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C# WoWUnit.IsDiseased方法代码示例

本文整理汇总了C#中WoWUnit.IsDiseased方法的典型用法代码示例。如果您正苦于以下问题:C# WoWUnit.IsDiseased方法的具体用法?C# WoWUnit.IsDiseased怎么用?C# WoWUnit.IsDiseased使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WoWUnit的用法示例。


在下文中一共展示了WoWUnit.IsDiseased方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetPropValue

 private double GetPropValue(WoWUnit theunit, string name)
 {
     double value = 0;
     switch (name)
     {
         case "IsHostile": value = theunit != null && theunit.IsHostile ? 1 : 0; break;
         case "AvgHealth": value = FTWProps.avgHealth; break;
         case "AddsCount": value = FTWProps.adds.Count; break;
         case "StunCount": value = theunit != null ? FTWCoreStatus.StunCount(theunit.Location) : 0; break;
         case "Aggro": value = theunit != null ? (int)theunit.ThreatInfo.ThreatStatus : 5; break;
         case "MovementDisabled": value = theunit != null && FTWUtils.MovementDisabled() ? 1 : 0; break;
         case "ClusterSize": value = theunit != null ? theunit.ClusterSize() : 0; break;
         case "CapsLock": value = FTWUtils.CapsLockDown() ? 1 : 0; break;
         case "BearForm": value = theunit != null && theunit.HasAura("Bear Form") ? 1 : 0; break;
         case "CatForm": value = theunit != null && theunit.HasAura("Cat Form") ? 1 : 0; break;
         case "MoonkinForm": value = theunit != null && theunit.HasAura("Moonkin Form") ? 1 : 0; break;
         case "NormalForm": value = theunit != null && (theunit.HasAura("Cat Form") == false && theunit.HasAura("Bear Form") == false && theunit.HasAura("Moonkin Form") == false) ? 1 : 0; break;
         case "FlightForm": value = theunit != null && (theunit.HasAura("Flight Form") || theunit.HasAura("Swift Flight Form")) ? 1 : 0; break;
         case "FeralForm": value = theunit != null && (theunit.HasAura("Bear Form") || theunit.HasAura("Cat Form")) ? 1 : 0; break;
         case "ComboPoints": value = StyxWoW.Me.ComboPoints; break;
         case "AllComboPoints": value = StyxWoW.Me.RawComboPoints; break;
         case "Rage": value = StyxWoW.Me.RageInfo.CurrentI; break;
         case "Focus": value = StyxWoW.Me.FocusInfo.CurrentI; break;
         case "Energy": value = StyxWoW.Me.EnergyInfo.CurrentI; break;
         case "ShadowOrbs": value = StyxWoW.Me.GetPowerInfo(WoWPowerType.ShadowOrbs).CurrentI; break;
         case "SoulShards": value = StyxWoW.Me.SoulShardsInfo.CurrentI; break;
         case "Balance": value = StyxWoW.Me.UnitPower(8); break;
         case "HolyPower": value = StyxWoW.Me.GetPowerInfo(WoWPowerType.HolyPower).CurrentI; break;
         case "Chi": value = StyxWoW.Me.UnitPower(12); break;
         case "BurningEmbers": value = StyxWoW.Me.GetPowerInfo(WoWPowerType.BurningEmbers).CurrentI; break;
         case "DemonicFury": value = StyxWoW.Me.GetPowerInfo(WoWPowerType.DemonicFury).CurrentI; break;
         case "EclipseDirection": value = FTWProps._eclipsedirection; break;
         case "Distance": value = theunit != null ? theunit.Distance2D : 0; break;
         case "MeleeRange": value = 4.95; break;
         case "IsTank": value = StyxWoW.Me.IsTank() ? 1 : 0; break;
         case "IsHealer": value = StyxWoW.Me.IsHealer() ? 1 : 0; break;
         case "IsDPS": value = StyxWoW.Me.IsDPS() ? 1 : 0; break;
         case "IsDemon": value = theunit != null && theunit.CreatureType == WoWCreatureType.Demon ? 1 : 0; break;
         case "IsElemental": value = theunit != null && theunit.CreatureType == WoWCreatureType.Elemental ? 1 : 0; break;
         case "IsBeast": value = theunit != null && theunit.CreatureType == WoWCreatureType.Beast ? 1 : 0; break;
         case "IsCritter": value = theunit != null && theunit.CreatureType == WoWCreatureType.Critter ? 1 : 0; break;
         case "IsDragon": value = theunit != null && theunit.CreatureType == WoWCreatureType.Dragon ? 1 : 0; break;
         case "IsGasCloud": value = theunit != null && theunit.CreatureType == WoWCreatureType.GasCloud ? 1 : 0; break;
