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C# ServerMessage.AppendInt32方法代码示例

本文整理汇总了C#中Essential.Messages.ServerMessage.AppendInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendInt32方法的具体用法?C# ServerMessage.AppendInt32怎么用?C# ServerMessage.AppendInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Essential.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			DataTable dataTable_ = Session.GetHabbo().dataTable_0;
			if (dataTable_ != null)
			{
                ServerMessage Message = new ServerMessage(Outgoing.UserGuilds);
				Message.AppendInt32(dataTable_.Rows.Count);
				foreach (DataRow dataRow in dataTable_.Rows)
				{
					GroupsManager @class = Groups.GetGroupById((int)dataRow["groupid"]);
					Message.AppendInt32(@class.Id);
                    Message.AppendStringWithBreak(@class.Name);
                    Message.AppendStringWithBreak(@class.Badge);
					if (Session.GetHabbo().FavouriteGroup == @class.Id) // is favorite group?
					{
						Message.AppendBoolean(true);
					}
					else
					{
						Message.AppendBoolean(false);
					}
				}
				Session.SendMessage(Message);
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:25,代码来源:LoadUserGroupsEvent.cs

示例2: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
             ServerMessage Message = new ServerMessage(Outgoing.PetRace); //Rootkit
             string PetType = Event.PopFixedString();
             Message.AppendStringWithBreak(PetType);
             int petid = int.Parse(PetType.Substring(PetType.IndexOf('t'), PetType.Length - PetType.IndexOf('t')).Replace("t",""));
            if (PetRace.RaceGotRaces(petid))
            {
                List<PetRace> Races = PetRace.GetRacesForRaceId(petid);
                Message.AppendInt32(Races.Count);
                foreach (PetRace r in Races)
                {
                    Message.AppendInt32(petid);
                    Message.AppendInt32(r.Color1);
                    Message.AppendInt32(r.Color2);
                    Message.AppendBoolean(r.Has1Color);
                    Message.AppendBoolean(r.Has2Color); 
                }
            }
            else
            {
                Message.AppendInt32(0);
            }
				Session.SendMessage(Message);
			}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:25,代码来源:GetSellablePetBreedsEvent.cs

示例3: Handle

		public void Handle(GameClient session, ClientMessage message)
		{
			if (session != null && session.GetHabbo() != null)
			{
				Room room = Essential.GetGame().GetRoomManager().GetRoom(session.GetHabbo().CurrentRoomId);

				if (room != null)
				{
					RoomUser targetUser = room.GetRoomUserByHabbo(message.PopWiredUInt());

					if (targetUser != null && !targetUser.IsBot && targetUser.GetClient() != null)
					{
                        ServerMessage Message = new ServerMessage(Outgoing.UpdateBadges); // Updated

						Message.AppendUInt(targetUser.GetClient().GetHabbo().Id);
						Message.AppendInt32(targetUser.GetClient().GetHabbo().GetBadgeComponent().VisibleBadges);

						using (TimedLock.Lock(targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges()))
						{
							foreach (Badge current in targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges())
							{
								if (current.Slot > 0)
								{
									Message.AppendInt32(current.Slot);
									Message.AppendStringWithBreak(current.Code);
								}
							}
						}

						session.SendMessage(Message);
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:34,代码来源:GetSelectedBadgesMessageEvent.cs

示例4: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
            ServerMessage Message = new ServerMessage(Outgoing.CanCreateRoom); // Updated
            Message.AppendInt32(0);
            Message.AppendInt32(99999);
			Session.SendMessage(Message);
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:CanCreateRoomMessageEvent.cs

示例5: SerializeTool

        public ServerMessage SerializeTool()
		{
            ServerMessage Message = new ServerMessage(Outgoing.OpenModTools); // Updated
            Message.AppendInt32(0);
			Message.AppendInt32(this.UserMessagePresets.Count);
			using (TimedLock.Lock(this.UserMessagePresets))
			{
				foreach (string current in this.UserMessagePresets)
				{
					Message.AppendStringWithBreak(current);
				}
			}
            Message.AppendInt32(0);
            Message.AppendBoolean(true); // ticket_queue fuse
            Message.AppendBoolean(true); // chatlog fuse
            Message.AppendBoolean(true); // message / caution fuse
            Message.AppendBoolean(true); // kick fuse
            Message.AppendBoolean(true); // band fuse
            Message.AppendBoolean(true); // broadcastshit fuse
            Message.AppendBoolean(true); // other shit fuse
            Message.AppendInt32(0);
			Message.AppendInt32(this.RoomMessagePresets.Count);
			using (TimedLock.Lock(this.RoomMessagePresets))
			{
				foreach (string current in this.RoomMessagePresets)
				{
					Message.AppendStringWithBreak(current);
				}
			}
			return Message;
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:31,代码来源:ModerationTool.cs

