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C# MabiCreature.SetPosition方法代码示例

本文整理汇总了C#中Aura.World.World.MabiCreature.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# MabiCreature.SetPosition方法的具体用法?C# MabiCreature.SetPosition怎么用?C# MabiCreature.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.World.World.MabiCreature的用法示例。


在下文中一共展示了MabiCreature.SetPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Use

        public override SkillResults Use(MabiCreature attacker, MabiSkill skill, MabiPacket packet)
        {
            var targetId = packet.GetLong();
            var unk1 = packet.GetInt();
            var unk2 = packet.GetInt();

            var target = WorldManager.Instance.GetCreatureById(targetId);
            if (target == null)
                return SkillResults.InvalidTarget;

            //if (!WorldManager.InRange(creature, target, Range))
            //    return SkillResults.OutOfRange;

            // X% of Stamina
            var staminaCost = attacker.Stamina * (skill.RankInfo.Var2 / 100f);
            if (attacker is MabiPC)
                attacker.Stamina -= staminaCost;

            target.StopMove();

            var clones = (uint)skill.RankInfo.Var1;
            attacker.SoulCount = 0;

            // Spawn clones
            var pos = target.GetPosition();
            WorldManager.Instance.Broadcast(
                new MabiPacket(Op.Effect, attacker.Id)
                .PutInt(Effect.ShadowBunshin)
                .PutByte(3)
                .PutString("appear")
                .PutLong(target.Id)
                .PutInt(clones)
                .PutInt(Radius)
                .PutInt(450) // no changes?
                .PutFloat(pos.X)
                .PutFloat(pos.Y)
            , SendTargets.Range, target);

            // Change char look direction.
            WorldManager.Instance.Broadcast(PacketCreator.TurnTo(attacker, target), SendTargets.Range, attacker);

            // Jump to clone circle
            var toPos = WorldManager.CalculatePosOnLine(attacker, target, -(int)Radius);
            attacker.SetPosition(toPos.X, toPos.Y);
            WorldManager.Instance.Broadcast(
                new MabiPacket(Op.SetLocation, attacker.Id)
                .PutByte(0)
                .PutInt(toPos.X)
                .PutInt(toPos.Y)
            , SendTargets.Range, attacker);

            bool alreadyDead = false;

            uint i = 0;
            Timer timer = null;
            timer = new Timer(_ =>
            {
                if (timer == null || i > clones)
                    return;

                // Move
                WorldManager.Instance.Broadcast(
                    new MabiPacket(Op.Effect, attacker.Id)
                    .PutInt(Effect.ShadowBunshin)
                    .PutByte(3)
                    .PutString("move")
                    .PutLong(target.Id)
                    .PutInt(i) // clone nr
                    .PutInt(i) // clone nr
                    .PutInt(450)
                    .PutInt(clones) // ? (4)
                    .PutInt(120) // disappear time?
                , SendTargets.Range, attacker);
                // Attack
                WorldManager.Instance.Broadcast(
                    new MabiPacket(Op.EffectDelayed, attacker.Id)
                    .PutInt(120) // delay?
                    .PutInt(Effect.ShadowBunshin)
                    .PutByte(3)
                    .PutString("attack")
                    .PutInt(i) // clone nr
                , SendTargets.Range, attacker);

                var sAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Id, targetId);
                sAction.Options |= AttackerOptions.Result;

                var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id);
                tAction.Delay = 100;

                var cap = new CombatActionPack(attacker, skill.Id);
                cap.Add(sAction);

                target.Stun = tAction.StunTime = 2000;
                CombatHelper.SetAggro(attacker, target);

                var rnd = RandomProvider.Get();

                float damage = rnd.Next((int)skill.RankInfo.Var5, (int)skill.RankInfo.Var6 + 1);
                damage += skill.RankInfo.Var7 * staminaCost;

//.........这里部分代码省略.........
开发者ID:nvrlcky,项目名称:aura,代码行数:101,代码来源:ShadowBunshinHandler.cs

示例2: KnockBack

        /// <summary>
        /// Calculates and sets new position for creature, and returns a copy
        /// of the current coordinates, for later use.
        /// </summary>
        /// <param name="target">Creature to knock back</param>
        /// <param name="attacker">Creature that attacked</param>
        /// <param name="distance">Knock back distance</param>
        /// <returns>Position of creature, before the knock back</returns>
        public static MabiVertex KnockBack(MabiCreature target, MabiEntity attacker, int distance = 375)
        {
            var oldPos = target.GetPosition();
            var pos = WorldManager.CalculatePosOnLine(attacker, target, distance);

            // Check for collision, set new pos 200 points before the
            // intersection, to prevent glitching through.
            MabiVertex intersection;
            if (WorldManager.Instance.FindCollision(attacker.Region, oldPos, pos, out intersection))
                pos = WorldManager.CalculatePosOnLine(oldPos, intersection, -200);

            target.SetPosition(pos.X, pos.Y);
            return oldPos;
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:22,代码来源:CombatHelper.cs


注:本文中的Aura.World.World.MabiCreature.SetPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。