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C# PacketReader.ReadInt32方法代码示例

本文整理汇总了C#中Framework.Network.Packets.PacketReader.ReadInt32方法的典型用法代码示例。如果您正苦于以下问题:C# PacketReader.ReadInt32方法的具体用法?C# PacketReader.ReadInt32怎么用?C# PacketReader.ReadInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Framework.Network.Packets.PacketReader的用法示例。


在下文中一共展示了PacketReader.ReadInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleDBQueryBulk

        public static void HandleDBQueryBulk(ref PacketReader packet, ref WorldClass session)
        {
            var type = (DBTypes)packet.ReadUInt32();
            var unknown = packet.ReadInt32();
            var id = packet.ReadInt32();

            switch (type)
            {
                case DBTypes.BroadcastText:
                {
                    var broadCastText = GossipMgr.GetBroadCastText<Creature>(id);

                    PacketWriter dbReply = new PacketWriter(JAMCMessage.DBReply);
                    BitPack BitPack = new BitPack(dbReply);

                    var textLength = broadCastText.Text.Length;
                    var alternativeTextLength = broadCastText.AlternativeText.Length;
                    var size = 48;

                    if (textLength == 0 || alternativeTextLength == 0)
                        size += 1;

                    size += textLength + alternativeTextLength;

                    dbReply.WriteUInt32((uint)size);
                    dbReply.WriteInt32(broadCastText.Id);
                    dbReply.WriteInt32(broadCastText.Language);

                    dbReply.WriteUInt16((ushort)broadCastText.Text.Length);
                    dbReply.WriteString(broadCastText.Text);

                    dbReply.WriteUInt16((ushort)broadCastText.AlternativeText.Length);
                    dbReply.WriteString(broadCastText.AlternativeText);

                    broadCastText.Emotes.ForEach(emote => dbReply.WriteInt32(emote));

                    dbReply.WriteUInt32(1);

                    dbReply.WriteUInt32(0);    // UnixTime, last change server side
                    dbReply.WriteUInt32((uint)DBTypes.BroadcastText);
                    dbReply.WriteInt32(broadCastText.Id);

                    session.Send(ref dbReply);
                    break;
                }
            }
        }
开发者ID:Mathias1000,项目名称:Arctium,代码行数:47,代码来源:GossipHandler.cs

示例2: HandleChatMessageYell

        public static void HandleChatMessageYell(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);
            SendMessageByType(ref session, MessageType.ChatMessageYell, language, chatMessage);
        }
开发者ID:Mogale,项目名称:Arctium,代码行数:9,代码来源:ChatHandler.cs

示例3: HandleChatMessageSay

        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);

            if (ChatCommandParser.CheckForCommand(chatMessage))
                ChatCommandParser.ExecuteChatHandler(chatMessage, ref session);
            else
                SendMessageByType(ref session, MessageType.ChatMessageSay, language, chatMessage);
        }
开发者ID:Mogale,项目名称:Arctium,代码行数:13,代码来源:ChatHandler.cs

示例4: HandleCreatureStats

        public static void HandleCreatureStats(ref PacketReader packet, ref WorldClass session)
        {
            int id = packet.ReadInt32();
            ulong guid = packet.ReadUInt64();

            Creature creature = DataMgr.FindCreature(id);
            if (creature != null)
            {
                CreatureStats stats = creature.Stats;

                PacketWriter creatureStats = new PacketWriter(LegacyMessage.CreatureStats);

                creatureStats.WriteInt32(stats.Id);
                creatureStats.WriteCString(stats.Name);

                for (int i = 0; i < 7; i++)
                    creatureStats.WriteCString("");

                creatureStats.WriteCString(stats.SubName);
                creatureStats.WriteCString("");
                creatureStats.WriteCString(stats.IconName);

                foreach (var v in stats.Flag)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteInt32(stats.Type);
                creatureStats.WriteInt32(stats.Family);
                creatureStats.WriteInt32(stats.Rank);

                foreach (var v in stats.QuestKillNpcId)
                    creatureStats.WriteInt32(v);