示例6: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			try
			{
				Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
                if (@class != null && @class.CheckRights(Session, true) && @class.MoodlightData != null)
				{
                    ServerMessage Message = new ServerMessage(Outgoing.DimmerData); // Updated
					Message.AppendInt32(@class.MoodlightData.Presets.Count);
					Message.AppendInt32(@class.MoodlightData.CurrentPreset);
					int num = 0;
					foreach (MoodlightPreset current in @class.MoodlightData.Presets)
					{
						num++;
						Message.AppendInt32(num);
						Message.AppendInt32(int.Parse(Essential.BooleanToString(current.BackgroundOnly)) + 1);
						Message.AppendStringWithBreak(current.ColorCode);
						Message.AppendInt32(current.ColorIntensity);
					}
					Session.SendMessage(Message);
				}
			}
			catch
			{
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:26,代码来源:RoomDimmerGetPresetsMessageEvent.cs

示例7: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			int num = Event.PopWiredInt32();

            ServerMessage Message = new ServerMessage(Outgoing.SongInfo); // Updated
			Message.AppendInt32(num);
			if (num > 0)
			{
				for (int i = 0; i < num; i++)
				{
					int num2 = Event.PopWiredInt32();

                    
                    if (num2 > 0)
                    {
                        Message.AppendInt32(SongManager.GetSong(num2).Id);
                        Message.AppendString(SongManager.GetSong(num2).Name);
                        Message.AppendString(SongManager.GetSong(num2).Track);
                        Message.AppendInt32(SongManager.GetSong(num2).Length);
                        Message.AppendString(SongManager.GetSong(num2).Author);
                    }
                    else
                    {
                        // Ei lähetetä osittaista pakettia!!
                        return;
                    }
                }
            }
          
			Session.SendMessage(Message);
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:31,代码来源:GetSongInfoMessageEvent.cs

示例8: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
            Room room = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
            if (room != null)
            {
                RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
                if (roomUserByHabbo != null)
                {
                    roomUserByHabbo.Unidle();
                    int num = Event.PopWiredInt32();
                    /*if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
                    {
                        num = 0;
                    }*/
                    if (num > 0 && roomUserByHabbo.CarryItemID > 0)
                    {
                        roomUserByHabbo.CarryItem(0);
                    }
                    roomUserByHabbo.DanceId = num;
                    ServerMessage serverMessage = new ServerMessage(Outgoing.Dance);
                    serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
                    serverMessage.AppendInt32(num);
                    room.SendMessage(serverMessage, null);
                    if (Session.GetHabbo().CurrentQuestId > 0 && Essential.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
                    {
                        Essential.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
                    }
                }
            }
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:30,代码来源:DanceMessageEvent.cs

示例9: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
            ServerMessage Message = new ServerMessage(Outgoing.Recycle); // Updated
            Message.AppendInt32(1);
            Message.AppendInt32(0);
            Session.SendMessage(Message);
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:GetRecyclerStatusMessageEvent.cs

示例10: Trade

		public Trade(uint uint_3, uint uint_4, uint uint_5)
		{
			this.uint_1 = uint_3;
			this.uint_2 = uint_4;
			this.class65_0 = new TradeUser[2];
			this.class65_0[0] = new TradeUser(uint_3, uint_5);
			this.class65_0[1] = new TradeUser(uint_4, uint_5);
			this.int_0 = 1;
			this.uint_0 = uint_5;
			TradeUser[] array = this.class65_0;
			for (int i = 0; i < array.Length; i++)
			{
				TradeUser @class = array[i];
				if ([email protected]_0().Statusses.ContainsKey("trd"))
				{
					@class.method_0().AddStatus("trd", "");
					@class.method_0().UpdateNeeded = true;
				}
			}
            ServerMessage Message = new ServerMessage(Outgoing.TradeStart); // Updated
			Message.AppendUInt(uint_3);
			Message.AppendInt32(1);
			Message.AppendUInt(uint_4);
            Message.AppendInt32(1);
			this.method_13(Message);
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:26,代码来源:Trade.cs

