本文整理汇总了C#中Window.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# Window.AddChild方法的具体用法?C# Window.AddChild怎么用?C# Window.AddChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Window
的用法示例。
在下文中一共展示了Window.AddChild方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitWindow
void InitWindow()
{
// Create the Window and add it to the UI's root node
window = new Window();
uiRoot.AddChild(window);
// Set Window size and layout settings
window.SetMinSize(384, 192);
window.SetLayout(LayoutMode.Vertical, 6, new IntRect(6, 6, 6, 6));
window.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
window.Name = "Window";
// Create Window 'titlebar' container
UIElement titleBar = new UIElement();
titleBar.SetMinSize(0, 24);
titleBar.VerticalAlignment = VerticalAlignment.Top;
titleBar.LayoutMode = LayoutMode.Horizontal;
// Create the Window title Text
var windowTitle = new Text();
windowTitle.Name = "WindowTitle";
windowTitle.Value = "Hello GUI!";
// Create the Window's close button
Button buttonClose = new Button();
buttonClose.Name = "CloseButton";
// Add the controls to the title bar
titleBar.AddChild(windowTitle);
titleBar.AddChild(buttonClose);
// Add the title bar to the Window
window.AddChild(titleBar);
// Apply styles
window.SetStyleAuto(null);
windowTitle.SetStyleAuto(null);
buttonClose.SetStyle("CloseButton", null);
buttonClose.SubscribeToReleased(_ => Engine.Exit());
// Subscribe also to all UI mouse clicks just to see where we have clicked
UI.SubscribeToUIMouseClick(HandleControlClicked);
}
示例2: SetupGui
protected void SetupGui()
{
guiRenderer = new Renderer(window, RenderQueueGroupID.Overlay, false);
// set the scene manager
guiRenderer.SetSceneManager(scene);
// init the subsystem singleton
new GuiSystem(guiRenderer);
// configure the default mouse cursor
GuiSystem.Instance.DefaultCursor = null;
GuiSystem.Instance.CurrentCursor = null;
// max window size, based on the size of the Axiom window
SizeF maxSize = new SizeF(window.Width, window.Height);
rootWindow = new Window("Window/RootWindow");
// rootWindow.MetricsMode = MetricsMode.Absolute;
rootWindow.MaximumSize = maxSize;
rootWindow.Size = maxSize;
rootWindow.Visible = true;
// set the main window as the primary GUI sheet
GuiSystem.Instance.SetRootWindow(rootWindow);
// Load the default imageset
try
{
AtlasManager.Instance.CreateAtlas(MultiverseImagesetFile);
}
catch (AxiomException e)
{
throw new PrettyClientException("bad_media.htm", "Invalid media repository", e);
}
xmlUiWindow = new Window("XmlUiWindow");
// xmlUiWindow.MetricsMode = MetricsMode.Absolute;
xmlUiWindow.MaximumSize = rootWindow.MaximumSize;
xmlUiWindow.Size = rootWindow.Size;
xmlUiWindow.Visible = false;
rootWindow.AddChild(xmlUiWindow);
// Set up the gui elements
SetupGuiElements();
FontManager.SetupFonts();
rootWindow.Activate();
xmlUiWindow.Activate();
}