当前位置: 首页>>代码示例>>C#>>正文


C# ServerMessage.AppendBool方法代码示例

本文整理汇总了C#中Azure.Messages.ServerMessage.AppendBool方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendBool方法的具体用法?C# ServerMessage.AppendBool怎么用?C# ServerMessage.AppendBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Azure.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendBool方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Compose

 /// <summary>
 ///     Composes the specified session.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="quest">The quest.</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage Compose(GameClient session, Quest quest)
 {
     var amountOfQuestsInCategory = Azure.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(quest.Category);
     var i = (quest == null) ? amountOfQuestsInCategory : quest.Number;
     var i2 = (quest == null) ? 0 : session.GetHabbo().GetQuestProgress(quest.Id);
     var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestCompletedMessageComposer"));
     serverMessage.AppendString(quest.Category);
     serverMessage.AppendInteger(i);
     serverMessage.AppendInteger(quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory);
     serverMessage.AppendInteger((quest == null) ? 3 : quest.RewardType);
     serverMessage.AppendInteger((quest == null) ? 0u : quest.Id);
     serverMessage.AppendBool(quest != null && session.GetHabbo().CurrentQuestId == quest.Id);
     serverMessage.AppendString((quest == null) ? string.Empty : quest.ActionName);
     serverMessage.AppendString((quest == null) ? string.Empty : quest.DataBit);
     serverMessage.AppendInteger((quest == null) ? 0 : quest.Reward);
     serverMessage.AppendString((quest == null) ? string.Empty : quest.Name);
     serverMessage.AppendInteger(i2);
     serverMessage.AppendInteger((quest == null) ? 0u : quest.GoalData);
     serverMessage.AppendInteger((quest == null) ? 0 : quest.TimeUnlock);
     serverMessage.AppendString("");
     serverMessage.AppendString("");
     serverMessage.AppendBool(true);
     serverMessage.AppendBool(true);
     return serverMessage;
 }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:31,代码来源:QuestCompletedComposer.cs

示例2: ComposeIndex

        /// <summary>
        ///     Composes the index.
        /// </summary>
        /// <param name="rank">The rank.</param>
        /// <param name="type">The type.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage ComposeIndex(uint rank, string type)
        {
            IEnumerable<CatalogPage> pages =
                Azure.GetGame().GetCatalog().Categories.Values.OfType<CatalogPage>().ToList();

            var sortedPages = pages.Where(x => x.ParentId == -2 && x.MinRank <= rank).OrderBy(x => x.OrderNum);

            if (type == "NORMAL")
                sortedPages = pages.Where(x => x.ParentId == -1 && x.MinRank <= rank).OrderBy(x => x.OrderNum);

            var message = new ServerMessage(LibraryParser.OutgoingRequest("CatalogueIndexMessageComposer"));

            message.AppendBool(true);
            message.AppendInteger(0);
            message.AppendInteger(-1);
            message.AppendString("root");
            message.AppendString(string.Empty);
            message.AppendInteger(0);
            message.AppendInteger(sortedPages.Count());

            foreach (var cat in sortedPages)
            {
                message.AppendBool(cat.Visible);
                message.AppendInteger(cat.IconImage);
                message.AppendInteger(cat.PageId);
                message.AppendString(cat.CodeName);
                message.AppendString(cat.Caption);
                message.AppendInteger(cat.FlatOffers.Count);

                foreach (var i in cat.FlatOffers.Keys)
                    message.AppendInteger(i);

                var sortedSubPages =
                    pages.Where(x => x.ParentId == cat.PageId && x.MinRank <= rank).OrderBy(x => x.OrderNum);

                message.AppendInteger(sortedSubPages.Count());

                foreach (var subCat in sortedSubPages)
                {
                    message.AppendBool(subCat.Visible);
                    message.AppendInteger(subCat.IconImage);
                    message.AppendInteger(subCat.PageId);
                    message.AppendString(subCat.CodeName);
                    message.AppendString(subCat.Caption);
                    message.AppendInteger(subCat.FlatOffers.Count);

                    foreach (var i2 in subCat.FlatOffers.Keys)
                        message.AppendInteger(i2);

                    message.AppendInteger(0);
                }
            }

            message.AppendBool(false);
            message.AppendString(type);

            return message;
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:64,代码来源:CatalogPageComposer.cs

