本文整理汇总了C#中WorldObject.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# WorldObject.Initialize方法的具体用法?C# WorldObject.Initialize怎么用?C# WorldObject.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldObject
的用法示例。
在下文中一共展示了WorldObject.Initialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: NewWorldObject
// Create a new WorldObject
public static WorldObject NewWorldObject (PlaygroundParticlesC playgroundParticles, Transform meshTransform) {
WorldObject worldObject = new WorldObject();
if (meshTransform.GetComponentInChildren<MeshFilter>()) {
worldObject.transform = meshTransform;
worldObject.gameObject = meshTransform.gameObject;
worldObject.rigidbody = meshTransform.rigidbody;
worldObject.renderer = meshTransform.GetComponentInChildren<Renderer>();
worldObject.meshFilter = meshTransform.GetComponentInChildren<MeshFilter>();
worldObject.mesh = worldObject.meshFilter.sharedMesh;
worldObject.vertexPositions = new Vector3[worldObject.mesh.vertexCount];
worldObject.normals = worldObject.mesh.normals;
worldObject.cachedId = worldObject.gameObject.GetInstanceID();
playgroundParticles.worldObject = worldObject;
worldObject.Initialize();
} else Debug.Log("Could not find a mesh in "+meshTransform.name+".");
return worldObject;
}