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C# ServerMessage.SaveArray方法代码示例

本文整理汇总了C#中Azure.Messages.ServerMessage.SaveArray方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.SaveArray方法的具体用法?C# ServerMessage.SaveArray怎么用?C# ServerMessage.SaveArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Azure.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.SaveArray方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

        /// <summary>
        ///     Serializes the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        internal void Serialize(ServerMessage message)
        {
            message.StartArray();
            foreach (
                var item1 in
                    Clothing.Select(clothing1 => Azure.GetGame().GetClothingManager().GetClothesInFurni(clothing1)))
            {
                foreach (var clothe in item1.Clothes)
                    message.AppendInteger(clothe);

                message.SaveArray();
            }
            message.EndArray();
            message.StartArray();

            foreach (
                var item2 in
                    Clothing.Select(clothing2 => Azure.GetGame().GetClothingManager().GetClothesInFurni(clothing2)))
            {
                foreach (var clothe in item2.Clothes)
                    message.AppendString(item2.ItemName);
                message.SaveArray();
            }

            message.EndArray();
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:30,代码来源:UserClothing.cs

示例2: GenerateMessage

 internal void GenerateMessage(ServerMessage message)
 {
     message.Init(LibraryParser.OutgoingRequest("TargetedOfferMessageComposer"));
     message.AppendInteger(1);//show
     message.AppendInteger(Id);
     message.AppendString(Identifier);
     message.AppendString(Identifier);
     message.AppendInteger(CostCredits);
     if (CostDiamonds > 0)
     {
         message.AppendInteger(CostDiamonds);
         message.AppendInteger(105);
     }
     else
     {
         message.AppendInteger(CostDuckets);
         message.AppendInteger(0);
     }
     message.AppendInteger(PurchaseLimit);
     var TimeLeft = ExpirationTime - AzureEmulator.GetUnixTimeStamp();
     message.AppendInteger(TimeLeft);
     message.AppendString(Title);
     message.AppendString(Description);
     message.AppendString(Image);
     message.AppendString("");
     message.StartArray();
     foreach (string Product in Products)
     {
         message.AppendString(Product);
         message.SaveArray();
     }
     message.EndArray();
 }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:33,代码来源:TargetedOffers.cs

示例3: Serialize

 /// <summary>
 /// Serializes the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 internal void Serialize(ServerMessage message)
 {
     message.StartArray();
     foreach (var clothing1 in Clothing)
     {
         var item1 = AzureEmulator.GetGame().GetClothingManager().GetClothesInFurni(clothing1);
         foreach (var clothe in item1.Clothes)
         {
             message.AppendInteger(clothe);
         }
         message.SaveArray();
     }
     message.EndArray();
     message.StartArray();
     foreach (var clothing2 in Clothing)
     {
         var item2 = AzureEmulator.GetGame().GetClothingManager().GetClothesInFurni(clothing2);
         foreach (var clothe in item2.Clothes)
         {
             message.AppendString(item2.ItemName);
         }
         message.SaveArray();
     }
     message.EndArray();
 }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:29,代码来源:UserClothing.cs

示例4: AppendEntrySubmitMessage

        internal ServerMessage AppendEntrySubmitMessage(ServerMessage message, int status, Room room = null)
        {
            message.Init(LibraryParser.OutgoingRequest("CompetitionEntrySubmitResultMessageComposer"));

            message.AppendInteger(Id);
            message.AppendString(Name);
            message.AppendInteger(status);
            // 0 : roomSent - 1 : send room - 2 : confirm register - 3 : neededFurnis - 4 : doorClosed - 6 : acceptRules

            if (status != 3)
            {
                message.AppendInteger(0);
                message.AppendInteger(0);
            }
            else
            {
                message.StartArray();

                foreach (var furni in RequiredFurnis)
                {
                    message.AppendString(furni);
                    message.SaveArray();
                }

                message.EndArray();

                if (room == null)
                    message.AppendInteger(0);
                else
                {
                    message.StartArray();

                    foreach (var furni in RequiredFurnis)
                    {
                        if (!room.GetRoomItemHandler().HasFurniByItemName(furni))
                        {
                            message.AppendString(furni);
                            message.SaveArray();
                        }
                    }

                    message.EndArray();
                }
            }

            return message;
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:47,代码来源:RoomCompetitionManager.cs

