本文整理汇总了C#中Emulator.Common.IO.BigEndianReader.ReadDouble方法的典型用法代码示例。如果您正苦于以下问题:C# BigEndianReader.ReadDouble方法的具体用法?C# BigEndianReader.ReadDouble怎么用?C# BigEndianReader.ReadDouble使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Emulator.Common.IO.BigEndianReader
的用法示例。
在下文中一共展示了BigEndianReader.ReadDouble方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Deserialize
public override void Deserialize(BigEndianReader reader)
{
ExperienceCharacter = reader.ReadDouble();
ExperienceMount = reader.ReadDouble();
ExperienceGuild = reader.ReadDouble();
ExperienceIncarnation = reader.ReadDouble();
}
示例2: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
MountId = reader.ReadInt();
Date = reader.ReadDouble();
ModelId = reader.ReadShort();
}
示例3: Deserialize
public override void Deserialize(BigEndianReader reader)
{
MountUid = reader.ReadDouble();
MountLocation = reader.ReadSByte();
MountFoodUid = reader.ReadInt();
Quantity = reader.ReadInt();
}
示例4: Deserialize
public override void Deserialize(BigEndianReader reader)
{
FightId = reader.ReadDouble();
FighterMovementInformations = new CharacterMinimalPlusLookAndGradeInformations();
FighterMovementInformations.Deserialize(reader);
InMain = reader.ReadBoolean();
}
示例5: Deserialize
public override void Deserialize(BigEndianReader reader)
{
FightId = reader.ReadDouble();
var limit = reader.ReadUShort();
CharactersDescription = new CharacterMinimalPlusLookAndGradeInformations[limit];
for (int i = 0; i < limit; i++)
{
CharactersDescription[i] = new CharacterMinimalPlusLookAndGradeInformations();
CharactersDescription[i].Deserialize(reader);
}
}
示例6: Deserialize
public override void Deserialize(BigEndianReader reader)
{
FightId = reader.ReadDouble();
var limit = reader.ReadUShort();
PlayerInfo = new CharacterMinimalPlusLookInformations[limit];
for (int i = 0; i < limit; i++)
{
PlayerInfo[i] = new CharacterMinimalPlusLookInformations();
PlayerInfo[i].Deserialize(reader);
}
}
示例7: Deserialize
public override void Deserialize(BigEndianReader reader)
{
RideId = reader.ReadDouble();
var limit = reader.ReadUShort();
BoostToUpdateList = new UpdateMountBoost[limit];
for (int i = 0; i < limit; i++)
{
BoostToUpdateList[i] = Types.ProtocolTypeManager.GetInstance<UpdateMountBoost>(reader.ReadShort());
BoostToUpdateList[i].Deserialize(reader);
}
}
示例8: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
Experience = reader.ReadDouble();
ExperienceLevelFloor = reader.ReadDouble();
ExperienceNextLevelFloor = reader.ReadDouble();
Kamas = reader.ReadInt();
StatsPoints = reader.ReadInt();
SpellsPoints = reader.ReadInt();
AlignmentInfos = new ActorExtendedAlignmentInformations();
AlignmentInfos.Deserialize(reader);
LifePoints = reader.ReadInt();
MaxLifePoints = reader.ReadInt();
EnergyPoints = reader.ReadShort();
MaxEnergyPoints = reader.ReadShort();
ActionPointsCurrent = reader.ReadShort();
MovementPointsCurrent = reader.ReadShort();
Initiative = new CharacterBaseCharacteristic();
Initiative.Deserialize(reader);
Prospecting = new CharacterBaseCharacteristic();
Prospecting.Deserialize(reader);
ActionPoints = new CharacterBaseCharacteristic();
ActionPoints.Deserialize(reader);
MovementPoints = new CharacterBaseCharacteristic();
MovementPoints.Deserialize(reader);
Strength = new CharacterBaseCharacteristic();
Strength.Deserialize(reader);
Vitality = new CharacterBaseCharacteristic();
Vitality.Deserialize(reader);
Wisdom = new CharacterBaseCharacteristic();
Wisdom.Deserialize(reader);
Chance = new CharacterBaseCharacteristic();
Chance.Deserialize(reader);
Agility = new CharacterBaseCharacteristic();
Agility.Deserialize(reader);
Intelligence = new CharacterBaseCharacteristic();
Intelligence.Deserialize(reader);
Range = new CharacterBaseCharacteristic();
Range.Deserialize(reader);
SummonableCreaturesBoost = new CharacterBaseCharacteristic();
SummonableCreaturesBoost.Deserialize(reader);
Reflect = new CharacterBaseCharacteristic();
Reflect.Deserialize(reader);
CriticalHit = new CharacterBaseCharacteristic();
CriticalHit.Deserialize(reader);
CriticalHitWeapon = reader.ReadShort();
CriticalMiss = new CharacterBaseCharacteristic();
CriticalMiss.Deserialize(reader);
HealBonus = new CharacterBaseCharacteristic();
HealBonus.Deserialize(reader);
AllDamagesBonus = new CharacterBaseCharacteristic();
AllDamagesBonus.Deserialize(reader);
WeaponDamagesBonusPercent = new CharacterBaseCharacteristic();
WeaponDamagesBonusPercent.Deserialize(reader);
DamagesBonusPercent = new CharacterBaseCharacteristic();
