();
if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1);
/*if (movementValues.IsTransport)
{
Vector4 vehiclevector = new Vector4();
vehiclevector.X = packet.ReadFloat();
if (vehicleGuidMask[0]) vehicleGuidBytes[0] = (byte)(packet.ReadUInt8() ^ 1);
if ( vehicleUnknown1 ) uint _25 = packet.ReadUInt32();
if (vehicleGuidMask[4]) vehicleGuidBytes[4] = (byte)(packet.ReadUInt8() ^ 1);
if (vehicleGuidMask[5]) vehicleGuidBytes[5] = (byte)(packet.ReadUInt8() ^ 1);
if (vehicleGuidMask[3]) vehicleGuidBytes[3] = (byte)(packet.ReadUInt8() ^ 1);
byte _88 = packet.ReadUInt8();
if (vehicleGuidMask[7]) vehicleGuidBytes[7] = (byte)(packet.ReadUInt8() ^ 1);
vehiclevector.O = packet.ReadFloat();
//.........这里部分代码省略.........
示例8: HandleForceWalkSpeedChangeAck
public static void HandleForceWalkSpeedChangeAck(ref PacketReader packet, ref WorldClass session)
{
ObjectMovementValues movementValues = new ObjectMovementValues();
BitUnpack BitUnpack = new BitUnpack(packet);
bool[] guidMask = new bool[8];
byte[] guidBytes = new byte[8];
Vector4 vector = new Vector4()
{
Y = packet.ReadFloat(),
Z = packet.ReadFloat(),
X = packet.ReadFloat()
};
uint zeroes = packet.ReadUInt32();
float walkspeed = packet.ReadFloat();
bool Unknown2 = BitUnpack.GetBit();
guidMask[6] = BitUnpack.GetBit();
bool HasPitch = !BitUnpack.GetBit();
movementValues.IsTransport = BitUnpack.GetBit();
bool Unknown3 = BitUnpack.GetBit();
guidMask[1] = BitUnpack.GetBit();
guidMask[2] = BitUnpack.GetBit();
movementValues.IsAlive = !BitUnpack.GetBit();
bool HasTime = !BitUnpack.GetBit();
uint counter = BitUnpack.GetBits<uint>(24);
guidMask[0] = BitUnpack.GetBit();
movementValues.HasMovementFlags = !BitUnpack.GetBit();
guidMask[5] = BitUnpack.GetBit();
bool Unknown4 = BitUnpack.GetBit();
bool HasSplineElevation = !BitUnpack.GetBit();
guidMask[3] = BitUnpack.GetBit();
movementValues.HasRotation = !BitUnpack.GetBit();
movementValues.HasMovementFlags2 = !BitUnpack.GetBit();
guidMask[7] = BitUnpack.GetBit();
guidMask[4] = BitUnpack.GetBit();
bool Unknown = BitUnpack.GetBit();
/*if (movementValues.IsTransport)
{
vehicleGuidMask[2] = BitUnpack.GetBit();
vehicleGuidMask[5] = BitUnpack.GetBit();
vehicleGuidMask[4] = BitUnpack.GetBit();
vehicleGuidMask[1] = BitUnpack.GetBit();
vehicleGuidMask[0] = BitUnpack.GetBit();
vehicleGuidMask[3] = BitUnpack.GetBit();
vehicleGuidMask[7] = BitUnpack.GetBit();
vehicleGuidMask[6] = BitUnpack.GetBit();
bool vehicleUnknown1 = BitUnpack.GetBit();
bool vehicleUnknown2 = BitUnpack.GetBit();
}*/
if (movementValues.HasMovementFlags)
movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30);
/*if (movementValues.IsInterpolated)
movementValues.IsInterpolated2 = BitUnpack.GetBit();*/
if (movementValues.HasMovementFlags2)
movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13);
if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1);
for (int i = 0; i < counter; i++)
packet.ReadUInt32();
if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1);
if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1);
/*if (movementValues.IsTransport)
{
Vector4 vehiclevector = new Vector4();
if (vehicleGuidMask[7]) vehicleGuidBytes[7] = (byte)(packet.ReadUInt8() ^ 1);
if (vehicleGuidMask[5]) vehicleGuidBytes[5] = (byte)(packet.ReadUInt8() ^ 1);
vehiclevector.Z = packet.ReadFloat();
if (vehicleGuidMask[3]) vehicleGuidBytes[3] = (byte)(packet.ReadUInt8() ^ 1);
byte _88 = packet.ReadUInt8(); // (BYTE)DATA[88]
if (vehicleGuidMask[1]) vehicleGuidBytes[1] = (byte)(packet.ReadUInt8() ^ 1);
if (vehicleGuidMask[0]) vehicleGuidBytes[0] = (byte)(packet.ReadUInt8() ^ 1);
vehiclevector.X = packet.ReadFloat();
//.........这里部分代码省略.........
示例9: HandleActionbarToggles
public static void HandleActionbarToggles(ref PacketReader packet, ref WorldClass session)
{
byte actionBar = packet.ReadUInt8();
Log.Message(LogType.DEBUG, "HandleActionbarToggles - Character (Guid: {0}) send Actionbar Slot: {1}.", session.Character.Guid, actionBar);
}