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C# Packets.PacketReader类代码示例

本文整理汇总了C#中Framework.Network.Packets.PacketReader的典型用法代码示例。如果您正苦于以下问题:C# PacketReader类的具体用法?C# PacketReader怎么用?C# PacketReader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PacketReader类属于Framework.Network.Packets命名空间,在下文中一共展示了PacketReader类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleCliSetSpecialization

        public static void HandleCliSetSpecialization(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;

            uint specGroupId = packet.Read<uint>();

            uint specId = SpecializationMgr.GetSpecIdByGroup(pChar, (byte)specGroupId);

            // check if new spec is primary or secondary
            if (pChar.SpecGroupCount == 1 && pChar.PrimarySpec == 0)
            {
                pChar.ActiveSpecGroup = 0;
                pChar.PrimarySpec = (ushort)specId;
            }
            else
            {
                pChar.ActiveSpecGroup = 1;
                pChar.SecondarySpec = (ushort)specId;
                pChar.SpecGroupCount = (byte)(pChar.SpecGroupCount + 1);
            }

            SpecializationMgr.SaveSpecInfo(pChar);

            SendSpecializationSpells(ref session);
            HandleUpdateTalentData(ref session);

            pChar.SetUpdateField<Int32>((int)PlayerFields.CurrentSpecID, (int)pChar.GetActiveSpecId());
            ObjectHandler.HandleUpdateObjectValues(ref session);

            Log.Message(LogType.Debug, "Character (Guid: {0}) choosed specialization {1} for spec group {2}.", pChar.Guid, pChar.GetActiveSpecId(), pChar.ActiveSpecGroup);
        }
开发者ID:australopitheque,项目名称:Arctium,代码行数:31,代码来源:SpecializationHandler.cs

示例2: HandleAuthLogonChallenge

        public void HandleAuthLogonChallenge(RealmClass session, PacketReader data)
        {
            Log.Message(LogType.NORMAL, "AuthLogonChallenge");

            data.Skip(10);
            ushort ClientBuild = data.ReadUInt16();
            data.Skip(8);
            account.Language = data.ReadStringFromBytes(4);
            data.Skip(4);

            account.IP = data.ReadIPAddress();
            account.Name = data.ReadAccountName();

            SQLResult result = DB.Realms.Select("SELECT id, name, password, expansion, gmlevel, securityFlags FROM accounts WHERE name = '{0}'", account.Name);
            var res = result.Read("id", "name", "password", "expansion", "securityFlags");

            PacketWriter logonChallenge = new PacketWriter();
            logonChallenge.WriteUInt8((byte)ClientLink.CMD_AUTH_LOGON_CHALLENGE);
            logonChallenge.WriteUInt8(0);

            if (result.Count != 0)
            {
                account.Id = result.Read<Int32>("id");
                account.Expansion = result.Read<Byte>("expansion");
                account.SecurityFlags = result.Read<Byte>("securityFlags");

                DB.Realms.Execute("UPDATE accounts SET ip = '{0}', language = '{1}' WHERE id = {2}", account.IP, account.Language, account.Id);

                byte[] username = Encoding.UTF8.GetBytes(result.Read<String>("name").ToUpper());
                byte[] password = Encoding.UTF8.GetBytes(result.Read<String>("password").ToUpper());

                // WoW 5.1.0.16309 (5.1.0)
                if (ClientBuild == 16309)
                {
                    session.SecureRemotePassword.CalculateX(username, password);
                    byte[] buf = new byte[0x10];
                    SRP6.RAND_bytes(buf, 0x10);

                    logonChallenge.WriteUInt8((byte)AuthResults.WOW_SUCCESS);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.B);
                    logonChallenge.WriteUInt8(1);
                    logonChallenge.WriteUInt8(session.SecureRemotePassword.g[0]);
                    logonChallenge.WriteUInt8(0x20);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.N);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.salt);
                    logonChallenge.WriteBytes(buf);

                    // Security flags
                    logonChallenge.WriteUInt8(account.SecurityFlags);

                    // Enable authenticator
                    if ((account.SecurityFlags & 4) != 0)
                        logonChallenge.WriteUInt8(1);
                }
            }
            else
                logonChallenge.WriteUInt8((byte)AuthResults.WOW_FAIL_UNKNOWN_ACCOUNT);

            session.Send(logonChallenge);
        }
开发者ID:concept45,项目名称:Arctium-RT,代码行数:60,代码来源:RealmClass.cs