示例11: Serialize

 internal void Serialize(ServerMessage Message)
 {
     try
     {
         Message.AppendInt32(this.Id);
         Message.AppendString((this.itemType != PublicItemType.PUBLIC_FLAT) ? this.Caption : string.Empty);
         Message.AppendString(this.Description);
         Message.AppendInt32(this.Type);
         Message.AppendString((this.itemType == PublicItemType.PUBLIC_FLAT) ? this.Caption : string.Empty);
         Message.AppendString(this.Image);
         Message.AppendInt32((this.ParentId > 0) ? this.ParentId : 0);
         Message.AppendInt32((this.RoomInfo != null) ? this.RoomInfo.UsersNow : 0);
         Message.AppendInt32((this.itemType == PublicItemType.NONE) ? 0 : ((this.itemType == PublicItemType.TAG) ? 1 : ((this.itemType == PublicItemType.FLAT) ? 2 : ((this.itemType == PublicItemType.PUBLIC_FLAT) ? 2 : ((this.itemType == PublicItemType.CATEGORY) ? 4 : 0)))));
         if (this.itemType == PublicItemType.TAG)
         {
             Message.AppendString(this.TagsToSearch);
         }
         else if (this.itemType == PublicItemType.CATEGORY)
         {
             Message.AppendBoolean(false);
         }
         else if (this.itemType == PublicItemType.FLAT)
         {
             this.RoomInfo.Serialize(Message, false, false);
         }
         else if (this.itemType == PublicItemType.PUBLIC_FLAT)
         {
             this.RoomInfo.Serialize(Message, false, false);
         }
     }
     catch (Exception exception)
     {
         Console.WriteLine("Exception on publicitems composing: " + exception.ToString());
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:35,代码来源:PublicItem.cs

示例12: Handle

 public void Handle(HabboHotel.GameClients.GameClient Session, global::Essential.Messages.ClientMessage Event)
 {
     int num = Event.PopWiredInt32();
     int num2 = Event.PopWiredInt32();
     int num3 = Event.PopWiredInt32();
     if ((num2 == 1) && (num3 == 0))
     {
         Room room = Essential.GetGame().GetRoomManager().GetRoom((uint)num);
         if ((room != null) && (room.GetRoomUserByHabbo(Session.GetHabbo().Id) == null))
         {
         }
     }
     else if ((num2 != 0) || (num3 != 0))
     {
         RoomData data = Essential.GetGame().GetRoomManager().method_12((uint)num);
         if (data != null)
         {
             ServerMessage message = new ServerMessage(Outgoing.RoomData);
             message.AppendBoolean(false);
             data.Serialize(message, false, false);
             message.AppendBoolean(true);
             message.AppendBoolean(false);
             message.AppendBoolean(true);
             message.AppendBoolean(true);
             message.AppendInt32(0);
             message.AppendInt32(0);
             message.AppendInt32(0);
             message.AppendBoolean(true);
             Session.SendMessage(message);
             //Console.WriteLine("aa");
         }
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:33,代码来源:LoadUserRoomMessageEvent.cs

示例13: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
            if (Session.GetHabbo().InRoom)
			{
				int num = Event.PopWiredInt32();
				if (num >= 3)
				{
					for (int i = 0; i < num; i++)
					{
						UserItem @class = Session.GetHabbo().GetInventoryComponent().GetItemById(Event.PopWiredUInt());
						if (@class == null || [email protected]().AllowRecycle)
						{
							return;
						}
                        Session.GetHabbo().GetInventoryComponent().method_12(@class.uint_0, 0u, false);
					}
					uint num2 = Essential.GetGame().GetCatalog().GetNextId();
					EcotronReward class2 = Essential.GetGame().GetCatalog().GetEcotronReward();
					using (DatabaseClient class3 = Essential.GetDatabase().GetClient())
					{
						class3.ExecuteQuery(string.Concat(new object[]
						{
							"INSERT INTO items (Id,user_id,base_item,wall_pos) VALUES ('",
							num2,
							"','",
							Session.GetHabbo().Id,
							"','1478','')"
						}));
                        class3.ExecuteQuery(string.Concat(new object[]
						{
							"INSERT INTO items_extra_data (item_id,extra_data) VALUES ('",
							num2,
							"','",
							DateTime.Now.ToLongDateString(),
							"')"
						}));
						class3.ExecuteQuery(string.Concat(new object[]
						{
							"INSERT INTO user_presents (item_id,base_id,amount,extra_data) VALUES ('",
							num2,
							"','",
							class2.uint_2,
							"','1','')"
						}));
					}
					Session.GetHabbo().GetInventoryComponent().method_9(true);
                    ServerMessage Response = new ServerMessage(Outgoing.SendPurchaseAlert);
                    Response.AppendInt32(1);
                    Response.AppendInt32(1);
                    Response.AppendInt32(1);
                    Response.AppendInt32(class2.GetBaseItem().Sprite);
                    Session.SendMessage(Response);
                    ServerMessage Response2 = new ServerMessage(Outgoing.RecycleState);
                    Response2.AppendInt32(1);
                    Response2.AppendInt32(class2.GetBaseItem().Sprite);
                    Session.SendMessage(Response2);
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:59,代码来源:RecycleItemsMessageEvent.cs

