当前位置: 首页>>代码示例>>C#>>正文


C# Spell.SetSkillshot方法代码示例

本文整理汇总了C#中Spell.SetSkillshot方法的典型用法代码示例。如果您正苦于以下问题:C# Spell.SetSkillshot方法的具体用法?C# Spell.SetSkillshot怎么用?C# Spell.SetSkillshot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spell的用法示例。


在下文中一共展示了Spell.SetSkillshot方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnGameLoad

      private static void OnGameLoad(EventArgs args)
        {

            if (Player.ChampionName != "Riven") return;
            Game.PrintChat("Hoola Riven - Loaded Successfully, Good Luck! :):)");
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 300);
            R = new Spell(SpellSlot.R, 900);
            R.SetSkillshot(0.25f, 45, 1600, false, SkillshotType.SkillshotCone);

            OnMenuLoad();


            Timer = new Render.Text("Q Expiry =>  " + ((double)(LastQ - Utils.GameTimeTickCount + 3800) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 140, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.MidnightBlue, "calibri");
            Timer2 = new Render.Text("R Expiry =>  " + (((double)LastR - Utils.GameTimeTickCount + 15000) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 60, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.IndianRed, "calibri");

            Game.OnUpdate += OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            Drawing.OnEndScene += Drawing_OnEndScene;
            Obj_AI_Base.OnProcessSpellCast += OnCast;
            Obj_AI_Base.OnDoCast += OnDoCast;
            Obj_AI_Base.OnDoCast += OnDoCastLC;
            Obj_AI_Base.OnPlayAnimation += OnPlay;
            Obj_AI_Base.OnProcessSpellCast += OnCasting;
            Interrupter2.OnInterruptableTarget += Interrupt;
        }
开发者ID:AristoLOL,项目名称:EloBuddy-1,代码行数:27,代码来源:Program.cs

示例2: LoadOKTW

        public void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 1500f);
            E = new Spell(SpellSlot.E, 920f);
            R = new Spell(SpellSlot.R, 3000f);

            W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine);
            E.SetSkillshot(1.2f, 100f, 1750f, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine);

            LoadMenuOKTW();
            Game.OnUpdate += Game_OnUpdate;
            Orbwalking.BeforeAttack += BeforeAttack;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
            Drawing.OnDraw += Drawing_OnDraw;
        }
开发者ID:MrWenzoxfs,项目名称:elobuddy,代码行数:18,代码来源:Jinx.cs

示例3: HighRiven

        public HighRiven()
        {
            CustomEvents.Game.OnGameLoad += args =>
            {
                try
                {
                    if (player.ChampionName != "Riven") 
                        return;

                    w = new Spell(SpellSlot.W, 250f);
                    e = new Spell(SpellSlot.E, 270f);

                    q = new Spell(SpellSlot.Q, 260f);
                    q.SetSkillshot(0.25f, 100f, 2200f, false, SkillshotType.SkillshotCircle);

                    r = new Spell(SpellSlot.R, 900f);
                    r.SetSkillshot(0.25f, (float) (45 * 0.5), 1600f, false, SkillshotType.SkillshotCircle);

                    flash = player.GetSpellSlot("summonerflash");

                    OnNewPath();
                    OnPlayAnimation();
                    Interrupter();
                    OnGapcloser();
                    OnCast();
                    Drawings();
                    OnMenuLoad();

                    Game.OnUpdate += Game_OnUpdate;
                    Game.OnWndProc += Game_OnWndProc;

                    Game.PrintChat("<b>HighRiven</b> - Loaded!");
                    Updater.UpdateCheck();

                    if (menu.Item("Farm").GetValue<KeyBind>().Key == menu.Item("semiq").GetValue<KeyBind>().Key ||
                        menu.Item("Orbwalk").GetValue<KeyBind>().Key == menu.Item("semiq").GetValue<KeyBind>().Key ||
                        menu.Item("LaneClear").GetValue<KeyBind>().Key == menu.Item("semiq").GetValue<KeyBind>().Key ||
                        menu.Item("LastHit").GetValue<KeyBind>().Key == menu.Item("semiq").GetValue<KeyBind>().Key)
                    {
                        Console.WriteLine(
                            "<b><font color=\"#FF9900\">" +
                            "WARNING: Semi-Q Keybind Should not be the same key as any of " +
                            "the other orbwalking modes or it will not Work!</font></b>");
                    }