示例3: Searialize

 /// <summary>
 /// Searializes the specified reply.
 /// </summary>
 /// <param name="reply">The reply.</param>
 internal void Searialize(ServerMessage reply)
 {
     reply.AppendInteger(UserId);
     reply.AppendString(UserName);
     reply.AppendString(Motto);
     reply.AppendBool(AzureEmulator.GetGame().GetClientManager().GetClient(UserId) != null);
     reply.AppendBool(false);
     reply.AppendString(string.Empty);
     reply.AppendInteger(0);
     reply.AppendString(Look);
     reply.AppendString(LastOnline);
 }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:16,代码来源:SearchResult.cs

示例4: ComposeClubPurchasePage

 /// <summary>
 /// Composes the club purchase page.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="windowId">The window identifier.</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage ComposeClubPurchasePage(GameClient session, int windowId)
 {
     var message = new ServerMessage(LibraryParser.OutgoingRequest("CatalogueClubPageMessageComposer"));
     var habboClubItems = AzureEmulator.GetGame().GetCatalog().HabboClubItems;
     message.AppendInteger(habboClubItems.Count);
     foreach (var item in habboClubItems)
     {
         message.AppendInteger(item.Id);
         message.AppendString(item.Name);
         message.AppendBool(false);
         message.AppendInteger(item.CreditsCost);
         if (item.DiamondsCost > 0)
         {
             message.AppendInteger(item.DiamondsCost);
             message.AppendInteger(105);
         }
         else
         {
             message.AppendInteger(item.DucketsCost);
             message.AppendInteger(0);
         }
         message.AppendBool(true);
         var fuckingArray = item.Name.Split('_');
         double dayTime = 31;
         if (item.Name.Contains("DAY"))
             dayTime = int.Parse(fuckingArray[3]);
         else if (item.Name.Contains("MONTH"))
         {
             var monthTime = int.Parse(fuckingArray[3]);
             dayTime = monthTime * 31;
         }
         else if (item.Name.Contains("YEAR"))
         {
             var yearTimeOmg = int.Parse(fuckingArray[3]);
             dayTime = yearTimeOmg * 31 * 12;
         }
         var newExpiryDate = DateTime.Now.AddDays(dayTime);
         if (session.GetHabbo().GetSubscriptionManager().HasSubscription)
             newExpiryDate =
                 AzureEmulator.UnixToDateTime(session.GetHabbo().GetSubscriptionManager().GetSubscription().ExpireTime)
                     .AddDays(dayTime);
         message.AppendInteger((int)dayTime / 31);
         message.AppendInteger((int)dayTime);
         message.AppendBool(false);// can gift
         message.AppendInteger((int)dayTime);
         message.AppendInteger(newExpiryDate.Year);
         message.AppendInteger(newExpiryDate.Month);
         message.AppendInteger(newExpiryDate.Day);
     }
     message.AppendInteger(windowId);
     return message;
 }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:58,代码来源:CatalogPacket.cs

示例5: SerializeSearchResultListFlatcats

        /// <summary>
        ///     Serializes the search result list flatcats.
        /// </summary>
        /// <param name="flatCatId">The flat cat identifier.</param>
        /// <param name="direct">if set to <c>true</c> [direct].</param>
        /// <param name="message">The message.</param>
        internal static void SerializeSearchResultListFlatcats(int flatCatId, bool direct, ServerMessage message)
        {
            var flatCat = Azure.GetGame().GetNavigator().GetFlatCat(flatCatId);

            if (flatCat == null)
                return;

            message.AppendString($"category__{flatCat.Caption}");
            message.AppendString(flatCat.Caption);
            message.AppendInteger(0);
            message.AppendBool(true);
            message.AppendInteger(-1);

            try
            {
                var rooms = Azure.GetGame().GetRoomManager().GetActiveRooms();
                Azure.GetGame()
                    .GetNavigator()
                    .SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct);
            }
            catch
            {
                message.AppendInteger(0);
            }
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:31,代码来源:SearchResultList.cs

