当前位置: 首页>>代码示例>>C#>>正文


C# GameClient.GetClientMessageHandler方法代码示例

本文整理汇总了C#中Essential.HabboHotel.GameClients.GameClient.GetClientMessageHandler方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.GetClientMessageHandler方法的具体用法?C# GameClient.GetClientMessageHandler怎么用?C# GameClient.GetClientMessageHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Essential.HabboHotel.GameClients.GameClient的用法示例。


在下文中一共展示了GameClient.GetClientMessageHandler方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			uint num = Event.PopWiredUInt();
			string string_ = Event.PopFixedString();
			Event.PopWiredInt32();
            Session.GetHabbo().uint_2 = num;
            if (Session.GetClientMessageHandler() == null)
                Session.CreateClientMessageHandler();
            Session.GetClientMessageHandler().method_5(num, string_);
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:10,代码来源:OpenFlatConnectionMessageEvent.cs

示例2: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			uint uint_ = Event.PopWiredUInt();
			bool bool_ = Event.PopWiredBoolean();
			bool flag = Event.PopWiredBoolean();

            if (uint_ == Session.GetHabbo().CurrentRoomId)
            {
                return;
            }
           
            RoomData @class = Essential.GetGame().GetRoomManager().method_12(uint_);
			if (@class != null)
			{
                ServerMessage Message = new ServerMessage(Outgoing.GetGuestRoomResult); // Updated
                Message.AppendBoolean(false);
                Message.AppendUInt(@class.Id);
                Message.AppendBoolean(false);
                Message.AppendString(@class.Name);
                Message.AppendBoolean(true);
                Message.AppendInt32(@class.OwnerId);
                Message.AppendStringWithBreak(@class.Owner);
                Message.AppendInt32(@class.State); // @class state
                Message.AppendInt32(@class.UsersNow);
                Message.AppendInt32(@class.UsersMax);
                Message.AppendStringWithBreak(@class.Description);
                Message.AppendInt32(0); // dunno!
                Message.AppendInt32((@class.Category == 9) ? 2 : 0); // can trade!
                Message.AppendInt32(@class.Score);
                Message.AppendInt32(@class.Category);
                Message.AppendInt32(0);
                Message.AppendInt32(0);
                Message.AppendStringWithBreak("");
                Message.AppendInt32(@class.TagCount);

                foreach (string Tag in @class.Tags)
                {
                    Message.AppendStringWithBreak(Tag);
                }
                Message.AppendInt32(0);
                Message.AppendInt32(0);
                Message.AppendInt32(0);
                Message.AppendBoolean(true);
                Message.AppendBoolean(false);
                Message.AppendBoolean(true);
                Message.AppendString("");
                Message.AppendBoolean(false);
				Session.SendMessage(Message);
          
                Session.GetClientMessageHandler().method_5(@class.Id, "");

			}
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:53,代码来源:GetGuestRoomMessageEvent.cs

示例3: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
                RoomData @class = Essential.GetGame().GetRoomManager().method_12(Session.GetHabbo().uint_2);
				if (@class != null)
				{
					if (@class.Model == null)
					{
						Session.SendNotification("Error loading room, please try again soon! (Error Code: MdlData)");
                        Session.SendMessage(new ServerMessage(Outgoing.OutOfRoom)); // P
						Session.GetClientMessageHandler().method_7();
					}
					else
					{
                        Session.SendMessage(@class.Model.method_1(Essential.GetGame().GetRoomManager().GetRoom(@class.Id)));
						Session.SendMessage(@class.Model.method_2(Essential.GetGame().GetRoomManager().GetRoom(@class.Id)));
                        /*if (@class.IsPublicRoom)
                        {
                            if (@class.Model.string_2.Contains("|"))
                            {
                                ServerMessage Message = new ServerMessage(Outgoing.RoomModel); // Updated
                                Message.AppendInt32(@class.Model.string_2.Split('|').Length);
                                foreach (string PublicIt in @class.Model.string_2.Split('|'))
                                {
                                    Message.AppendInt32(0);
                                    Message.AppendString(PublicIt.Split(' ')[0]);
                                    Message.AppendString(PublicIt.Split(' ')[1]);
                                    Message.AppendInt32(int.Parse(PublicIt.Split(' ')[2]));
                                    Message.AppendInt32(int.Parse(PublicIt.Split(' ')[3]));
                                    Message.AppendInt32(int.Parse(PublicIt.Split(' ')[4]));
                                    Message.AppendInt32(int.Parse(PublicIt.Split(' ')[5]));
                                }
                                Session.SendMessage(Message);
                                ServerMessage Message6 = new ServerMessage(Outgoing.RoomEntryInfo); // P
                                Message6.AppendBoolean(false);
                                Message6.AppendString(@class.ModelName);
                                Message6.AppendUInt(0);
                                Message6.AppendBoolean(false);
                                Session.SendMessage(Message6);
                            }
                        }   */               
                    }
                }
        }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:43,代码来源:GetHeightmapMessageEvent.cs

