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C# Sphere.DistanceTo方法代码示例

本文整理汇总了C#中Sphere.DistanceTo方法的典型用法代码示例。如果您正苦于以下问题:C# Sphere.DistanceTo方法的具体用法?C# Sphere.DistanceTo怎么用?C# Sphere.DistanceTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sphere的用法示例。


在下文中一共展示了Sphere.DistanceTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MakeIslandHemisphere

 void MakeIslandHemisphere( Vector3I offset, Sphere sphere ) {
     Vector3I origin = new Vector3I( (int)Math.Floor( sphere.Origin.X - sphere.Radius ),
                                     (int)Math.Floor( sphere.Origin.Y - sphere.Radius ),
                                     (int)Math.Floor( sphere.Origin.Z - sphere.Radius ) );
     BoundingBox box = new BoundingBox( origin,
                                        (int)Math.Ceiling( sphere.Radius )*2,
                                        (int)Math.Ceiling( sphere.Radius )*2,
                                        (int)Math.Ceiling( sphere.Radius ) );
     for( int x = box.XMin; x <= box.XMax; x++ ) {
         for( int y = box.YMin; y <= box.YMax; y++ ) {
             for( int z = box.ZMin; z <= box.ZMax; z++ ) {
                 Vector3I coord = new Vector3I( x, y, z );
                 if( sphere.DistanceTo( coord ) < sphere.Radius ) {
                     map.SetBlock( coord + offset, Block.Stone );
                 }
             }
         }
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:19,代码来源:FloatingIslandMapGen.cs

示例2: CreateIsland

        Island CreateIsland( Vector3I offset ) {
            List<Sphere> spheres = new List<Sphere>();

            const int hSpread = 100;
            double vSpreadMin = -hSpread*genParams.Verticality/2,
                   vSpreadMax = hSpread*genParams.Verticality/2;

            double sphereSize = Math.Max( 1,
                                          rand.Next( genParams.SphereSize - genParams.SphereSizeSpread,
                                                     genParams.SphereSize + genParams.SphereSizeSpread + 1 ) );
            Sphere firstSphere = new Sphere( 0, 0, 0, (float)sphereSize );
            spheres.Add( firstSphere );

            for( int i = 1; i < genParams.SphereCount; i++ ) {
                float newRadius = (float)(sphereSize + 1);
                double angle = rand.NextDouble()*Math.PI*2;
                Sphere newSphere = new Sphere( (float)(Math.Cos( angle )*rand.NextDouble()*hSpread),
                                               (float)(Math.Sin( angle )*rand.NextDouble()*hSpread),
                                               (float)(rand.NextDouble() * (vSpreadMax - vSpreadMin) + vSpreadMin),
                                               newRadius );

                double closestDist = newSphere.DistanceTo( spheres[0] );
                Sphere closestSphere = spheres[0];
                for( int j = 1; j < i; j++ ) {
                    double newDist = newSphere.DistanceTo( spheres[j] );
                    if( newDist < closestDist ) {
                        closestDist = newDist;
                        closestSphere = spheres[j];
                    }
                }

                Vector3F displacement = newSphere.Origin - closestSphere.Origin;
                Vector3F direction = displacement.Normalize();
                float distance = (float)Math.Pow( newSphere.Radius + closestSphere.Radius, genParams.SphereSeparation );
                newSphere.Origin = closestSphere.Origin + direction*distance;

                spheres.Add( newSphere );
                sphereSize *= genParams.SphereSizeReduction;
            }

            // step 2: voxelize our spheres
            foreach( Sphere sphere in spheres ) {
                MakeIslandHemisphere( offset, sphere );
            }

            return new Island {
                Spheres = spheres,
                Offset = offset
            };
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:50,代码来源:FloatingIslandMapGen.cs


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