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C# MabiCreature.GetMagicDamage方法代码示例

本文整理汇总了C#中Aura.World.World.MabiCreature.GetMagicDamage方法的典型用法代码示例。如果您正苦于以下问题:C# MabiCreature.GetMagicDamage方法的具体用法?C# MabiCreature.GetMagicDamage怎么用?C# MabiCreature.GetMagicDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.World.World.MabiCreature的用法示例。


在下文中一共展示了MabiCreature.GetMagicDamage方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FireballProcessing

        public void FireballProcessing(MabiCreature attacker, MabiSkill skill, MabiProp bomb, ulong targetId)
        {
            Thread.Sleep(4000);

            var victims = WorldManager.Instance.GetCreaturesInRange(bomb, 800).Where(c => !c.IsDead && c.IsAttackableBy(attacker)).ToList();

            ulong areaTarget = SkillHelper.GetAreaTargetID(bomb.Region, (uint)bomb.Info.X, (uint)bomb.Info.Y);

            var sAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Id, areaTarget);
            sAction.PropId = bomb.Id;
            sAction.Options = AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect;

            var cap = new CombatActionPack(attacker, skill.Id);
            cap.Add(sAction);

            var rnd = RandomProvider.Get();

            foreach (var target in victims)
            {
                target.StopMove();

                var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id);
                tAction.Options |= TargetOptions.Result;
                tAction.StunTime = target.Stun = 3000;
                tAction.Delay = 200;

                var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1));

                if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target)))
                    tAction.Options |= TargetOptions.Critical;

                target.TakeDamage(tAction.Damage = damage);

                // Knock down if dead
                tAction.OldPosition = CombatHelper.KnockBack(target, bomb);
                if (target.IsDead)
                {
                    tAction.Options |= TargetOptions.FinishingKnockDown;
                }
                else
                {
                    tAction.Options |= TargetOptions.KnockDown;
                    CombatHelper.SetAggro(attacker, target);
                }

                WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.Thunderbolt).PutByte(0), SendTargets.Range, target);
                cap.Add(tAction);
            }

            WorldManager.Instance.HandleCombatActionPack(cap);

            WorldManager.Instance.RemoveProp(bomb);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:53,代码来源:FireballHandler.cs

示例2: Start

        public override SkillResults Start(MabiCreature creature, MabiSkill skill)
        {
            creature.Activate(CreatureConditionB.Demigod);

            creature.StopMove();

            // Spawn eruption
            {
                var pos = creature.GetPosition();
                var targets = WorldManager.Instance.GetAttackableCreaturesInRange(creature, EruptionRadius);

                var cap = new CombatActionPack(creature, skill.Id);
                var aAction = new AttackerAction(CombatActionType.SpecialHit, creature, skill.Id, SkillHelper.GetAreaTargetID(creature.Region, pos.X, pos.Y));
                aAction.Options |= AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect;

                cap.Add(aAction);

                foreach (var target in targets)
                {
                    target.StopMove();

                    // Officials use CM skill id.
                    var tAction = new TargetAction(CombatActionType.TakeHit, target, creature, skill.Id);
                    tAction.StunTime = EruptionStun;
                    tAction.Delay = 1000;

                    // Supposedly it's magic damage
                    tAction.Damage = creature.GetMagicDamage(null, EruptionDamage);

                    target.TakeDamage(tAction.Damage);
                    tAction.OldPosition = CombatHelper.KnockBack(target, creature, EruptionKnockBack);
                    if (target.IsDead)
                        tAction.Options |= TargetOptions.FinishingKnockDown;

                    cap.Add(tAction);
                }

                WorldManager.Instance.HandleCombatActionPack(cap);
            }

            Send.EffectDelayed(Effect.AwakeningOfLight1, 800, creature);
            Send.EffectDelayed(Effect.AwakeningOfLight2, 800, creature);
            Send.UseMotion(creature, 67, 3, false, false);