示例4: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
		
			uint num = Event.PopWiredUInt();

			if (Essential.GetConfig().data["emu.messages.roommgr"] == "1")
			{
				Logging.WriteLine("[RoomMgr] Requesting Public Room [ID: " + num + "]");
			}
            RoomData @class = Essential.GetGame().GetRoomManager().method_12(num);

            Session.GetHabbo().uint_2 = num;
           Session.GetClientMessageHandler().method_5(num, "");
         /*   RoomData @class = Essential.GetGame().GetRoomManager().method_12(num);
			if (@class != null && !(@class.Type != "public"))
			{
				Session.GetClientMessageHandler().method_5(num, "");
			}
            else
            {
               
            }
            */
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:24,代码来源:OpenConnectionMessageEvent.cs

示例5: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            int guildId = Event.PopWiredInt32();
            GroupsManager guild = Groups.GetGroupById(guildId);
            if (guild != null && guild.UserWithRanks.Contains((int)Session.GetHabbo().Id))
            {
                int userId = Event.PopWiredInt32();
                guild.JoinGroup(userId);
                guild.Petitions.Remove(userId);
                using (DatabaseClient dbClient = Essential.GetDatabase().GetClient())
                {
                    dbClient.ExecuteQuery("DELETE FROM group_requests WHERE userid=" + userId + " AND groupid=" + guildId);
                    dbClient.ExecuteQuery("UPDATE user_stats SET groupid=" + guildId + " WHERE id=" + userId);
                    dbClient.ExecuteQuery("INSERT INTO group_memberships (`groupid`,`userid`) VALUES (" + guildId +"," +userId+")");
                }
                GameClient gc = Essential.GetGame().GetClientManager().GetClientById((uint)userId);
                Habbo habbo = null;
                if (gc != null)
                    habbo = gc.GetHabbo();
                if (habbo != null)
                {
                    Room room = Essential.GetGame().GetRoomManager().GetRoom((uint)guild.RoomId);
                    if (habbo.FavouriteGroup == 0)
                    {
                        habbo.FavouriteGroup = guild.Id;
                        habbo.RefreshGuilds();
                        if (habbo.CurrentRoomId > 0)
                        {
                            if (room == null)
                            {
                                return;
                            }
                            ServerMessage message = new ServerMessage(Outgoing.SendGroup); //Rootkit
                            message.AppendInt32(1);
                            message.AppendInt32(guild.Id);
                            message.AppendString(guild.Badge);
                            gc.SendMessage(message);
                            ServerMessage message2 = new ServerMessage(Outgoing.SetRoomUser); //Rootkit
                            message2.AppendInt32(1);
                            RoomUser ru = gc.GetHabbo().CurrentRoom.GetRoomUserByHabbo(habbo.Id);
                            if (ru != null)
                                ru.method_14(message2);
                            gc.GetHabbo().CurrentRoom.SendMessage(message2,null);
                        }
                    }
                    ServerMessage message3 = new ServerMessage(Outgoing.AddNewMember); //Rootkit
                    message3.AppendInt32(guildId);
                    message3.AppendInt32(guild.getRank(userId));
                    message3.AppendInt32(habbo.Id);
                    message3.AppendString(habbo.Username);
                    message3.AppendString(habbo.Figure);
                    message3.AppendString(string.Concat(new object[] { DateTime.Now.Month, " ", DateTime.Now.Day, ", ", DateTime.Now.Year }));
                    Session.SendMessage(message3);

