本文整理汇总了C#中Essential.HabboHotel.GameClients.GameClient类的典型用法代码示例。如果您正苦于以下问题:C# GameClient类的具体用法?C# GameClient怎么用?C# GameClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameClient类属于Essential.HabboHotel.GameClients命名空间,在下文中一共展示了GameClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(Outgoing.PetRace); //Rootkit
string PetType = Event.PopFixedString();
Message.AppendStringWithBreak(PetType);
int petid = int.Parse(PetType.Substring(PetType.IndexOf('t'), PetType.Length - PetType.IndexOf('t')).Replace("t",""));
if (PetRace.RaceGotRaces(petid))
{
List<PetRace> Races = PetRace.GetRacesForRaceId(petid);
Message.AppendInt32(Races.Count);
foreach (PetRace r in Races)
{
Message.AppendInt32(petid);
Message.AppendInt32(r.Color1);
Message.AppendInt32(r.Color2);
Message.AppendBoolean(r.Has1Color);
Message.AppendBoolean(r.Has2Color);
}
}
else
{
Message.AppendInt32(0);
}
Session.SendMessage(Message);
}
示例2: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room room = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (room != null)
{
RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
if (roomUserByHabbo != null)
{
roomUserByHabbo.Unidle();
int num = Event.PopWiredInt32();
/*if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
{
num = 0;
}*/
if (num > 0 && roomUserByHabbo.CarryItemID > 0)
{
roomUserByHabbo.CarryItem(0);
}
roomUserByHabbo.DanceId = num;
ServerMessage serverMessage = new ServerMessage(Outgoing.Dance);
serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
serverMessage.AppendInt32(num);
room.SendMessage(serverMessage, null);
if (Session.GetHabbo().CurrentQuestId > 0 && Essential.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
{
Essential.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
}
}
}
}
示例3: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session.GetHabbo().GetInventoryComponent() != null)
{
Session.SendMessage(Session.GetHabbo().GetInventoryComponent().ComposeBotInventoryListMessage());
}
}
示例4: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room Room = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (Room != null && Room.CheckRights(Session, true))
{
ServerMessage LoadUsersWithRights = new ServerMessage(Outgoing.FlatControllerAdded);
LoadUsersWithRights.AppendUInt(Room.Id);
LoadUsersWithRights.AppendInt32(Room.UsersWithRights.Count);
foreach (uint current2 in Room.UsersWithRights)
{
LoadUsersWithRights.AppendUInt(current2);
LoadUsersWithRights.AppendString(Essential.GetGame().GetClientManager().GetNameById(current2));
}
Session.SendMessage(LoadUsersWithRights);
foreach (uint current3 in Room.UsersWithRights)
{
ServerMessage serverMessage = new ServerMessage(Outgoing.GivePowers); // Updated
serverMessage.AppendUInt(Room.Id);
serverMessage.AppendUInt(current3);
serverMessage.AppendStringWithBreak(Essential.GetGame().GetClientManager().GetNameById(current3));
Session.SendMessage(serverMessage);
}
}
}
示例5: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (Session.GetHabbo().CurrentRoom.CheckRights(Session, true))
{
ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
message.AppendBoolean(false);
if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
message.AppendInt32(1000000);
else
message.AppendInt32(5);
message.AppendInt32(0);
message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
message.AppendInt32(RoomItem_0.uint_0);
message.AppendString("");
message.AppendInt32(2);
if (!string.IsNullOrEmpty(RoomItem_0.string_3))
{
message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[0]));
message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[1]));
