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C# Player.HandleMetNewPlayer_Internal方法代码示例

本文整理汇总了C#中CodeEnv.Master.GameContent.Player.HandleMetNewPlayer_Internal方法的典型用法代码示例。如果您正苦于以下问题:C# Player.HandleMetNewPlayer_Internal方法的具体用法?C# Player.HandleMetNewPlayer_Internal怎么用?C# Player.HandleMetNewPlayer_Internal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CodeEnv.Master.GameContent.Player的用法示例。


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示例1: HandleMetNewPlayer

 /// <summary>
 /// Adds the newly met player to this Player's known opponents,
 /// setting their DiplomaticRelationship to the value stored for such an occasion, then synchronizes
 /// the newlyMetPlayer's DiploRelations state with this one, finally raising a
 /// <c>relationsChanged</c> event after both states are synchronized.
 /// <remarks>Done this way to allow both newlyMetPlayer's DiploRelationship state to be
 /// synchronized BEFORE either raises a relationsChanged event.</remarks>
 /// </summary>
 /// <param name="newlyMetPlayer">The newly met player.</param>
 public virtual void HandleMetNewPlayer(Player newlyMetPlayer) {
     D.AssertNotEqual(newlyMetPlayer, this, "Newly Met Player not allowed to be self.");
     D.Assert(!IsKnown(newlyMetPlayer));
     _currentRelationship[newlyMetPlayer] = _initialRelationship[newlyMetPlayer];
     newlyMetPlayer.HandleMetNewPlayer_Internal(this);
     OnRelationsChanged(newlyMetPlayer);
 }
开发者ID:Maxii,项目名称:CodeEnv.Master,代码行数:16,代码来源:Player.cs


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