                    ServerMessage message4 = new ServerMessage(Outgoing.UpdatePetitionsGuild); //Rootkit
                    message4.AppendInt32(1);
                    message4.AppendInt32(guild.Id);
                    message4.AppendInt32(3);
                    message4.AppendString(guild.Name);
                    Session.SendMessage(message4);
                    gc.SendMessage(message4);
                    ServerMessage message5 = new ServerMessage(Outgoing.SetRoomUser); //Rootkit
                    message5.AppendInt32(1);
                    RoomUser ru2 = gc.GetHabbo().CurrentRoom.GetRoomUserByHabbo(habbo.Id);
                    if (ru2 != null)
                        ru2.method_14(message5);
                        gc.GetHabbo().CurrentRoom.SendMessage(message5,null);
                    }
                    ServerMessage message6 = new ServerMessage(Outgoing.SendHtmlColors);
                    message6.AppendInt32(Session.GetHabbo().dataTable_0.Rows.Count);
                    foreach (DataRow num4 in Session.GetHabbo().dataTable_0.Rows)
                    {
                        GroupsManager guild2 = Groups.GetGroupById((int)num4["groupid"]);
                        message6.AppendInt32(guild2.Id);
                        message6.AppendString(guild2.Name);
                        message6.AppendString(guild2.Badge);
                        message6.AppendString(guild2.ColorOne);
                        message6.AppendString(guild2.ColorTwo);
                        message6.AppendBoolean(guild2.Id == Session.GetHabbo().FavouriteGroup);
                    }
                    Session.SendMessage(message6);
                    Session.GetClientMessageHandler().LoadMembersPetitions(2, guildId, 0, "", Session);
                    RoomData data = Essential.GetGame().GetRoomManager().method_11((uint)guild.RoomId);
                    if (gc != null)
                    {
                        ServerMessage message7 = new ServerMessage(Outgoing.SendAdvGroupInit);
                        message7.AppendInt32(guild.Id);
                        message7.AppendBoolean(true);
                        message7.AppendInt32(guild.Type);
                        message7.AppendString(guild.Name);
                        message7.AppendString(guild.Description);
                        message7.AppendString(guild.Badge);
                        message7.AppendInt32(data.Id);
                        message7.AppendString(data.Name);
                        if (guild.Petitions.Contains((int)habbo.Id))
                        {
                            message7.AppendInt32(2);
                        }
                        else if (!habbo.InGuild(guild.Id))
                        {
//.........这里部分代码省略.........
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:101,代码来源:AcceptGuildRequestEvent.cs

示例6: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            int guildId = Event.PopWiredInt32();
            GroupsManager guild = Groups.GetGroupById(guildId);
            if (guild != null && guild.UserWithRanks.Contains((int)Session.GetHabbo().Id))
            {
                int num2 = Event.PopWiredInt32();
                RoomData data = Essential.GetGame().GetRoomManager().method_11((uint)guild.RoomId);
                if(guild.Petitions.Contains(num2))
                    guild.Petitions.Remove(num2);
                using(DatabaseClient dbClient = Essential.GetDatabase().GetClient())
                {
                    dbClient.ExecuteQuery("DELETE FROM group_requests WHERE userid=" + num2 + " AND groupid=" + guildId);
                    dbClient.ExecuteQuery("UPDATE user_stats WHERE id=" + num2 + " AND groupid=" + guildId);
                }
                GameClient gc = Essential.GetGame().GetClientManager().GetClientById((uint)num2);
                Habbo habbo = null;
                if (gc != null) habbo = gc.GetHabbo();
                if (gc != null && habbo != null)
                {
                    Room room = Essential.GetGame().GetRoomManager().GetRoom((uint)guild.RoomId);
                    if (room != null)
                    {
                        ServerMessage message;
                        message = new ServerMessage(Outgoing.SendAdvGroupInit);
                        message.AppendInt32(guild.Id);
                        message.AppendBoolean(true);
                        message.AppendInt32(guild.Type);
                        message.AppendString(guild.Name);
                        message.AppendString(guild.Description);
                        message.AppendString(guild.Badge);
                        message.AppendInt32(data.Id);
                        message.AppendString(data.Name);
                        if (guild.Petitions.Contains((int)habbo.Id))
                        {
                            message.AppendInt32(2);
                        }
                        else if (!habbo.InGuild(guild.Id))
                        {
                            message.AppendInt32(0);
                        }
                        else if (habbo.InGuild(guild.Id))
                        {
                            message.AppendInt32(1);
                        }
                        message.AppendInt32(guild.Members.Count);
                        message.AppendBoolean(false);
                        message.AppendString(guild.Created);
                        message.AppendBoolean(guild.UserWithRanks.Contains((int)Session.GetHabbo().Id));//habbo.Id == guild.OwnerId);

