本文整理汇总了C#中Essential.HabboHotel.GameClients.GameClient.GetHabbo方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.GetHabbo方法的具体用法?C# GameClient.GetHabbo怎么用?C# GameClient.GetHabbo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Essential.HabboHotel.GameClients.GameClient
的用法示例。
在下文中一共展示了GameClient.GetHabbo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
int num = Event.PopWiredInt32();
List<uint> list = new List<uint>();
for (int i = 0; i < num; i++)
{
list.Add(Event.PopWiredUInt());
}
string text = Event.PopFixedString();
text = Essential.DoFilter(text, true, false);
text = ChatCommandHandler.ApplyFilter(text);
ServerMessage Message = new ServerMessage(Outgoing.InstantInvite); // Update
Message.AppendUInt(Session.GetHabbo().Id);
Message.AppendStringWithBreak(text);
foreach (uint current in list)
{
if (Session.GetHabbo().GetMessenger().method_9(Session.GetHabbo().Id, current))
{
GameClient @class = Essential.GetGame().GetClientManager().GetClient(current);
if (@class == null)
{
break;
}
@class.SendMessage(Message);
}
}
}
示例2: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room Room = Session.GetHabbo().CurrentRoom;
if (Room != null)
{
string string_ = Event.PopFixedString();
RoomUser @class = Room.method_56(string_);
if (@class != null)
{
uint uint_ = @class.GetClient().GetHabbo().Id;
if (!Session.GetHabbo().list_2.Contains(uint_))
{
Session.GetHabbo().list_2.Add(uint_);
using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"INSERT INTO user_ignores(user_id, ignore_id) VALUES (",
Session.GetHabbo().Id,
", ",
uint_,
");"
}));
}
ServerMessage Message = new ServerMessage(Outgoing.UpdateIgnoreStatus); // Updated
Message.AppendInt32(1);
Message.AppendString(string_);
Session.SendMessage(Message);
}
}
}
}
示例3: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session.GetHabbo().GetInventoryComponent() != null)
{
Session.SendMessage(Session.GetHabbo().GetInventoryComponent().ComposeBotInventoryListMessage());
}
}
示例4: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session.GetHabbo().GetMessenger() != null)
{
Session.SendMessage(Session.GetHabbo().GetMessenger().method_24(Event.PopFixedString()));
}
}
示例5: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null)
{
Session.GetHabbo().GetInventoryComponent().method_13();
}
}
示例6: OnPlace
public override void OnPlace(GameClient Session, RoomItem Item)
{
RoomMusicController roomMusicController = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId).GetRoomMusicController();
roomMusicController.LinkRoomOutputItemIfNotAlreadyExits(Item);
roomMusicController.Stop();
Session.GetHabbo().CurrentRoom.LoadMusic();
}
示例7: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null)
{
Session.SendMessage(Essential.GetGame().GetCatalog().GetIndexMessageForRank(Session.GetHabbo().Rank));
}
}
示例8: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room class14_ = Session.GetHabbo().CurrentRoom;
if (class14_ != null)
{
string string_ = Event.PopFixedString();
RoomUser @class = class14_.method_56(string_);
if (@class != null)
{
uint uint_ = @class.GetClient().GetHabbo().Id;
if (Session.GetHabbo().list_2.Contains(uint_))
{
Session.GetHabbo().list_2.Remove(uint_);
using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"DELETE FROM user_ignores WHERE user_id = ",
Session.GetHabbo().Id,
" AND ignore_id = ",
uint_,
" LIMIT 1;"
}));
}
ServerMessage Message = new ServerMessage(Outgoing.UpdateIgnoreStatus); // Updated
Message.AppendInt32(3);
Message.AppendString(string_);
Session.SendMessage(Message);
}
}
}
}
示例9: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if(Session.GetHabbo().CurrentRoom.CheckRights(Session,true))
{
Essential.getWebSocketManager().getWebSocketByName(Session.GetHabbo().Username).Send("19|" + RoomItem_0.uint_0 + "|" + RoomItem_0.ExtraData);
}
}
示例10: Handle
public void Handle(GameClient session, ClientMessage message)
{
if (session != null && session.GetHabbo() != null)
{
