本文整理汇总了C#中CraftyServer.Core.World.getBlockMaterial方法的典型用法代码示例。如果您正苦于以下问题:C# World.getBlockMaterial方法的具体用法?C# World.getBlockMaterial怎么用?C# World.getBlockMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CraftyServer.Core.World
的用法示例。
在下文中一共展示了World.getBlockMaterial方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: canPlaceBlockAt
public override bool canPlaceBlockAt(World world, int i, int j, int k)
{
int l = world.getBlockId(i, j - 1, k);
if (l == blockID)
{
return true;
}
if (l != grass.blockID && l != dirt.blockID)
{
return false;
}
if (world.getBlockMaterial(i - 1, j - 1, k) == Material.water)
{
return true;
}
if (world.getBlockMaterial(i + 1, j - 1, k) == Material.water)
{
return true;
}
if (world.getBlockMaterial(i, j - 1, k - 1) == Material.water)
{
return true;
}
return world.getBlockMaterial(i, j - 1, k + 1) == Material.water;
}
示例2: generate
public override bool generate(World world, Random random, int i, int j, int k)
{
for (int l = 0; l < 20; l++)
{
int i1 = (i + random.nextInt(4)) - random.nextInt(4);
int j1 = j;
int k1 = (k + random.nextInt(4)) - random.nextInt(4);
if (!world.isAirBlock(i1, j1, k1) ||
world.getBlockMaterial(i1 - 1, j1 - 1, k1) != Material.water &&
world.getBlockMaterial(i1 + 1, j1 - 1, k1) != Material.water &&
world.getBlockMaterial(i1, j1 - 1, k1 - 1) != Material.water &&
world.getBlockMaterial(i1, j1 - 1, k1 + 1) != Material.water)
{
continue;
}
int l1 = 2 + random.nextInt(random.nextInt(3) + 1);
for (int i2 = 0; i2 < l1; i2++)
{
if (Block.reed.canBlockStay(world, i1, j1 + i2, k1))
{
world.setBlock(i1, j1 + i2, k1, Block.reed.blockID);
}
}
}
return true;
}
示例3: updateTick
public override void updateTick(World world, int i, int j, int k, Random random)
{
if (world.singleplayerWorld)
{
return;
}
if (world.getBlockLightValue(i, j + 1, k) < 4 && world.getBlockMaterial(i, j + 1, k).getCanBlockGrass())
{
if (random.nextInt(4) != 0)
{
return;
}
world.setBlockWithNotify(i, j, k, dirt.blockID);
}
else if (world.getBlockLightValue(i, j + 1, k) >= 9)
{
int l = (i + random.nextInt(3)) - 1;
int i1 = (j + random.nextInt(5)) - 3;
int j1 = (k + random.nextInt(3)) - 1;
if (world.getBlockId(l, i1, j1) == dirt.blockID && world.getBlockLightValue(l, i1 + 1, j1) >= 4 &&
!world.getBlockMaterial(l, i1 + 1, j1).getCanBlockGrass())
{
world.setBlockWithNotify(l, i1, j1, grass.blockID);
}
}
}
示例4: onBlockRemoval
public override void onBlockRemoval(World world, int i, int j, int k)
{
Material material = world.getBlockMaterial(i, j - 1, k);
if (material.getIsSolid() || material.getIsLiquid())
{
world.setBlockWithNotify(i, j, k, waterStill.blockID);
}
}
示例5: onNeighborBlockChange
public override void onNeighborBlockChange(World world, int i, int j, int k, int l)
{
base.onNeighborBlockChange(world, i, j, k, l);
Material material = world.getBlockMaterial(i, j + 1, k);
if (material.isSolid())
{
world.setBlockWithNotify(i, j, k, dirt.blockID);
}
}
示例6: onNeighborBlockChange
public override void onNeighborBlockChange(World world, int i, int j, int k, int l)
{
bool flag = false;
if (isFreestanding)
{
if (!world.getBlockMaterial(i, j - 1, k).isSolid())
{
flag = true;
}
}
else
{
int i1 = world.getBlockMetadata(i, j, k);
flag = true;
