本文整理汇总了C#中Essential.Messages.ServerMessage.AppendBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendBoolean方法的具体用法?C# ServerMessage.AppendBoolean怎么用?C# ServerMessage.AppendBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Essential.Messages.ServerMessage
的用法示例。
在下文中一共展示了ServerMessage.AppendBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (Session.GetHabbo().CurrentRoom.CheckRights(Session, true))
{
ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
message.AppendBoolean(false);
if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
message.AppendInt32(1000000);
else
message.AppendInt32(5);
message.AppendInt32(0);
message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
message.AppendInt32(RoomItem_0.uint_0);
message.AppendString("");
message.AppendInt32(2);
if (!string.IsNullOrEmpty(RoomItem_0.string_3))
{
message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[0]));
message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[1]));
}
else
{
message.AppendInt32(1);
message.AppendInt32(50);
}
message.AppendBoolean(false);
message.AppendInt32(0);
message.AppendInt32(1290);
Session.SendMessage(message);
}
}
示例2: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(Outgoing.PetRace); //Rootkit
string PetType = Event.PopFixedString();
Message.AppendStringWithBreak(PetType);
int petid = int.Parse(PetType.Substring(PetType.IndexOf('t'), PetType.Length - PetType.IndexOf('t')).Replace("t",""));
if (PetRace.RaceGotRaces(petid))
{
List<PetRace> Races = PetRace.GetRacesForRaceId(petid);
Message.AppendInt32(Races.Count);
foreach (PetRace r in Races)
{
Message.AppendInt32(petid);
Message.AppendInt32(r.Color1);
Message.AppendInt32(r.Color2);
Message.AppendBoolean(r.Has1Color);
Message.AppendBoolean(r.Has2Color);
}
}
else
{
Message.AppendInt32(0);
}
Session.SendMessage(Message);
}
示例3: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
DataTable dataTable_ = Session.GetHabbo().dataTable_0;
if (dataTable_ != null)
{
ServerMessage Message = new ServerMessage(Outgoing.UserGuilds);
Message.AppendInt32(dataTable_.Rows.Count);
foreach (DataRow dataRow in dataTable_.Rows)
{
GroupsManager @class = Groups.GetGroupById((int)dataRow["groupid"]);
Message.AppendInt32(@class.Id);
Message.AppendStringWithBreak(@class.Name);
Message.AppendStringWithBreak(@class.Badge);
if (Session.GetHabbo().FavouriteGroup == @class.Id) // is favorite group?
{
Message.AppendBoolean(true);
}
else
{
Message.AppendBoolean(false);
}
}
Session.SendMessage(Message);
}
}
示例4: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
int GameId = Event.PopWiredInt32();
ServerMessage InitGame = new ServerMessage(Outgoing.GameID);
InitGame.AppendInt32(GameId);
InitGame.AppendInt32(0);
Session.SendMessage(InitGame);
ServerMessage Game2WeeklyLeaderboardEvent = new ServerMessage(Outgoing.Game2WeeklyLeaderboard);
Game2WeeklyLeaderboardEvent.AppendInt32(DateTime.Now.Year);
Game2WeeklyLeaderboardEvent.AppendInt32(1); // ??
Game2WeeklyLeaderboardEvent.AppendInt32(0); // ??
Game2WeeklyLeaderboardEvent.AppendInt32(0); // ??
Game2WeeklyLeaderboardEvent.AppendInt32(5231); // ??
Game2WeeklyLeaderboardEvent.AppendInt32(1); // count:
// foreach...