                        if (habbo.InGuild(guild.Id))
                        {
                            if (guild.UserWithRanks.Contains((int)habbo.Id))
                                message.AppendBoolean(true);
                            else message.AppendBoolean(false);
                        }
                        else message.AppendBoolean(false);
                        message.AppendString(guild.OwnerName);
                        message.AppendBoolean(true);
                        message.AppendBoolean(true);
                        message.AppendInt32(guild.Members.Contains((int)habbo.Id) ? guild.Petitions.Count : 0);
                        gc.SendMessage(message);
                    }
                }
            }
            Session.GetClientMessageHandler().LoadMembersPetitions(2, guild.Id, 0, "", Session);
        }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:67,代码来源:DeclineGuildRequestEvent.cs

示例7: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			Session.GetClientMessageHandler().method_6();
		}
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:4,代码来源:GoToFlatMessageEvent.cs

示例8: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
    // Session.SendNotification("Sorry. Diese Funktion ist im Moment noch nicht verfügbar! Wir arbeiten daran :)");
     Action<object> action2 = null;
     SnowStorm War = Session.GetClientMessageHandler().CheckAGame();
     if (War == null)
         War = new SnowStorm(Session.GetHabbo());
     if(!War.WarUsers.Contains(Session.GetHabbo()))
         War.WarUsers.Add(Session.GetHabbo());
     ServerMessage message = new ServerMessage(Outgoing.CreateWar);
     message.AppendInt32(-1);
     message.AppendString("SnowStorm level " + War.WarLevel);
     message.AppendInt32(0);
     message.AppendInt32(War.WarLevel);
     message.AppendInt32(2);
     message.AppendInt32(War.MaxUsers);
     message.AppendString(War.WarOwner.Username);
     message.AppendInt32(0x11);
     message.AppendInt32(War.WarUsers.Count);
     foreach(Habbo WarUser in War.WarUsers)
     {
         message.AppendInt32(WarUser.Id);
         message.AppendString(WarUser.Username);
         message.AppendString(WarUser.Figure);
         message.AppendString(WarUser.Gender.ToLower());
         message.AppendInt32(-1);
         message.AppendInt32(WarUser.SnowLevel);
         message.AppendInt32(WarUser.SnowPoints);
         message.AppendInt32(1);
     }
     message.AppendInt32(120);
     Session.SendMessage(message);
     //Session.GetHabbo().SnowUserId = War.WarUsers.Count;
     War.SendToStorm(Session.GetClientMessageHandler().AddToNewGame(War), false, Session.GetHabbo().Id);
     if (War.WarOwner == Session.GetHabbo())
     {
         if (action2 == null)
         {
             action2 = delegate(object obj)
             {
                 while(War.Countdown != 0)
                 {
                     War.Countdown--;
                     Thread.Sleep(1000);
                 }
                 try
                 {
                     this.StartGame(War);
                 }catch
                 {
                     foreach(Habbo h in War.WarUsers)
                     {
                         if (h != null && h.GetClient() != null)
                             h.GetClient().SendNotification("Spiel wurde abgebrochen. Der Ersteller ist offline gegangen!");
                     }
                 }
             };
         }
         Action<object> action = action2;
         new Task(action, "break").Start();
     }
     ServerMessage packet = new ServerMessage(Outgoing.StartCounter);
     packet.AppendInt32(War.Countdown);
     Session.SendMessage(packet);
 }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:65,代码来源:StartPanel.cs

