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C# PacketReader.Read方法代码示例

本文整理汇总了C#中Framework.Network.Packets.PacketReader.Read方法的典型用法代码示例。如果您正苦于以下问题:C# PacketReader.Read方法的具体用法?C# PacketReader.Read怎么用?C# PacketReader.Read使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Framework.Network.Packets.PacketReader的用法示例。


在下文中一共展示了PacketReader.Read方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadAddonData

        public static void ReadAddonData(byte[] buffer, int size, WorldClass session)
        {
            // Clean possible addon data
            session.Addons.Clear();

            string addonName;
            byte addonEnabled;
            uint addonCRC, UrlStringCRC;

            // Decompress received Addon Data
            PacketReader addonData = new PacketReader(ZLib.ZLibDecompress(buffer, true, size), false);

            // Get Addon number
            int ctr, numAddons = addonData.Read<int>();

            // For each addon, read data from decoded packet and store into session for later use if needed
            for (ctr = 0; ctr < numAddons; ctr++)
            {
                addonName       = addonData.ReadCString();
                addonEnabled    = addonData.Read<byte>();
                addonCRC        = addonData.Read<uint>();
                UrlStringCRC    = addonData.Read<uint>();

                // Get the addon with same properties
                var Addon = AddonMgr.GetAddon(addonName, addonEnabled, addonCRC, UrlStringCRC);

                // Add if found, add default one if not.
                if (Addon != null)
                    session.Addons.Add(Addon);
                else
                    // Note: This can be skipped for those with no addon data.
                    // TODO: Test that!
                    session.Addons.Add(new Framework.ObjectDefines.Addon()
                    {
                        AuthType        = 2,
                        Enabled         = addonEnabled,
                        CRC             = addonCRC,
                        HasPUBData      = 0,
                        PUBData         = null,
                        Version         = 1, // Fixed value
                        HasUrlString    = 0,
                        UrlString       = addonName,
                        UrlStringCRC    = UrlStringCRC
                    });
            }

            int addonEnd = addonData.Read<int>(); // Unknown
        }
开发者ID:mansemino,项目名称:Arctium,代码行数:48,代码来源:AddonHandler.cs

示例2: HandleLearnTalents

        public static void HandleLearnTalents(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;
            var talentSpells = new List<uint>();

            BitUnpack BitUnpack = new BitUnpack(packet);

            uint talentCount = BitUnpack.GetBits<uint>(23);

            for (int i = 0; i < talentCount; i++)
            {
                var talentId = packet.Read<ushort>();

                SpecializationMgr.AddTalent(pChar, pChar.ActiveSpecGroup, talentId, true);

                talentSpells.Add(CliDB.Talent.Single(talent => talent.Id == talentId).SpellId);
            }

            HandleUpdateTalentData(ref session);

            pChar.SetUpdateField<Int32>((int)PlayerFields.SpellCritPercentage + 0, SpecializationMgr.GetUnspentTalentRowCount(pChar), 0);
            ObjectHandler.HandleUpdateObjectValues(ref session);

            foreach (var talentSpell in talentSpells)
                SpellHandler.HandleLearnedSpells(ref session, new List<uint>(1) { talentSpell });

            Log.Message(LogType.Debug, "Character (Guid: {0}) learned {1} talents.", pChar.Guid, talentCount);
        }
开发者ID:australopitheque,项目名称:Arctium,代码行数:28,代码来源:SpecializationHandler.cs

示例3: HandleCliSetSpecialization

        public static void HandleCliSetSpecialization(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;

            uint specGroupId = packet.Read<uint>();

            uint specId = SpecializationMgr.GetSpecIdByGroup(pChar, (byte)specGroupId);

            // check if new spec is primary or secondary
            if (pChar.SpecGroupCount == 1 && pChar.PrimarySpec == 0)
            {
                pChar.ActiveSpecGroup = 0;
                pChar.PrimarySpec = (ushort)specId;
            }
            else
            {
                pChar.ActiveSpecGroup = 1;
                pChar.SecondarySpec = (ushort)specId;
                pChar.SpecGroupCount = (byte)(pChar.SpecGroupCount + 1);
            }

            SpecializationMgr.SaveSpecInfo(pChar);

            SendSpecializationSpells(ref session);
            HandleUpdateTalentData(ref session);

            pChar.SetUpdateField<Int32>((int)PlayerFields.CurrentSpecID, (int)pChar.GetActiveSpecId());
            ObjectHandler.HandleUpdateObjectValues(ref session);

            Log.Message(LogType.Debug, "Character (Guid: {0}) choosed specialization {1} for spec group {2}.", pChar.Guid, pChar.GetActiveSpecId(), pChar.ActiveSpecGroup);
        }
开发者ID:australopitheque,项目名称:Arctium,代码行数:31,代码来源:SpecializationHandler.cs

