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C# World.func_22078_l方法代码示例

本文整理汇总了C#中CraftyServer.Core.World.func_22078_l方法的典型用法代码示例。如果您正苦于以下问题:C# World.func_22078_l方法的具体用法?C# World.func_22078_l怎么用?C# World.func_22078_l使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CraftyServer.Core.World的用法示例。


在下文中一共展示了World.func_22078_l方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EntityPlayer

 public EntityPlayer(World world)
     : base(world)
 {
     inventory = new InventoryPlayer(this);
     field_9152_am = 0;
     score = 0;
     isSwinging = false;
     swingProgressInt = 0;
     damageRemainder = 0;
     fishEntity = null;
     personalCraftingInventory = new CraftingInventoryPlayerCB(inventory, !world.singleplayerWorld);
     currentCraftingInventory = personalCraftingInventory;
     yOffset = 1.62F;
     ChunkCoordinates chunkcoordinates = world.func_22078_l();
     setLocationAndAngles(chunkcoordinates.posX + 0.5D, chunkcoordinates.posY + 1,
                          chunkcoordinates.posZ + 0.5D, 0.0F, 0.0F);
     health = 20;
     entityType = "humanoid";
     field_9117_aI = 180F;
     fireResistance = 20;
     texture = "/mob/char.png";
 }
开发者ID:riverar,项目名称:Crafty,代码行数:22,代码来源:EntityPlayer.cs

示例2: performSpawning

        public static int performSpawning(World var0, bool var1, bool var2)
        {
            if (!var1 && !var2)
            {
                return 0;
            }
            else
            {
                eligibleChunksForSpawning.clear();

                int var3;
                int var6;
                for (var3 = 0; var3 < var0.playerEntities.size(); ++var3)
                {
                    var var4 = (EntityPlayer) var0.playerEntities.get(var3);
                    int var5 = MathHelper.floor_double(var4.posX/16.0D);
                    var6 = MathHelper.floor_double(var4.posZ/16.0D);
                    byte var7 = 8;

                    for (int var8 = -var7; var8 <= var7; ++var8)
                    {
                        for (int var9 = -var7; var9 <= var7; ++var9)
                        {
                            eligibleChunksForSpawning.add(new ChunkCoordIntPair(var8 + var5, var9 + var6));
                        }
                    }
                }

                var3 = 0;
                ChunkCoordinates var33 = var0.func_22078_l();
                EnumCreatureType[] var34 = EnumCreatureType.values();
                var6 = var34.Length;

                for (int var35 = 0; var35 < var6; ++var35)
                {
                    EnumCreatureType var36 = var34[var35];
                    if ((!var36.func_21103_d() || var2) && (var36.func_21103_d() || var1) &&
                        var0.countEntities(var36.getCreatureClass()) <=
                        var36.getMaxNumberOfCreature()*eligibleChunksForSpawning.size()/256)
                    {
                        Iterator var37 = eligibleChunksForSpawning.iterator();

                        while (var37.hasNext())
                        {
                            var var10 = (ChunkCoordIntPair) var37.next();
                            MobSpawnerBase var11 = var0.getWorldChunkManager().func_4066_a(var10);
                            Class[] var12 = var11.getEntitiesForType(var36);
                            if (var12 != null && var12.Length != 0)
                            {
                                int var13 = var0.rand.nextInt(var12.Length);
                                ChunkPosition var14 = getRandomSpawningPointInChunk(var0, var10.chunkXPos*16,
                                                                                    var10.chunkZPos*16);
                                int var15 = var14.x;
                                int var16 = var14.y;
                                int var17 = var14.z;
                                if (!var0.isBlockOpaqueCube(var15, var16, var17) &&
                                    var0.getBlockMaterial(var15, var16, var17) == var36.getCreatureMaterial())
                                {
                                    int var18 = 0;

                                    for (int var19 = 0; var19 < 3; ++var19)
                                    {
                                        int var20 = var15;
                                        int var21 = var16;
                                        int var22 = var17;
                                        byte var23 = 6;

                                        for (int var24 = 0; var24 < 4; ++var24)
                                        {
                                            var20 += var0.rand.nextInt(var23) - var0.rand.nextInt(var23);
                                            var21 += var0.rand.nextInt(1) - var0.rand.nextInt(1);
                                            var22 += var0.rand.nextInt(var23) - var0.rand.nextInt(var23);
                                            if (func_21167_a(var36, var0, var20, var21, var22))
                                            {
                                                float var25 = var20 + 0.5F;
                                                float var26 = var21;
                                                float var27 = var22 + 0.5F;
                                                if (
                                                    var0.getClosestPlayer(var25, var26, var27,
                                                                          24.0D) == null)
                                                {
                                                    float var28 = var25 - var33.posX;
                                                    float var29 = var26 - var33.posY;
                                                    float var30 = var27 - var33.posZ;
                                                    float var31 = var28*var28 + var29*var29 + var30*var30;
                                                    if (var31 >= 576.0F)
                                                    {
                                                        EntityLiving var38;
                                                        try
                                                        {
                                                            var38 =
                                                                (EntityLiving)
                                                                var12[var13].getConstructor(new Class[] {typeof (World)})
                                                                    .newInstance(new object[] {var0});
                                                        }
                                                        catch (Exception var32)
                                                        {
                                                            var32.printStackTrace();
                                                            return var3;
                                                        }
//.........这里部分代码省略.........
开发者ID:riverar,项目名称:Crafty,代码行数:101,代码来源:SpawnerAnimals.cs


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