Room room = Essential.GetGame().GetRoomManager().GetRoom(session.GetHabbo().CurrentRoomId);
if (room != null)
{
RoomUser targetUser = room.GetRoomUserByHabbo(message.PopWiredUInt());
if (targetUser != null && !targetUser.IsBot && targetUser.GetClient() != null)
{
ServerMessage Message = new ServerMessage(Outgoing.UpdateBadges); // Updated
Message.AppendUInt(targetUser.GetClient().GetHabbo().Id);
Message.AppendInt32(targetUser.GetClient().GetHabbo().GetBadgeComponent().VisibleBadges);
using (TimedLock.Lock(targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges()))
{
foreach (Badge current in targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges())
{
if (current.Slot > 0)
{
Message.AppendInt32(current.Slot);
Message.AppendStringWithBreak(current.Code);
}
}
}
session.SendMessage(Message);
}
}
}
}
示例11: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null)
{
Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null)
{
RoomUser class2 = @class.GetRoomUserByHabbo(Session.GetHabbo().Id);
if (class2 != null)
{
class2.Unidle();
int num = Event.PopWiredInt32();
int num2 = Event.PopWiredInt32();
if (num != class2.X || num2 != class2.Y)
{
int int_ = Rotation.GetRotation(class2.X, class2.Y, num, num2);
class2.method_9(int_);
if (class2.class34_1 != null && class2.RoomUser_0 != null)
{
class2.RoomUser_0.method_9(int_);
}
}
}
}
}
}
示例12: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.method_26(Session))
{
string string_ = Event.PopFixedString();
bool canletin = Event.PopWiredBoolean();
GameClient class2 = Essential.GetGame().GetClientManager().GetClientByHabbo(string_);
if (class2 != null && class2.GetHabbo() != null && class2.GetHabbo().bool_6 && class2.GetHabbo().uint_2 == Session.GetHabbo().CurrentRoomId)
{
if (canletin)
{
class2.GetHabbo().bool_5 = true;
ServerMessage Message4 = new ServerMessage(Outgoing.FlatAccessible); // Updated
Message4.AppendString("");
class2.SendMessage(Message4);
}
else
{
ServerMessage Message5 = new ServerMessage(Outgoing.DoorBellNoPerson); // Updated
Message5.AppendString("");
class2.SendMessage(Message5);
}
}
}
}
示例13: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (Session.GetHabbo().CurrentRoom.CheckRights(Session, true))
{
ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
message.AppendBoolean(false);
if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
message.AppendInt32(1000000);
else
message.AppendInt32(5);
message.AppendInt32(0);
message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
message.AppendInt32(RoomItem_0.uint_0);
message.AppendString("");
message.AppendInt32(2);
if (!string.IsNullOrEmpty(RoomItem_0.string_3))
{
message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[0]));
message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[1]));
}
else
{
message.AppendInt32(1);
message.AppendInt32(50);
}
message.AppendBoolean(false);
message.AppendInt32(0);
message.AppendInt32(1290);
Session.SendMessage(message);
}
}
示例14: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage message = new ServerMessage(Outgoing.SendGuildParts); //Rootkit
message.AppendInt32(10);
message.AppendInt32((int)(Session.GetHabbo().OwnedRooms.Count - this.GetMyRoomsGuilds(Session)));
foreach (RoomData data in Session.GetHabbo().OwnedRooms)
{
if (data.GuildId == 0)
{
message.AppendInt32(data.Id);
message.AppendString(data.Name);
message.AppendBoolean(false);
}
}
message.AppendInt32(5);
message.AppendInt32(10);
message.AppendInt32(3);
message.AppendInt32(4);
message.AppendInt32(0x19);
message.AppendInt32(0x11);
message.AppendInt32(5);
message.AppendInt32(0x19);
message.AppendInt32(0x11);
message.AppendInt32(3);
message.AppendInt32(0x1d);
message.AppendInt32(11);
message.AppendInt32(4);
message.AppendInt32(0);
message.AppendInt32(0);
message.AppendInt32(0);
Session.SendMessage(message);
Session.SendMessage(Essential.GetGame().GetCatalog().groupsDataMessage);
}
示例15: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
{
Session.GetHabbo().GetMessenger().SerializeUpdates(Session);
}
}