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C# UISprite.positionFromTopLeft方法代码示例

本文整理汇总了C#中UISprite.positionFromTopLeft方法的典型用法代码示例。如果您正苦于以下问题:C# UISprite.positionFromTopLeft方法的具体用法?C# UISprite.positionFromTopLeft怎么用?C# UISprite.positionFromTopLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UISprite的用法示例。


在下文中一共展示了UISprite.positionFromTopLeft方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UIPeaceMakerActor

    //constructor
    public UIPeaceMakerActor(UIToolkit toolkit, string actorName, string fileName)
    {
        //todo make this scalable
        _height = 50; //background image size
        _width = 50;

        _touchFrame = new Rect ( position.x, -position.y, _width, _height );

        //background image is always the same
        _actorBackground = toolkit.addSprite("actorBG.png", 0, 0);
        _actorBackground.parentUIObject = this;
        _actorBackground.positionFromTopLeft (0f, 0f);

        //gradient is always the same
        _actorGradient = toolkit.addSprite ("actor_gradient_white.png", 0, 0);
        _actorGradient.parentUIObject = this;
        _actorGradient.positionFromTopLeft (0f, 0f);

        //image and button
        _theButton = UIButton.create (toolkit, fileName, fileName, 0, 0);
        _theButton.parentUIObject = this;
        _theButton.onTouchUpInside += ( sender ) =>  randomAttitudeTest ();

        //up/down arrow is always the same
        _actorArrow = toolkit.addSprite ("up_arrow_anim_00.png", 0, 0);
        _actorArrow.parentUIObject = this;
        _actorArrow.positionFromTopRight (0f, 0f);

        _arrowUpAnim = _actorArrow.addSpriteAnimation ("arrowUpAnim", 0.1f, "up_arrow_anim_00.png", "up_arrow_anim_01.png", "up_arrow_anim_02.png", "up_arrow_anim_03.png", "up_arrow_anim_04.png", "up_arrow_anim_05.png", "up_arrow_anim_06.png", "up_arrow_anim_07.png", "up_arrow_anim_08.png", "up_arrow_anim_09.png");
        _arrowDownAnim = _actorArrow.addSpriteAnimation ("arrowDownAnim", 0.1f, "down_arrow_anim_00.png", "down_arrow_anim_01.png", "down_arrow_anim_02.png", "down_arrow_anim_03.png", "down_arrow_anim_04.png", "down_arrow_anim_05.png", "down_arrow_anim_06.png", "down_arrow_anim_07.png", "down_arrow_anim_08.png", "down_arrow_anim_09.png");
        _arrowUpAnim.loopReverse = true;
        _arrowDownAnim.loopReverse = true;

        hideAttitudeIndicators ();
    }
开发者ID:hybridsteve,项目名称:dicebaseballapp,代码行数:36,代码来源:UIPeaceMakerActor.cs

示例2: Start

        public void Start ()
        {
            // @ see http://forum.unity3d.com/threads/87917-Prime31-UIToolkit-Multi-Resolution-GUI-Solution-Ready-for-Use-and-it-s-free/page79
            // @ see http://timshaya.wordpress.com/category/uitoolkit/

            //var in_game_hud = GameObject.Find("in_game_hud").GetComponent<UIToolkit>();

            //var map = UIButton.create(in_game_hud, "skills.png", "skills.png", 100, 100);
            //map.centerize();

            var atlas = GameObject.Find("network_atlas").GetComponent<UIToolkit>();

            var padding = 0.00f;

            disconnected = atlas.addSprite("disconnected.png", 0, 0);
            disconnected.positionFromTopLeft(padding, 0.2f);
            disconnected.color = Color.white;

            connected = atlas.addSprite("connected.png", 0, 0);
            connected.positionFromTopLeft(padding, 0.23f);
            connected.color = Color.grey;

            activity = atlas.addSprite("activity.png", 0, 0);
            activity.positionFromTopLeft(padding, 0.26f);
            activity.color = Color.grey;

            ok = atlas.addSprite("ok.png", 0, 0);
            ok.positionFromTopLeft(padding, 0.29f);
            ok.color = Color.grey;

            error = atlas.addSprite("error.png", 0, 0);
            error.positionFromTopLeft(padding, 0.32f);
            error.color = Color.grey;

            #if UNITY_ANDROID && !UNITY_EDITOR
                AndroidJNI.AttachCurrentThread();
                AndroidJNIHelper.debug = false;
            #endif

            SocketHandler.SharedConnection.OnConnectEvent += OnConnected;
            SocketHandler.SharedConnection.OnJSONEvent += OnJSONEvent;
            SocketHandler.SharedConnection.OnStringEvent += OnStringEvent;
            SocketHandler.SharedConnection.OnConnectionFailedEvent += OnConnectionFailedEvent;
            SocketHandler.SharedConnection.OnReconnectEvent += OnReconnectEvent;
            SocketHandler.SharedConnection.OnErrorEvent += OnErrorEvent;
            SocketHandler.SharedConnection.OnDisconnectEvent += OnDisconnectEvent;
        }
开发者ID:Foxzter,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:47,代码来源:NetworkView.cs

