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C# GameClients.GameClient类代码示例

本文整理汇总了C#中Essential.HabboHotel.GameClients.GameClient的典型用法代码示例。如果您正苦于以下问题:C# GameClient类的具体用法?C# GameClient怎么用?C# GameClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GameClient类属于Essential.HabboHotel.GameClients命名空间,在下文中一共展示了GameClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
             ServerMessage Message = new ServerMessage(Outgoing.PetRace); //Rootkit
             string PetType = Event.PopFixedString();
             Message.AppendStringWithBreak(PetType);
             int petid = int.Parse(PetType.Substring(PetType.IndexOf('t'), PetType.Length - PetType.IndexOf('t')).Replace("t",""));
            if (PetRace.RaceGotRaces(petid))
            {
                List<PetRace> Races = PetRace.GetRacesForRaceId(petid);
                Message.AppendInt32(Races.Count);
                foreach (PetRace r in Races)
                {
                    Message.AppendInt32(petid);
                    Message.AppendInt32(r.Color1);
                    Message.AppendInt32(r.Color2);
                    Message.AppendBoolean(r.Has1Color);
                    Message.AppendBoolean(r.Has2Color); 
                }
            }
            else
            {
                Message.AppendInt32(0);
            }
				Session.SendMessage(Message);
			}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:25,代码来源:GetSellablePetBreedsEvent.cs

示例2: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
            Room room = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
            if (room != null)
            {
                RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
                if (roomUserByHabbo != null)
                {
                    roomUserByHabbo.Unidle();
                    int num = Event.PopWiredInt32();
                    /*if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
                    {
                        num = 0;
                    }*/
                    if (num > 0 && roomUserByHabbo.CarryItemID > 0)
                    {
                        roomUserByHabbo.CarryItem(0);
                    }
                    roomUserByHabbo.DanceId = num;
                    ServerMessage serverMessage = new ServerMessage(Outgoing.Dance);
                    serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
                    serverMessage.AppendInt32(num);
                    room.SendMessage(serverMessage, null);
                    if (Session.GetHabbo().CurrentQuestId > 0 && Essential.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
                    {
                        Essential.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
                    }
                }
            }
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:30,代码来源:DanceMessageEvent.cs

示例3: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session.GetHabbo().GetInventoryComponent() != null)
     {
         Session.SendMessage(Session.GetHabbo().GetInventoryComponent().ComposeBotInventoryListMessage());
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:GetBotInventoryEvent.cs

示例4: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            Room Room = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
            if (Room != null && Room.CheckRights(Session, true))
            {

                        ServerMessage LoadUsersWithRights = new ServerMessage(Outgoing.FlatControllerAdded);
                        LoadUsersWithRights.AppendUInt(Room.Id);
                        LoadUsersWithRights.AppendInt32(Room.UsersWithRights.Count);
                        foreach (uint current2 in Room.UsersWithRights)
                        {

                            LoadUsersWithRights.AppendUInt(current2);
                            LoadUsersWithRights.AppendString(Essential.GetGame().GetClientManager().GetNameById(current2));
                        }
                        Session.SendMessage(LoadUsersWithRights);

                        foreach (uint current3 in Room.UsersWithRights)
                        {
                            ServerMessage serverMessage = new ServerMessage(Outgoing.GivePowers); // Updated
                            serverMessage.AppendUInt(Room.Id);
                            serverMessage.AppendUInt(current3);
                            serverMessage.AppendStringWithBreak(Essential.GetGame().GetClientManager().GetNameById(current3));
                            Session.SendMessage(serverMessage);
                        }
        
            }
        }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:28,代码来源:GetFlatControlsMessageEvent.cs

示例5: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (Session.GetHabbo().CurrentRoom.CheckRights(Session, true))
     {
         ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
         message.AppendBoolean(false);
         if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
             message.AppendInt32(1000000);
         else
             message.AppendInt32(5);
         message.AppendInt32(0);
         message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         message.AppendInt32(RoomItem_0.uint_0);
         message.AppendString("");
         message.AppendInt32(2);
         if (!string.IsNullOrEmpty(RoomItem_0.string_3))
         {
             message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[0]));
             message.AppendInt32(int.Parse(RoomItem_0.string_3.Split(';')[1]));
         }
         else
         {
             message.AppendInt32(1);
             message.AppendInt32(50);
         }
         message.AppendBoolean(false);
         message.AppendInt32(0);
         message.AppendInt32(1290);
         Session.SendMessage(message);
     }
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:31,代码来源:InteractorConditionUserCount.cs