示例4: HandleLoadingScreenNotify

        public static void HandleLoadingScreenNotify(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            uint mapId = packet.Read<uint>();
            bool loadingScreenState = BitUnpack.GetBit();

            Log.Message(LogType.Debug, "Loading screen for map '{0}' is {1}.", mapId, loadingScreenState ? "enabled" : "disabled");
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:9,代码来源:MiscHandler.cs

示例5: HandleDisconnectReason

        public static void HandleDisconnectReason(ref PacketReader packet, WorldClass session)
        {
            var pChar = session.Character;
            uint disconnectReason = packet.Read<uint>();

            if (pChar != null)
                WorldMgr.DeleteSession(pChar.Guid);

            DB.Realms.Execute("UPDATE accounts SET online = 0 WHERE id = ?", session.Account.Id);

            Log.Message(LogType.Debug, "Account with Id {0} disconnected. Reason: {1}", session.Account.Id, disconnectReason);
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:12,代码来源:MiscHandler.cs

示例6: HandleChatMessageYell

        public static void HandleChatMessageYell(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read<int>();

            var messageLength = packet.ReadByte();
            var message = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageYell, message, true, true);
            chatMessage.Language = (byte)language;

            SendMessage(ref session, chatMessage);
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:14,代码来源:ChatHandler.cs

示例7: HandleChatMessageSay

        public static void HandleChatMessageSay(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read<int>();

            var messageLength = BitUnpack.GetBits<byte>(8);
            var message = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageSay, message, true, true);
            chatMessage.Language = (byte)language;

            if (ChatCommandParser.CheckForCommand(message))
                ChatCommandParser.ExecuteChatHandler(message, session);
            else
                SendMessage(ref session, chatMessage);
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:17,代码来源:ChatHandler.cs

示例8: HandleCharDelete

        public static void HandleCharDelete(ref PacketReader packet, ref WorldClass session)
        {
            bool[] guidMask = new bool[8];
            byte[] guidBytes = new byte[8];

            BitUnpack BitUnpack = new BitUnpack(packet);

            guidMask[2] = BitUnpack.GetBit();
            guidMask[1] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();

            var unknown = BitUnpack.GetBit();

            guidMask[3] = BitUnpack.GetBit();
            guidMask[0] = BitUnpack.GetBit();
            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[1]) guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[4]) guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[6]) guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x47);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
开发者ID:australopitheque,项目名称:Arctium,代码行数:40,代码来源:CharacterHandler.cs

示例9: HandleRealmSplit

        public static void HandleRealmSplit(ref PacketReader packet, ref WorldClass session)
        {
            uint realmSplitState = 0;
            var date = "01/01/01";

            PacketWriter realmSplit = new PacketWriter(ServerMessage.RealmSplit);
            BitPack BitPack = new BitPack(realmSplit);

            BitPack.Write(date.Length, 7);
            realmSplit.WriteString(date);

            realmSplit.WriteUInt32(packet.Read<uint>());
            realmSplit.WriteUInt32(realmSplitState);

            session.Send(ref realmSplit);

            // Crash!!!
            // Wrong data sent...
            // AddonMgr.WriteAddonData(ref session);
        }
开发者ID:hellssiing,项目名称:Arctium,代码行数:20,代码来源:TimeHandler.cs

示例10: HandleRealmSplit

        public static void HandleRealmSplit(ref PacketReader packet, WorldClass session)
        {
            uint realmSplitState = 0;
            var date = "01/01/01";

            PacketWriter realmSplit = new PacketWriter(ServerMessage.RealmSplit);
            BitPack BitPack = new BitPack(realmSplit);

            realmSplit.WriteUInt32(packet.Read<uint>());
            realmSplit.WriteUInt32(realmSplitState);

            BitPack.Write(date.Length, 7);

            BitPack.Flush();

            realmSplit.WriteString(date);

            session.Send(ref realmSplit);

            AddonHandler.WriteAddonData(session);
        }
开发者ID:mansemino,项目名称:Arctium,代码行数:21,代码来源:TimeHandler.cs

示例11: HandleChatMessageWhisper

        public static void HandleChatMessageWhisper(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.Read<int>();

            var nameLength = BitUnpack.GetBits<byte>(9);
            var messageLength = BitUnpack.GetBits<byte>(8);

            string receiverName = packet.ReadString(nameLength);
            string message = packet.ReadString(messageLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            if (rSession == null)
                return;

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageWhisperInform, message, false, true);
            SendMessage(ref session, chatMessage, rSession);

            chatMessage = new ChatMessageValues(MessageType.ChatMessageWhisper, message, false, true);
            SendMessage(ref rSession, chatMessage, session);
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:23,代码来源:ChatHandler.cs

