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C# ShadingState.traceShadow方法代码示例

本文整理汇总了C#中ShadingState.traceShadow方法的典型用法代码示例。如果您正苦于以下问题:C# ShadingState.traceShadow方法的具体用法?C# ShadingState.traceShadow怎么用?C# ShadingState.traceShadow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ShadingState的用法示例。


在下文中一共展示了ShadingState.traceShadow方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: getIrradiance

 public Color getIrradiance(ShadingState state, Color diffuseReflectance)
 {
     OrthoNormalBasis onb = state.getBasis();
     Vector3 w = new Vector3();
     Color result = Color.black();
     for (int i = 0; i < samples; i++)
     {
         float xi = (float)state.getRandom(i, 0, samples);
         float xj = (float)state.getRandom(i, 1, samples);
         float phi = (float)(2 * Math.PI * xi);
         float cosPhi = (float)Math.Cos(phi);
         float sinPhi = (float)Math.Sin(phi);
         float sinTheta = (float)Math.Sqrt(xj);
         float cosTheta = (float)Math.Sqrt(1.0f - xj);
         w.x = cosPhi * sinTheta;
         w.y = sinPhi * sinTheta;
         w.z = cosTheta;
         onb.transform(w);
         Ray r = new Ray(state.getPoint(), w);
         r.setMax(maxDist);
         result.add(Color.blend(bright, dark, state.traceShadow(r)));
     }
     return result.mul((float)Math.PI / samples);
 }
开发者ID:rzel,项目名称:sunflowsharp,代码行数:24,代码来源:AmbientOcclusionGIEngine.cs

示例2: getIrradiance

 public Color getIrradiance(ShadingState state, Color diffuseReflectance)
 {
     float b = (float)Math.PI * c / diffuseReflectance.getMax();
     Color irr = Color.black();
     Point3 p = state.getPoint();
     Vector3 n = state.getNormal();
     int set = (int)(state.getRandom(0, 1, 1) * numSets);
     foreach (PointLight vpl in virtualLights[set])
     {
         Ray r = new Ray(p, vpl.p);
         float dotNlD = -(r.dx * vpl.n.x + r.dy * vpl.n.y + r.dz * vpl.n.z);
         float dotND = r.dx * n.x + r.dy * n.y + r.dz * n.z;
         if (dotNlD > 0 && dotND > 0)
         {
             float r2 = r.getMax() * r.getMax();
             Color opacity = state.traceShadow(r);
             Color power = Color.blend(vpl.power, Color.BLACK, opacity);
             float g = (dotND * dotNlD) / r2;
             irr.madd(0.25f * Math.Min(g, b), power);
         }
     }
     // bias compensation
     int nb = (state.getDiffuseDepth() == 0 || numBias <= 0) ? numBias : 1;
     if (nb <= 0)
         return irr;
     OrthoNormalBasis onb = state.getBasis();
     Vector3 w = new Vector3();
     float scale = (float)Math.PI / nb;
     for (int i = 0; i < nb; i++)
     {
         float xi = (float)state.getRandom(i, 0, nb);
         float xj = (float)state.getRandom(i, 1, nb);
         float phi = (float)(xi * 2 * Math.PI);
         float cosPhi = (float)Math.Cos(phi);
         float sinPhi = (float)Math.Sin(phi);
         float sinTheta = (float)Math.Sqrt(xj);
         float cosTheta = (float)Math.Sqrt(1.0f - xj);
         w.x = cosPhi * sinTheta;
         w.y = sinPhi * sinTheta;
         w.z = cosTheta;
         onb.transform(w);
         Ray r = new Ray(state.getPoint(), w);
         r.setMax((float)Math.Sqrt(cosTheta / b));
         ShadingState temp = state.traceFinalGather(r, i);
         if (temp != null)
         {
             temp.getInstance().prepareShadingState(temp);
             if (temp.getShader() != null)
             {
                 float dist = temp.getRay().getMax();
                 float r2 = dist * dist;
                 float cosThetaY = -Vector3.dot(w, temp.getNormal());
                 if (cosThetaY > 0)
                 {
                     float g = (cosTheta * cosThetaY) / r2;
                     // was this path accounted for yet?
                     if (g > b)
                         irr.madd(scale * (g - b) / g, temp.getShader().getRadiance(temp));
                 }
             }
         }
     }
     return irr;
 }
开发者ID:rzel,项目名称:sunflowsharp,代码行数:64,代码来源:InstantGI.cs

示例3: traceShadow

 /**
  * Trace the shadow ray, attenuating the sample's color by the opacity of
  * intersected objects.
  *
  * @param state shading state representing the point to be shaded
  */
 public void traceShadow(ShadingState state)
 {
     Color opacity = state.traceShadow(shadowRay);
     Color.blend(ldiff, Color.BLACK, opacity, ldiff);
     Color.blend(lspec, Color.BLACK, opacity, lspec);
 }
开发者ID:rzel,项目名称:sunflowsharp,代码行数:12,代码来源:LightSample.cs


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