            creature.StatRegens.Add(creature.Temp.DemiHpRegen = new MabiStatRegen(Stat.Life, skill.RankInfo.Var3, creature.LifeMax));
            creature.StatRegens.Add(creature.Temp.DemiMpRegen = new MabiStatRegen(Stat.Mana, skill.RankInfo.Var4, creature.ManaMax));
            creature.StatRegens.Add(creature.Temp.DemiStmRegen = new MabiStatRegen(Stat.Stamina, skill.RankInfo.Var5, creature.StaminaMax));
            WorldManager.Instance.CreatureStatsUpdate(creature);

            return SkillResults.Okay;
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:51,代码来源:AwakeningOfLight.cs

示例3: UseCombat

        public override SkillResults UseCombat(MabiCreature attacker, ulong targetId, MabiSkill skill)
        {
            var target = WorldManager.Instance.GetCreatureById(targetId);
            if (target == null)
                return SkillResults.InvalidTarget;

            if (!WorldManager.InRange(attacker, target, 1200))
                return SkillResults.OutOfRange;

            attacker.StopMove();

            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.UseMagic).PutString(this.Name), SendTargets.Range, attacker);

            Send.SkillUse(attacker.Client, attacker, skill.Id, UseStun, 1);

            var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, targetId);
            sAction.Options |= AttackerOptions.Result;

            var cap = new CombatActionPack(attacker, skill.Id);
            cap.Add(sAction);

            var rnd = RandomProvider.Get();

            var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1));

            attacker.Stun = sAction.StunTime = UseStun;

            var targets = WorldManager.Instance.GetCreaturesInRange(target, 500).Where(c => !c.IsDead && c.IsAttackableBy(attacker)).ToList();
            targets.Insert(0, target);
            for (byte i = 0; i < attacker.ActiveSkillStacks && i < targets.Count; i++)
            {
                targets[i].StopMove();

                var splashAction = new TargetAction(CombatActionType.TakeHit, targets[i], attacker, skill.Id);
                splashAction.Options |= TargetOptions.Result;

                cap.Add(splashAction);

                splashAction.Damage = damage * ((100 - (i * 10)) / 100f);

                if (CombatHelper.TryAddCritical(targets[i], ref damage, attacker.CriticalChanceAgainst(targets[i])))
                    splashAction.Options |= TargetOptions.Critical;

                targets[i].TakeDamage(splashAction.Damage);

                targets[i].Stun = splashAction.StunTime = TargetStun;

                // Knock down if dead
                if (targets[i].IsDead)
                {
                    splashAction.OldPosition = CombatHelper.KnockBack(targets[i], (i == 0 ? attacker : targets[i - 1]));
                    splashAction.Options |= TargetOptions.FinishingKnockDown;
                }
                else
                {
                    if (targets[i].KnockBack >= CombatHelper.LimitKnockBack)
                    {
                        splashAction.Options |= TargetOptions.KnockDown;
                    }
                    else
                    {
                        targets[i].KnockBack += KnockBack;
                        if (targets[i].KnockBack >= CombatHelper.LimitKnockBack)
                        {
                            splashAction.OldPosition = CombatHelper.KnockBack(targets[i], (i == 0 ? attacker : targets[i - 1]));
                            splashAction.Options |= TargetOptions.KnockBack;
                        }
                    }

                    targets[i].Stun = splashAction.StunTime = TargetStun;

                    CombatHelper.SetAggro(attacker, targets[i]);
                }
            }

            SkillHelper.ClearStack(attacker, skill);

            WorldManager.Instance.HandleCombatActionPack(cap);

            SkillHelper.GiveSkillExp(attacker, skill, 20);

            return SkillResults.Okay;
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:83,代码来源:BoltHandlers.cs