示例5: GenerateMessage

        internal static void GenerateMessage(ServerMessage message, TargetedOffer offer)
        {
            message.Init(LibraryParser.OutgoingRequest("TargetedOfferMessageComposer"));
            message.AppendInteger(1);
            message.AppendInteger(offer.Id);
            message.AppendString(offer.Identifier);
            message.AppendString(offer.Identifier);
            message.AppendInteger(offer.CostCredits);

            if (offer.CostDiamonds > 0)
            {
                message.AppendInteger(offer.CostDiamonds);
                message.AppendInteger(105);
            }
            else
            {
                message.AppendInteger(offer.CostDuckets);
                message.AppendInteger(0);
            }

            message.AppendInteger(offer.PurchaseLimit);

            var timeLeft = offer.ExpirationTime - Azure.GetUnixTimeStamp();

            message.AppendInteger(timeLeft);
            message.AppendString(offer.Title);
            message.AppendString(offer.Description);
            message.AppendString(offer.Image);
            message.AppendString(string.Empty);
            message.StartArray();

            foreach (var product in offer.Products)
            {
                message.AppendString(product);
                message.SaveArray();
            }

            message.EndArray();
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:39,代码来源:TargetedOfferComposer.cs

示例6: SerializeSongInventory

        /// <summary>
        /// Serializes the song inventory.
        /// </summary>
        /// <param name="songs">The songs.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage SerializeSongInventory(HybridDictionary songs)
        {
            var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("SongsLibraryMessageComposer"));

            if (songs == null)
            {
                serverMessage.AppendInteger(0);

                return serverMessage;
            }

            serverMessage.StartArray();

            foreach (UserItem userItem in songs.Values)
            {
                if (userItem == null)
                {
                    serverMessage.Clear();
                    continue;
                }

                serverMessage.AppendInteger(userItem.Id);

                var song = SoundMachineSongManager.GetSong(userItem.SongCode);
                serverMessage.AppendInteger(song?.Id ?? 0);

                serverMessage.SaveArray();
            }

            serverMessage.EndArray();
            return serverMessage;
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:37,代码来源:SoundMachineComposer.cs

示例7: SerializeRecentRooms

        /// <summary>
        /// Serializes the recent rooms.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage SerializeRecentRooms(GameClient session)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("NavigatorListingsMessageComposer"));
            serverMessage.AppendInteger(7);
            serverMessage.AppendString(string.Empty);

            serverMessage.StartArray();
            foreach (
                RoomData roomData in
                    session.GetHabbo()
                        .RecentlyVisitedRooms.Select(
                            current => AzureEmulator.GetGame().GetRoomManager().GenerateRoomData(current)))
            {
                roomData.Serialize(serverMessage, false);
                serverMessage.SaveArray();
            }

            serverMessage.EndArray();
            serverMessage.AppendBool(false);
            return serverMessage;
        }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:26,代码来源:Navigator.cs

示例8: SerializeNewStaffPicks

        internal ServerMessage SerializeNewStaffPicks()
        {
            ServerMessage message = new ServerMessage();
            message.StartArray();
            foreach (PublicItem item in _publicItems.Values.Where(t => t.ParentId == -2))
            {
                message.Clear();
                if (item.RoomData == null) continue;

                item.RoomData.Serialize(message, false);
                message.SaveArray();
            }

            message.EndArray();
            return message;
        }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:16,代码来源:Navigator.cs

示例9: SerializeFlatCategories

        /// <summary>
        /// Serializes the flat categories.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage SerializeFlatCategories(GameClient session)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("FlatCategoriesMessageComposer"));
            serverMessage.StartArray();
            foreach (FlatCat flatCat in PrivateCategories.Values)
            {
                serverMessage.Clear();
                if (flatCat == null) continue;

                serverMessage.AppendInteger(flatCat.Id);
                serverMessage.AppendString(flatCat.Caption);
                serverMessage.AppendBool(flatCat.MinRank <= session.GetHabbo().Rank);
                serverMessage.AppendBool(false);
                serverMessage.AppendString("NONE");
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendBool(false);

                serverMessage.SaveArray();
            }

            serverMessage.EndArray();
            return serverMessage;
        }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:28,代码来源:Navigator.cs

示例10: SerializeRoomVisits

        /// <summary>
        /// Serializes the room visits.
        /// </summary>
        /// <param name="userId">The user identifier.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage SerializeRoomVisits(uint userId)
        {
            var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("ModerationToolRoomVisitsMessageComposer"));
            serverMessage.AppendInteger(userId);

            var user = AzureEmulator.GetGame().GetClientManager().GetClientByUserId(userId);
            if (user == null || user.GetHabbo() == null)
            {
                serverMessage.AppendString("Not online");
                serverMessage.AppendInteger(0);
                return serverMessage;
            }

            serverMessage.AppendString(user.GetHabbo().UserName);
            serverMessage.StartArray();

            foreach (var roomData in user.GetHabbo()
                .RecentlyVisitedRooms.Select(
                    roomId => AzureEmulator.GetGame().GetRoomManager().GenerateRoomData(roomId))
                .Where(roomData => roomData != null))
            {
                serverMessage.AppendInteger(roomData.Id);
                serverMessage.AppendString(roomData.Name);

                serverMessage.AppendInteger(0); //hour
                serverMessage.AppendInteger(0); //min

                serverMessage.SaveArray();
            }

            serverMessage.EndArray();
            return serverMessage;
        }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:38,代码来源:ModerationTool.cs