                foreach (var v in stats.DisplayInfoId)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteFloat(stats.HealthModifier);
                creatureStats.WriteFloat(stats.PowerModifier);

                creatureStats.WriteUInt8(stats.RacialLeader);

                foreach (var v in stats.QuestItemId)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteInt32(stats.MovementInfoId);
                creatureStats.WriteInt32(stats.ExpansionRequired);

                session.Send(ref creatureStats);
            }
            else
                Log.Message(LogType.DEBUG, "Creature (Id: {0}) not found.", id);
        }
开发者ID:antiker,项目名称:Arctium,代码行数:51,代码来源:CacheHandler.cs

示例5: HandleChatMessageYell

        public static void HandleChatMessageYell(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.ReadInt32();

            var messageLength = packet.ReadByte();
            var message = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageYell, message, true, true);
            chatMessage.Language = (byte)language;

            SendMessage(ref session, chatMessage);
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:14,代码来源:ChatHandler.cs

示例6: HandleChatMessageWhisper

        public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            uint nameLength = BitUnpack.GetNameLength<uint>(9);

            string chatMessage = packet.ReadString(messageLength);
            string receiverName = packet.ReadString(nameLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            SendMessageByType(ref rSession, MessageType.ChatMessageWhisper, language, chatMessage);
            SendMessageByType(ref session, MessageType.ChatMessageWhisperInform, language, chatMessage);
        }
开发者ID:Mogale,项目名称:Arctium,代码行数:16,代码来源:ChatHandler.cs

示例7: HandleChatMessageSay

        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var language = packet.ReadInt32();

            var messageLength = packet.ReadByte();
            var message = packet.ReadString(messageLength);

            ChatMessageValues chatMessage = new ChatMessageValues(MessageType.ChatMessageSay, message, true, true);
            chatMessage.Language = (byte)language;

            if (ChatCommandParser.CheckForCommand(message))
                ChatCommandParser.ExecuteChatHandler(message, session);
            else
                SendMessage(ref session, chatMessage);
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:17,代码来源:ChatHandler.cs

示例8: HandleChatMessageSay

        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);

            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);

            ulong guid = WorldMgr.Session.Character.Guid;

            messageChat.WriteUInt8(1);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(messageLength + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(messageChat);
        }
开发者ID:Gargash,项目名称:Arctium,代码行数:24,代码来源:ChatHandler.cs

示例9: HandleAuthResponse

        public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(54);

            int addonSize = packet.ReadInt32();
            packet.Skip(addonSize);

            uint nameLength = BitUnpack.GetNameLength<uint>(12);
            string accountName = packet.ReadString(nameLength);

            SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = ?", accountName);
            if (result.Count == 0)
                session.clientSocket.Close();
            else
                session.Account = new Account()
                {
                    Id         = result.Read<int>(0, "id"),
                    Name       = result.Read<String>(0, "name"),
                    Password   = result.Read<String>(0, "password"),
                    SessionKey = result.Read<String>(0, "sessionkey"),
                    Expansion  = result.Read<byte>(0, "expansion"),
                    GMLevel    = result.Read<byte>(0, "gmlevel"),
                    IP         = result.Read<String>(0, "ip"),
                    Language   = result.Read<String>(0, "language")
                };

            string K = session.Account.SessionKey;
            byte[] kBytes = new byte[K.Length / 2];

            for (int i = 0; i < K.Length; i += 2)
                kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16);

            session.Crypt.Initialize(kBytes);

            uint realmId = WorldConfig.RealmId;
            SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = ?", realmId);
            SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = ?", realmId);

            bool HasAccountData = true;
            bool IsInQueue = false;

            PacketWriter authResponse = new PacketWriter(JAMCMessage.AuthResponse);
            BitPack BitPack = new BitPack(authResponse);

            BitPack.Write(1);                                      // HasAccountData

            if (HasAccountData)
            {
                BitPack.Write(realmClassResult.Count, 25);         // Activation count for classes
                BitPack.Write(0);                                  // Unknown, 5.0.4
                BitPack.Write(0);                                  // Unknown, 5.1.0
                BitPack.Write(0, 22);                              // Activate character template windows/button

                //if (HasCharacterTemplate)
                //Write bits for char templates...

