当前位置: 首页>>代码示例>>C#>>正文


C# Sphere.MoveDirection方法代码示例

本文整理汇总了C#中Sphere.MoveDirection方法的典型用法代码示例。如果您正苦于以下问题:C# Sphere.MoveDirection方法的具体用法?C# Sphere.MoveDirection怎么用?C# Sphere.MoveDirection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sphere的用法示例。


在下文中一共展示了Sphere.MoveDirection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetupControllerButtons

    public void SetupControllerButtons(Sphere sphere)
    {
        // Right
        EventTrigger trigger = _rightController.gameObject.GetComponent<EventTrigger>();
        EventTrigger.Entry entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown };
        entry.callback.AddListener((eventData) => { sphere.MoveDirection(Move.Right); });

        trigger.triggers.Clear();
        trigger.triggers.Add(entry);

        entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
        entry.callback.AddListener((eventData) => { sphere.StopDirection(Move.Right); });

        trigger.triggers.Add(entry);

        // Down
        trigger = _downController.gameObject.GetComponent<EventTrigger>();
        entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown };
        entry.callback.AddListener((eventData) => { sphere.MoveDirection(Move.Down); });

        trigger.triggers.Clear();
        trigger.triggers.Add(entry);

        entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
        entry.callback.AddListener((eventData) => { sphere.StopDirection(Move.Down); });

        trigger.triggers.Add(entry);

        // Left
        trigger = _leftController.gameObject.GetComponent<EventTrigger>();
        entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown };
        entry.callback.AddListener((eventData) => { sphere.MoveDirection(Move.Left); });

        trigger.triggers.Clear();
        trigger.triggers.Add(entry);

        entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
        entry.callback.AddListener((eventData) => { sphere.StopDirection(Move.Left); });

        trigger.triggers.Add(entry);

        // Up
        trigger = _upController.gameObject.GetComponent<EventTrigger>();
        entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown };
        entry.callback.AddListener((eventData) => { sphere.MoveDirection(Move.Up); });

        trigger.triggers.Clear();
        trigger.triggers.Add(entry);

        entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp };
        entry.callback.AddListener((eventData) => { sphere.StopDirection(Move.Up); });

        trigger.triggers.Add(entry);
    }
开发者ID:FeedFestival,项目名称:VisualHack,代码行数:54,代码来源:GameUi.cs


注:本文中的Sphere.MoveDirection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。