本文整理汇总了C#中WebGLRenderingContext.getParameter方法的典型用法代码示例。如果您正苦于以下问题:C# WebGLRenderingContext.getParameter方法的具体用法?C# WebGLRenderingContext.getParameter怎么用?C# WebGLRenderingContext.getParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebGLRenderingContext
的用法示例。
在下文中一共展示了WebGLRenderingContext.getParameter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
private void Initialize(IHTMLCanvas c, WebGLRenderingContext gl, IDefault page)
{
// http://cs.helsinki.fi/u/ilmarihe/metatunnel.html
// http://wakaba.c3.cx/w/puls.html
Action<string> alert = Native.window.alert;
c.style.border = "1px solid yellow";
page.MaxTextures.innerText = "" + gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
// https://www.khronos.org/webgl/public-mailing-list/archives/1007/msg00034.html
var vs = "";
vs += "precision highp float; \n";
vs += "attribute vec3 aVertexPosition;";
vs += "attribute vec2 aTextureCoord;";
vs += "uniform mat4 uModelViewMatrix;";
vs += "uniform mat4 uProjectionMatrix;";
vs += "varying vec2 vTextureCoord;";
vs += "void main(void) {";
vs += "gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(aVertexPosition, 1.0);";
vs += "vTextureCoord = vec2(aTextureCoord.x, 1.0 - aTextureCoord.y);";
vs += "}";
var fs = "";
fs += "precision highp float; \n";
fs += "varying vec2 vTextureCoord;";
fs += "uniform sampler2D uSamplerDiffuse1;";
fs += "uniform sampler2D uSamplerDiffuse2;";
fs += "uniform sampler2D uSamplerDiffuse3;";
fs += "uniform sampler2D uSamplerDiffuse4;";
fs += "uniform sampler2D uSamplerDiffuse5;";
fs += "uniform sampler2D uSamplerDiffuse6;";
fs += "void main(void) {";
fs += "gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * texture2D(uSamplerDiffuse1, vTextureCoord)";
fs += "+ vec4(0.0, 1.0, 0.0, 1.0) * texture2D(uSamplerDiffuse2, vTextureCoord)";
fs += "+ vec4(0.0, 0.0, 1.0, 1.0) * texture2D(uSamplerDiffuse3, vTextureCoord)";
fs += "+ vec4(0.0, 1.0, 1.0, 1.0) * texture2D(uSamplerDiffuse4, vTextureCoord)";
fs += "+ vec4(1.0, 0.0, 1.0, 1.0) * texture2D(uSamplerDiffuse5, vTextureCoord)";
fs += "+ vec4(1.0, 1.0, 0.0, 1.0) * texture2D(uSamplerDiffuse6, vTextureCoord);";
fs += "}";
var xfs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(xfs, fs);
gl.compileShader(xfs);
if ((int)gl.getShaderParameter(xfs, gl.COMPILE_STATUS) != 1)
{
// vs: ERROR: 0:2: '' : Version number not supported by ESSL
// fs: ERROR: 0:1: '' : No precision specified for (float)
var error = gl.getShaderInfoLog(xfs);
Native.window.alert("fs: " + error);
return;
}
var xvs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(xvs, vs);
gl.compileShader(xvs);
if ((int)gl.getShaderParameter(xvs, gl.COMPILE_STATUS) != 1)
{
// vs: ERROR: 0:2: '' : Version number not supported by ESSL
// vs: ERROR: 0:10: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const mediump int' and a right operand of type 'float' (or there is no acceptable conversion)
var error = gl.getShaderInfoLog(xvs);
Native.window.alert("vs: " + error);
return;
}
var shader = new foo();
shader.program = gl.createProgram();
gl.attachShader(shader.program, xvs);
gl.attachShader(shader.program, xfs);
gl.linkProgram(shader.program);
var linked = gl.getProgramParameter(shader.program, gl.LINK_STATUS);
if (linked == null)
{
var error = gl.getProgramInfoLog(shader.program);
Native.window.alert("Error while linking: " + error);
return;
}
gl.useProgram(shader.program);
shader.aVertexPosition = gl.getAttribLocation(shader.program, "aVertexPosition");
shader.aTextureCoord = gl.getAttribLocation(shader.program, "aTextureCoord");
gl.enableVertexAttribArray((uint)shader.aVertexPosition);
gl.enableVertexAttribArray((uint)shader.aTextureCoord);
shader.u["uModelViewMatrix"] = gl.getUniformLocation(shader.program, "uModelViewMatrix");
shader.u["uProjectionMatrix"] = gl.getUniformLocation(shader.program, "uProjectionMatrix");
shader.u["uSamplerDiffuse1"] = gl.getUniformLocation(shader.program, "uSamplerDiffuse1");
shader.u["uSamplerDiffuse2"] = gl.getUniformLocation(shader.program, "uSamplerDiffuse2");
shader.u["uSamplerDiffuse3"] = gl.getUniformLocation(shader.program, "uSamplerDiffuse3");
//.........这里部分代码省略.........