                BitPack.Write(realmRaceResult.Count, 25);          // Activation count for races
                BitPack.Write(IsInQueue);                          // IsInQueue
            }

            if (IsInQueue)
            {
                BitPack.Write(0);                                  // Unknown
                BitPack.Flush();

                authResponse.WriteUInt32(0);                       // QueuePosition
            }
            else
                BitPack.Flush();

            if (HasAccountData)
            {
                //if (HasCharacterTemplate)
                //Write data for char templates...

                for (int r = 0; r < realmRaceResult.Count; r++)
                {
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "expansion"));
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "race"));
                }

                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt8(0);
                authResponse.WriteUInt8(session.Account.Expansion);
                authResponse.WriteUInt8(session.Account.Expansion);

                for (int c = 0; c < realmClassResult.Count; c++)
                {
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "class"));
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "expansion"));
                }

                authResponse.WriteUInt32(0);
            }

            authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK);

//.........这里部分代码省略.........
开发者ID:gamerdistrict,项目名称:Arctium,代码行数:101,代码来源:AuthenticationHandler.cs

示例10: HandleGameObjectStats

        public static void HandleGameObjectStats(ref PacketReader packet, ref WorldClass session)
        {
            int id = packet.ReadInt32();
            ulong guid = packet.ReadUInt64();

            GameObject gObject = DataMgr.FindGameObject(id);
            if (gObject != null)
            {
                GameObjectStats stats = gObject.Stats;

                PacketWriter gameObjectStats = new PacketWriter(LegacyMessage.GameObjectStats);

                gameObjectStats.WriteInt32(stats.Id);
                gameObjectStats.WriteInt32(stats.Type);
                gameObjectStats.WriteInt32(stats.DisplayInfoId);
                gameObjectStats.WriteCString(stats.Name);

                for (int i = 0; i < 3; i++)
                    gameObjectStats.WriteCString("");

                gameObjectStats.WriteCString(stats.IconName);
                gameObjectStats.WriteCString(stats.CastBarCaption);
                gameObjectStats.WriteCString("");

                foreach (var v in stats.Data)
                    gameObjectStats.WriteInt32(v);

                gameObjectStats.WriteFloat(stats.Size);

                foreach (var v in stats.QuestItemId)
                    gameObjectStats.WriteInt32(v);

                gameObjectStats.WriteInt32(stats.ExpansionRequired);

                session.Send(ref gameObjectStats);
            }
            else
                Log.Message(LogType.DEBUG, "Gameobject (Id: {0}) not found.", id);
        }
开发者ID:antiker,项目名称:Arctium,代码行数:39,代码来源:CacheHandler.cs

示例11: HandleCliQueryNPCText

        public static void HandleCliQueryNPCText(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 4, 7, 3, 6, 0, 1, 5, 2 };
            byte[] guidBytes = { 5, 6, 7, 1, 2, 3, 0, 4 };

            var gossipTextId = packet.ReadInt32();
            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            var gossipData = GossipMgr.GetGossip<Creature>(ObjectGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter queryNPCTextResponse = new PacketWriter(ServerMessage.QueryNPCTextResponse);
                BitPack BitPack = new BitPack(queryNPCTextResponse);

                queryNPCTextResponse.WriteInt32(gossipTextId);
                queryNPCTextResponse.WriteInt32(0);
                queryNPCTextResponse.WriteFloat(1);

                for (int i = 0; i < 7; i++)
                    queryNPCTextResponse.WriteUInt32(0);

                queryNPCTextResponse.WriteInt32(gossipData.BroadCastText.Id);

                for (int i = 0; i < 7; i++)
                    queryNPCTextResponse.WriteUInt32(0);

                BitPack.Write(1);
                BitPack.Flush();

                var size = (uint)queryNPCTextResponse.BaseStream.Length - 13;
                queryNPCTextResponse.WriteUInt32Pos(size, 8);

                session.Send(ref queryNPCTextResponse);
            }
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:38,代码来源:CacheHandler.cs