示例6: OnTrigger

		public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
		{
            if (bool_0)
            {
                ServerMessage message = new ServerMessage(Outgoing.WiredEffect); // Updated
                message.AppendBoolean(false);
                if (Session.GetHabbo().HasFuse("wired_unlimitedselects"))
                    message.AppendInt32(1000000);
                else
                    message.AppendInt32(5);
                message.AppendInt32(0);
                message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
                message.AppendInt32(RoomItem_0.uint_0);
                message.AppendString("");
                message.AppendInt32(2);
                if (RoomItem_0.string_2 != "")
                    message.AppendInt32(int.Parse(RoomItem_0.string_2));
                else
                    message.AppendInt32(5);
                if (RoomItem_0.string_3 != "")
                    message.AppendInt32(int.Parse(RoomItem_0.string_3));
                else
                    message.AppendInt32(1);
                message.AppendInt32(0);
                message.AppendInt32(6);
                message.AppendInt32(0);
                message.AppendInt32(0);
                message.AppendInt32(0);
                Session.SendMessage(message);
            }
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:31,代码来源:InteractorWiredGivePoints.cs

示例7: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            if (!Session.GetHabbo().CurrentRoom.CCTs.Contains("park"))
            {
                return;
            }

            if (Session.GetHabbo().CurrentRoom.IsInfobusOpen == false)
            {
                ServerMessage InfobusClosed = new ServerMessage(Outgoing.InfobusMessage);
                InfobusClosed.AppendStringWithBreak("Ich bin zurzeit geschlossen! Komm später wieder.");
                Session.SendMessage(InfobusClosed);
            }
            else
            {
                Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).MoveTo(28, 5);

                if (Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).X == 28 && Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id).Y == 5)
                {
                    ServerMessage Message = new ServerMessage(Outgoing.RoomForward);
                    Message.AppendBoolean(true);
                    Message.AppendInt32(56);
                    Session.SendMessage(Message);
                }
                    
                
            }
        }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:28,代码来源:EnterInfobusMessageEvent.cs

示例8: OnTrigger

		public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
		{
			RoomUser @class = RoomItem_0.GetRoom().GetRoomUserByHabbo(Session.GetHabbo().Id);
			if (@class != null && (RoomItem_0.GStruct1_2.x < RoomItem_0.GetRoom().RoomModel.int_4 && RoomItem_0.GStruct1_2.y < RoomItem_0.GetRoom().RoomModel.int_5))
			{
                if (ThreeDCoord.IsNot(@class.Position, RoomItem_0.GStruct1_1) && @class.bool_0)
				{
					@class.MoveTo(RoomItem_0.GStruct1_1);
				}
				else
				{
                    if (RoomItem_0.GetRoom().method_30(RoomItem_0.GStruct1_2.x, RoomItem_0.GStruct1_2.y, RoomItem_0.Double_0, true, false) && RoomItem_0.InteractingUser == 0)
					{
                        RoomItem_0.InteractingUser = @class.UId;
						@class.bool_0 = false;
						if (@class.bool_6 && (@class.int_10 != RoomItem_0.GStruct1_1.x || @class.int_11 != RoomItem_0.GStruct1_1.y))
						{
							@class.method_3(true);
						}
						@class.bool_1 = true;
						@class.MoveTo(RoomItem_0.GStruct1_0);
						RoomItem_0.ReqUpdate(3);
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:26,代码来源:InteractorOneWayGate.cs

示例9: OnPlace

 public override void OnPlace(GameClient Session, RoomItem Item)
 {
     RoomMusicController roomMusicController = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId).GetRoomMusicController();
     roomMusicController.LinkRoomOutputItemIfNotAlreadyExits(Item);
     roomMusicController.Stop();
     Session.GetHabbo().CurrentRoom.LoadMusic();
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:7,代码来源:InteractorJukebox.cs

示例10: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			DataTable dataTable_ = Session.GetHabbo().dataTable_0;
			if (dataTable_ != null)
			{
                ServerMessage Message = new ServerMessage(Outgoing.UserGuilds);
				Message.AppendInt32(dataTable_.Rows.Count);
				foreach (DataRow dataRow in dataTable_.Rows)
				{
					GroupsManager @class = Groups.GetGroupById((int)dataRow["groupid"]);
					Message.AppendInt32(@class.Id);
                    Message.AppendStringWithBreak(@class.Name);
                    Message.AppendStringWithBreak(@class.Badge);
					if (Session.GetHabbo().FavouriteGroup == @class.Id) // is favorite group?
					{
						Message.AppendBoolean(true);
					}
					else
					{
						Message.AppendBoolean(false);
					}
				}
				Session.SendMessage(Message);
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:25,代码来源:LoadUserGroupsEvent.cs