                }

                catch (Exception e)
                {
                    Console.WriteLine("Fatal Error: " + e.Message);
                }
            };
        }
开发者ID:HiJakaah,项目名称:EloBuddy,代码行数:53,代码来源:HighRiven.cs

示例4: spellSetup

        // Setup Spells
        private static void spellSetup()
        {
            // Ahri Q is a 880 Range Line
            Q = new Spell(SpellSlot.Q, spellRange.Q);
            Q.SetSkillshot(0.2f, 100f, 1600f, false, SkillshotType.SkillshotLine);

            // W is 550 range
            W = new Spell(SpellSlot.W, spellRange.W);

            // E is 975 line 60 width
            E = new Spell(SpellSlot.E, spellRange.E);
            E.SetSkillshot(0.2f, 60f, 1500f, true, SkillshotType.SkillshotLine);

            // R is 600 circle
            R = new Spell(SpellSlot.R, spellRange.R);
        }
开发者ID:AetherisTechnologies,项目名称:LSSolutions,代码行数:17,代码来源:cAhri.cs

示例5: Game_OnGameLoad

        private static void Game_OnGameLoad(EventArgs args)
        {
            try
            {
                _player = ObjectManager.Player;
                if (ObjectManager.Player.BaseSkinName != ChampionName) return;
                _q = new Spell(SpellSlot.Q, 900f);
                _w = new Spell(SpellSlot.W, 550f);
                _e = new Spell(SpellSlot.E, 270f);
                _r = new Spell(SpellSlot.R, 650f);

                _q.SetSkillshot(0.25f, 50f, 1700f, false, SkillshotType.SkillshotLine);

                _bilge = new Items.Item(3144, 475f);
                _blade = new Items.Item(3153, 425f);
                _hydra = new Items.Item(3074, 250f);
                _tiamat = new Items.Item(3077, 250f);
                _rand = new Items.Item(3143, 490f);
                _lotis = new Items.Item(3190, 590f);
                _youmuu = new Items.Item(3142, 10);
                _igniteSlot = _player.GetSpellSlot("SummonerDot");

                var enemy = from hero in ObjectManager.Get<Obj_AI_Hero>()
                            where hero.IsEnemy == true
                            select hero;
                // Just menu things test
                _config = new Menu("PawnZed", "PawnZed", true);

                TargetSelectorMenu = new Menu("Target Selector", "Target Selector");
                TargetSelector.AddToMenu(TargetSelectorMenu);
                _config.AddSubMenu(TargetSelectorMenu);

                _config.AddSubMenu(new Menu("Orbwalking", "Orbwalking"));
                _orbwalker = new Orbwalking.Orbwalker(_config.SubMenu("Orbwalking"));

                //Combo
                _config.AddSubMenu(new Menu("Combo", "Combo"));
                _config.SubMenu("Combo").AddItem(new MenuItem("UseWC", "Use W (also gap close)")).SetValue(true);
                _config.SubMenu("Combo").AddItem(new MenuItem("UseIgnitecombo", "Use Ignite(rush for it)")).SetValue(true);
                _config.SubMenu("Combo").AddItem(new MenuItem("UseUlt", "Use Ultimate")).SetValue(true);
                _config.SubMenu("Combo").AddItem(new MenuItem("ActiveCombo", "Combo!").SetValue(new KeyBind(32, KeyBindType.Press)));
                _config.SubMenu("Combo")
                    .AddItem(new MenuItem("TheLine", "The Line Combo").SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press)));