示例3: HandleRealmData

        void HandleRealmData(byte[] data)
        {
            using (var reader = new PacketReader(data, false))
            {
                ClientLink cmd = (ClientLink)reader.ReadUInt8();

                switch (cmd)
                {
                    case ClientLink.CMD_AUTH_LOGON_CHALLENGE:
                    case ClientLink.CMD_AUTH_RECONNECT_CHALLENGE:
                        HandleAuthLogonChallenge(reader);
                        break;
                    case ClientLink.CMD_AUTH_LOGON_PROOF:
                    case ClientLink.CMD_AUTH_RECONNECT_PROOF:
                        HandleAuthLogonProof(reader);
                        break;
                    case ClientLink.CMD_REALM_LIST:
                        HandleRealmList(reader);
                        break;
                    default:
                        Log.Message(LogType.NORMAL, "Received unknown ClientLink: {0}", cmd);
                        break;
                }
            }
        }
开发者ID:Krogonos,项目名称:Mop-5.1.0-Core,代码行数:25,代码来源:RealmClass.cs

示例4: HandleLearnTalents

        public static void HandleLearnTalents(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;
            var talentSpells = new List<uint>();

            BitUnpack BitUnpack = new BitUnpack(packet);

            uint talentCount = BitUnpack.GetBits<uint>(23);

            for (int i = 0; i < talentCount; i++)
            {
                var talentId = packet.Read<ushort>();

                SpecializationMgr.AddTalent(pChar, pChar.ActiveSpecGroup, talentId, true);

                talentSpells.Add(CliDB.Talent.Single(talent => talent.Id == talentId).SpellId);
            }

            HandleUpdateTalentData(ref session);

            pChar.SetUpdateField<Int32>((int)PlayerFields.SpellCritPercentage + 0, SpecializationMgr.GetUnspentTalentRowCount(pChar), 0);
            ObjectHandler.HandleUpdateObjectValues(ref session);

            foreach (var talentSpell in talentSpells)
                SpellHandler.HandleLearnedSpells(ref session, new List<uint>(1) { talentSpell });

            Log.Message(LogType.Debug, "Character (Guid: {0}) learned {1} talents.", pChar.Guid, talentCount);
        }
开发者ID:australopitheque,项目名称:Arctium,代码行数:28,代码来源:SpecializationHandler.cs

示例5: HandleLogoutComplete

        public static void HandleLogoutComplete(ref PacketReader packet, ref WorldClass session)
        {
            WorldMgr.DeleteSession(session.Character.Guid);

            PacketWriter logoutComplete = new PacketWriter(LegacyMessage.LogoutComplete);
            session.Send(logoutComplete);
        }
开发者ID:thundergod221,项目名称:Arctium,代码行数:7,代码来源:LogoutHandler.cs

示例6: HandleRequestUITime

        public static void HandleRequestUITime(ref PacketReader packet, ref WorldClass session)
        {
            PacketWriter uiTime = new PacketWriter(LegacyMessage.UITime);

            uiTime.WriteUnixTime();
            session.Send(uiTime);
        }
开发者ID:Gargash,项目名称:Arctium,代码行数:7,代码来源:TimeHandler.cs

示例7: HandleLearnTalents

        //[Opcode(ClientMessage.LearnTalents, "16357")]
        public static void HandleLearnTalents(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;
            var talentSpells = new List<uint>();

            BitUnpack BitUnpack = new BitUnpack(packet);

            uint talentCount = BitUnpack.GetBits<uint>(25);

            for (int i = 0; i < talentCount; i++)
            {
                var talentId = packet.ReadUInt16();
                SpecializationMgr.AddTalent(pChar, pChar.ActiveSpecGroup, talentId, true);

                talentSpells.Add(DBCStorage.TalentStorage.LookupByKey(talentId).SpellId);
            }

            HandleTalentUpdate(ref session);

            pChar.SetUpdateField<Int32>((int)PlayerFields.SpellCritPercentage + 0, SpecializationMgr.GetUnspentTalentRowCount(pChar), 0);
            ObjectHandler.HandleUpdateObjectValues(ref session);

            // we need to send a single packet for every talent spell - stupid blizz
            foreach (var talentSpell in talentSpells)
                SpellHandler.HandleLearnedSpells(ref session, new List<uint>(1) { talentSpell });

            Log.Message(LogType.DEBUG, "Character (Guid: {0}) learned {1} talents.", pChar.Guid, talentCount);
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:29,代码来源:SpecializationHandler.cs