}
else
{
message.AppendInt32(1);
message.AppendInt32(50);
}
message.AppendBoolean(false);
message.AppendInt32(0);
message.AppendInt32(1290);
Session.SendMessage(message);
}
}
示例6: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (bool_0)
{
ServerMessage message = new ServerMessage(Outgoing.WiredEffect); // Updated
message.AppendBoolean(false);
if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
message.AppendInt32(1000000);
else
message.AppendInt32(5);
message.AppendInt32(0);
message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
message.AppendInt32(RoomItem_0.uint_0);
message.AppendString("");
message.AppendInt32(2);
if (RoomItem_0.string_2 != "")
message.AppendInt32(int.Parse(RoomItem_0.string_2));
else
message.AppendInt32(5);
if (RoomItem_0.string_3 != "")
message.AppendInt32(int.Parse(RoomItem_0.string_3));
else
message.AppendInt32(1);
message.AppendInt32(0);
message.AppendInt32(6);
message.AppendInt32(0);
message.AppendInt32(0);
message.AppendInt32(0);
Session.SendMessage(message);
}
}
示例7: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (!Session.GetHabbo().CurrentRoom.CCTs.Contains("park"))
{
return;
}
if (Session.GetHabbo().CurrentRoom.IsInfobusOpen == false)
{
ServerMessage InfobusClosed = new ServerMessage(Outgoing.InfobusMessage);
InfobusClosed.AppendStringWithBreak("Ich bin zurzeit geschlossen! Komm später wieder.");
Session.SendMessage(InfobusClosed);
}
else
{
Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).MoveTo(28, 5);
if (Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).X == 28 && Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).Y == 5)
{
ServerMessage Message = new ServerMessage(Outgoing.RoomForward);
Message.AppendBoolean(true);
Message.AppendInt32(56);
Session.SendMessage(Message);
}
}
}
示例8: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
RoomUser @class = RoomItem_0.GetRoom().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (@class != null && (RoomItem_0.GStruct1_2.x < RoomItem_0.GetRoom().RoomModel.int_4 && RoomItem_0.GStruct1_2.y < RoomItem_0.GetRoom().RoomModel.int_5))
{
if (ThreeDCoord.IsNot(@class.Position, RoomItem_0.GStruct1_1) && @class.bool_0)
{
@class.MoveTo(RoomItem_0.GStruct1_1);
}
else
{
if (RoomItem_0.GetRoom().method_30(RoomItem_0.GStruct1_2.x, RoomItem_0.GStruct1_2.y, RoomItem_0.Double_0, true, false) && RoomItem_0.InteractingUser == 0)
{
RoomItem_0.InteractingUser = @class.UId;
@class.bool_0 = false;
if (@class.bool_6 && (@class.int_10 != RoomItem_0.GStruct1_1.x || @class.int_11 != RoomItem_0.GStruct1_1.y))
{
@class.method_3(true);
}
@class.bool_1 = true;
@class.MoveTo(RoomItem_0.GStruct1_0);
RoomItem_0.ReqUpdate(3);
}
}
}
}
示例9: OnPlace
public override void OnPlace(GameClient Session, RoomItem Item)
{
RoomMusicController roomMusicController = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId).GetRoomMusicController();
roomMusicController.LinkRoomOutputItemIfNotAlreadyExits(Item);
roomMusicController.Stop();
Session.GetHabbo().CurrentRoom.LoadMusic();
}
示例10: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
DataTable dataTable_ = Session.GetHabbo().dataTable_0;
if (dataTable_ != null)
{
ServerMessage Message = new ServerMessage(Outgoing.UserGuilds);
Message.AppendInt32(dataTable_.Rows.Count);
foreach (DataRow dataRow in dataTable_.Rows)
{
GroupsManager @class = Groups.GetGroupById((int)dataRow["groupid"]);
Message.AppendInt32(@class.Id);
Message.AppendStringWithBreak(@class.Name);
Message.AppendStringWithBreak(@class.Badge);
if (Session.GetHabbo().FavouriteGroup == @class.Id) // is favorite group?