示例12: HandleQueryGameObject

        public static void HandleQueryGameObject(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 4, 6, 7, 5, 3, 2, 1, 0 };
            byte[] guidBytes = { 0, 2, 3, 5, 6, 1, 4, 7 };

            BitUnpack BitUnpack = new BitUnpack(packet);

            var hasData = false;
            var id = packet.ReadInt32();
            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            PacketWriter queryGameObjectResponse = new PacketWriter(ServerMessage.QueryGameObjectResponse);
            BitPack BitPack = new BitPack(queryGameObjectResponse);

            GameObject gObject = DataMgr.FindGameObject(id);
            if (hasData = (gObject != null))
            {
                GameObjectStats stats = gObject.Stats;

                BitPack.Write(hasData);
                BitPack.Flush();

                queryGameObjectResponse.WriteInt32(stats.Id);
                queryGameObjectResponse.WriteInt32(0);
                queryGameObjectResponse.WriteInt32(stats.Type);
                queryGameObjectResponse.WriteInt32(stats.DisplayInfoId);

                queryGameObjectResponse.WriteCString(stats.Name);

                for (int i = 0; i < 3; i++)
                    queryGameObjectResponse.WriteCString("");

                queryGameObjectResponse.WriteCString(stats.IconName);
                queryGameObjectResponse.WriteCString(stats.CastBarCaption);
                queryGameObjectResponse.WriteCString("");

                foreach (var v in stats.Data)
                    queryGameObjectResponse.WriteInt32(v);

                queryGameObjectResponse.WriteFloat(stats.Size);
                queryGameObjectResponse.WriteUInt8((byte)stats.QuestItemId.Count);

                foreach (var v in stats.QuestItemId)
                    queryGameObjectResponse.WriteInt32(v);

                queryGameObjectResponse.WriteInt32(stats.ExpansionRequired);

                var size = (uint)queryGameObjectResponse.BaseStream.Length - 13;
                queryGameObjectResponse.WriteUInt32Pos(size, 9);

                session.Send(ref queryGameObjectResponse);
            }
            else
            {
                BitPack.Write(hasData);
                Log.Message(LogType.DEBUG, "Gameobject (Id: {0}) not found.", id);
            }
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:58,代码来源:CacheHandler.cs

示例13: HandleQueryCreature

        public static void HandleQueryCreature(ref PacketReader packet, ref WorldClass session)
        {
            var hasData = false;
            var id = packet.ReadInt32();

            PacketWriter queryCreatureResponse = new PacketWriter(ServerMessage.QueryCreatureResponse);
            BitPack BitPack = new BitPack(queryCreatureResponse);

            queryCreatureResponse.WriteInt32(id);

            Creature creature = DataMgr.FindCreature(id);
            if (hasData = (creature != null))
            {
                CreatureStats stats = creature.Stats;

                BitPack.Write(hasData);
                BitPack.Write(stats.QuestItemId.Count, 22);
                BitPack.Write(0, 11);
                BitPack.Write(stats.RacialLeader);
                BitPack.Write(stats.IconName.Length + 1, 6);

                for (int i = 0; i < 8; i++)
                {
                    if (i == 1)
                        BitPack.Write(stats.Name.Length + 1, 11);
                    else
                        BitPack.Write(0, 11);
                }

                BitPack.Write(stats.SubName.Length != 0 ? stats.SubName.Length + 1 : 0, 11);
                BitPack.Flush();

                queryCreatureResponse.WriteInt32(stats.Rank);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[2]);
                queryCreatureResponse.WriteInt32(stats.Type);

                foreach (var v in stats.Flag)
                    queryCreatureResponse.WriteInt32(v);

                queryCreatureResponse.WriteFloat(stats.PowerModifier);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[0]);
                queryCreatureResponse.WriteFloat(1);

                queryCreatureResponse.WriteCString(stats.Name);

                if (stats.IconName != "")
                    queryCreatureResponse.WriteCString(stats.IconName);