示例8: HandleCreateCharacter

        public static void HandleCreateCharacter(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(1);

            var facialHair = packet.ReadByte();
            var skin = packet.ReadByte();
            var race = packet.ReadByte();
            var hairStyle = packet.ReadByte();
            var pClass = packet.ReadByte();
            var face = packet.ReadByte();
            var gender = packet.ReadByte();
            var hairColor = packet.ReadByte();

            var nameLength  = BitUnpack.GetBits<uint>(6);
            var hasUnknown = BitUnpack.GetBit();
            var name        = Character.NormalizeName(packet.ReadString(nameLength));

            if (hasUnknown)
                packet.ReadUInt32();

            var result      = DB.Characters.Select("SELECT * from characters WHERE name = ?", name);
            var createChar  = new PacketWriter(ServerMessage.CreateChar);

            if (result.Count != 0)
            {
                // Name already in use
                createChar.WriteUInt8(0x32);
                session.Send(ref createChar);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = ? AND class = ?", race, pClass);
            if (result.Count == 0)
            {
                createChar.WriteUInt8(0x31);
                session.Send(ref createChar);
                return;
            }

            var map  = result.Read<uint>(0, "map");
            var zone = result.Read<uint>(0, "zone");
            var posX = result.Read<float>(0, "posX");
            var posY = result.Read<float>(0, "posY");
            var posZ = result.Read<float>(0, "posZ");
            var posO = result.Read<float>(0, "posO");

            // Allow declined names for now
            var characterFlags = CharacterFlag.Decline;

            DB.Characters.Execute("INSERT INTO characters (name, accountid, realmId, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair, characterFlags) VALUES (" +
                                  "?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
                                  name, session.Account.Id, WorldConfig.RealmId, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair, characterFlags);

            // Success
            createChar.WriteUInt8(0x2F);
            session.Send(ref createChar);
        }
开发者ID:Nowhereman23,项目名称:Arctium-WoW,代码行数:59,代码来源:CharacterHandler.cs

示例9: HandleUITimeRequest

        public static void HandleUITimeRequest(ref PacketReader packet, WorldClass session)
        {
            PacketWriter uiTime = new PacketWriter(ServerMessage.UITime);

            uiTime.WriteUnixTime();

            session.Send(ref uiTime);
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:8,代码来源:TimeHandler.cs

示例10: HandleChatMessageYell

        public static void HandleChatMessageYell(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);
            SendMessageByType(ref session, MessageType.ChatMessageYell, language, chatMessage);
        }
开发者ID:Mogale,项目名称:Arctium,代码行数:9,代码来源:ChatHandler.cs

示例11: HandleLoadingScreenNotify

        public static void HandleLoadingScreenNotify(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            uint mapId = packet.Read<uint>();
            bool loadingScreenState = BitUnpack.GetBit();

            Log.Message(LogType.Debug, "Loading screen for map '{0}' is {1}.", mapId, loadingScreenState ? "enabled" : "disabled");
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:9,代码来源:MiscHandler.cs

示例12: HandleAreatrigger

        public static void HandleAreatrigger(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;
            uint triggerId = packet.ReadUInt32();

            AreaTrigger areaTrigger = DBCStorage.AreaTriggerStorage[triggerId];

            Log.Message(LogType.DEBUG, "Character (Guid: {0}) reached Areatrigger Id: {1}.", pChar.Guid, areaTrigger.Id);
        }
开发者ID:Mogale,项目名称:Arctium,代码行数:9,代码来源:MiscHandler.cs

示例13: HandlePong

        public static void HandlePong(ref PacketReader packet, ref WorldClass session)
        {
            uint sequence = packet.ReadUInt32();
            uint latency = packet.ReadUInt32();

            PacketWriter pong = new PacketWriter(JAMCCMessage.Pong);
            pong.WriteUInt32(sequence);

            session.Send(ref pong);
        }
开发者ID:Kinivus,项目名称:Arctium,代码行数:10,代码来源:MiscHandler.cs

示例14: InvokeHandler

 public static bool InvokeHandler(ref PacketReader reader, WorldClass session, ClientMessage opcode)
 {
     if (OpcodeHandlers.ContainsKey(opcode))
     {
         OpcodeHandlers[opcode].Invoke(ref reader, ref session);
         return true;
     }
     else
         return false;
 }
开发者ID:Gargash,项目名称:Arctium,代码行数:10,代码来源:PacketManager.cs

示例15: HandleLogoutComplete

        public static void HandleLogoutComplete(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;

            ObjectMgr.SavePositionToDB(pChar);
            WorldMgr.DeleteSession(pChar.Guid);

            PacketWriter logoutComplete = new PacketWriter(LegacyMessage.LogoutComplete);
            session.Send(logoutComplete);
        }
开发者ID:boredtodeath,项目名称:Arctium,代码行数:10,代码来源:LogoutHandler.cs


注:本文中的Framework.Network.Packets.PacketReader类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。