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C# WorldObject.damage方法代码示例

本文整理汇总了C#中WorldObject.damage方法的典型用法代码示例。如果您正苦于以下问题:C# WorldObject.damage方法的具体用法?C# WorldObject.damage怎么用?C# WorldObject.damage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldObject的用法示例。


在下文中一共展示了WorldObject.damage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

    void Update()
    {
        if (monster.input.jumpPressed && !inAir) {
            startJumpTime = Time.time;
            startJump = true;
            lr.enabled = true;
            lr.SetColors(jumpTrailColorStart, jumpTrailColorEnd);
        }

        if (startJump) {
            var deltaTime = Mathf.Clamp(Time.time - startJumpTime, 0f, monster.maxJumpTime);
            jumpForce = deltaTime * monster.maxJumpForce / monster.maxJumpTime;
            var targetBloodTake = (monster.move.jumpForce / monster.maxJumpForce) * monster.maxBloodPerJump;
            monster.bloodTaken = monster.bloodManager.reserveBlood(targetBloodTake);
        }

        //

        if (checkGround()) {
            if (inAir) {
                velocity = Vector3.zero;
                inAir = false;
                monster.sounder.playSound(monster.landingSound);
                transform.position = hit.point + hit.normal * monster.size.y;
                var angle = Mathf.Atan2(hit.normal.y, hit.normal.x) * Mathf.Rad2Deg - 90f;
                transform.rotation = Quaternion.Euler(0f, 0f, angle);
            }
            previousObject = null;
        }
        else if (checkWorldObject()) {
            if (hit.collider.GetComponent<WorldObject>() != previousObject) {
                velocity = Vector3.zero;
                inAir = false;
                monster.sounder.playSound(monster.landingSound);
                transform.position = (Vector3)hit.point
                                     + Vector3.up * hit.normal.y * monster.size.y
                                     + Vector3.right * hit.normal.x * monster.size.x;
                var angle = Mathf.Atan2(hit.normal.y, hit.normal.x) * Mathf.Rad2Deg - 90f;
                transform.rotation = Quaternion.Euler(0f, 0f, angle);
                sittingOnObject = hit.collider.GetComponent<WorldObject>();
                if (!sittingOnObject.canThrow && sittingOnObject.canBlood) {
                    sittingOnObject.damage(monster.damageValue);
                    sittingOnObject = null;
                }
                else {
                    transform.SetParent(sittingOnObject.transform);
                    transform.localScale = Vector3.one;
                }
            }
        }
        else if (checkSkyscraper()) {
            if (targetSkyscraper == null) {
                if (hit.collider.GetComponent<Skyscraper>() != currentSkyscraper) {
                    velocity = Vector3.zero;
                    currentSkyscraper = hit.collider.GetComponent<Skyscraper>();
                    targetSkyscraper = null;
                    inAir = false;
                    monster.sounder.playSound(monster.landingSound);
                    var angle = Mathf.Atan2(hit.normal.y, hit.normal.x) * Mathf.Rad2Deg - 90f;
                    transform.rotation = Quaternion.Euler(0f, 0f, angle);
                }
            }
            else {
                var targetDistance = (transform.position - targetPoint).magnitude;
                if (targetDistance < minTargetDistance) {
                    minTargetDistance = targetDistance;
                }
                else {
                    velocity = Vector3.zero;
                    currentSkyscraper = targetSkyscraper;
                    targetSkyscraper = null;
                    inAir = false;
                    monster.sounder.playSound(monster.landingSound);
                }
            }
            previousObject = null;
        }

        if (monster.input.jumpReleased && !inAir) {
            var dir = (monster.input.clickPos - transform.position).normalized;
            monster.bloodManager.getBlood(monster.bloodTaken);
            jumpForce = monster.bloodTaken / monster.maxBloodPerJump * monster.maxJumpForce;
            velocity = dir * jumpForce;
            targetPoint = monster.input.clickPos;
            minTargetDistance = Mathf.Infinity;
            var col = Physics2D.OverlapCircle(monster.input.clickPos, 0.1f, Game.instance.skyscraperLayer);
            if (col != null) {
                targetSkyscraper = col.GetComponent<Skyscraper>();
            }
            else
                targetSkyscraper = null;
            sittingOnObject = null;
            transform.SetParent(null);
            transform.localScale = Vector3.one;
            inAir = true;
            startJump = false;
            lr.enabled = false;
            monster.bloodTaken = 0f;
            monster.sounder.playSound(monster.jumpSound);
        }
//.........这里部分代码省略.........
开发者ID:kirlosev,项目名称:projectjumpius,代码行数:101,代码来源:MonsterMove.cs


注:本文中的WorldObject.damage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。