示例6: Compose

        /// <summary>
        ///     Composes the specified session.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <param name="achievements">The achievements.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(GameClient session, List<Achievement> achievements)
        {
            var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementListMessageComposer"));
            serverMessage.AppendInteger(achievements.Count);

            foreach (var achievement in achievements)
            {
                var achievementData = session.GetHabbo().GetAchievementData(achievement.GroupName);

                var i = achievementData?.Level + 1 ?? 1;

                var count = achievement.Levels.Count;

                if (i > count)
                    i = count;

                var achievementLevel = achievement.Levels[i];

                var oldLevel = (achievement.Levels.ContainsKey(i - 1)) ? achievement.Levels[i - 1] : achievementLevel;

                serverMessage.AppendInteger(achievement.Id);
                serverMessage.AppendInteger(i);
                serverMessage.AppendString($"{achievement.GroupName}{i}");
                serverMessage.AppendInteger(oldLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.RewardPoints);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(achievementData?.Progress ?? 0);

                if (achievementData == null)
                    serverMessage.AppendBool(false);
                else if (achievementData.Value.Level >= count)
                    serverMessage.AppendBool(true);
                else
                    serverMessage.AppendBool(false);

                serverMessage.AppendString(achievement.Category);
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendInteger(count);
                serverMessage.AppendInteger(0);
            }

            serverMessage.AppendString(string.Empty);

            return serverMessage;
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:52,代码来源:AchievementListComposer.cs

示例7: Serialize

 internal void Serialize(ref ServerMessage message)
 {
     var habbo = Azure.GetHabboById(UserId);
     message.AppendInteger(Azure.DifferenceInMilliSeconds(TimeStamp, DateTime.Now));
     message.AppendInteger(UserId);
     message.AppendString(habbo == null ? "*User not found*" : habbo.UserName);
     message.AppendString(Message);
     message.AppendBool(GlobalMessage);
 }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:9,代码来源:Chatlog.cs

示例8: Compose

 /// <summary>
 ///     Composes the specified session.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="quests">The quests.</param>
 /// <param name="send">if set to <c>true</c> [send].</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage Compose(GameClient session, List<Quest> quests, bool send)
 {
     var dictionary = new Dictionary<string, int>();
     var dictionary2 = new Dictionary<string, Quest>();
     foreach (var current in quests)
     {
         if (!current.Category.Contains("xmas2012"))
         {
             if (!dictionary.ContainsKey(current.Category))
             {
                 dictionary.Add(current.Category, 1);
                 dictionary2.Add(current.Category, null);
             }
             if (current.Number >= dictionary[current.Category])
             {
                 var questProgress = session.GetHabbo().GetQuestProgress(current.Id);
                 if (session.GetHabbo().CurrentQuestId != current.Id && questProgress >= current.GoalData)
                 {
                     dictionary[current.Category] = (current.Number + 1);
                 }
             }
         }
     }
     foreach (var current2 in quests)
     {
         foreach (var current3 in dictionary)
         {
             if (!current2.Category.Contains("xmas2012") && current2.Category == current3.Key &&
                 current2.Number == current3.Value)
             {
                 dictionary2[current3.Key] = current2;
                 break;
             }
         }
     }
     var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestListMessageComposer"));
     serverMessage.AppendInteger(dictionary2.Count);
     foreach (var current4 in dictionary2)
     {
         if (current4.Value != null)
         {
             SerializeQuest(serverMessage, session, current4.Value, current4.Key);
         }
     }
     foreach (var current5 in dictionary2)
     {
         if (current5.Value == null)
         {
             SerializeQuest(serverMessage, session, current5.Value, current5.Key);
         }
     }
     serverMessage.AppendBool(send);
     return serverMessage;
 }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:61,代码来源:QuestListComposer.cs