示例4: HitWithThunderbolt

        private static void HitWithThunderbolt(MabiCreature attacker, MabiSkill skill, List<MabiCreature> targets, MabiProp cloud, float dmgModifier = 1)
        {
            var undead = targets.FirstOrDefault(c => !c.IsDead);

            if (undead == null)
                return;

            var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, undead.Id);
            sAction.PropId = cloud.Id;
            sAction.Options = AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect;

            var cap = new CombatActionPack(attacker, skill.Id);
            cap.Add(sAction);

            var rnd = RandomProvider.Get();

            foreach (var target in targets)
            {
                if (target.IsDead)
                    continue;

                var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id);
                tAction.Options |= TargetOptions.Result;

                var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1)) * dmgModifier;

                if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target)))
                    tAction.Options |= TargetOptions.Critical;

                target.TakeDamage(tAction.Damage = damage);

                // Knock down if dead
                if (target.IsDead)
                {
                    tAction.OldPosition = CombatHelper.KnockBack(target, attacker);
                    tAction.Options |= TargetOptions.FinishingKnockDown;
                }
                else
                {
                    if (target.KnockBack >= CombatHelper.LimitKnockBack)
                    {
                        tAction.Options |= TargetOptions.KnockDown;
                    }
                    else
                    {
                        target.KnockBack += KnockBack;
                        if (target.KnockBack >= CombatHelper.LimitKnockBack)
                        {
                            tAction.OldPosition = CombatHelper.KnockBack(target, attacker);
                            tAction.Options |= TargetOptions.KnockBack;
                        }
                    }

                    target.Stun = tAction.StunTime = 2000;

                    CombatHelper.SetAggro(attacker, target);
                }

                WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.Thunderbolt).PutByte(0), SendTargets.Range, target);
                cap.Add(tAction);
            }

            WorldManager.Instance.HandleCombatActionPack(cap);
        }
开发者ID:nvrlcky,项目名称:aura,代码行数:64,代码来源:ThunderHandler.cs

示例5: UseCombat

        public override SkillResults UseCombat(MabiCreature attacker, ulong targetId, MabiSkill skill)
        {
            var itarget = WorldManager.Instance.GetCreatureById(targetId);
            if (itarget == null)
                return SkillResults.InvalidTarget;

            if (!WorldManager.InRange(attacker, itarget, 2000))
                return SkillResults.OutOfRange;

            attacker.StopMove();

            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.UseMagic).PutString("thunder").PutByte(0).PutLong(targetId).PutShort((ushort)skill.Id), SendTargets.Range, attacker);

            var charges = attacker.ActiveSkillStacks;

            List<MabiCreature> targets = new List<MabiCreature>() { itarget };
            this.GetThunderChain(attacker, itarget, targets, ((byte)skill.Rank >= (byte)SkillRank.R1 ? 4 : 1) + (charges - 1) * 2);

            var pos = itarget.GetPosition();
            var cloud = new MabiProp(280, itarget.Region, pos.X, pos.Y, 0);
            WorldManager.Instance.AddProp(cloud);

            var lbPacket = new MabiPacket(Op.Effect, Id.Broadcast).PutInt(Effect.Lightningbolt).PutLong(attacker.Id).PutInt((uint)targets.Count);

            foreach (var target in targets)
            {
                lbPacket.PutLong(target.Id);
            }

            WorldManager.Instance.Broadcast(lbPacket, SendTargets.Range, attacker);

            Send.SkillUse(attacker.Client, attacker, skill.Id, UseStun, 1);

            SkillHelper.ClearStack(attacker, skill);

            // End the lightning balls
            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.StackUpdate).PutString("lightningbolt").PutBytes(0, 0), SendTargets.Range, attacker);

            var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, targetId);
            sAction.Options |= AttackerOptions.Result;

            attacker.Stun = sAction.StunTime = UseStun;

            var cap = new CombatActionPack(attacker, skill.Id);
            cap.Add(sAction);

            var rnd = RandomProvider.Get();

            foreach (var target in targets)
            {
                var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id);
                tAction.Options |= TargetOptions.Result;

                cap.Add(tAction);

                var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var4, (int)skill.RankInfo.Var5 + 1));

                if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target)))
                    tAction.Options |= TargetOptions.Critical;

                target.TakeDamage(tAction.Damage = damage);