示例12: HandleQueryCreature

        public static void HandleQueryCreature(ref PacketReader packet, ref WorldClass session)
        {
            var hasData = false;
            var id = packet.Read<int>();

            PacketWriter queryCreatureResponse = new PacketWriter(ServerMessage.QueryCreatureResponse);
            BitPack BitPack = new BitPack(queryCreatureResponse);

            queryCreatureResponse.WriteInt32(id);

            Creature creature = DataMgr.FindCreature(id);
            if (hasData = (creature != null))
            {
                CreatureStats stats = creature.Stats;

                BitPack.Write(hasData);
                BitPack.Write(stats.QuestItemId.Count, 22);
                BitPack.Write(0, 11);
                BitPack.Write(stats.RacialLeader);
                BitPack.Write(stats.IconName.Length + 1, 6);

                for (int i = 0; i < 8; i++)
                {
                    if (i == 1)
                        BitPack.Write(stats.Name.Length + 1, 11);
                    else
                        BitPack.Write(0, 11);
                }

                BitPack.Write(stats.SubName.Length != 0 ? stats.SubName.Length + 1 : 0, 11);
                BitPack.Flush();

                queryCreatureResponse.WriteInt32(stats.Rank);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[2]);
                queryCreatureResponse.WriteInt32(stats.Type);

                foreach (var v in stats.Flag)
                    queryCreatureResponse.WriteInt32(v);

                queryCreatureResponse.WriteFloat(stats.PowerModifier);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[0]);
                queryCreatureResponse.WriteFloat(1);

                queryCreatureResponse.WriteCString(stats.Name);

                if (stats.IconName != "")
                    queryCreatureResponse.WriteCString(stats.IconName);

                queryCreatureResponse.WriteInt32(stats.Family);
                queryCreatureResponse.WriteInt32(stats.QuestKillNpcId[0]);

                if (stats.SubName != "")
                    queryCreatureResponse.WriteCString(stats.SubName);

                queryCreatureResponse.WriteInt32(stats.MovementInfoId);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[1]);
                queryCreatureResponse.WriteFloat(1);
                queryCreatureResponse.WriteFloat(stats.HealthModifier);
                queryCreatureResponse.WriteInt32(0);

                foreach (var v in stats.QuestItemId)
                    queryCreatureResponse.WriteInt32(v);

                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[3]);
                queryCreatureResponse.WriteInt32(stats.QuestKillNpcId[1]);
                queryCreatureResponse.WriteInt32(stats.ExpansionRequired);

                session.Send(ref queryCreatureResponse);
            }
            else
            {
                BitPack.Write(hasData);
                Log.Message(LogType.DEBUG, "Creature (Id: {0}) not found.", id);
            }
        }
开发者ID:ArkantosWoW,项目名称:ArkantosEmu,代码行数:75,代码来源:CacheHandler.cs

示例13: HandleDBQueryBulk

        public static void HandleDBQueryBulk(ref PacketReader packet, ref WorldClass session)
        {
            List<int> IdList = new List<int>();
            BitUnpack BitUnpack = new BitUnpack(packet);

            var type = (DBTypes)packet.Read<uint>();

            var count = BitUnpack.GetBits<uint>(21);

            bool[][] Mask = new bool[count][];
            byte[][] Bytes = new byte[count][];

            for (int i = 0; i < count; i++)
            {
                Mask[i] = new bool[8];
                Bytes[i] = new byte[8];
            }

            for (int i = 0; i < count; i++)
            {
                Mask[i][7] = BitUnpack.GetBit();
                Mask[i][2] = BitUnpack.GetBit();
                Mask[i][3] = BitUnpack.GetBit();
                Mask[i][5] = BitUnpack.GetBit();
                Mask[i][4] = BitUnpack.GetBit();
                Mask[i][6] = BitUnpack.GetBit();
                Mask[i][0] = BitUnpack.GetBit();
                Mask[i][1] = BitUnpack.GetBit();
            }

            for (int i = 0; i < count; i++)
            {
                if (Mask[i][5])
                    Bytes[i][5] = (byte)(packet.Read<byte>() ^ 1);

                IdList.Add(packet.Read<int>());

                if (Mask[i][7])
                    Bytes[i][7] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][3])
                    Bytes[i][3] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][0])
                    Bytes[i][0] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][1])
                    Bytes[i][1] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][6])
                    Bytes[i][6] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][2])
                    Bytes[i][2] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][4])
                    Bytes[i][4] = (byte)(packet.ReadByte() ^ 1);
            }

            switch (type)
            {
                case DBTypes.BroadcastText:
                {
                    foreach (var id in IdList)
                        HandleBroadcastText(ref session, id);

                    break;
                }
                default:
                    break;
            }
        }
开发者ID:ArkantosWoW,项目名称:ArkantosEmu,代码行数:72,代码来源:CacheHandler.cs