if (i1 == 2 && world.getBlockMaterial(i, j, k + 1).isSolid())
{
flag = false;
}
if (i1 == 3 && world.getBlockMaterial(i, j, k - 1).isSolid())
{
flag = false;
}
if (i1 == 4 && world.getBlockMaterial(i + 1, j, k).isSolid())
{
flag = false;
}
if (i1 == 5 && world.getBlockMaterial(i - 1, j, k).isSolid())
{
flag = false;
}
}
if (flag)
{
dropBlockAsItem(world, i, j, k, world.getBlockMetadata(i, j, k));
world.setBlockWithNotify(i, j, k, 0);
}
base.onNeighborBlockChange(world, i, j, k, l);
}
示例7: canBlockStay
public override bool canBlockStay(World world, int i, int j, int k)
{
if (world.getBlockMaterial(i - 1, j, k).isSolid())
{
return false;
}
if (world.getBlockMaterial(i + 1, j, k).isSolid())
{
return false;
}
if (world.getBlockMaterial(i, j, k - 1).isSolid())
{
return false;
}
if (world.getBlockMaterial(i, j, k + 1).isSolid())
{
return false;
}
else
{
int l = world.getBlockId(i, j - 1, k);
return l == cactus.blockID || l == sand.blockID;
}
}
示例8: generate
public override bool generate(World world, Random random, int i, int j, int k)
{
if (world.getBlockMaterial(i, j, k) != Material.water)
{
return false;
}
float f = random.nextFloat()*3.141593F;
double d = (i + 8) + (MathHelper.sin(f)*numberOfBlocks)/8F;
double d1 = (i + 8) - (MathHelper.sin(f)*numberOfBlocks)/8F;
double d2 = (k + 8) + (MathHelper.cos(f)*numberOfBlocks)/8F;
double d3 = (k + 8) - (MathHelper.cos(f)*numberOfBlocks)/8F;
double d4 = j + random.nextInt(3) + 2;
double d5 = j + random.nextInt(3) + 2;
for (int l = 0; l <= numberOfBlocks; l++)
{
double d6 = d + ((d1 - d)*l)/numberOfBlocks;
double d7 = d4 + ((d5 - d4)*l)/numberOfBlocks;
double d8 = d2 + ((d3 - d2)*l)/numberOfBlocks;
double d9 = (random.nextDouble()*numberOfBlocks)/16D;
double d10 = (MathHelper.sin((l*3.141593F)/numberOfBlocks) + 1.0F)*d9 + 1.0D;
double d11 = (MathHelper.sin((l*3.141593F)/numberOfBlocks) + 1.0F)*d9 + 1.0D;
for (var i1 = (int) (d6 - d10/2D); i1 <= (int) (d6 + d10/2D); i1++)
{
for (var j1 = (int) (d7 - d11/2D); j1 <= (int) (d7 + d11/2D); j1++)
{
for (var k1 = (int) (d8 - d10/2D); k1 <= (int) (d8 + d10/2D); k1++)
{
double d12 = ((i1 + 0.5D) - d6)/(d10/2D);
double d13 = ((j1 + 0.5D) - d7)/(d11/2D);
double d14 = ((k1 + 0.5D) - d8)/(d10/2D);
if (d12*d12 + d13*d13 + d14*d14 >= 1.0D)
{
continue;
}
int l1 = world.getBlockId(i1, j1, k1);
if (l1 == Block.sand.blockID)
{
world.setBlock(i1, j1, k1, clayBlockId);
}
}
}
}
}
return true;
}
示例9: generate
public override bool generate(World world, Random random, int i, int j, int k)
{
i -= 8;
for (k -= 8; j > 0 && world.isAirBlock(i, j, k); j--)
{
}
j -= 4;
var aflag = new bool[2048];
int l = random.nextInt(4) + 4;
for (int i1 = 0; i1 < l; i1++)
{
double d = random.nextDouble()*6D + 3D;
double d1 = random.nextDouble()*4D + 2D;
double d2 = random.nextDouble()*6D + 3D;
double d3 = random.nextDouble()*(16D - d - 2D) + 1.0D + d/2D;
double d4 = random.nextDouble()*(8D - d1 - 4D) + 2D + d1/2D;
double d5 = random.nextDouble()*(16D - d2 - 2D) + 1.0D + d2/2D;
for (int j4 = 1; j4 < 15; j4++)
{
for (int k4 = 1; k4 < 15; k4++)
{
for (int l4 = 1; l4 < 7; l4++)
{
double d6 = (j4 - d3)/(d/2D);
double d7 = (l4 - d4)/(d1/2D);
double d8 = (k4 - d5)/(d2/2D);
double d9 = d6*d6 + d7*d7 + d8*d8;