                queryCreatureResponse.WriteInt32(stats.Family);
                queryCreatureResponse.WriteInt32(stats.QuestKillNpcId[0]);

                if (stats.SubName != "")
                    queryCreatureResponse.WriteCString(stats.SubName);

                queryCreatureResponse.WriteInt32(stats.MovementInfoId);
                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[1]);
                queryCreatureResponse.WriteFloat(1);
                queryCreatureResponse.WriteFloat(stats.HealthModifier);
                queryCreatureResponse.WriteInt32(0);

                foreach (var v in stats.QuestItemId)
                    queryCreatureResponse.WriteInt32(v);

                queryCreatureResponse.WriteInt32(stats.DisplayInfoId[3]);
                queryCreatureResponse.WriteInt32(stats.QuestKillNpcId[1]);
                queryCreatureResponse.WriteInt32(stats.ExpansionRequired);

                session.Send(ref queryCreatureResponse);
            }
            else
            {
                BitPack.Write(hasData);
                Log.Message(LogType.DEBUG, "Creature (Id: {0}) not found.", id);
            }
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:75,代码来源:CacheHandler.cs

示例14: HandleDBQueryBulk

        public static void HandleDBQueryBulk(ref PacketReader packet, ref WorldClass session)
        {
            List<int> IdList = new List<int>();
            BitUnpack BitUnpack = new BitUnpack(packet);

            var type = (DBTypes)packet.ReadUInt32();

            var count = BitUnpack.GetBits<uint>(21);

            bool[][] Mask = new bool[count][];
            byte[][] Bytes = new byte[count][];

            for (int i = 0; i < count; i++)
            {
                Mask[i] = new bool[8];
                Bytes[i] = new byte[8];
            }

            for (int i = 0; i < count; i++)
            {
                Mask[i][7] = BitUnpack.GetBit();
                Mask[i][2] = BitUnpack.GetBit();
                Mask[i][3] = BitUnpack.GetBit();
                Mask[i][5] = BitUnpack.GetBit();
                Mask[i][4] = BitUnpack.GetBit();
                Mask[i][6] = BitUnpack.GetBit();
                Mask[i][0] = BitUnpack.GetBit();
                Mask[i][1] = BitUnpack.GetBit();
            }

            for (int i = 0; i < count; i++)
            {
                if (Mask[i][5])
                    Bytes[i][5] = (byte)(packet.ReadUInt8() ^ 1);

                IdList.Add(packet.ReadInt32());

                if (Mask[i][7])
                    Bytes[i][7] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][3])
                    Bytes[i][3] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][0])
                    Bytes[i][0] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][1])
                    Bytes[i][1] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][6])
                    Bytes[i][6] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][2])
                    Bytes[i][2] = (byte)(packet.ReadByte() ^ 1);

                if (Mask[i][4])
                    Bytes[i][4] = (byte)(packet.ReadByte() ^ 1);
            }

            switch (type)
            {
                case DBTypes.BroadcastText:
                {
                    foreach (var id in IdList)
                        HandleBroadcastText(ref session, id);

                    break;
                }
                default:
                    break;
            }
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:72,代码来源:CacheHandler.cs

示例15: HandleNPCText

        public static void HandleNPCText(ref PacketReader packet, ref WorldClass session)
        {
            var gossipTextId = packet.ReadInt32();
            var guid = packet.ReadUInt64();

            var gossipData = GossipMgr.GetGossip<Creature>(ObjectGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter npcText = new PacketWriter(LegacyMessage.NPCText);

                npcText.WriteInt32(gossipTextId);
                npcText.WriteFloat(1);

                for (int i = 0; i < 7; i++)
                    npcText.WriteUInt32(0);

                npcText.WriteInt32(gossipData.BroadCastText.Id);

                for (int i = 0; i < 7; i++)
                    npcText.WriteUInt32(0);

                session.Send(ref npcText);
            }
        }
开发者ID:Mathias1000,项目名称:Arctium,代码行数:25,代码来源:CacheHandler.cs


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