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C# MabiCreature.Activate方法代码示例

本文整理汇总了C#中Aura.World.World.MabiCreature.Activate方法的典型用法代码示例。如果您正苦于以下问题:C# MabiCreature.Activate方法的具体用法?C# MabiCreature.Activate怎么用?C# MabiCreature.Activate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.World.World.MabiCreature的用法示例。


在下文中一共展示了MabiCreature.Activate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

        public override SkillResults Start(MabiCreature creature, MabiSkill skill)
        {
            creature.Activate(CreatureConditionD.SpreadWings);

            Send.SpreadWings(creature, true);

            return SkillResults.Okay;
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:8,代码来源:SpreadWingsHandler.cs

示例2: Start

        public override SkillResults Start(MabiCreature creature, MabiSkill skill)
        {
            creature.Activate(CreatureConditionB.Transparent);

            Send.StatusEffectUpdate(creature);

            return SkillResults.Okay;
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:8,代码来源:HideHandler.cs

示例3: Start

        public override SkillResults Start(MabiCreature creature, MabiSkill skill)
        {
            creature.Activate(CreatureConditionB.Demigod);

            creature.StopMove();

            // Spawn eruption
            {
                var pos = creature.GetPosition();
                var targets = WorldManager.Instance.GetAttackableCreaturesInRange(creature, EruptionRadius);

                var cap = new CombatActionPack(creature, skill.Id);
                var aAction = new AttackerAction(CombatActionType.SpecialHit, creature, skill.Id, SkillHelper.GetAreaTargetID(creature.Region, pos.X, pos.Y));
                aAction.Options |= AttackerOptions.KnockBackHit1 | AttackerOptions.UseEffect;

                cap.Add(aAction);

                foreach (var target in targets)
                {
                    target.StopMove();

                    // Officials use CM skill id.
                    var tAction = new TargetAction(CombatActionType.TakeHit, target, creature, skill.Id);
                    tAction.StunTime = EruptionStun;
                    tAction.Delay = 1000;

                    // Supposedly it's magic damage
                    tAction.Damage = creature.GetMagicDamage(null, EruptionDamage);

                    target.TakeDamage(tAction.Damage);
                    tAction.OldPosition = CombatHelper.KnockBack(target, creature, EruptionKnockBack);
                    if (target.IsDead)
                        tAction.Options |= TargetOptions.FinishingKnockDown;

                    cap.Add(tAction);
                }

                WorldManager.Instance.HandleCombatActionPack(cap);
            }

            Send.EffectDelayed(Effect.AwakeningOfLight1, 800, creature);
            Send.EffectDelayed(Effect.AwakeningOfLight2, 800, creature);
            Send.UseMotion(creature, 67, 3, false, false);

            creature.StatRegens.Add(creature.Temp.DemiHpRegen = new MabiStatRegen(Stat.Life, skill.RankInfo.Var3, creature.LifeMax));
            creature.StatRegens.Add(creature.Temp.DemiMpRegen = new MabiStatRegen(Stat.Mana, skill.RankInfo.Var4, creature.ManaMax));
            creature.StatRegens.Add(creature.Temp.DemiStmRegen = new MabiStatRegen(Stat.Stamina, skill.RankInfo.Var5, creature.StaminaMax));
            WorldManager.Instance.CreatureStatsUpdate(creature);

            return SkillResults.Okay;
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:51,代码来源:AwakeningOfLight.cs


注:本文中的Aura.World.World.MabiCreature.Activate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。