if (d9 < 1.0D)
{
aflag[(j4*16 + k4)*8 + l4] = true;
}
}
}
}
}
for (int j1 = 0; j1 < 16; j1++)
{
for (int j2 = 0; j2 < 16; j2++)
{
for (int j3 = 0; j3 < 8; j3++)
{
bool flag = !aflag[(j1*16 + j2)*8 + j3] &&
(j1 < 15 && aflag[((j1 + 1)*16 + j2)*8 + j3] ||
j1 > 0 && aflag[((j1 - 1)*16 + j2)*8 + j3] ||
j2 < 15 && aflag[(j1*16 + (j2 + 1))*8 + j3] ||
j2 > 0 && aflag[(j1*16 + (j2 - 1))*8 + j3] ||
j3 < 7 && aflag[(j1*16 + j2)*8 + (j3 + 1)] ||
j3 > 0 && aflag[(j1*16 + j2)*8 + (j3 - 1)]);
if (!flag)
{
continue;
}
Material material = world.getBlockMaterial(i + j1, j + j3, k + j2);
if (j3 >= 4 && material.getIsLiquid())
{
return false;
}
if (j3 < 4 && !material.isSolid() && world.getBlockId(i + j1, j + j3, k + j2) != field_15005_a)
{
return false;
}
}
}
}
for (int k1 = 0; k1 < 16; k1++)
{
for (int k2 = 0; k2 < 16; k2++)
{
for (int k3 = 0; k3 < 8; k3++)
{
if (aflag[(k1*16 + k2)*8 + k3])
{
world.setBlock(i + k1, j + k3, k + k2, k3 < 4 ? field_15005_a : 0);
}
}
}
}
for (int l1 = 0; l1 < 16; l1++)
{
for (int l2 = 0; l2 < 16; l2++)
{
for (int l3 = 4; l3 < 8; l3++)
{
if (aflag[(l1*16 + l2)*8 + l3] &&
world.getBlockId(i + l1, (j + l3) - 1, k + l2) == Block.dirt.blockID &&
world.getSavedLightValue(EnumSkyBlock.Sky, i + l1, j + l3, k + l2) > 0)
{
world.setBlock(i + l1, (j + l3) - 1, k + l2, Block.grass.blockID);
}
}
}
}
if (Block.blocksList[field_15005_a].blockMaterial == Material.lava)
{
for (int i2 = 0; i2 < 16; i2++)
{
//.........这里部分代码省略.........
示例10: generate
public override bool generate(World world, Random random, int i, int j, int k)
{
byte byte0 = 3;
int l = random.nextInt(2) + 2;
int i1 = random.nextInt(2) + 2;
int j1 = 0;
for (int k1 = i - l - 1; k1 <= i + l + 1; k1++)
{
for (int j2 = j - 1; j2 <= j + byte0 + 1; j2++)
{
for (int i3 = k - i1 - 1; i3 <= k + i1 + 1; i3++)
{
Material material = world.getBlockMaterial(k1, j2, i3);
if (j2 == j - 1 && !material.isSolid())
{
return false;
}
if (j2 == j + byte0 + 1 && !material.isSolid())
{
return false;
}
if ((k1 == i - l - 1 || k1 == i + l + 1 || i3 == k - i1 - 1 || i3 == k + i1 + 1) && j2 == j &&
world.isAirBlock(k1, j2, i3) && world.isAirBlock(k1, j2 + 1, i3))
{
j1++;
}
}
}
}
if (j1 < 1 || j1 > 5)
{
return false;
}
for (int l1 = i - l - 1; l1 <= i + l + 1; l1++)
{
for (int k2 = j + byte0; k2 >= j - 1; k2--)
{
for (int j3 = k - i1 - 1; j3 <= k + i1 + 1; j3++)
{
if (l1 == i - l - 1 || k2 == j - 1 || j3 == k - i1 - 1 || l1 == i + l + 1 || k2 == j + byte0 + 1 ||
j3 == k + i1 + 1)
{
if (k2 >= 0 && !world.getBlockMaterial(l1, k2 - 1, j3).isSolid())
{
world.setBlockWithNotify(l1, k2, j3, 0);
continue;
}
if (!world.getBlockMaterial(l1, k2, j3).isSolid())
{
continue;
}
if (k2 == j - 1 && random.nextInt(4) != 0)
{
world.setBlockWithNotify(l1, k2, j3, Block.cobblestoneMossy.blockID);
}
else
{
world.setBlockWithNotify(l1, k2, j3, Block.cobblestone.blockID);
}
}
else
{
world.setBlockWithNotify(l1, k2, j3, 0);
}
}
}
}
for (int i2 = 0; i2 < 2; i2++)
{
for (int l2 = 0; l2 < 3; l2++)
{
int k3 = (i + random.nextInt(l*2 + 1)) - l;
int l3 = j;
int i4 = (k + random.nextInt(i1*2 + 1)) - i1;
if (!world.isAirBlock(k3, l3, i4))
{
continue;
}
int j4 = 0;
if (world.getBlockMaterial(k3 - 1, l3, i4).isSolid())
{
j4++;