{
Message.AppendBoolean(true);
}
else
{
Message.AppendBoolean(false);
}
}
Session.SendMessage(Message);
}
}
示例11: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.method_26(Session))
{
int num = Event.PopWiredInt32();
uint Data = Event.PopWiredUInt();
string BrandData = "state" + Convert.ToChar(9) + "0";
for (int i = 1; i <= Data; i++)
{
BrandData = BrandData + Convert.ToChar(9) + Event.PopFixedString();
}
using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
{
class2.AddParamWithValue("extradata", BrandData);
class2.ExecuteQuery("UPDATE items_extra_data SET extra_data = @extradata WHERE item_id = '" + num + "' LIMIT 1");
}
/*ServerMessage Message = new ServerMessage();
Message.Init(Outgoing.ObjectDataUpdate); // Update
Message.AppendStringWithBreak(num.ToString());
Message.AppendInt32(0);
Message.AppendInt32(1);
Message.AppendStringWithBreak(BrandData);
@class.SendMessage(Message, null);*/
@class.method_28((uint)num).ExtraData = BrandData;
@class.method_79(Session, @class.method_28((uint)num), @class.method_28((uint)num).GetX, @class.method_28((uint)num).Int32_1, @class.method_28((uint)num).int_3, false, false, true);
@class.method_28((uint)num).UpdateState(true, false, true);
}
}
示例12: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room class14_ = Session.GetHabbo().CurrentRoom;
if (class14_ != null)
{
string string_ = Event.PopFixedString();
RoomUser @class = class14_.method_56(string_);
if (@class != null)
{
uint uint_ = @class.GetClient().GetHabbo().Id;
if (Session.GetHabbo().list_2.Contains(uint_))
{
Session.GetHabbo().list_2.Remove(uint_);
using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"DELETE FROM user_ignores WHERE user_id = ",
Session.GetHabbo().Id,
" AND ignore_id = ",
uint_,
" LIMIT 1;"
}));
}
ServerMessage Message = new ServerMessage(Outgoing.UpdateIgnoreStatus); // Updated
Message.AppendInt32(3);
Message.AppendString(string_);
Session.SendMessage(Message);
}
}
}
}
示例13: Handle
public void Handle(GameClient session, ClientMessage message)
{
if (session != null && session.GetHabbo() != null)
{
Room room = Essential.GetGame().GetRoomManager().GetRoom(session.GetHabbo().CurrentRoomId);
if (room != null)
{
RoomUser targetUser = room.GetRoomUserByHabbo(message.PopWiredUInt());
if (targetUser != null && !targetUser.IsBot && targetUser.GetClient() != null)
{
ServerMessage Message = new ServerMessage(Outgoing.UpdateBadges); // Updated
Message.AppendUInt(targetUser.GetClient().GetHabbo().Id);
Message.AppendInt32(targetUser.GetClient().GetHabbo().GetBadgeComponent().VisibleBadges);
using (TimedLock.Lock(targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges()))
{
foreach (Badge current in targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges())
{
if (current.Slot > 0)
{
Message.AppendInt32(current.Slot);
Message.AppendStringWithBreak(current.Code);
}
}
}
session.SendMessage(Message);
}
}
}
}
示例14: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (bool_0)
{
ServerMessage Message = new ServerMessage(Outgoing.WiredCondition); // Updated
Message.AppendBoolean(false);
Message.AppendInt32(5);
if (RoomItem_0.string_3 != "")
{
Message.AppendInt32(RoomItem_0.string_3.Split(',').Length);
foreach (string ItemId in RoomItem_0.string_3.Split(','))
{
Message.AppendInt32(int.Parse(ItemId));
}
}
else
{
Message.AppendInt32(0);
}
Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
Message.AppendUInt(RoomItem_0.uint_0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(1);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
Message.AppendInt32(0);
}
}
示例15: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session.GetHabbo().GetMessenger() != null)
{
int num = Event.PopWiredInt32();
for (int i = 0; i < num; i++)
{
uint uint_ = Event.PopWiredUInt();
MessengerRequest @class = Session.GetHabbo().GetMessenger().method_4(uint_);
if (@class != null)
{
if (@class.To != Session.GetHabbo().Id)
{
break;
}
if (!Session.GetHabbo().GetMessenger().method_9(@class.To, @class.From))
{
Session.GetHabbo().GetMessenger().method_12(@class.From);
}
Session.GetHabbo().GetMessenger().method_11(uint_);
}
}
}
}