示例9: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            session.GetHabbo().NewNavigator = !session.GetHabbo().NewNavigator;

            var msg = new ServerMessage(LibraryParser.OutgoingRequest("SendPerkAllowancesMessageComposer"));
            msg.AppendInteger(1);
            msg.AppendString("NAVIGATOR_PHASE_TWO_2014");
            msg.AppendString("");
            msg.AppendBool(session.GetHabbo().NewNavigator);

            session.SendMessage(msg);
            return true;
        }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:13,代码来源:Navigator.cs

示例10: Compose

        /// <summary>
        /// Composes the specified session.
        /// </summary>
        /// <param name="Session">The session.</param>
        /// <param name="Achievements">The achievements.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(GameClient Session, List<Achievement> Achievements)
        {
            var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementListMessageComposer"));
            serverMessage.AppendInteger(Achievements.Count);
            foreach (Achievement achievement in Achievements)
            {
                UserAchievement achievementData = Session.GetHabbo().GetAchievementData(achievement.GroupName);
                int i = achievementData != null ? (achievementData.Level + 1) : 1;

                int count = achievement.Levels.Count;
                if (i > count)
                    i = count;
                AchievementLevel achievementLevel = achievement.Levels[i];
                AchievementLevel oldLevel = (achievement.Levels.ContainsKey(i - 1)) ? achievement.Levels[i - 1] : achievementLevel;
                serverMessage.AppendInteger(achievement.Id);
                serverMessage.AppendInteger(i);
                serverMessage.AppendString(string.Format("{0}{1}", achievement.GroupName, i));
                serverMessage.AppendInteger(oldLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.RewardPoints);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(achievementData != null ? achievementData.Progress : 0);
                if (achievementData == null)
                    serverMessage.AppendBool(false);
                else if (achievementData.Level >= count)
                    serverMessage.AppendBool(true);
                else
                    serverMessage.AppendBool(false);
                serverMessage.AppendString(achievement.Category);
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendInteger(count);
                serverMessage.AppendInteger(0);
            }
            serverMessage.AppendString("");
            return serverMessage;
        }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:42,代码来源:AchievementListComposer.cs

示例11: GetPacket

        /// <summary>
        ///     Gets the packet.
        /// </summary>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage GetPacket()
        {
            var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("EffectsInventoryMessageComposer"));
            serverMessage.AppendInteger(_effects.Count);

            foreach (var current in _effects)
            {
                serverMessage.AppendInteger(current.EffectId);
                serverMessage.AppendInteger(current.Type); // type (0 : normal - 1 : costume)
                serverMessage.AppendInteger(current.TotalDuration);
                serverMessage.AppendInteger(0); // count (0 : 1 - 1 : 2 ...)
                serverMessage.AppendInteger(current.TimeLeft);
                serverMessage.AppendBool(current.TotalDuration == -1); // permanent
            }

            return serverMessage;
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:21,代码来源:AvatarEffectsInventoryComponent.cs

示例12: Compose

 /// <summary>
 /// Composes the specified achievement.
 /// </summary>
 /// <param name="Achievement">The achievement.</param>
 /// <param name="TargetLevel">The target level.</param>
 /// <param name="TargetLevelData">The target level data.</param>
 /// <param name="TotalLevels">The total levels.</param>
 /// <param name="UserData">The user data.</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData, int TotalLevels, UserAchievement UserData)
 {
     var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementProgressMessageComposer"));
     serverMessage.AppendInteger(Achievement.Id);
     serverMessage.AppendInteger(TargetLevel);
     serverMessage.AppendString(string.Format("{0}{1}", Achievement.GroupName, TargetLevel));
     serverMessage.AppendInteger(TargetLevelData.Requirement);
     serverMessage.AppendInteger(TargetLevelData.Requirement);
     serverMessage.AppendInteger(TargetLevelData.RewardPixels);
     serverMessage.AppendInteger(0);
     serverMessage.AppendInteger(UserData != null ? UserData.Progress : 0);
     serverMessage.AppendBool(UserData != null && UserData.Level >= TotalLevels);
     serverMessage.AppendString(Achievement.Category);
     serverMessage.AppendString(string.Empty);
     serverMessage.AppendInteger(TotalLevels);
     serverMessage.AppendInteger(0);
     return serverMessage;
 }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:27,代码来源:AchievementProgressComposer.cs