}
if (world.getBlockMaterial(k3 + 1, l3, i4).isSolid())
{
j4++;
}
if (world.getBlockMaterial(k3, l3, i4 - 1).isSolid())
{
j4++;
}
if (world.getBlockMaterial(k3, l3, i4 + 1).isSolid())
{
j4++;
}
if (j4 != 1)
{
continue;
//.........这里部分代码省略.........
示例11: canBlockStay
public override bool canBlockStay(World world, int i, int j, int k)
{
return world.getBlockMaterial(i, j - 1, k).isSolid();
}
示例12: onItemRightClick
public override ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
float f = 1.0F;
float f1 = entityplayer.prevRotationPitch + (entityplayer.rotationPitch - entityplayer.prevRotationPitch)*f;
float f2 = entityplayer.prevRotationYaw + (entityplayer.rotationYaw - entityplayer.prevRotationYaw)*f;
double d = entityplayer.prevPosX + (entityplayer.posX - entityplayer.prevPosX)*f;
double d1 = (entityplayer.prevPosY + (entityplayer.posY - entityplayer.prevPosY)*f +
1.6200000000000001D) - entityplayer.yOffset;
double d2 = entityplayer.prevPosZ + (entityplayer.posZ - entityplayer.prevPosZ)*f;
Vec3D vec3d = Vec3D.createVector(d, d1, d2);
float f3 = MathHelper.cos(-f2*0.01745329F - 3.141593F);
float f4 = MathHelper.sin(-f2*0.01745329F - 3.141593F);
float f5 = -MathHelper.cos(-f1*0.01745329F);
float f6 = MathHelper.sin(-f1*0.01745329F);
float f7 = f4*f5;
float f8 = f6;
float f9 = f3*f5;
double d3 = 5D;
Vec3D vec3d1 = vec3d.addVector(f7*d3, f8*d3, f9*d3);
MovingObjectPosition movingobjectposition = world.rayTraceBlocks_do(vec3d, vec3d1, isFull == 0);
if (movingobjectposition == null)
{
return itemstack;
}
if (movingobjectposition.typeOfHit == EnumMovingObjectType.TILE)
{
int i = movingobjectposition.blockX;
int j = movingobjectposition.blockY;
int k = movingobjectposition.blockZ;
if (!world.canMineBlock(entityplayer, i, j, k))
{
return itemstack;
}
if (isFull == 0)
{
if (world.getBlockMaterial(i, j, k) == Material.water && world.getBlockMetadata(i, j, k) == 0)
{
world.setBlockWithNotify(i, j, k, 0);
return new ItemStack(bucketWater);
}
if (world.getBlockMaterial(i, j, k) == Material.lava && world.getBlockMetadata(i, j, k) == 0)
{
world.setBlockWithNotify(i, j, k, 0);
return new ItemStack(bucketLava);
}
}
else
{
if (isFull < 0)
{
return new ItemStack(bucketEmpty);
}
if (movingobjectposition.sideHit == 0)
{
j--;
}
if (movingobjectposition.sideHit == 1)
{
j++;
}
if (movingobjectposition.sideHit == 2)
{
k--;
}
if (movingobjectposition.sideHit == 3)
{
k++;
}
if (movingobjectposition.sideHit == 4)
{
i--;
}
if (movingobjectposition.sideHit == 5)
{
i++;
}
if (world.isAirBlock(i, j, k) || !world.getBlockMaterial(i, j, k).isSolid())
{
if (world.worldProvider.isHellWorld && isFull == Block.waterStill.blockID)
{
world.playSoundEffect(d + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F,
2.6F + (world.rand.nextFloat() - world.rand.nextFloat())*0.8F);
for (int l = 0; l < 8; l++)
{
world.spawnParticle("largesmoke", i + Math.random(), j + Math.random(),
k + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
else
{
world.setBlockAndMetadataWithNotify(i, j, k, isFull, 0);
}
return new ItemStack(bucketEmpty);
}
}
}
else if (isFull == 0 && (movingobjectposition.entityHit is EntityCow))
{
return new ItemStack(bucketMilk);
}
//.........这里部分代码省略.........