示例11: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
			if (@class != null && @class.method_26(Session))
			{
                int num = Event.PopWiredInt32();
                uint Data = Event.PopWiredUInt();
                string BrandData = "state" + Convert.ToChar(9) + "0";
                for (int i = 1; i <= Data; i++)
                {
                    BrandData = BrandData + Convert.ToChar(9) + Event.PopFixedString();
                }
                using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
                {
                    class2.AddParamWithValue("extradata", BrandData);
                    class2.ExecuteQuery("UPDATE items_extra_data SET extra_data = @extradata WHERE item_id = '" + num + "' LIMIT 1");
                }
                /*ServerMessage Message = new ServerMessage();
                Message.Init(Outgoing.ObjectDataUpdate); // Update
                Message.AppendStringWithBreak(num.ToString());
                Message.AppendInt32(0);
                Message.AppendInt32(1);
                Message.AppendStringWithBreak(BrandData);
                @class.SendMessage(Message, null);*/
                @class.method_28((uint)num).ExtraData = BrandData;
                @class.method_79(Session, @class.method_28((uint)num), @class.method_28((uint)num).GetX, @class.method_28((uint)num).Int32_1, @class.method_28((uint)num).int_3, false, false, true);
                @class.method_28((uint)num).UpdateState(true, false, true);
				}
			
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:30,代码来源:SetObjectDataMessageEvent.cs

示例12: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			Room class14_ = Session.GetHabbo().CurrentRoom;
			if (class14_ != null)
			{
				string string_ = Event.PopFixedString();
				RoomUser @class = class14_.method_56(string_);
				if (@class != null)
				{
					uint uint_ = @class.GetClient().GetHabbo().Id;
					if (Session.GetHabbo().list_2.Contains(uint_))
					{
						Session.GetHabbo().list_2.Remove(uint_);
						using (DatabaseClient class2 = Essential.GetDatabase().GetClient())
						{
							class2.ExecuteQuery(string.Concat(new object[]
							{
								"DELETE FROM user_ignores WHERE user_id = ",
								Session.GetHabbo().Id,
								" AND ignore_id = ",
								uint_,
								" LIMIT 1;"
							}));
						}
                        ServerMessage Message = new ServerMessage(Outgoing.UpdateIgnoreStatus); // Updated
						Message.AppendInt32(3);
                        Message.AppendString(string_);
						Session.SendMessage(Message);
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:32,代码来源:UnignoreUserMessageEvent.cs

示例13: Handle

		public void Handle(GameClient session, ClientMessage message)
		{
			if (session != null && session.GetHabbo() != null)
			{
				Room room = Essential.GetGame().GetRoomManager().GetRoom(session.GetHabbo().CurrentRoomId);

				if (room != null)
				{
					RoomUser targetUser = room.GetRoomUserByHabbo(message.PopWiredUInt());

					if (targetUser != null && !targetUser.IsBot && targetUser.GetClient() != null)
					{
                        ServerMessage Message = new ServerMessage(Outgoing.UpdateBadges); // Updated

						Message.AppendUInt(targetUser.GetClient().GetHabbo().Id);
						Message.AppendInt32(targetUser.GetClient().GetHabbo().GetBadgeComponent().VisibleBadges);

						using (TimedLock.Lock(targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges()))
						{
							foreach (Badge current in targetUser.GetClient().GetHabbo().GetBadgeComponent().GetBadges())
							{
								if (current.Slot > 0)
								{
									Message.AppendInt32(current.Slot);
									Message.AppendStringWithBreak(current.Code);
								}
							}
						}

						session.SendMessage(Message);
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:34,代码来源:GetSelectedBadgesMessageEvent.cs

示例14: OnTrigger

		public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
		{
			if (bool_0)
			{
                ServerMessage Message = new ServerMessage(Outgoing.WiredCondition); // Updated
                Message.AppendBoolean(false);
                Message.AppendInt32(5);
                if (RoomItem_0.string_3 != "")
                {
                    Message.AppendInt32(RoomItem_0.string_3.Split(',').Length);

                    foreach (string ItemId in RoomItem_0.string_3.Split(','))
                    {
                        Message.AppendInt32(int.Parse(ItemId));
                    }
                }
                else
                {
                    Message.AppendInt32(0);
                }
                Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
                Message.AppendUInt(RoomItem_0.uint_0);
                Message.AppendInt32(0);
                Message.AppendInt32(0);
                Message.AppendInt32(0);
                Message.AppendInt32(1);
                Message.AppendInt32(0);
                Message.AppendInt32(0);
                Message.AppendInt32(0);
                Message.AppendInt32(0);
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:32,代码来源:WiredInteractor.cs

示例15: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			if (Session.GetHabbo().GetMessenger() != null)
			{
				int num = Event.PopWiredInt32();
				for (int i = 0; i < num; i++)
				{
					uint uint_ = Event.PopWiredUInt();
					MessengerRequest @class = Session.GetHabbo().GetMessenger().method_4(uint_);
					if (@class != null)
					{
						if (@class.To != Session.GetHabbo().Id)
						{
							break;
						}

						if (!Session.GetHabbo().GetMessenger().method_9(@class.To, @class.From))
						{
							Session.GetHabbo().GetMessenger().method_12(@class.From);
						}

						Session.GetHabbo().GetMessenger().method_11(uint_);

                       
					}
				}
			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:28,代码来源:AcceptBuddyMessageEvent.cs


注:本文中的Essential.HabboHotel.GameClients.GameClient类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。