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C# MabiCreature.GiveExp方法代码示例

本文整理汇总了C#中Aura.World.World.MabiCreature.GiveExp方法的典型用法代码示例。如果您正苦于以下问题:C# MabiCreature.GiveExp方法的具体用法?C# MabiCreature.GiveExp怎么用?C# MabiCreature.GiveExp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.World.World.MabiCreature的用法示例。


在下文中一共展示了MabiCreature.GiveExp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleCreatureKill

        public void HandleCreatureKill(MabiCreature creature, MabiCreature killer, MabiVertex position, SkillConst skillId)
        {
            if (killer != null)
            {
                // Shadow Bunshin soul counter
                if (skillId != SkillConst.ShadowBunshin)
                    killer.SoulCount++;

                // Exp
                if (killer.LevelingEnabled)
                {
                    // Give exp
                    var exp = creature.BattleExp * WorldConf.ExpRate;
                    killer.GiveExp((ulong)exp);

                    Send.CombatMessage(killer.Client, killer, "+{0} EXP", exp);

                    EventManager.CreatureEvents.OnCreatureKilled(creature, killer);
                    if (killer is MabiPC)
                        EventManager.PlayerEvents.OnKilledByPlayer(creature, killer);
                }
            }

            var npc = creature as MabiNPC;
            if (npc != null)
            {
                var rnd = RandomProvider.Get();

                // Gold
                if (rnd.NextDouble() < WorldConf.GoldDropRate)
                {
                    var amount = rnd.Next(npc.GoldMin, npc.GoldMax + 1);
                    if (amount > 0)
                    {
                        var gold = new MabiItem(2000);
                        gold.Info.Amount = (ushort)amount;
                        gold.Info.Region = npc.Region;
                        gold.Info.X = (uint)(position.X + rnd.Next(-50, 51));
                        gold.Info.Y = (uint)(position.Y + rnd.Next(-50, 51));
                        gold.DisappearTime = DateTime.Now.AddSeconds(60);

                        this.AddItem(gold);
                    }
                }

                // Drops
                foreach (var drop in npc.Drops)
                {
                    if (rnd.NextDouble() < drop.Chance * WorldConf.DropRate)
                    {
                        var item = new MabiItem(drop.ItemId);
                        item.Info.Amount = 1;
                        item.Info.Region = npc.Region;
                        item.Info.X = (uint)(position.X + rnd.Next(-50, 51));
                        item.Info.Y = (uint)(position.Y + rnd.Next(-50, 51));
                        item.DisappearTime = DateTime.Now.AddSeconds(60);

                        this.AddItem(item);
                    }
                }
            }

            // Set finisher?
            WorldManager.Instance.Broadcast(new MabiPacket(Op.CombatSetFinisher, creature.Id).PutLong(killer.Id), SendTargets.Range, creature);

            // Clear target
            Send.CombatTargetSet(killer, null);

            // Finish this finisher part?
            WorldManager.Instance.Broadcast(new MabiPacket(Op.CombatSetFinisher2, creature.Id), SendTargets.Range, creature);

            // TODO: There appears to be something missing to let it lay there for finish, if we don't kill it with the following packets.
            // TODO: Check for finishing.

            // Make it dead
            WorldManager.Instance.Broadcast(new MabiPacket(Op.IsNowDead, creature.Id), SendTargets.Range, creature);

            // Remove finisher?
            WorldManager.Instance.Broadcast(new MabiPacket(Op.CombatSetFinisher, creature.Id).PutLong(0), SendTargets.Range, creature);

            if (creature.ActiveSkillId != SkillConst.None)
                creature.CancelSkill();

            if (creature.Owner != null)
            {
                Send.DeadFeather(creature, DeadMenuOptions.Here | DeadMenuOptions.FeatherUp);
                // TODO: Unmount.
            }

            creature.CauseOfDeath = DeathCauses.None;

            if (creature.ArenaPvPManager != null && creature.ArenaPvPManager == killer.ArenaPvPManager && creature.ArenaPvPManager.IsAttackableBy(creature, killer))
            {
                creature.ArenaPvPManager.CreatureKilled(creature, killer);
                creature.CauseOfDeath = DeathCauses.Arena;
            }

            // TODO: Trans PvP

            if (creature.CauseOfDeath == DeathCauses.None && creature.EvGEnabled && killer.EvGEnabled)
//.........这里部分代码省略.........
开发者ID:pjm0616,项目名称:aura,代码行数:101,代码来源:WorldManager.cs

示例2: CreatureCompletesQuest

        public void CreatureCompletesQuest(MabiCreature creature, MabiQuest quest, bool rewards)
        {
            if (rewards)
            {
                // Owl
                WorldManager.Instance.Broadcast(new MabiPacket(Op.QuestOwlComplete, creature.Id).PutLong(quest.Id), SendTargets.Range, creature);

                // Rewards
                foreach (var reward in quest.Info.Rewards)
                {
                    switch (reward.Type)
                    {
                        case RewardType.Exp:
                            creature.GiveExp(reward.Amount);
                            creature.Client.Send(PacketCreator.AcquireExp(creature, reward.Amount));
                            this.CreatureStatsUpdate(creature);
                            break;

                        case RewardType.Gold:
                            creature.GiveItem(2000, reward.Amount);
                            creature.Client.Send(PacketCreator.AcquireItem(creature, reward.Id, reward.Amount));
                            break;

                        case RewardType.Item:
                            creature.GiveItem(reward.Id, reward.Amount);
                            creature.Client.Send(PacketCreator.AcquireItem(creature, reward.Id, reward.Amount));
                            break;

                        case RewardType.Skill:
                            var id = (SkillConst)reward.Id;
                            var rank = (SkillRank)reward.Amount;

                            // Only give skill if char doesn't have it or rank is lower.
                            var skill = creature.Skills.Get(id);
                            if (skill == null || skill.Rank < rank)
                            {
                                creature.Skills.Give(id, rank);
                                WorldManager.Instance.CreatureStatsUpdate(creature);
                            }
                            break;

                        default:
                            Logger.Warning("Unsupported reward type '{0}'.", reward.Type);
                            break;
                    }
                }

                // Only call this if there were rewards, we're using this
                // method to clear quests as well.
                var script = ScriptManager.Instance.GetQuestScript(quest.Info.Id);
                if (script != null)
                    script.OnCompleted(creature.Client as WorldClient, quest);
            }

            Send.ItemInfo(creature.Client, creature, quest.QuestItem);

            // Remove from quest log.
            creature.Client.Send(new MabiPacket(Op.QuestClear, creature.Id).PutLong(quest.Id));
        }
开发者ID:pjm0616,项目名称:aura,代码行数:59,代码来源:WorldManager.cs


注:本文中的Aura.World.World.MabiCreature.GiveExp方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。