当前位置: 首页>>代码示例>>C#>>正文


C# Window.SetMaskedBlending方法代码示例

本文整理汇总了C#中Window.SetMaskedBlending方法的典型用法代码示例。如果您正苦于以下问题:C# Window.SetMaskedBlending方法的具体用法?C# Window.SetMaskedBlending怎么用?C# Window.SetMaskedBlending使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Window的用法示例。


在下文中一共展示了Window.SetMaskedBlending方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main


//.........这里部分代码省略.........

                if (window.GetKey(KeyCode.R))
                {
                    ship.SetAdditiveTint(1f, -1f, -1f, 0);
                    //ship.SetMultiplyTint(2f, 0, 0, 1);
                }

                if (window.GetKey(KeyCode.N))
                {
                    ship.SetAdditiveTint(0, 0, 0, 0);
                    //ship.SetMultiplyTint(2f, 0, 0, 1);
                }

                window.SetClearColor(100, 100, 100);
                window.RenderTo(null);

                monitor.DrawTexture(screen);

                Vector2 newPosition = tiles.GetPosition(2) - Vector2.One * 20f * window.deltaTime;
                tiles.SetPosition(2, newPosition);

                tiles.DrawSolidColor(0, 1, 1, 1);

                tiles2.position.X += 30 * window.deltaTime;
                tiles2.DrawSolidColor(1, 1, 0, 1);

                particleSystem.Update(window);

                //rope.SetDestination(window.mousePosition);
                rope.UpdatePhysics(window);
                rope.DrawSolidColor(1f, 0f, 1f, 1f);

                ship2.position = rope.position + rope.Point2;
                ship2.SetAdditiveTint(-1f, 1f, -1f, 0);
                ship2.DrawTexture(alien, x, y, alien.Width / 10, height);

                particleSystem2.position = ship2.position;
                particleSystem2.Update(window);

                farTriangles.DrawColor(0f, 0f, 1f, 1f);

                triangle.v[4] = window.mouseX;
                triangle.v[5] = window.mouseY;
                triangle.UpdateVertex();

                if (window.HasFocus)
                {
                    triangle.DrawTexture(alien);
                }
                else
                {
                    window.SetScissorTest(window.Width / 2 - 200, window.Height / 2 - 200, 400, 400);
                    triangle.DrawColor(1f, 0f, 1f, 1f);
                    window.SetScissorTest(false);
                }

                window.SetClearColor(0f, 0f, 0f, 0f);
                window.RenderTo(maskedAlien);

                maskedBackground.DrawTexture(alien2);
                window.SetMaskedBlending();
                spriteMask.scale = Vector2.One;
                spriteMask.position = new Vector2(150, 100);
                spriteMask.DrawTexture(circleMask);

                spriteMask.scale = new Vector2(2f, 2.7f);
                spriteMask.position = new Vector2(180, 280);
                spriteMask.DrawTexture(circleMask2);

                window.SetAlphaBlending();
                window.SetClearColor(0.5f, 0.5f, 0.5f);
                window.RenderTo(null);

                maskedObject.DrawTexture(maskedAlien);

                if (window.GetKey(KeyCode.Space))
                {
                    mainEffect.enabled = true;
                }

                if (window.GetKey(KeyCode.Return))
                {
                    mainEffect.enabled = false;
                }

                if (window.GetKey(KeyCode.Num1))
                {
                    window.SetDefaultOrthographicSize(window.CurrentOrthoGraphicSize + window.deltaTime * 100);
                }

                colouredTriangle.position = window.mousePosition;
                colouredTriangle.pivot = new Vector2(500, 250);
                float triggerRight = window.JoystickTriggerRight(0);
                float triggerLeft = window.JoystickTriggerLeft(0);
                colouredTriangle.scale = new Vector2(1 + triggerLeft, 1 + triggerRight);
                colouredTriangle.Draw();

                window.Update();
            }
        }
开发者ID:aiv01,项目名称:aiv-fast2d,代码行数:101,代码来源:Program.cs


注:本文中的Window.SetMaskedBlending方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。