示例11: SerializeSearchResultListStatics

        /// <summary>
        /// Serializes the search result list statics.
        /// </summary>
        /// <param name="staticId">The static identifier.</param>
        /// <param name="direct">if set to <c>true</c> [direct].</param>
        /// <param name="message">The message.</param>
        /// <param name="session">The session.</param>
        internal static void SerializeSearchResultListStatics(string staticId, bool direct, ServerMessage message,
                                                              GameClient session)
        {
            if (string.IsNullOrEmpty(staticId) || staticId == "official") staticId = "official_view";
            if (staticId != "hotel_view" && staticId != "roomads_view" && staticId != "myworld_view" &&
                !staticId.StartsWith("category__") && staticId != "official_view")
            {
                message.AppendString(staticId); // code
                message.AppendString(""); // title
                message.AppendInteger(1); // 0 : no button - 1 : Show More - 2 : Show Back button
                message.AppendBool(staticId != "my" && staticId != "popular" && staticId != "official-root"); // collapsed
                message.AppendInteger(staticId == "official-root" ? 1 : 0); // 0 : list - 1 : thumbnail
            }
            KeyValuePair<RoomData, uint>[] rooms;
            switch (staticId)
            {
                case "hotel_view":
                    {
                        SerializeSearchResultListStatics("popular", false, message, session);
                        foreach (FlatCat flat in AzureEmulator.GetGame().GetNavigator().PrivateCategories.Values) SerializeSearchResultListFlatcats(flat.Id, false, message);
                        break;
                    }
                case "myworld_view":
                    {
                        SerializeSearchResultListStatics("my", false, message, session);
                        SerializeSearchResultListStatics("favorites", false, message, session);
                        SerializeSearchResultListStatics("my_groups", false, message, session);
                        SerializeSearchResultListStatics("history", false, message, session);
                        SerializeSearchResultListStatics("friends_rooms", false, message, session);
                        break;
                    }
                case "roomads_view":
                    {
                        foreach (FlatCat flat in AzureEmulator.GetGame().GetNavigator().PrivateCategories.Values) SerializePromotionsResultListFlatcats(flat.Id, false, message);
                        SerializeSearchResultListStatics("top_promotions", false, message, session);
                        break;
                    }
                case "official_view":
                    {
                        SerializeSearchResultListStatics("official-root", false, message, session);
                        SerializeSearchResultListStatics("staffpicks", false, message, session);
                        break;
                    }
                case "official-root":
                    {
                        message.AppendServerMessage(AzureEmulator.GetGame().GetNavigator().NewPublicRooms);
                        break;
                    }
                case "staffpicks":
                    {
                        message.AppendServerMessage(AzureEmulator.GetGame().GetNavigator().NewStaffPicks);
                        break;
                    }
                case "my":
                    {
                        var i = 0;
                        message.StartArray();
                        foreach (var data in session.GetHabbo().UsersRooms.Where(data => data != null))
                        {
                            data.Serialize(message, false);
                            message.SaveArray();
                            if (i++ == (direct ? 100 : 8)) break;
                        }
                        message.EndArray();
                        break;
                    }
                case "favorites":
                    {
                        if (session.GetHabbo().FavoriteRooms == null)
                        {
                            message.AppendInteger(0);
                            return;
                        }

                        var i = 0;
                        message.AppendInteger(session.GetHabbo().FavoriteRooms.Count > (direct ? 40 : 8)
                            ? (direct ? 40 : 8)
                            : session.GetHabbo().FavoriteRooms.Count);
                        foreach (
                            var data in
                                session.GetHabbo()
                                    .FavoriteRooms.Select(
                                        dataId => AzureEmulator.GetGame().GetRoomManager().GenerateRoomData(dataId))
                                    .Where(data => data != null))
                        {
                            data.Serialize(message, false);
                            i++;
                            if (i == (direct ? 40 : 8)) break;
                        }
                        break;
                    }
                case "friends_rooms":
                    {
//.........这里部分代码省略.........
开发者ID:BjkGkh,项目名称:Azure2,代码行数:101,代码来源:SearchResultList.cs


注:本文中的Azure.Messages.ServerMessage.SaveArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。