本文整理汇总了C#中WoWUnit.IsEvading方法的典型用法代码示例。如果您正苦于以下问题:C# WoWUnit.IsEvading方法的具体用法?C# WoWUnit.IsEvading怎么用?C# WoWUnit.IsEvading使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WoWUnit
的用法示例。
在下文中一共展示了WoWUnit.IsEvading方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ValidUnit
public static bool ValidUnit(WoWUnit p, bool showReason = false)
{
if (p == null || !p.IsValid)
return false;
if (StyxWoW.Me.IsInInstance && IgnoreMobs.Contains(p.Entry))
{
if (showReason) Logger.Write(invalidColor, "invalid attack unit {0} is an Instance Ignore Mob", p.SafeName());
return false;
}
// Ignore shit we can't select
if (!p.CanSelect )
{
if (showReason) Logger.Write(invalidColor, "invalid attack unit {0} cannot be Selected", p.SafeName());
return false;
}
// Ignore shit we can't attack
if (!p.Attackable)
{
if (showReason) Logger.Write(invalidColor, "invalid attack unit {0} cannot be Attacked", p.SafeName());
return false;
}
// Duh
if (p.IsDead)
{
if (showReason) Logger.Write(invalidColor, "invalid attack unit {0} is already Dead", p.SafeName());
return false;
}
// check for enemy players here as friendly only seems to work on npc's
if (p.IsPlayer)
{
WoWPlayer pp = p.ToPlayer();
if (pp.IsHorde == StyxWoW.Me.IsHorde && !pp.IsHostile)
{
if (showReason)
Logger.Write(invalidColor, "invalid attack player {0} not a hostile enemy", p.SafeName());
return false;
}
if (!pp.CanWeAttack())
{
if (showReason)
Logger.Write(invalidColor, "invalid attack player {0} cannot be Attacked currently", p.SafeName());
return false;
}
return true;
}
// Ignore evading NPCs
if (p.IsEvading())
{
if (showReason)
Logger.Write(invalidColor, "invalid unit, {0} game flagged as evading", p.SafeName());
return false;
}
// Ignore friendlies!
if (p.IsFriendly)
{
if (showReason) Logger.Write(invalidColor, "invalid attack unit {0} is Friendly", p.SafeName());
return false;
}
// Dummies/bosses are valid by default. Period.
if (p.IsTrainingDummy() || p.IsBoss())
return true;
// If it is a pet/minion/totem, lets find the root of ownership chain
WoWPlayer pOwner = GetPlayerParent(p);
// ignore if owner is player, alive, and not blacklisted then ignore (since killing owner kills it)
// .. following .IsMe check to prevent treating quest mob summoned by us that we need to kill as invalid
if (pOwner != null && pOwner.IsAlive && !pOwner.IsMe)
{
if (!ValidUnit(pOwner))
{
if (showReason)
Logger.Write(invalidColor, "invalid attack unit {0} - pets parent not an attackable Player", p.SafeName());
return false;
}
if (!StyxWoW.Me.IsPvPFlagged)
{
if (showReason)
Logger.Write(invalidColor, "valid attackable player {0} but I am not PvP Flagged", p.SafeName());
return false;
}
if (Blacklist.Contains(pOwner, BlacklistFlags.Combat))
{
if (showReason)
Logger.Write(invalidColor, "invalid attack unit {0} - Parent blacklisted for combat", p.SafeName());
return false;
}
return true;
}
//.........这里部分代码省略.........