Game2WeeklyLeaderboardEvent.AppendUInt(Session.GetHabbo().Id); // user id
Game2WeeklyLeaderboardEvent.AppendInt32(DateTime.Now.Year); // time of clasification
Game2WeeklyLeaderboardEvent.AppendInt32(1); // position
Game2WeeklyLeaderboardEvent.AppendString(Session.GetHabbo().Username); // username
Game2WeeklyLeaderboardEvent.AppendString(Session.GetHabbo().Figure);
Game2WeeklyLeaderboardEvent.AppendString(Session.GetHabbo().Gender.ToLower());
Game2WeeklyLeaderboardEvent.AppendInt32(3);
Game2WeeklyLeaderboardEvent.AppendInt32(GameId);
Session.SendMessage(Game2WeeklyLeaderboardEvent);
ServerMessage Game2AccountGameStatusMessageEvent = new ServerMessage(Outgoing.Game2AccountGameStatus);
Game2AccountGameStatusMessageEvent.AppendInt32(GameId);
Game2AccountGameStatusMessageEvent.AppendInt32(-1);
Game2AccountGameStatusMessageEvent.AppendInt32(132);
Session.SendMessage(Game2AccountGameStatusMessageEvent);
ServerMessage InitGame2 = new ServerMessage(Outgoing.InitGame);
InitGame2.AppendInt32(GameId);
InitGame2.AppendInt32(0);
Session.SendMessage(InitGame2);
ServerMessage GameCenterLayoutBestOfWeek = new ServerMessage(Outgoing.BestOfWeek);
GameCenterLayoutBestOfWeek.AppendInt32(GameId);
GameCenterLayoutBestOfWeek.AppendInt32(0); // enabled 0 : 1
// if enabled
GameCenterLayoutBestOfWeek.AppendString("s");
GameCenterLayoutBestOfWeek.AppendInt32(4313);
GameCenterLayoutBestOfWeek.AppendString("200");
GameCenterLayoutBestOfWeek.AppendInt32(1);
GameCenterLayoutBestOfWeek.AppendInt32(-1);
GameCenterLayoutBestOfWeek.AppendBoolean(false);
//
GameCenterLayoutBestOfWeek.AppendInt32(5231); // minutos que quedan.
GameCenterLayoutBestOfWeek.AppendBoolean(false); // enabled??
Session.SendMessage(GameCenterLayoutBestOfWeek);
}
示例5: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (bool_0)
{
ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
message.AppendBoolean(false);
if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
message.AppendInt32(1000000);
else
message.AppendInt32(5);
message.AppendInt32(0);
message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
message.AppendInt32(RoomItem_0.uint_0);
if (RoomItem_0.string_3.Length > 0)
{
message.AppendString(RoomItem_0.string_3);
}
else
{
message.AppendString("I");
}
message.AppendInt32(1);
message.AppendInt32(1);
message.AppendInt32(1);
message.AppendInt32(3);
message.AppendInt32(0);
message.AppendInt32(0);
Session.SendMessage(message);
}
}
示例6: Serialize
internal void Serialize(ServerMessage Message)
{
try
{
Message.AppendInt32(this.Id);
Message.AppendString((this.itemType != PublicItemType.PUBLIC_FLAT) ? this.Caption : string.Empty);
Message.AppendString(this.Description);
Message.AppendInt32(this.Type);
Message.AppendString((this.itemType == PublicItemType.PUBLIC_FLAT) ? this.Caption : string.Empty);
Message.AppendString(this.Image);
Message.AppendInt32((this.ParentId > 0) ? this.ParentId : 0);
Message.AppendInt32((this.RoomInfo != null) ? this.RoomInfo.UsersNow : 0);
Message.AppendInt32((this.itemType == PublicItemType.NONE) ? 0 : ((this.itemType == PublicItemType.TAG) ? 1 : ((this.itemType == PublicItemType.FLAT) ? 2 : ((this.itemType == PublicItemType.PUBLIC_FLAT) ? 2 : ((this.itemType == PublicItemType.CATEGORY) ? 4 : 0)))));
if (this.itemType == PublicItemType.TAG)
{
Message.AppendString(this.TagsToSearch);
}
else if (this.itemType == PublicItemType.CATEGORY)
{
Message.AppendBoolean(false);
}
else if (this.itemType == PublicItemType.FLAT)
{
this.RoomInfo.Serialize(Message, false, false);
}
else if (this.itemType == PublicItemType.PUBLIC_FLAT)
{
this.RoomInfo.Serialize(Message, false, false);
}
}
catch (Exception exception)
{
Console.WriteLine("Exception on publicitems composing: " + exception.ToString());
}
}
示例7: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (bool_0)
{
ServerMessage Message = new ServerMessage(Outgoing.WiredCondition); // Updated
Message.AppendBoolean(false);
Message.AppendInt32(5);
if (RoomItem_0.string_3 != "")
{
Message.AppendInt32(RoomItem_0.string_3.Split(',').Length);
foreach (string ItemId in RoomItem_0.string_3.Split(','))
{
Message.AppendInt32(int.Parse(ItemId));
}
}
else
{
Message.AppendInt32(0);
}
Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
Message.AppendUInt(RoomItem_0.uint_0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(1);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
}
}
示例8: Handle
public void Handle(HabboHotel.GameClients.GameClient Session, global::Essential.Messages.ClientMessage Event)
{
using(DatabaseClient dbClient = Essential.GetDatabase().GetClient())
{
string username = Event.PopFixedString();
string password = Event.PopFixedString(); //TODO: Hash undso..
