当前位置: 首页>>代码示例>>C#>>正文


C# Player.SetRelationsWith_Internal方法代码示例

本文整理汇总了C#中CodeEnv.Master.GameContent.Player.SetRelationsWith_Internal方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SetRelationsWith_Internal方法的具体用法?C# Player.SetRelationsWith_Internal怎么用?C# Player.SetRelationsWith_Internal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CodeEnv.Master.GameContent.Player的用法示例。


在下文中一共展示了Player.SetRelationsWith_Internal方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetRelationsWith

        /// <summary>
        /// Sets the DiplomaticRelationship between this player and <c>otherPlayer</c> who have already met.
        /// Then synchronizes <c>otherPlayer</c>'s DiploRelations state with this player, finally raising a
        /// <c>relationsChanged</c> event after both states are synchronized.
        /// <remarks>Done this way to allow both player's DiploRelationship state to be
        /// synchronized BEFORE either raises a relationsChanged event.</remarks>
        /// </summary>
        /// <param name="otherPlayer">The otherPlayer.</param>
        /// <param name="newRelationship">The relationship.</param>
        public virtual void SetRelationsWith(Player otherPlayer, DiplomaticRelationship newRelationship) {
            D.AssertNotEqual(otherPlayer, TempGameValues.NoPlayer);
            D.AssertNotEqual(otherPlayer, this, "OtherPlayer not allowed to be self.");
            D.AssertNotEqual(newRelationship, DiplomaticRelationship.None);
            D.AssertNotEqual(newRelationship, DiplomaticRelationship.Self);
            if (!IsKnown(otherPlayer)) {
                D.Error("{0}: {1} not yet met.", DebugName, otherPlayer);
            }
            DiplomaticRelationship existingRelationship = _currentRelationship[otherPlayer];
            D.AssertNotDefault((int)existingRelationship);
            D.AssertNotEqual(DiplomaticRelationship.Self, newRelationship);
            if (existingRelationship == newRelationship) {
                D.Warn("{0} is attempting to set Relations to {1}, a value it already has.", DebugName, newRelationship.GetValueName());
                return;
            }

            _priorRelationship[otherPlayer] = existingRelationship;
            _currentRelationship[otherPlayer] = newRelationship;
            otherPlayer.SetRelationsWith_Internal(this, newRelationship);
            OnRelationsChanged(otherPlayer);
        }
开发者ID:Maxii,项目名称:CodeEnv.Master,代码行数:30,代码来源:Player.cs


注:本文中的CodeEnv.Master.GameContent.Player.SetRelationsWith_Internal方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。