示例2: Application
/// <summary>
/// This is a javascript application.
/// </summary>
/// <param name="page">HTML document rendered by the web server which can now be enhanced.</param>
public Application(IApp page)
{
// X:\jsc.svn\examples\javascript\chrome\apps\WebGL\ChromeWebGLExtensions\ChromeWebGLExtensions\Application.cs
// http://link.springer.com/chapter/10.1007%2F978-3-319-02726-5_20
// roslyn broke worker support?
// Uncaught TypeError: c._3BYABlqcAz6k53tGgDEanQ is not a function
var gl = new WebGLRenderingContext();
// http://webglreport.com/
// unMaskedRenderer: getUnmaskedInfo(gl).renderer,
//<th>Unmasked Renderer:</th>
// <td><%= report.unMaskedRenderer %></td>
var UNMASKED_RENDERER_WEBGL = "";
var WEBGL_debug_renderer_info = new
{
UNMASKED_RENDERER_WEBGL = 0x9246u
};
// 02000509 ScriptCoreLib.Shared.BCLImplementation.System.Linq.__OrderedEnumerable`1 +<> c__DisplayClass0
//{ SourceMethod = Int32 < GetEnumerator > b__1(TSource, TSource) }
// script: error JSC1000: unknown opcode brtrue.s at < GetEnumerator > b__1 + 0x002f
var dbgRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
if (dbgRenderInfo != null)
{
// https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/
UNMASKED_RENDERER_WEBGL = (string)gl.getParameter(WEBGL_debug_renderer_info.UNMASKED_RENDERER_WEBGL);
}
new IHTMLButton { "do MD5" }.AttachToDocument().onclick +=
async a =>
{
var data = "whats the hash for this?";
var z = await Task.Run(
delegate
{
// 20140629 level1 scope sharing!
var bytes = Encoding.UTF8.GetBytes(data);
var s = Stopwatch.StartNew();
// { data = "{ i = 4095, hex = 4ea77972bc2c613b782ab9f17360b0db, ElapsedMilliseconds = 41 }" }
// { i = 4095, hex = 4ea77972bc2c613b782ab9f17360b0db, ElapsedMilliseconds = 1268 }
// { i = 255, hex = 4ea77972bc2c613b782ab9f17360b0db, ElapsedMilliseconds = 170 }
// {{ i = 4095, hex = 4ea77972bc2c613b782ab9f17360b0db, ElapsedMilliseconds = 245, ManagedThreadId = 10 }}
// laptop {{ i = 4095, hex = 4ea77972bc2c613b782ab9f17360b0db, ElapsedMilliseconds = 439, ManagedThreadId = 10 }}
// on red server. how fast is the laptop?
// laptop wont trust the server ssl?
