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C# ServerMessage.AppendServerMessage方法代码示例

本文整理汇总了C#中Azure.Messages.ServerMessage.AppendServerMessage方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendServerMessage方法的具体用法?C# ServerMessage.AppendServerMessage怎么用?C# ServerMessage.AppendServerMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Azure.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendServerMessage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SerializeSearchResultListStatics

        /// <summary>
        /// Serializes the search result list statics.
        /// </summary>
        /// <param name="staticId">The static identifier.</param>
        /// <param name="direct">if set to <c>true</c> [direct].</param>
        /// <param name="message">The message.</param>
        /// <param name="session">The session.</param>
        internal static void SerializeSearchResultListStatics(string staticId, bool direct, ServerMessage message,
                                                              GameClient session)
        {
            if (string.IsNullOrEmpty(staticId) || staticId == "official") staticId = "official_view";
            if (staticId != "hotel_view" && staticId != "roomads_view" && staticId != "myworld_view" &&
                !staticId.StartsWith("category__") && staticId != "official_view")
            {
                message.AppendString(staticId); // code
                message.AppendString(""); // title
                message.AppendInteger(1); // 0 : no button - 1 : Show More - 2 : Show Back button
                message.AppendBool(staticId != "my" && staticId != "popular" && staticId != "official-root"); // collapsed
                message.AppendInteger(staticId == "official-root" ? 1 : 0); // 0 : list - 1 : thumbnail
            }
            KeyValuePair<RoomData, uint>[] rooms;
            switch (staticId)
            {
                case "hotel_view":
                    {
                        SerializeSearchResultListStatics("popular", false, message, session);
                        foreach (FlatCat flat in AzureEmulator.GetGame().GetNavigator().PrivateCategories.Values) SerializeSearchResultListFlatcats(flat.Id, false, message);
                        break;
                    }
                case "myworld_view":
                    {
                        SerializeSearchResultListStatics("my", false, message, session);
                        SerializeSearchResultListStatics("favorites", false, message, session);
                        SerializeSearchResultListStatics("my_groups", false, message, session);
                        SerializeSearchResultListStatics("history", false, message, session);
                        SerializeSearchResultListStatics("friends_rooms", false, message, session);
                        break;
                    }
                case "roomads_view":
                    {
                        foreach (FlatCat flat in AzureEmulator.GetGame().GetNavigator().PrivateCategories.Values) SerializePromotionsResultListFlatcats(flat.Id, false, message);
                        SerializeSearchResultListStatics("top_promotions", false, message, session);
                        break;
                    }
                case "official_view":
                    {
                        SerializeSearchResultListStatics("official-root", false, message, session);
                        SerializeSearchResultListStatics("staffpicks", false, message, session);
                        break;
                    }
                case "official-root":
                    {
                        message.AppendServerMessage(AzureEmulator.GetGame().GetNavigator().NewPublicRooms);
                        break;
                    }
                case "staffpicks":
                    {
                        message.AppendServerMessage(AzureEmulator.GetGame().GetNavigator().NewStaffPicks);
                        break;
                    }
                case "my":
                    {
                        var i = 0;
                        message.StartArray();
                        foreach (var data in session.GetHabbo().UsersRooms.Where(data => data != null))
                        {
                            data.Serialize(message, false);
                            message.SaveArray();
                            if (i++ == (direct ? 100 : 8)) break;
                        }
                        message.EndArray();
                        break;
                    }
                case "favorites":
                    {
                        if (session.GetHabbo().FavoriteRooms == null)
                        {
                            message.AppendInteger(0);
                            return;
                        }

                        var i = 0;
                        message.AppendInteger(session.GetHabbo().FavoriteRooms.Count > (direct ? 40 : 8)
                            ? (direct ? 40 : 8)
                            : session.GetHabbo().FavoriteRooms.Count);
                        foreach (
                            var data in
                                session.GetHabbo()
                                    .FavoriteRooms.Select(
                                        dataId => AzureEmulator.GetGame().GetRoomManager().GenerateRoomData(dataId))
                                    .Where(data => data != null))
                        {
                            data.Serialize(message, false);
                            i++;
                            if (i == (direct ? 40 : 8)) break;
                        }
                        break;
                    }
                case "friends_rooms":
                    {
//.........这里部分代码省略.........
开发者ID:BjkGkh,项目名称:Azure2,代码行数:101,代码来源:SearchResultList.cs


注:本文中的Azure.Messages.ServerMessage.AppendServerMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。