示例14: HandleMoveSetFly

        public static void HandleMoveSetFly(ref PacketReader packet, WorldClass session)
        {
            ObjectMovementValues movementValues = new ObjectMovementValues();
            BitUnpack BitUnpack = new BitUnpack(packet);

            var guidMask = new bool[8];
            var guidBytes = new byte[8];

            Vector4 vector = new Vector4()
            {
                Y = packet.Read<float>(),
                X = packet.Read<float>(),
                Z = packet.Read<float>(),
            };

            movementValues.IsFallingOrJumping = BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            movementValues.HasMovementFlags2 = !BitUnpack.GetBit();

            guidMask[6] = BitUnpack.GetBit();

            movementValues.HasMovementFlags = !BitUnpack.GetBit();

            var Unknown = BitUnpack.GetBit();

            guidMask[2] = BitUnpack.GetBit();

            movementValues.HasRotation = !BitUnpack.GetBit();

            var Unknown2 = !BitUnpack.GetBit();

            var HasSplineElevation = !BitUnpack.GetBit();

            movementValues.IsTransport = BitUnpack.GetBit();

            guidMask[1] = BitUnpack.GetBit();

            guidMask[5] = BitUnpack.GetBit();

            var HasPitch = !BitUnpack.GetBit();

            var Unknown4 = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();

            var HasTime = !BitUnpack.GetBit();

            var counter = BitUnpack.GetBits<uint>(22);

            var Unknown3 = BitUnpack.GetBit();

            guidMask[7] = BitUnpack.GetBit();

            guidMask[3] = BitUnpack.GetBit();

            if (movementValues.IsFallingOrJumping)
                movementValues.HasJumpData = BitUnpack.GetBit();

            if (movementValues.HasMovementFlags)
                movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30);

            if (movementValues.HasMovementFlags2)
                movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13);

            for (int i = 0; i < counter; i++)
                packet.Read<uint>();

            if (guidMask[4])
                guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[2])
                guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[6])
                guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[3])
                guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[0])
                guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[7])
                guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[1])
                guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);

            if (guidMask[5])
                guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);

            if (Unknown2)
                packet.Read<uint>();

            if (movementValues.IsFallingOrJumping)
            {
                if (movementValues.HasJumpData)
                {
//.........这里部分代码省略.........
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:101,代码来源:MoveHandler.cs

示例15: HandleQueryPlayerName

        public static void HandleQueryPlayerName(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var guidMask = new bool[8];
            var guidBytes = new byte[8];

            guidMask[1] = BitUnpack.GetBit();
            guidMask[3] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[2] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();

            var hasUnknown = BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            var hasUnknown2 = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[4]) guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[6]) guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[1]) guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);

            if (hasUnknown)
                packet.Read<uint>();

            if (hasUnknown2)
                packet.Read<uint>();

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            var pSession = WorldMgr.GetSession(guid);
            if (pSession != null)
            {
                var pChar = pSession.Character;

                if (pChar != null)
                {
                    PacketWriter queryPlayerNameResponse = new PacketWriter(ServerMessage.QueryPlayerNameResponse);
                    BitPack BitPack = new BitPack(queryPlayerNameResponse, guid);

                    BitPack.WriteGuidMask(3, 2, 6, 0, 4, 1, 5, 7);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(7, 1, 2, 6, 3, 5);

                    queryPlayerNameResponse.WriteUInt8(0);
                    queryPlayerNameResponse.WriteUInt8(pChar.Gender);
                    queryPlayerNameResponse.WriteUInt8(pChar.Class);
                    queryPlayerNameResponse.WriteUInt8(pChar.Level);
                    queryPlayerNameResponse.WriteUInt32(1);
                    queryPlayerNameResponse.WriteUInt8(pChar.Race);
                    queryPlayerNameResponse.WriteUInt32(0);

                    BitPack.WriteGuidBytes(4, 0);

                    BitPack.WriteGuidMask(5);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(3, 7, 0, 6);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(1);
                    BitPack.Write(0);

                    for (int i = 0; i < 5; i++)
                        BitPack.Write(0, 7);

                    BitPack.WriteGuidMask(2);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(4);
                    BitPack.Write(0);
                    BitPack.Write(pChar.Name.Length, 6);
                    BitPack.Write(0);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(0, 7, 5, 2);

                    queryPlayerNameResponse.WriteString(pChar.Name);

                    BitPack.WriteGuidBytes(4, 1, 3, 6);

                    session.Send(ref queryPlayerNameResponse);
                }
            }
        }
开发者ID:mansemino,项目名称:Arctium,代码行数:97,代码来源:CacheHandler.cs


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