                //Harass
                _config.AddSubMenu(new Menu("Harass", "Harass"));
                _config.SubMenu("Harass").AddItem(new MenuItem("longhar", "Long Poke (toggle)").SetValue(new KeyBind("U".ToCharArray()[0], KeyBindType.Toggle)));
                _config.SubMenu("Harass").AddItem(new MenuItem("UseItemsharass", "Use Tiamat/Hydra")).SetValue(true);
                _config.SubMenu("Harass").AddItem(new MenuItem("UseWH", "Use W")).SetValue(true);
                _config.SubMenu("Harass")
                    .AddItem(
                        new MenuItem("ActiveHarass", "Harass!").SetValue(new KeyBind("C".ToCharArray()[0], KeyBindType.Press)));

                //items
                _config.AddSubMenu(new Menu("items", "items"));
                _config.SubMenu("items").AddSubMenu(new Menu("Offensive", "Offensive"));
                _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Youmuu", "Use Youmuu's")).SetValue(true);
                _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Tiamat", "Use Tiamat")).SetValue(true);
                _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Hydra", "Use Hydra")).SetValue(true);
                _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Bilge", "Use Bilge")).SetValue(true);
                _config.SubMenu("items")
                    .SubMenu("Offensive")
                    .AddItem(new MenuItem("BilgeEnemyhp", "If Enemy Hp <").SetValue(new Slider(85, 1, 100)));
                _config.SubMenu("items")
                    .SubMenu("Offensive")
                    .AddItem(new MenuItem("Bilgemyhp", "Or your Hp < ").SetValue(new Slider(85, 1, 100)));
                _config.SubMenu("items").SubMenu("Offensive").AddItem(new MenuItem("Blade", "Use Blade")).SetValue(true);
                _config.SubMenu("items")
                    .SubMenu("Offensive")
                    .AddItem(new MenuItem("BladeEnemyhp", "If Enemy Hp <").SetValue(new Slider(85, 1, 100)));
                _config.SubMenu("items")
                    .SubMenu("Offensive")
                    .AddItem(new MenuItem("Blademyhp", "Or Your  Hp <").SetValue(new Slider(85, 1, 100)));
                _config.SubMenu("items").AddSubMenu(new Menu("Deffensive", "Deffensive"));
                _config.SubMenu("items")
                    .SubMenu("Deffensive")
                    .AddItem(new MenuItem("Omen", "Use Randuin Omen"))
                    .SetValue(true);
                _config.SubMenu("items")
                    .SubMenu("Deffensive")
                    .AddItem(new MenuItem("Omenenemys", "Randuin if enemys>").SetValue(new Slider(2, 1, 5)));
                _config.SubMenu("items")
                    .SubMenu("Deffensive")
                    .AddItem(new MenuItem("lotis", "Use Iron Solari"))
                    .SetValue(true);
                _config.SubMenu("items")
                    .SubMenu("Deffensive")
                    .AddItem(new MenuItem("lotisminhp", "Solari if Ally Hp<").SetValue(new Slider(35, 1, 100)));

                //Farm
                _config.AddSubMenu(new Menu("Farm", "Farm"));
                _config.SubMenu("Farm").AddSubMenu(new Menu("LaneFarm", "LaneFarm"));
                _config.SubMenu("Farm")
                    .SubMenu("LaneFarm")
                    .AddItem(new MenuItem("UseItemslane", "Use Hydra/Tiamat"))
                    .SetValue(true);
                _config.SubMenu("Farm").SubMenu("LaneFarm").AddItem(new MenuItem("UseQL", "Q LaneClear")).SetValue(true);
                _config.SubMenu("Farm").SubMenu("LaneFarm").AddItem(new MenuItem("UseEL", "E LaneClear")).SetValue(true);
                _config.SubMenu("Farm")
                    .SubMenu("LaneFarm")
//.........这里部分代码省略.........
开发者ID:pakkonlan,项目名称:PAWNADDON,代码行数:101,代码来源:Program.cs


注:本文中的Spell.SetSkillshot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。