示例9: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            int guildId = Event.PopWiredInt32();
            GroupsManager guild = Groups.GetGroupById(guildId);
            if (guild != null && guild.UserWithRanks.Contains((int)Session.GetHabbo().Id))
            {
                int num2 = Event.PopWiredInt32();
                GameClient gc = Essential.GetGame().GetClientManager().GetClientByHabbo(Essential.GetGame().GetClientManager().GetNameById((uint)num2));
                Habbo habbo = gc.GetHabbo();
                using (DatabaseClient dbClient = Essential.GetDatabase().GetClient())
                {
                    if (guild.UserWithRanks.Contains(num2))
                    {
                        dbClient.ExecuteQuery("UPDATE group_memberships SET hasRights='0' WHERE userid=" + num2 + " AND groupid=" + guild.Id);
                        guild.UserWithRanks.Remove(num2);
                    }
                    else
                    {
                        dbClient.ExecuteQuery("UPDATE group_memberships SET hasRights='1' WHERE userid=" + num2 + " AND groupid=" + guild.Id);
                        guild.UserWithRanks.Add(num2);
                    }
                }
                
                if (gc != null  && habbo != null)
                {
                    RoomData data = Essential.GetGame().GetRoomManager().method_11((uint)guild.RoomId);
                    try
                    {
                        ServerMessage message = new ServerMessage(Outgoing.SendHtmlColors);
                        message.AppendInt32(habbo.dataTable_0.Rows.Count);
                        foreach (DataRow num3 in habbo.dataTable_0.Rows)
                        {
                            GroupsManager guild2 = Groups.GetGroupById((int)num3["groupid"]);
                            message.AppendInt32(guild2.Id);
                            message.AppendString(guild2.Name);
                            message.AppendString(guild2.Badge);
                            message.AppendString(guild2.ColorOne);
                            message.AppendString(guild2.ColorTwo);
                            message.AppendBoolean(guild2.Id == habbo.FavouriteGroup);
                        }

                        gc.SendMessage(message);
                        ServerMessage message1;

                        message1 = new ServerMessage(Outgoing.SendAdvGroupInit);
                        message1.AppendInt32(guild.Id);
                        message1.AppendBoolean(true);
                        message1.AppendInt32(guild.Type);
                        message1.AppendString(guild.Name);
                        message1.AppendString(guild.Description);
                        message1.AppendString(guild.Badge);
                        message1.AppendInt32(data.Id);
                        message1.AppendString(data.Name);
                        if (guild.Petitions.Contains((int)habbo.Id))
                        {
                            message1.AppendInt32(2);
                        }
                        else if (!habbo.InGuild(guild.Id))
                        {
                            message1.AppendInt32(0);
                        }
                        else if (habbo.InGuild(guild.Id))
                        {
                            message1.AppendInt32(1);
                        }
                        message1.AppendInt32(guild.Members.Count);
                        message1.AppendBoolean(false);
                        message1.AppendString(guild.Created);
                        message1.AppendBoolean(guild.UserWithRanks.Contains((int)Session.GetHabbo().Id));//habbo.Id == guild.OwnerId);

                        if (Session.GetHabbo().InGuild(guild.Id))
                        {
                            if (guild.UserWithRanks.Contains((int)habbo.Id))
                                message1.AppendBoolean(true);
                            else message1.AppendBoolean(false);
                        }
                        else message1.AppendBoolean(false);
                        message1.AppendString(guild.OwnerName);
                        message1.AppendBoolean(true);
                        message1.AppendBoolean(true);
                        message1.AppendInt32(guild.Members.Contains((int)habbo.Id) ? guild.Petitions.Count : 0);
                        gc.SendMessage(message);
                    }
                    catch
                    {

                    }
                    Session.GetClientMessageHandler().LoadMembersPetitions(0, guildId, 0, "", Session);
                }
            }
        }
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:91,代码来源:UpdateUserToRankGuild.cs

