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C# ServerMessage.GetBytes方法代码示例

本文整理汇总了C#中Essential.Messages.ServerMessage.GetBytes方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.GetBytes方法的具体用法?C# ServerMessage.GetBytes怎么用?C# ServerMessage.GetBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Essential.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.GetBytes方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: method_61

 public void method_61(ServerMessage Message5_0)
 {
     try
     {
         byte[] array = Message5_0.GetBytes();
         for (int i = 0; i < this.RoomUsers.Length; i++)
         {
             RoomUser @class = this.RoomUsers[i];
             if (@class != null && [email protected])
             {
                 GameClient class2 = @class.GetClient();
                 if (class2 != null && this.method_26(class2))
                 {
                     try
                     {
                         class2.GetConnection().SendData(array);
                     }
                     catch
                     {
                     }
                 }
             }
         }
     }
     catch (InvalidOperationException)
     {
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:28,代码来源:Room.cs

示例2: SendMessage

 public void SendMessage(ServerMessage Message)
 {
     if (Message != null)
     {
         if (this.IsMobileUser)
             this.SendData(Encoding.Default.GetBytes(Message.GetMobileString()));
         else
             this.SendData(Message.GetBytes());
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:10,代码来源:SocketsConnection.cs

示例3: SendMessage

 internal void SendMessage(ServerMessage Message5_0, List<uint> list_18)
 {
     try
     {
         if (this.RoomUsers != null)
         {
             byte[] array = Message5_0.GetBytes();
             //Console.WriteLine("[ROOM][OUTGOING][" + Message5_0.Id + "] " + Message5_0.ToString());
             for (int i = 0; i < this.RoomUsers.Length; i++)
             {
                 RoomUser @class = this.RoomUsers[i];
                 if (@class != null && [email protected])
                 {
                     GameClient class2 = @class.GetClient();
                     if (class2 != null && (list_18 == null || !list_18.Contains(class2.GetHabbo().Id)))
                     {
                         try
                         {
                             class2.GetConnection().SendData(array);
                         }
                         catch
                         {
                         }
                     }
                 }
             }
         }
     }
     catch (InvalidOperationException)
     {
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:32,代码来源:Room.cs

示例4: method_60

 internal void method_60(ServerMessage Message5_0, int int_17)
 {
     try
     {
         byte[] array = Message5_0.GetBytes();
         for (int i = 0; i < this.RoomUsers.Length; i++)
         {
             RoomUser @class = this.RoomUsers[i];
             if (@class != null && [email protected])
             {
                 GameClient class2 = @class.GetClient();
                 if (class2 != null && class2.GetHabbo() != null && (ulong)class2.GetHabbo().Rank >= (ulong)((long)int_17))
                 {
                     try
                     {
                         class2.GetConnection().SendData(array);
                     }
                     catch
                     {
                     }
                 }
             }
         }
     }
     catch (InvalidOperationException)
     {
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:28,代码来源:Room.cs

示例5: SendToStaffs

		internal void SendToStaffs(GameClient class16_1, ServerMessage Message5_0, bool IsAntiAd = true)
		{
			byte[] byte_ = Message5_0.GetBytes();
			for (int i = 0; i < this.Clients.Length; i++)
			{
				GameClient @class = this.Clients[i];
				if (@class != null && (@class != class16_1 || IsAntiAd))
				{
					try
					{
						if (@class.GetHabbo().HasFuse("receive_sa"))
						{
							@class.GetConnection().SendData(byte_);
						}
					}
					catch
					{
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:21,代码来源:GameClientManager.cs

示例6: BroadcastMessage

		internal void BroadcastMessage(ServerMessage message)
		{
			byte[] bytes = message.GetBytes();

			for (int i = 0; i < this.Clients.Length; i++)
			{
				GameClient client = this.Clients[i];
				if (client != null)
				{
                    try
                    {
                        client.GetConnection().SendData(bytes);
                    }
                    catch { }
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:17,代码来源:GameClientManager.cs