dbClient.AddParamWithValue("username", username);
string currentpassword = "";
try
{
currentpassword = dbClient.ReadString("SELECT password FROM users WHERE [email protected]");
}
catch { }
if (currentpassword == "")
{ Session.SendMessage(new ServerMessage(Outgoing.InvalidUsername)); return; }
if (currentpassword != password)
{ Session.SendMessage(new ServerMessage(Outgoing.InvalidPassword)); return; }
ServerMessage asdf = new ServerMessage(12345);
asdf.AppendBoolean(true);
asdf.AppendString("Hi");
asdf.AppendInt32(1337);
asdf.AppendUInt(12345);
Session.SendMessage(asdf);
Session.tryLogin(dbClient.ReadString("SELECT auth_ticket FROM users WHERE [email protected]"));
}
}
示例9: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (bool_0)
{
ServerMessage message = new ServerMessage(Outgoing.WiredEffect); // Updated
message.AppendBoolean(false);
if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
message.AppendInt32(1000000);
else
message.AppendInt32(5);
message.AppendInt32(0);
message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
message.AppendInt32(RoomItem_0.uint_0);
message.AppendString("");
message.AppendInt32(2);
if (RoomItem_0.string_2 != "")
message.AppendInt32(int.Parse(RoomItem_0.string_2));
else
message.AppendInt32(5);
if (RoomItem_0.string_3 != "")
message.AppendInt32(int.Parse(RoomItem_0.string_3));
else
message.AppendInt32(1);
message.AppendInt32(0);
message.AppendInt32(6);
message.AppendInt32(0);
message.AppendInt32(0);
message.AppendInt32(0);
Session.SendMessage(message);
}
}
示例10: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (bool_0)
{
ServerMessage Message = new ServerMessage(Outgoing.WiredCondition); // Updated
Message.AppendBoolean(false);
if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
Message.AppendInt32(1000000);
else
Message.AppendInt32(5);
Message.AppendInt32(0);
Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
Message.AppendUInt(RoomItem_0.uint_0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Session.SendMessage(Message);
}
}
示例11: SerializeItem
internal void SerializeItem(ServerMessage Message)
{
Message.AppendString(this.Name);
Message.AppendInt32(this.ItemId);
Message.AppendInt32(this.X);
Message.AppendInt32(this.Y);
Message.AppendInt32(this.Rot);
Message.AppendInt32(1);
Message.AppendInt32(this.SpriteId);
Message.AppendInt32(this.Name.Contains("background") ? 1 : 0);
Message.AppendInt32(0);
Message.AppendBoolean(true);
if (this.Name.Contains("background"))
{
Message.AppendInt32(1);
Message.AppendInt32(5);
Message.AppendString("state");
Message.AppendString("0");
Message.AppendString("offsetZ");
Message.AppendString("9920");
Message.AppendString("offsetY");
Message.AppendString("1520");
Message.AppendString("imageUrl");
Message.AppendString("http://localhost/r63B/c_images/DEV_tests/snst_bg_2_big.png");
Message.AppendString("offsetX");
Message.AppendString("-1070");
}
else
{
Message.AppendInt32(0);
Message.AppendString(this.Extradata);
}
}
示例12: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
RoomData @class = Essential.GetGame().GetRoomManager().method_12(num);
if (@class == null || Session.GetHabbo().list_1.Count >= 30 || Session.GetHabbo().list_1.Contains(num) || @class.Type == "public")
{
}
else
{
ServerMessage Message2 = new ServerMessage(Outgoing.FavsUpdate); // Updated
Message2.AppendUInt(num);
Message2.AppendBoolean(true);
Session.SendMessage(Message2);
Session.GetHabbo().list_1.Add(num);