                // Knock down if dead
                if (target.IsDead)
                {
                    tAction.OldPosition = CombatHelper.KnockBack(target, attacker);
                    tAction.Options |= TargetOptions.FinishingKnockDown;
                }
                else
                {
                    if (target.KnockBack >= CombatHelper.LimitKnockBack)
                    {
                        tAction.Options |= TargetOptions.KnockDown;
                    }
                    else
                    {
                        target.KnockBack += KnockBack;
                        if (target.KnockBack >= CombatHelper.LimitKnockBack)
                        {
                            tAction.OldPosition = CombatHelper.KnockBack(target, attacker);
                            tAction.Options |= TargetOptions.KnockBack;
                        }
                    }

                    target.Stun = tAction.StunTime = (ushort)skill.RankInfo.Var3;

                    CombatHelper.SetAggro(attacker, target);
                }
            }

            WorldManager.Instance.HandleCombatActionPack(cap);

            SkillHelper.GiveSkillExp(attacker, skill, 20);

            System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(() =>
                {
                    this.ThunderProcessing(attacker, skill, targets, cloud, DateTime.Now.AddMilliseconds(skill.RankInfo.Var3), charges);
                }));
            t.Start();

//.........这里部分代码省略.........
开发者ID:nvrlcky,项目名称:aura,代码行数:101,代码来源:ThunderHandler.cs

示例6: Explode

        protected void Explode(MabiCreature attacker, MabiCreature target, MabiSkill skill, MabiProp casterProp, float dmgModifier = 1f)
        {
            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.IcespearFreeze).PutByte(1).PutInt(0), SendTargets.Range, target); // Cancel freeze

            var tPos = target.GetPosition();
            var bombProp = new MabiProp(280, target.Region, tPos.X, tPos.Y, 0); //4
            WorldManager.Instance.AddProp(bombProp);

            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, bombProp.Id).PutInts(Effect.IcespearBoom, target.Region, tPos.X, tPos.Y), SendTargets.Range, bombProp);

            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, target.Id).PutInt(Effect.Thunderbolt).PutByte(0), SendTargets.Range, target);

            var sAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Id, SkillHelper.GetAreaTargetID(target.Region, tPos.X, tPos.Y));
            sAction.PropId = casterProp.Id;
            sAction.Options = AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect;

            var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id);
            tAction.Options = TargetOptions.Result;
            tAction.StunTime = target.Stun = 2000;

            var rnd = RandomProvider.Get();

            var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var1, (int)skill.RankInfo.Var2 + 1)) * dmgModifier;

            if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target)))
                tAction.Options |= TargetOptions.Critical;

            target.TakeDamage(tAction.Damage = damage);

            // Knock down if dead
            tAction.OldPosition = CombatHelper.KnockBack(target, bombProp);
            if (target.IsDead)
            {
                tAction.Options |= TargetOptions.FinishingKnockDown;
            }
            else
            {
                tAction.Options |= TargetOptions.KnockDown;
                CombatHelper.SetAggro(attacker, target);
            }

            var cap = new CombatActionPack(attacker, skill.Id);
            cap.Add(sAction, tAction);

            WorldManager.Instance.HandleCombatActionPack(cap);

            sAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Id, SkillHelper.GetAreaTargetID(target.Region, tPos.X, tPos.Y));
            sAction.PropId = bombProp.Id;
            sAction.Options = AttackerOptions.UseEffect;

            cap = new CombatActionPack(attacker, skill.Id);
            cap.Add(sAction);

            WorldManager.Instance.HandleCombatActionPack(cap);

            WorldManager.Instance.RemoveProp(bombProp);
        }
开发者ID:nvrlcky,项目名称:aura,代码行数:57,代码来源:IcespearHandler.cs


注:本文中的Aura.World.World.MabiCreature.GetMagicDamage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。