示例7: PingTask

		private void PingTask()
		{
			int num = int.Parse(Essential.GetConfig().data["client.ping.interval"]);

			if (num <= 100)
			{
				throw new ArgumentException("Invalid configuration value for ping interval! Must be above 100 miliseconds.");
			}

			while (true)
			{
				try
				{
                    ServerMessage Message = new ServerMessage(Outgoing.Ping); // Updated
					List<GameClient> list = new List<GameClient>();
					List<GameClient> list2 = new List<GameClient>();
					for (int i = 0; i < this.Clients.Length; i++)
					{
						GameClient @class = this.Clients[i];
						if (@class != null)
						{
							if (@class.bool_0)
							{
								@class.bool_0 = false;
								list2.Add(@class);
							}
							else
							{
								list.Add(@class);
							}
						}
					}
                    foreach (GameClient @class in list)
                    {
                        /*try
                        {
                            @class.Disconnect("PING");
                        }
                        catch
                        {
                        }*/
                    }
					byte[] byte_ = Message.GetBytes();
					foreach (GameClient @class in list2)
					{
						try
						{
                            @class.GetConnection().SendData(byte_);
						}
						catch
						{
                            //@class.Disconnect("PING ERROR");
						}
					}
				}
				catch (Exception ex)
				{
                    Logging.LogThreadException(ex.ToString(), "Connection checker task");
				}
				Thread.Sleep(num);
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:62,代码来源:GameClientManager.cs

示例8: ParsePacket


//.........这里部分代码省略.........
                                    {
                                        dbClient.AddParamWithValue("param1", room.Id);
                                        dbClient.AddParamWithValue("param2", Eventname);
                                        dbClient.ExecuteQuery("INSERT INTO hp_aktivitaetenstream (`user_id`,`type`,`extra_data`,`extra_data2`,`timestamp`) VALUES ('" + room.OwnerId + "','makeevent',@param1,@param2,'" + Convert.ToInt32(Essential.GetUnixTimestamp()) + "');");
                                    }
                                }
                                goto IL_C70;
                            }
					default:
						goto IL_C70;
					}
					using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
					{
						Essential.GetGame().GetCatalog().Initialize(class2);
					}
					Essential.GetGame().GetCatalog().InitializeCache();
                    Essential.GetGame().GetClientManager().BroadcastMessage(new ServerMessage(Outgoing.UpdateShop)); // Updated
					goto IL_C70;
					IL_34E:
					num2 = uint.Parse(text2.Split(new char[]
					{
						' '
					})[0]);
					num3 = uint.Parse(text2.Split(new char[]
					{
						' '
					})[1]);
					GameClient class7 = Essential.GetGame().GetClientManager().GetClient(num2);
					class4 = Essential.GetGame().GetRoomManager().GetRoom(num3);
					if (class7 != null)
					{

                        ServerMessage Message = new ServerMessage(Outgoing.RoomForward);
                        Message.AppendBoolean(class4.IsPublic);
                        Message.AppendUInt(class4.Id);
                        class7.SendMessage(Message);
						goto IL_C70;
					}
					goto IL_C70;
					IL_5BF:
					uint_2 = uint.Parse(text2);
					using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
					{
						Essential.GetGame().GetClientManager().GetClient(uint_2).GetHabbo().method_0(class2);
						goto IL_C70;
					}
					IL_602:
					Essential.Close();
					goto IL_C70;
					IL_633:
					client = Essential.GetGame().GetClientManager().GetClient(uint.Parse(text2));
					if (client != null)
					{
						int int_3 = 0;
						using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
						{
							int_3 = (int)class2.ReadDataRow("SELECT credits FROM users WHERE id = '" + client.GetHabbo().Id + "' LIMIT 1")[0];
						}
						client.GetHabbo().SetCredits(int_3,"MUS UPDATE","");
						client.GetHabbo().UpdateCredits(false);
						goto IL_C70;
					}
					goto IL_C70;
					IL_6F7:
					client = Essential.GetGame().GetClientManager().GetClient(uint.Parse(text2));
					if (client != null)
					{
						int int_4 = 0;
						using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
						{
							int_4 = (int)class2.ReadDataRow("SELECT activity_points FROM users WHERE id = '" + client.GetHabbo().Id + "' LIMIT 1")[0];
						}
						client.GetHabbo().ActivityPoints = int_4;
						client.GetHabbo().UpdateActivityPoints(false);
						goto IL_C70;
					}
					goto IL_C70;
					IL_839:
					Essential.GetGame().GetClientManager().GetClient(uint.Parse(text2)).Disconnect("MUS");
					goto IL_C70;
					IL_880:
					string text6 = text2.Split(new char[]
					{
						' '
					})[0];
					text5 = text2.Substring(text6.Length + 1);

					Essential.GetGame().GetClientManager().GetClient(uint.Parse(text6)).SendNotification(text5);
				}
			}
			IL_C70:
            try
            {
                ServerMessage Message9 = new ServerMessage(Outgoing.MusAnswer);
                Message9.AppendString("Essential 5");
                Message9.AppendString("MUS Handler");
                this.ClientSocket.Send(Message9.GetBytes());
            }
            catch {}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:101,代码来源:MusHandler.cs


注:本文中的Essential.Messages.ServerMessage.GetBytes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。