示例3: CreateGUI

    private void CreateGUI()
    {
        UIToolkit ui = GameObject.Find("UIToolkit").GetComponent<UIToolkit>();

        UIButton uiBackground = UIButton.create(ui, "Marge.png", "Marge.png", 0, 0);
        uiBackground.color = new Color(0f, 0f, 0f, 0f);
        uiBackground.setSize(Screen.width, Screen.height);
        uiBackground.onTouchUpInside += uiBackground_onTouchUpInside;
        uiBackground.zIndex = 10;

        float buttonSize = Screen.width * 0.06f;

        btnMargeArrow = UIButton.create(ui, "MargeArrow.png", "MargeArrow.png", 0, 0);
        btnMargeArrow.setSize(buttonSize, buttonSize);
        btnMargeArrow.positionFromTopLeft(0f, 0.01f);
        btnMargeArrow.onTouchUpInside += btnMargeArrow_onTouchUpInside;
        btnMargeArrow.zIndex = -1;

        spriteMarge = ui.addSprite("Marge.png", 0, 0, -1);
        spriteMarge.setSize(0.01f * Screen.width, 1 * Screen.height);
        spriteMarge.positionFromTopLeft(0f, 0f);
        spriteMarge.zIndex = -1;

        //--- Conteneur
        //var scrollable = new UIScrollableVerticalLayout(10);

        //scrollable.alignMode = UIAbstractContainer.UIContainerAlignMode.Center;
        //scrollable.position = new Vector3(Screen.width * 0.05f, -Screen.height * 0.1f, 0);
        //var width = UI.scaleFactor * 150;
        //scrollable.setSize(width, Screen.height * 0.8f);
        //---

        //UIGridLayout grid = new UIGridLayout(4, map.Layers.Count, 0);
        //grid.edgeInsets = new UIEdgeInsets(0);
        //grid.alignMode = UIAbstractContainer.UIContainerAlignMode.Left;
        //grid.layoutType = UIAbstractContainer.UILayoutType.AbsoluteLayout
        int i = 0;
        foreach (Layer layer in map.Layers)
        {
            UIHorizontalLayout hLayout = new UIHorizontalLayout(0);
            hLayout.zIndex = -2f;

            listHLayout.Add(hLayout);

            //int posY = 10 + i * 20;
            //int margeX = 10;
            //int deltaX = 10;
            //int spaceX = 5;

            //UIText text = new UIText(textManager, "prototype", "prototype.png");

            UIButton btnBrowse = UIButton.create(ui, "Browse.png", "Browse.png", 0, 0);
            UIButton btnMute = UIButton.create(ui, "Mute.png", "Mute.png", 0, 0);
            UIButton btnSolo = UIButton.create(ui, "Solo.png", "Solo.png", 0, 0);
            UIButton btnQuarter = UIButton.create(ui, "Quarter.png", "Quarter.png", 0, 0);
            UIButton btnHalf = UIButton.create(ui, "Half.png", "Half.png", 0, 0);
            UIButton btnNormal = UIButton.create(ui, "Normal.png", "Double.png", 0, 0);
            UIButton btnDouble = UIButton.create(ui, "Double.png", "Double.png", 0, 0);
            UIButton btnFourth = UIButton.create(ui, "Fourth.png", "Fourth.png", 0, 0);

            btnBrowse.setSize(buttonSize, buttonSize);
            btnMute.setSize(buttonSize, buttonSize);
            btnSolo.setSize(buttonSize, buttonSize);
            btnQuarter.setSize(buttonSize, buttonSize);
            btnHalf.setSize(buttonSize, buttonSize);
            btnNormal.setSize(buttonSize, buttonSize);
            btnDouble.setSize(buttonSize, buttonSize);
            btnFourth.setSize(buttonSize, buttonSize);

            float layerButton = -3f;

            btnBrowse.zIndex = layerButton;
            btnMute.zIndex = layerButton;
            btnSolo.zIndex = layerButton;
            btnQuarter.zIndex = layerButton;
            btnHalf.zIndex = layerButton;
            btnNormal.zIndex = layerButton;
            btnDouble.zIndex = layerButton;
            btnFourth.zIndex = layerButton;

            hLayout.addChild(btnBrowse, btnMute, btnSolo, btnQuarter, btnHalf, btnNormal, btnDouble, btnFourth);

            hLayout.positionFromTopLeft(i * 0.1f, -0.5f);

            i++;
        }
    }
开发者ID:HaKDMoDz,项目名称:geff,代码行数:87,代码来源:Cubeat.cs


注:本文中的UISprite.positionFromTopLeft方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。