示例13: updateTick
public override void updateTick(World world, int i, int j, int k, Random random)
{
int l = func_301_g(world, i, j, k);
byte byte0 = 1;
if (blockMaterial == Material.lava && !world.worldProvider.isHellWorld)
{
byte0 = 2;
}
bool flag = true;
if (l > 0)
{
int i1 = -100;
field_659_a = 0;
i1 = func_307_e(world, i - 1, j, k, i1);
i1 = func_307_e(world, i + 1, j, k, i1);
i1 = func_307_e(world, i, j, k - 1, i1);
i1 = func_307_e(world, i, j, k + 1, i1);
int j1 = i1 + byte0;
if (j1 >= 8 || i1 < 0)
{
j1 = -1;
}
if (func_301_g(world, i, j + 1, k) >= 0)
{
int l1 = func_301_g(world, i, j + 1, k);
if (l1 >= 8)
{
j1 = l1;
}
else
{
j1 = l1 + 8;
}
}
if (field_659_a >= 2 && blockMaterial == Material.water)
{
if (world.isBlockOpaqueCube(i, j - 1, k))
{
j1 = 0;
}
else if (world.getBlockMaterial(i, j - 1, k) == blockMaterial && world.getBlockMetadata(i, j, k) == 0)
{
j1 = 0;
}
}
if (blockMaterial == Material.lava && l < 8 && j1 < 8 && j1 > l && random.nextInt(4) != 0)
{
j1 = l;
flag = false;
}
if (j1 != l)
{
l = j1;
if (l < 0)
{
world.setBlockWithNotify(i, j, k, 0);
}
else
{
world.setBlockMetadataWithNotify(i, j, k, l);
world.func_22074_c(i, j, k, blockID, tickRate());
world.notifyBlocksOfNeighborChange(i, j, k, blockID);
}
}
else if (flag)
{
func_22024_i(world, i, j, k);
}
}
else
{
func_22024_i(world, i, j, k);
}
if (func_312_l(world, i, j - 1, k))
{
if (l >= 8)
{
world.setBlockAndMetadataWithNotify(i, j - 1, k, blockID, l);
}
else
{
world.setBlockAndMetadataWithNotify(i, j - 1, k, blockID, l + 8);
}
}
else if (l >= 0 && (l == 0 || func_309_k(world, i, j - 1, k)))
{
bool[] aflag = func_4035_j(world, i, j, k);
int k1 = l + byte0;
if (l >= 8)
{
k1 = 1;
}
if (k1 >= 8)
{
return;
}
if (aflag[0])
{
func_311_f(world, i - 1, j, k, k1);
}
//.........这里部分代码省略.........
