本文整理汇总了C#中CodeEnv.Master.GameContent.Player.HandleMetNewPlayer_Internal方法的典型用法代码示例。如果您正苦于以下问题:C# Player.HandleMetNewPlayer_Internal方法的具体用法?C# Player.HandleMetNewPlayer_Internal怎么用?C# Player.HandleMetNewPlayer_Internal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CodeEnv.Master.GameContent.Player
的用法示例。
在下文中一共展示了Player.HandleMetNewPlayer_Internal方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleMetNewPlayer
/// <summary>
/// Adds the newly met player to this Player's known opponents,
/// setting their DiplomaticRelationship to the value stored for such an occasion, then synchronizes
/// the newlyMetPlayer's DiploRelations state with this one, finally raising a
/// <c>relationsChanged</c> event after both states are synchronized.
/// <remarks>Done this way to allow both newlyMetPlayer's DiploRelationship state to be
/// synchronized BEFORE either raises a relationsChanged event.</remarks>
/// </summary>
/// <param name="newlyMetPlayer">The newly met player.</param>
public virtual void HandleMetNewPlayer(Player newlyMetPlayer) {
D.AssertNotEqual(newlyMetPlayer, this, "Newly Met Player not allowed to be self.");
D.Assert(!IsKnown(newlyMetPlayer));
_currentRelationship[newlyMetPlayer] = _initialRelationship[newlyMetPlayer];
newlyMetPlayer.HandleMetNewPlayer_Internal(this);
OnRelationsChanged(newlyMetPlayer);
}