示例14: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            int GameId = Event.PopWiredInt32();


            ServerMessage InitGame = new ServerMessage(Outgoing.GameID);
            InitGame.AppendInt32(GameId);
            InitGame.AppendInt32(0);
            Session.SendMessage(InitGame);


           ServerMessage Game2WeeklyLeaderboardEvent = new ServerMessage(Outgoing.Game2WeeklyLeaderboard);
            Game2WeeklyLeaderboardEvent.AppendInt32(DateTime.Now.Year);
            Game2WeeklyLeaderboardEvent.AppendInt32(1); // ??
            Game2WeeklyLeaderboardEvent.AppendInt32(0); // ??
            Game2WeeklyLeaderboardEvent.AppendInt32(0); // ??
            Game2WeeklyLeaderboardEvent.AppendInt32(5231); // ??
            Game2WeeklyLeaderboardEvent.AppendInt32(1); // count:
            // foreach...
            Game2WeeklyLeaderboardEvent.AppendUInt(Session.GetHabbo().Id); // user id
            Game2WeeklyLeaderboardEvent.AppendInt32(DateTime.Now.Year); // time of clasification
            Game2WeeklyLeaderboardEvent.AppendInt32(1); // position
            Game2WeeklyLeaderboardEvent.AppendString(Session.GetHabbo().Username); // username
            Game2WeeklyLeaderboardEvent.AppendString(Session.GetHabbo().Figure);
            Game2WeeklyLeaderboardEvent.AppendString(Session.GetHabbo().Gender.ToLower());

            Game2WeeklyLeaderboardEvent.AppendInt32(3);
            Game2WeeklyLeaderboardEvent.AppendInt32(GameId);
            Session.SendMessage(Game2WeeklyLeaderboardEvent);


            ServerMessage Game2AccountGameStatusMessageEvent = new ServerMessage(Outgoing.Game2AccountGameStatus); 
            Game2AccountGameStatusMessageEvent.AppendInt32(GameId);
            Game2AccountGameStatusMessageEvent.AppendInt32(-1);
            Game2AccountGameStatusMessageEvent.AppendInt32(132);
            Session.SendMessage(Game2AccountGameStatusMessageEvent);

            ServerMessage InitGame2 = new ServerMessage(Outgoing.InitGame);
            InitGame2.AppendInt32(GameId);
            InitGame2.AppendInt32(0);
            Session.SendMessage(InitGame2);


            ServerMessage GameCenterLayoutBestOfWeek = new ServerMessage(Outgoing.BestOfWeek);
            GameCenterLayoutBestOfWeek.AppendInt32(GameId);
            GameCenterLayoutBestOfWeek.AppendInt32(0); // enabled 0 : 1
            // if enabled
            GameCenterLayoutBestOfWeek.AppendString("s");
            GameCenterLayoutBestOfWeek.AppendInt32(4313);
            GameCenterLayoutBestOfWeek.AppendString("200");
            GameCenterLayoutBestOfWeek.AppendInt32(1);
            GameCenterLayoutBestOfWeek.AppendInt32(-1);
            GameCenterLayoutBestOfWeek.AppendBoolean(false);
            //
            GameCenterLayoutBestOfWeek.AppendInt32(5231); // minutos que quedan.
            GameCenterLayoutBestOfWeek.AppendBoolean(false); // enabled??
            Session.SendMessage(GameCenterLayoutBestOfWeek);

        }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:59,代码来源:GetGameMessageEvent.cs

示例15: Serialize

 public void Serialize(ServerMessage Message)
 {
     Message.AppendInt32(CreatorId);
     Message.AppendString(CreatorName);
     Message.AppendString(CreatorLook);
     Message.AppendInt32(GuideId);
     Message.AppendString(GuideName);
     Message.AppendString(GuideLook);
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:9,代码来源:GuideTicket.cs


注:本文中的Essential.Messages.ServerMessage.AppendInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。