示例13: Compose

        /// <summary>
        ///     Composes the specified achievement.
        /// </summary>
        /// <param name="achievement">The achievement.</param>
        /// <param name="level">The level.</param>
        /// <param name="pointReward">The point reward.</param>
        /// <param name="pixelReward">The pixel reward.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(Achievement achievement, int level, int pointReward, int pixelReward)
        {
            var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("UnlockAchievementMessageComposer"));

            serverMessage.AppendInteger(achievement.Id);
            serverMessage.AppendInteger(level);
            serverMessage.AppendInteger(144);
            serverMessage.AppendString($"{achievement.GroupName}{level}");
            serverMessage.AppendInteger(pointReward);
            serverMessage.AppendInteger(pixelReward);
            serverMessage.AppendInteger(0);
            serverMessage.AppendInteger(10);
            serverMessage.AppendInteger(21);
            serverMessage.AppendString(level > 1 ? $"{achievement.GroupName}{(level - 1)}" : string.Empty);
            serverMessage.AppendString(achievement.Category);
            serverMessage.AppendBool(true);

            return serverMessage;
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:27,代码来源:AchievementUnlockedComposer.cs

示例14: SerializePromotionsResultListFlatcats

 /// <summary>
 /// Serializes the promotions result list flatcats.
 /// </summary>
 /// <param name="flatCatId">The flat cat identifier.</param>
 /// <param name="direct">if set to <c>true</c> [direct].</param>
 /// <param name="message">The message.</param>
 internal static void SerializePromotionsResultListFlatcats(int flatCatId, bool direct, ServerMessage message)
 {
     var flatCat = AzureEmulator.GetGame().GetNavigator().GetFlatCat(flatCatId);
     message.AppendString("new_ads");
     message.AppendString(flatCat.Caption);
     message.AppendInteger(0);
     message.AppendBool(true);
     message.AppendInteger(-1);
     try
     {
         var rooms = AzureEmulator.GetGame().GetRoomManager().GetEventRooms();
         AzureEmulator.GetGame()
             .GetNavigator()
             .SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct);
     }
     catch
     {
         message.AppendInteger(0);
     }
 }
开发者ID:BjkGkh,项目名称:Azure2,代码行数:26,代码来源:SearchResultList.cs

示例15: Compose

        /// <summary>
        ///     Composes the specified achievement.
        /// </summary>
        /// <param name="achievement">The achievement.</param>
        /// <param name="targetLevel">The target level.</param>
        /// <param name="targetLevelData">The target level data.</param>
        /// <param name="totalLevels">The total levels.</param>
        /// <param name="userData">The user data.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(Achievement achievement, int targetLevel, AchievementLevel targetLevelData, int totalLevels, UserAchievement userData)
        {
            var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementProgressMessageComposer"));

            serverMessage.AppendInteger(achievement.Id);
            serverMessage.AppendInteger(targetLevel);
            serverMessage.AppendString($"{achievement.GroupName}{targetLevel}");
            serverMessage.AppendInteger(targetLevelData.Requirement);
            serverMessage.AppendInteger(targetLevelData.Requirement);
            serverMessage.AppendInteger(targetLevelData.RewardPixels);
            serverMessage.AppendInteger(0);
            serverMessage.AppendInteger(userData.Progress);
            serverMessage.AppendBool(userData.Level >= totalLevels);
            serverMessage.AppendString(achievement.Category);
            serverMessage.AppendString(string.Empty);
            serverMessage.AppendInteger(totalLevels);
            serverMessage.AppendInteger(0);

            return serverMessage;
        }
开发者ID:kessiler,项目名称:azureEmulator,代码行数:29,代码来源:AchievementProgressComposer.cs


注:本文中的Azure.Messages.ServerMessage.AppendBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。