示例14: performSpawning
public static int performSpawning(World var0, bool var1, bool var2)
{
if (!var1 && !var2)
{
return 0;
}
else
{
eligibleChunksForSpawning.clear();
int var3;
int var6;
for (var3 = 0; var3 < var0.playerEntities.size(); ++var3)
{
var var4 = (EntityPlayer) var0.playerEntities.get(var3);
int var5 = MathHelper.floor_double(var4.posX/16.0D);
var6 = MathHelper.floor_double(var4.posZ/16.0D);
byte var7 = 8;
for (int var8 = -var7; var8 <= var7; ++var8)
{
for (int var9 = -var7; var9 <= var7; ++var9)
{
eligibleChunksForSpawning.add(new ChunkCoordIntPair(var8 + var5, var9 + var6));
}
}
}
var3 = 0;
ChunkCoordinates var33 = var0.func_22078_l();
EnumCreatureType[] var34 = EnumCreatureType.values();
var6 = var34.Length;
for (int var35 = 0; var35 < var6; ++var35)
{
EnumCreatureType var36 = var34[var35];
if ((!var36.func_21103_d() || var2) && (var36.func_21103_d() || var1) &&
var0.countEntities(var36.getCreatureClass()) <=
var36.getMaxNumberOfCreature()*eligibleChunksForSpawning.size()/256)
{
Iterator var37 = eligibleChunksForSpawning.iterator();
while (var37.hasNext())
{
var var10 = (ChunkCoordIntPair) var37.next();
MobSpawnerBase var11 = var0.getWorldChunkManager().func_4066_a(var10);
Class[] var12 = var11.getEntitiesForType(var36);
if (var12 != null && var12.Length != 0)
{
int var13 = var0.rand.nextInt(var12.Length);
ChunkPosition var14 = getRandomSpawningPointInChunk(var0, var10.chunkXPos*16,
var10.chunkZPos*16);
int var15 = var14.x;
int var16 = var14.y;
int var17 = var14.z;
if (!var0.isBlockOpaqueCube(var15, var16, var17) &&
var0.getBlockMaterial(var15, var16, var17) == var36.getCreatureMaterial())
{
int var18 = 0;
for (int var19 = 0; var19 < 3; ++var19)
{
int var20 = var15;
int var21 = var16;
int var22 = var17;
byte var23 = 6;
for (int var24 = 0; var24 < 4; ++var24)
{
var20 += var0.rand.nextInt(var23) - var0.rand.nextInt(var23);
var21 += var0.rand.nextInt(1) - var0.rand.nextInt(1);
var22 += var0.rand.nextInt(var23) - var0.rand.nextInt(var23);
if (func_21167_a(var36, var0, var20, var21, var22))
{
float var25 = var20 + 0.5F;
float var26 = var21;
float var27 = var22 + 0.5F;
if (
var0.getClosestPlayer(var25, var26, var27,
24.0D) == null)
{
float var28 = var25 - var33.posX;
float var29 = var26 - var33.posY;
float var30 = var27 - var33.posZ;
float var31 = var28*var28 + var29*var29 + var30*var30;
if (var31 >= 576.0F)
{
EntityLiving var38;
try
{
var38 =
(EntityLiving)
var12[var13].getConstructor(new Class[] {typeof (World)})
.newInstance(new object[] {var0});
}
catch (Exception var32)
{
var32.printStackTrace();
return var3;
}
//.........这里部分代码省略.........
示例15: func_4035_j
private bool[] func_4035_j(World world, int i, int j, int k)
{
for (int l = 0; l < 4; l++)
{
field_660_c[l] = 1000;
int j1 = i;
int i2 = j;
int j2 = k;
if (l == 0)
{
j1--;
}
if (l == 1)
{
j1++;
}
if (l == 2)
{
j2--;
}
if (l == 3)
{
j2++;
}
if (func_309_k(world, j1, i2, j2) ||
world.getBlockMaterial(j1, i2, j2) == blockMaterial && world.getBlockMetadata(j1, i2, j2) == 0)
{
continue;
}
if (!func_309_k(world, j1, i2 - 1, j2))
{
field_660_c[l] = 0;
}
else
{
field_660_c[l] = func_4034_a(world, j1, i2, j2, 1, l);
}
}
int i1 = field_660_c[0];
for (int k1 = 1; k1 < 4; k1++)
{
if (field_660_c[k1] < i1)
{
i1 = field_660_c[k1];
}
}
for (int l1 = 0; l1 < 4; l1++)
{
field_658_b[l1] = field_660_c[l1] == i1;
}
return field_658_b;
}