using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"INSERT INTO user_favorites (user_id,room_id) VALUES ('",
Session.GetHabbo().Id,
"','",
num,
"')"
}));
}
}
}
示例13: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage message = new ServerMessage(Outgoing.SendGuildParts); //Rootkit
message.AppendInt32(10);
message.AppendInt32((int)(Session.GetHabbo().OwnedRooms.Count - this.GetMyRoomsGuilds(Session)));
foreach (RoomData data in Session.GetHabbo().OwnedRooms)
{
if (data.GuildId == 0)
{
message.AppendInt32(data.Id);
message.AppendString(data.Name);
message.AppendBoolean(false);
}
}
message.AppendInt32(5);
message.AppendInt32(10);
message.AppendInt32(3);
message.AppendInt32(4);
message.AppendInt32(0x19);
message.AppendInt32(0x11);
message.AppendInt32(5);
message.AppendInt32(0x19);
message.AppendInt32(0x11);
message.AppendInt32(3);
message.AppendInt32(0x1d);
message.AppendInt32(11);
message.AppendInt32(4);
message.AppendInt32(0);
message.AppendInt32(0);
message.AppendInt32(0);
Session.SendMessage(message);
Session.SendMessage(Essential.GetGame().GetCatalog().groupsDataMessage);
}
示例14: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (!Session.GetHabbo().CurrentRoom.CCTs.Contains("park"))
{
return;
}
if (Session.GetHabbo().CurrentRoom.IsInfobusOpen == false)
{
ServerMessage InfobusClosed = new ServerMessage(Outgoing.InfobusMessage);
InfobusClosed.AppendStringWithBreak("Ich bin zurzeit geschlossen! Komm später wieder.");
Session.SendMessage(InfobusClosed);
}
else
{
Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).MoveTo(28, 5);
if (Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).X == 28 && Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).Y == 5)
{
ServerMessage Message = new ServerMessage(Outgoing.RoomForward);
Message.AppendBoolean(true);
Message.AppendInt32(56);
Session.SendMessage(Message);
}
}
}
示例15: Serialize
public void Serialize(ServerMessage Message, GameClient Session, bool Single)
{
Message.AppendStringWithBreak(this.Type);
if (Session.GetHabbo().CompletedQuests.Contains(this.Id))
{
Message.AppendInt32(this.Level);
}
else
{
Message.AppendInt32(this.Level - 1);
}
Message.AppendInt32(Essential.GetGame().GetQuestManager().GetHighestLevelForType(this.Type));
if (Essential.GetGame().GetQuestManager().GetHighestLevelForType(this.Type) == this.Level && Session.GetHabbo().CompletedQuests.Contains(this.Id) && !Single)
{
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendBoolean(false);
Message.AppendStringWithBreak("");
Message.AppendStringWithBreak("");
Message.AppendInt32(0);
Message.AppendStringWithBreak("");
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendStringWithBreak("");
Message.AppendStringWithBreak("");
Message.AppendBoolean(true);
}
else
{
Message.AppendInt32(-1);
Message.AppendUInt(this.Id);
//Message.AppendBoolean(false);
// Message.AppendUInt(this.Id);
Message.AppendBoolean(Session.GetHabbo().CurrentQuestId == this.Id);
Message.AppendStringWithBreak(this.Action.StartsWith("FIND") ? "FIND_STUFF" : this.Action);
Message.AppendStringWithBreak("_2");
Message.AppendInt32(this.PixelReward);
Message.AppendStringWithBreak(this.Action.Replace("_", ""));
Message.AppendInt32(Session.GetHabbo().CurrentQuestProgress);
Message.AppendInt32(this.NeedForLevel);
Message.AppendInt32(Essential.GetGame().GetQuestManager().GetIntValue(this.Type));
Message.AppendStringWithBreak("set_kuurna");
Message.AppendStringWithBreak("MAIN_CHAIN");
Message.AppendBoolean(true);
}
}