// certs are configured via certmgr.msc
// after export and import the laptop should now be able to trust the ssl?
var scope = new { data };
for (int i = 0; i < 0x1000; i++)
{
var hash = bytes.ToMD5Bytes();
var hex = hash.ToHexString();
//scope = new { data = new { i, hex, s.ElapsedMilliseconds, Thread.CurrentThread.ManagedThreadId, Environment.ProcessorCount }.ToString() };
scope = new { data = new { i, hex, s.ElapsedMilliseconds, Thread.CurrentThread.ManagedThreadId }.ToString() };
}
return scope;
}
);
// show proof of work
//a.Element.innerText = z.data;
//Environment.OSVersion.
var winver = Native.window.navigator.userAgent.SkipUntilOrEmpty("(Windows ").TakeUntilOrEmpty(")");
new IHTMLPre {
// ProcessorCount allows to know if we are on our lite laptop or the server
new {
Environment.ProcessorCount,
winver,
UNMASKED_RENDERER_WEBGL,
Native.window.navigator.userAgent,
//.........这里部分代码省略.........
示例3: Application
/// <summary>
/// This is a javascript application.
/// </summary>
/// <param name="page">HTML document rendered by the web server which can now be enhanced.</param>
public Application(IApp page)
{
// https://www.shadertoy.com/view/lsSGRz
#region += Launched chrome.app.window
dynamic self = Native.self;
dynamic self_chrome = self.chrome;
object self_chrome_socket = self_chrome.socket;
if (self_chrome_socket != null)
{
if (!(Native.window.opener == null && Native.window.parent == Native.window.self))
{
Console.WriteLine("chrome.app.window.create, is that you?");
// pass thru
}
else
{
// should jsc send a copresence udp message?
chrome.runtime.UpdateAvailable += delegate
{
new chrome.Notification(title: "UpdateAvailable");
};
chrome.app.runtime.Launched += async delegate
{
// 0:12094ms chrome.app.window.create {{ href = chrome-extension://aemlnmcokphbneegoefdckonejmknohh/_generated_background_page.html }}
Console.WriteLine("chrome.app.window.create " + new { Native.document.location.href });
new chrome.Notification(title: "ChromeUDPSendAsync");
var xappwindow = await chrome.app.window.create(
Native.document.location.pathname, options: null
);
//xappwindow.setAlwaysOnTop
xappwindow.show();
await xappwindow.contentWindow.async.onload;
Console.WriteLine("chrome.app.window loaded!");
};
return;
}
}
#endregion
// X:\jsc.svn\examples\javascript\WorkerMD5Experiment\WorkerMD5Experiment\Application.cs
{
new IHTMLHeader1 { "webgl1" }.AttachToDocument();
var webgl1 = new WebGLRenderingContext();
new IHTMLHeader1 { new { webgl1 } }.AttachToDocument();
// http://webglreport.com/
// unMaskedRenderer: getUnmaskedInfo(gl).renderer,
//<th>Unmasked Renderer:</th>
// <td><%= report.unMaskedRenderer %></td>
var UNMASKED_RENDERER_WEBGL = "";
var WEBGL_debug_renderer_info = new
{
UNMASKED_RENDERER_WEBGL = 0x9246u
};
var dbgRenderInfo = webgl1.getExtension("WEBGL_debug_renderer_info");
if (dbgRenderInfo != null)
{
// https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/
UNMASKED_RENDERER_WEBGL = (string)webgl1.getParameter(WEBGL_debug_renderer_info.UNMASKED_RENDERER_WEBGL);
}
new IHTMLPre { new { UNMASKED_RENDERER_WEBGL } }.AttachToDocument();
// https://www.khronos.org/registry/webgl/extensions/WEBGL_shared_resources/
var sharedResourcesExtension = webgl1.getExtension("WEBGL_shared_resources");
new IHTMLPre { new { sharedResourcesExtension } }.AttachToDocument();
// https://code.google.com/p/chromium/issues/detail?id=245894
// https://bugzilla.mozilla.org/show_bug.cgi?id=964788
//.........这里部分代码省略.........