DamagesBonusPercent.Deserialize(reader);
TrapBonus = new CharacterBaseCharacteristic();
TrapBonus.Deserialize(reader);
TrapBonusPercent = new CharacterBaseCharacteristic();
TrapBonusPercent.Deserialize(reader);
PermanentDamagePercent = new CharacterBaseCharacteristic();
PermanentDamagePercent.Deserialize(reader);
TackleBlock = new CharacterBaseCharacteristic();
TackleBlock.Deserialize(reader);
TackleEvade = new CharacterBaseCharacteristic();
TackleEvade.Deserialize(reader);
PAAttack = new CharacterBaseCharacteristic();
PAAttack.Deserialize(reader);
PMAttack = new CharacterBaseCharacteristic();
PMAttack.Deserialize(reader);
PushDamageBonus = new CharacterBaseCharacteristic();
PushDamageBonus.Deserialize(reader);
CriticalDamageBonus = new CharacterBaseCharacteristic();
CriticalDamageBonus.Deserialize(reader);
NeutralDamageBonus = new CharacterBaseCharacteristic();
NeutralDamageBonus.Deserialize(reader);
EarthDamageBonus = new CharacterBaseCharacteristic();
EarthDamageBonus.Deserialize(reader);
WaterDamageBonus = new CharacterBaseCharacteristic();
WaterDamageBonus.Deserialize(reader);
AirDamageBonus = new CharacterBaseCharacteristic();
AirDamageBonus.Deserialize(reader);
FireDamageBonus = new CharacterBaseCharacteristic();
FireDamageBonus.Deserialize(reader);
DodgePALostProbability = new CharacterBaseCharacteristic();
DodgePALostProbability.Deserialize(reader);
DodgePMLostProbability = new CharacterBaseCharacteristic();
DodgePMLostProbability.Deserialize(reader);
NeutralElementResistPercent = new CharacterBaseCharacteristic();
NeutralElementResistPercent.Deserialize(reader);
EarthElementResistPercent = new CharacterBaseCharacteristic();
EarthElementResistPercent.Deserialize(reader);
WaterElementResistPercent = new CharacterBaseCharacteristic();
WaterElementResistPercent.Deserialize(reader);
AirElementResistPercent = new CharacterBaseCharacteristic();
AirElementResistPercent.Deserialize(reader);
FireElementResistPercent = new CharacterBaseCharacteristic();
FireElementResistPercent.Deserialize(reader);
NeutralElementReduction = new CharacterBaseCharacteristic();
NeutralElementReduction.Deserialize(reader);
EarthElementReduction = new CharacterBaseCharacteristic();
//.........这里部分代码省略.........
示例9: Deserialize
public override void Deserialize(BigEndianReader reader)
{
FightId = reader.ReadDouble();
FighterToRemoveId = reader.ReadInt();
}
示例10: Deserialize
public override void Deserialize(BigEndianReader reader)
{
CollectorName = reader.ReadUTF();
WorldX = reader.ReadShort();
WorldY = reader.ReadShort();
MapId = reader.ReadInt();
SubAreaId = reader.ReadShort();
UserName = reader.ReadUTF();
Experience = reader.ReadDouble();
var limit = reader.ReadUShort();
ObjectsInfos = new ObjectItemQuantity[limit];
for (int i = 0; i < limit; i++)
{
ObjectsInfos[i] = new ObjectItemQuantity();
ObjectsInfos[i].Deserialize(reader);
}
}
示例11: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
UniqueId = reader.ReadInt();
FirtNameId = reader.ReadShort();
LastNameId = reader.ReadShort();
AdditionalInfos = new AdditionalTaxCollectorInformations();
AdditionalInfos.Deserialize(reader);
WorldX = reader.ReadShort();
WorldY = reader.ReadShort();
SubAreaId = reader.ReadShort();
State = reader.ReadSByte();
Look = new EntityLook();
Look.Deserialize(reader);
Kamas = reader.ReadInt();
Experience = reader.ReadDouble();
Pods = reader.ReadInt();
ItemsValue = reader.ReadInt();
}
示例12: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
Pctbonus = reader.ReadInt();
Grademult = reader.ReadDouble();
}
示例13: Deserialize
public override void Deserialize(BigEndianReader reader)
{
Id = reader.ReadDouble();
Time = reader.ReadDouble();
}
示例14: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
Breed = reader.ReadSByte();
Sex = reader.ReadBoolean();
Rank = reader.ReadShort();
GivenExperience = reader.ReadDouble();
ExperienceGivenPercent = reader.ReadSByte();
Rights = reader.ReadUInt();
Connected = reader.ReadSByte();
AlignmentSide = reader.ReadSByte();
HoursSinceLastConnection = reader.ReadUShort();
MoodSmileyId = reader.ReadSByte();
AccountId = reader.ReadInt();
AchievementPoints = reader.ReadInt();
Status = Types.ProtocolTypeManager.GetInstance<PlayerStatus>(reader.ReadShort());
Status.Deserialize(reader);
}
示例15: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
Id = reader.ReadUShort();
Status = reader.ReadSByte();
Completion = reader.ReadSByte();
IsSelectable = reader.ReadBoolean();
CharactersCount = reader.ReadSByte();
Date = reader.ReadDouble();
}