         case "IsGiant": value = theunit != null && theunit.CreatureType == WoWCreatureType.Giant ? 1 : 0; break;
         case "IsHumanoid": value = theunit != null && theunit.CreatureType == WoWCreatureType.Humanoid ? 1 : 0; break;
         case "IsMechanical": value = theunit != null && theunit.CreatureType == WoWCreatureType.Mechanical ? 1 : 0; break;
         case "IsNonCombatPet": value = theunit != null && theunit.CreatureType == WoWCreatureType.NonCombatPet ? 1 : 0; break;
         case "IsTotem": value = theunit != null && theunit.CreatureType == WoWCreatureType.Totem ? 1 : 0; break;
         case "IsUndead": value = theunit != null && theunit.CreatureType == WoWCreatureType.Undead ? 1 : 0; break;
         case "Health": value = theunit != null ? (int)theunit.HealthPercent : 100; break;
         case "Mana": value = theunit != null && (theunit.PowerType == WoWPowerType.Mana || theunit.Class == WoWClass.Druid) ? theunit.ManaPercent : 100; break;
         case "Mounted": value = theunit != null && (theunit.Mounted) ? 1 : 0; break;
         case "InBattleground": value = Battlegrounds.IsInsideBattleground ? 1 : 0; break;
         case "InParty": value = StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid ? 1 : 0; break;
         case "InRaid": value = StyxWoW.Me.GroupInfo.IsInRaid ? 1 : 0; break;
         case "IsDiseased": value = theunit != null && theunit.IsDiseased() ? 1 : 0; break;
         case "Dead": value = theunit != null && theunit.IsDead ? 1 : 0; break;
         case "IsCasting": value = theunit != null && (theunit.IsCasting || theunit.IsChanneling) ? 1 : 0; break;
         case "IsMoving": value = theunit != null && theunit.IsMoving ? 1 : 0; break;
         case "IsFlying": value = theunit != null && theunit.IsFlying ? 1 : 0; break;
         case "LineOfSight": value = theunit != null && theunit.InLineOfSight ? 1 : 0; break;
         case "Interruptable": value = theunit != null && theunit.CanInterruptCurrentSpellCast ? 1 : 0; break;
         case "IsElite": value = theunit != null && (theunit.Elite || theunit.Name.Contains("Training Dummy")) ? 1 : 0; break;
         case "IsBehind": value = theunit != null && theunit.CurrentTarget != null && theunit.CurrentTarget.MeIsSafelyBehind ? 1 : 0; break;
         case "IsFacingTarget": value = theunit != null && theunit.CurrentTarget != null && theunit.IsSafelyFacing(theunit.CurrentTarget) ? 1 : 0; break;
         case "IsFleeing": value = theunit != null && theunit.Fleeing ? 1 : 0; break;
         case "IsIncapacitated": value = theunit != null && (theunit.IsDead || theunit.IsCrowdControlled()) ? 1 : 0; break;
         case "IsRooted": value = theunit != null && theunit.HasAuraWithMechanic(WoWSpellMechanic.Rooted, WoWSpellMechanic.Shackled) ? 1 : 0; break;
         case "IsLooting": value = BotPoi.Current.Type == PoiType.Loot ? 1 : 0; break;
         case "PetIsMissing": value = StyxWoW.Me.PetIsMissing(); break;
         case "TotemCount": value = theunit != null ? FTWCoreStatus.TotemCount() : 0; break;
         case "RuneCount": value = StyxWoW.Me.DeathRuneCount +
             StyxWoW.Me.FrostRuneCount +
             StyxWoW.Me.BloodRuneCount +
             StyxWoW.Me.UnholyRuneCount; break;
         case "DeathRune": value = StyxWoW.Me.DeathRuneCount; break;
         case "FrostRune": value = StyxWoW.Me.FrostRuneCount; break;
         case "BloodRune": value = StyxWoW.Me.BloodRuneCount; break;
         case "UnholyRune": value = StyxWoW.Me.UnholyRuneCount; break;
         case "RunicPower": value = StyxWoW.Me.RunicPowerPercent; break;
         case "LevelDiff": value = theunit != null ? theunit.Level - StyxWoW.Me.Level : 0; break;
         case "Level": value = theunit != null ? theunit.Level : 0; break;
         default: throw new Exception(string.Format("Unknown property {0}!", name));
     }
     return value;
 }
开发者ID:psmyth1,项目名称:code-samples,代码行数:86,代码来源:FTWCore.cs


注:本文中的WoWUnit.IsDiseased方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。