示例10: Handle

		public void Handle(GameClient Session, ClientMessage Event)
		{
			string text = Essential.DoFilter(Event.PopFixedString(), false, true);
			if (text.Length < 3)
			{
                ServerMessage Message = new ServerMessage(Outgoing.ChangeUsernameError); // Updated
                Message.AppendInt32(2);
                Message.AppendString(text);
                Message.AppendInt32(0);
				Session.SendMessage(Message);
			}
			else
			{
				if (text.Length > 15)
				{
                    ServerMessage Message = new ServerMessage(Outgoing.ChangeUsernameError); // Updated
                    Message.AppendInt32(3);
                    Message.AppendString(text);
                    Message.AppendInt32(0);
					Session.SendMessage(Message);
				}
				else
				{
					if (text.Contains(" ") || !Session.GetClientMessageHandler().method_8(text) || text != ChatCommandHandler.ApplyFilter(text))
					{
                        ServerMessage Message = new ServerMessage(Outgoing.ChangeUsernameError); // Updated
                        Message.AppendInt32(5);
                        Message.AppendString(text);
                        Message.AppendInt32(0);
						Session.SendMessage(Message);
					}
					else
					{
                        if (Event.Id == 3511)
						{
                            ServerMessage Message = new ServerMessage(Outgoing.ChangeUsernameError); // Updated
                            Message.AppendInt32(0);
							Message.AppendString(text);
                            Message.AppendInt32(0);
							Session.SendMessage(Message);
						}
						else
						{
                            if (Event.Id == 1457)
							{

                                ServerMessage Message3 = new ServerMessage(Outgoing.ChangeUsername1); // Updated
								Message3.AppendUInt(Session.GetHabbo().Id);
                                Message3.AppendUInt(Session.GetHabbo().CurrentRoomId);
								Message3.AppendString(text);
								Session.SendMessage(Message3);
								if (Session.GetHabbo().CurrentRoomId > 0u)
								{
									Room @class = Essential.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
									RoomUser class2 = @class.GetRoomUserByHabbo(Session.GetHabbo().Id);
                                    ServerMessage Message4 = new ServerMessage(Outgoing.SetRoomUser); // P
									Message4.AppendInt32(1);
									class2.method_14(Message4);
									@class.SendMessage(Message4, null);
								}
								Dictionary<Room, int> dictionary = Essential.GetGame().GetRoomManager().method_22();
								IEnumerable<Room> arg_204_0 = dictionary.Keys;
								if (ChangeUserNameMessageEvent.func_0 == null)
								{
									ChangeUserNameMessageEvent.func_0 = new Func<Room, int>(ChangeUserNameMessageEvent.smethod_0);
								}
								IOrderedEnumerable<Room> orderedEnumerable = arg_204_0.OrderByDescending(ChangeUserNameMessageEvent.func_0);
								foreach (Room current in orderedEnumerable)
								{
									if (current.Owner == Session.GetHabbo().Username)
									{
										current.Owner = text;
										Essential.GetGame().GetRoomManager().method_16(Essential.GetGame().GetRoomManager().GetRoom(current.Id));
									}
								}
								using (DatabaseClient class3 = Essential.GetDatabase().GetClient())
								{
                                    class3.AddParamWithValue("newuname", text);
                                    class3.AddParamWithValue("olduname", Session.GetHabbo().Username);
									class3.ExecuteQuery(string.Concat(new string[]
									{
										"UPDATE rooms SET owner = @newuname WHERE owner = @olduname"
									}));
                                    class3.AddParamWithValue("newuname", text);
                                    
									class3.ExecuteQuery(string.Concat(new object[]
									{
										"UPDATE users SET username = @newuname WHERE Id = '",
										Session.GetHabbo().Id,
										"' LIMIT 1"
									}));
									Essential.GetGame().GetClientManager().StoreCommand(Session, "flagme", "OldName: " + Session.GetHabbo().Username + " NewName: " + text);
									Session.GetHabbo().Username = text;
									Session.GetHabbo().method_1(class3);
                                    foreach (RoomData current2 in Session.GetHabbo().OwnedRooms)
									{
										current2.Owner = text;
									}
								}
                                Session.GetHabbo().ChangeNamaAchievementsCompleted();
//.........这里部分代码省略.........
开发者ID:RootkitR,项目名称:Essential-5.1,代码行数:101,代码来源:ChangeUserNameMessageEvent.cs


注:本文中的Essential.HabboHotel.GameClients.GameClient.GetClientMessageHandler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。